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"When times turn dark, the Ergon Locus will light the way"

A sorceress from the far-off world of Vana'diel whose storied techniques have been passed down for generations. Wind and water both bend to her will, and she can deal massive damage even without Breaking foes. She is also able to use ranger abilities and boasts generous gains to experience.
~ Info

Vana'diel Geomancer is a Meia-type legend job. It is based on the Geomancer character class in Final Fantasy XI.

The job was introduced as part of the Boosted Greater Summon Featuring Vana'diel Geomancer on 11 Sep 2018.

Ultimate Ability[]

[MAGE]Realmrazer

Single-target attack. Focus the power of the handbell to send out devastating blades of wind.

ALv.Ultimate GaugeAttackBreak PowerCrit Chance
11601600%2700%★★★ (15%)
21551760%2970%★★★ (15%)
31501920%3240%★★★ (15%)
41402080%3510%★★★ (15%)
51352240%3780%★★★ (15%)
61302720%4590%★★★ (15%)
71253200%5400%★★★ (15%)
81103680%6210%★★★ (15%)
91004160%7020%★★★ (15%)
10804800%8100%★★★ (15%)
Added Effects
Adds Stun (enhanced effect) Stun. Adds Snipe (enhanced effect)Snipe, Haste (enhanced effect)Haste, Mage's Trance (enhanced effect)Mage's Trance to self (and all allies in multiplayer).

★8 Auto-Abilities[]

  • Icon Auto-Abilities Blue Clutch Barrier
  • Icon Auto-Abilities Blue Clutch Regen
  • Icon Auto-Abilities Blue Clutch Haste
  • Icon Auto-Abilities Blue Clutch Wall
  • Icon Auto-Abilities Blue EXP Up +25%
  • Icon Auto-Abilities Green Enhance Water +280%
  • Icon Auto-Abilities Green Enhance Wind +280%
  • Icon Auto-Abilities Green Enhance Earth +50%
  • Icon Auto-Abilities Green Resist Fire +30%
  • Icon Auto-Abilities Green Resist Water +30%
  • Icon Auto-Abilities Green Resist Wind +30%
  • Icon Auto-Abilities Green Resist Earth +30%
  • Icon Auto-Abilities Green Resist Light +30%
  • Icon Auto-Abilities Green Resist Dark +30%
  • Icon Auto-Abilities Blue Element Starter +16
  • Icon Auto-Abilities Blue Extended Break +4
  • Icon Auto-Abilities Green Painful Break +40%
  • Icon Auto-Abilities Green Exploit Weakness +40%
  • Icon Auto-Abilities Green Improved Criticals +40%
  • Icon Auto-Abilities Green Ability Chain +40%
  • Icon Auto-Abilities Blue Ultimate Charger +2
  • Icon Auto-Abilities Blue Ranger Lore
  • Icon Auto-Abilities Blue Life Element Starter +3
  • Icon Auto-Abilities Blue Prismatic Return +10%
  • Icon Auto-Abilities Blue Quick Break +20%
  • Icon Auto-Abilities Green Sleep Resistance +100%
  • Icon Auto-Abilities Blue Job Change Shift: Wind
  • Icon Auto-Abilities Blue Job Change Recast
  • Icon Auto-Abilities Red Area Heals and Boons
  • Icon Auto-Abilities Red Damage Up+30%
  • Icon Auto-Abilities Red Life Orb Draw Up

Skill Cards[]

Hall of Fame Skill Cards:[]

  • Vana'diel Geomancer skill card ★5 "Base Attributes+40%"
  • Vana'diel Geomancer skill card ★5 "Exploit Weakness+300%"
  • Vana'diel Geomancer skill card ★5 "Piercing Break+350%"
  • Vana'diel Geomancer skill card ★5 "Defense+35

Skill panels[]

Note: This panel comes fully unlocked at acquisition.

green Vana'diel Geomancer New Job
brown Magic +10%
brown HP +150
blue Quick Break +20%
blue Enhance Wind +50%
blue Element Starter +1
blue Ability Chain +40%
brown Magic +15%
brown Break Power +15
blue Element Starter +1
blue Sleep Resistance +20%
brown HP +150
green Enhance Ultimate Lv. Up
brown Magic +15%
brown Break Power +15
green Tishtrya New Weapon

Cost:

blue Resist Fire +30% water×5000
brown Magic +20% earth×500
water×2000
brown HP +200 earth×2000
blue Clutch Barrier water×500
wind×7000
blue Enhance Wind +50% water×2000
wind×2000
blue Element Starter +1 water×500
wind×12000
blue Painful Break +40% water×7000
brown Magic +20% wind×1000
water×2000
brown Break Power +20 water×2000
wind×2000
blue Element Starter +1 water×500
wind×12000
blue Extended Break +1 wind×1000
water×15000
brown HP +180 wind×2000
earth×4000
green Enhance Ultimate Lv. Up wind×15000
brown Magic +20% water×2500
brown Break Power +20 wind×4000
green Tishtrya+ Upgrade crystal×2

