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A Sicarius Externus of purging light, summoned to Palamecia from another world.
Immune to Unguard (nullifies Defense) and Weaken (lowers resistance to weakness).
~ In-game description

Ultima is the seventh Sicarius to be introduced since the launch of Multiplayer: Ring of Braves.

It is a [LIGHT]light-elemental Sicarius Externus and currently appears in 3 difficulties.

Ultima the Wise - Quest ★[]

Ultima
Ultima1
Regions Multiplayer: Ring of Braves
Elements [LIGHT]
Sicarius Type Icon Externus Type Externus
Difficulty
Notes A Sicarius Externus of purging light.
Immune to Unguard (nullifies Defense) and Weaken (lowers resistance to weakness).
Warning Defeat [LIGHT]Ultima.
Beware [LIGHT]light attacks.
Battle 1[LIGHT]Ultima
Maximum Drops Icon Ultima DropsUltima Claw (x2)

Ultima the Wise is a ★ difficulty quest that is always available. It first appeared on March 16th, 2017. It costs 10 Multiplayer Stamina and has a Skillseed Multiplier of 2.

During the battle, all players and Ultima get a base of 3 actions per turn.

Ultima's Abilities[]

Name Target Effect
Attack Single Light Damage
Smite Single Light Damage
Divine Punishment Single Great Light Damage
Shineja Single + Area Great Light Damage to Single target
Moderate Light damage to All
You hear music from the heavens... Charging Extreme Light Damage
Two Turn Attack: Charge will always be the 3rd action
Divine Ultima Area

Ultima the Sage - Quest ★★[]

Ultima
Ultima2
Regions Multiplayer: Ring of Braves
Elements [LIGHT]
Sicarius Type
Difficulty ★★
Notes A Sicarius Externus of purging light.
Immune to Unguard (nullifies Defense) and Weaken (lowers resistance to weakness).
Warning Defeat [LIGHT]Ultima.
Beware the [LIGHT]light guard.
Battle 1[LIGHT]Ultima
[LIGHT]Guardian A
Maximum Drops Icon Ultima DropsUltima Claw (x2)
Icon Ultima DropsUltima Armor (x2)

Ultima the Sage is a ★★ difficulty quest that is always available. It first appeared on March 16th, 2017. It costs 20 Multiplayer Stamina and has a Skillseed Multiplier of 3.

During the battle, once Guard A is defeated Ultima becomes more powerful after using the skill Judgment Day hath come.... Guard A does not have to be defeated to complete the quest, however Guard A drops the component Icon Ultima DropsUltima Armor upon defeat.

Guard A's Abilities[]

Name Target Effect
Attack Single Deals Light Damage
Shine Single Deals Light Damage
Shinega Area Deals Light Damage
Single
Single

Ultima's Abilities[]

Name Target Effect
Attack Single Light Damage
Smite Single Light Damage
Divine Punishment Single Great Light Damage
Shineja Single + Area Great Light Damage to Single
Moderate Light Damage to Party
Holyja Area Great Light Damage (Guardian A defeated OR HP < 50% Only)
You hear music from the heavens... Area Extreme Light Damage
Two Turn Attack
Charge will always be the last action on first turn.
Divine Ultima
You hear music from the heavens... Area Extreme Light Damage
Two Turn Attack
Charge will always be the last action on first turn.
Divine Ultima X
Judgment Day hath come