Cost:
water×39000 wind×58000 earth×6500 crystal×2

blue Resist Water +30% water×15000
brown Magic +30% earth×1500
water×3000
brown HP +250 earth×3000
blue Clutch Wall water×2000
wind×10000
blue Enhance Wind +50% water×2000
wind×3000
blue Element Starter +1 water×1500
wind×20000
blue Improved Criticals +40% wind×15000
brown Magic +30% wind×1000
water×3000
brown Break Power +35 water×3000
wind×3000
blue Element Starter +1 water×1500
wind×20000
blue Sleep Resistance +20% water×20000
brown HP +260 wind×3000
earth×7000
green Enhance Ultimate Lv. Up wind×20000
brown Magic +30% earth×3000
water×3000
brown Break Power +35 wind×7000
green Tishtrya Bis Upgrade crystal×3

Cost:
water×54000 wind×102000 earth×14500 crystal×3

brown Speed +1 water×50000
brown Magic +40% earth×5000
water×10000
brown HP +400 earth×10000
blue Resist Dark +30% wind×15000
blue Enhance Wind +50% water×3000
wind×1000
blue Element Starter +1 water×5000
wind×50000
blue Exploit Weakness +40% water×60000
brown Magic +60% wind×1000
water×10000
brown Break Power +55 water×10000
wind×10000
blue Element Starter +1 water×5000
wind×50000
blue Extended Break +1 wind×5000
water×50000
brown HP +450 wind×7000
earth×20000
green Enhance Ultimate Lv. Up wind×50000
brown Magic +50% earth×8000
water×10000
brown Break Power +50 wind×20000
green Tishtrya X Upgrade crystal×4

Cost:
water×213000 wind×209000 earth×43000 crystal×4

blue Resist Wind +30% wind×15
brown Magic +15% water×5000
brown HP +220 earth×5000
blue Life Element Starter +3 earth×5000
blue Enhance Water +50% water×5000
blue Element Starter +1 wind×5000
blue Enhance Wind +40% wind×5000
brown Magic +20% water×5000
brown Attack +20 water×5000
blue Element Starter +1 wind×5000
blue Sleep Resistance +30% water×5000
brown HP +220 earth×5000
green Enhance Ultimate Lv. Up water×5000
brown Magic +20% water×5000
brown Break Power +20 wind×5000
blue Ultimate Charger +2 crystal×2

Cost:
water×35000 wind×20015 earth×15000 crystal×2

blue Resist Earth +30% wind×30000
brown Magic +20% earth×2000
water×7000
brown HP +220 earth×7000
blue Clutch Regen water×3000
earth×10000
blue Enhance Water +50% wind×2000
water×7000
blue Element Starter +1 water×3000
wind×20000
blue Enhance Water +40% water×20000
brown Magic +30% wind×1000
water×7000
brown Attack +20 earth×4000
water×7000
blue Element Starter +1 water×1000
wind×20000
blue Extended Break +1 wind×2000
water×15000
brown HP +220 water×4000
earth×10000
green Enhance Ultimate Lv. Up wind×3000
water×20000
brown Magic +30% water×7000
brown Break Power +20 wind×10000
blue Prismatic Return +10% crystal×3

Cost:
water×101000 wind×88000 earth×33000 crystal×3

blue Resist Light +30% wind×50000
brown Magic +30% earth×4000
water×10000
brown HP +370 earth×10000
blue Clutch Haste water×4000
earth×10000
blue Enhance Water +50% wind×3000
water×10000
blue Element Starter +1 water×4000
wind×30000
blue Enhance Wind +40% wind×30000
brown Magic +40% wind×1500
water×8000
brown Attack +35 earth×8000
water×8000
blue Element Starter +1 water×4000
wind×30000
blue Sleep Resistance +30% water×30000
brown HP +370 water×8000
earth×20000
green Enhance Ultimate Lv. Up wind×4000
water×30000
brown Magic +45% earth×10000
water×10000
brown Break Power +35 wind×20000
blue EXP Up +25% crystal×4

Cost:
water×126000 wind×168500 earth×62000 crystal×4

brown Speed +1 wind×99999
brown Magic +40% earth×5000
water×15000
brown HP +600 earth×15000
blue Enhance Earth +50% earth×15000
blue Enhance Water +50% wind×3000
water×15000
blue Element Starter +1 water×7000
wind×50000
blue Enhance Water +40% water×60000
brown Magic +60% wind×3000
water×20000
brown Attack +60 earth×20000
water×20000
blue Element Starter +1 water×7000
wind×60000
blue Extended Break +1 wind×7000
water×60000
brown HP +600 water×10000
earth×30000
green Enhance Ultimate Lv. Up wind×7000
water×50000
brown Magic +65% earth×10000
water×20000
brown Break Power +60 wind×30000
blue Ranger Lore crystal×5

Cost:
water×284000 wind×259999 earth×95000 crystal×5

Original Announcement Text[]

From the Mobius News announcement page:

Vana'diel Geomancer has very high magic powers, and her HP and defense may be the highest out of Meia's support-type jobs. She is resistant to all elemental affinities which is a great advantage for both multiplayer and singleplayer mode! In reference to its origins for attacks, wind and water affinities are highly Boosted. To this reason, you are not required to Break the enemy to procure high damage!

It adds Improved Criticals and Painful Break! It also has EXP Up + 25% and Ranger Lore, so take advantage of this job for enhancements or simply use ranger-type cards for wider range of battle tactics!

The Ultimate provided Mage's Trance, Snipe, Haste to all party members, and chain-attacks the target enemy. The last strike inflicts Stun which immobilizes the enemy, which provides additional attacks to be inflicted!

Reference[]

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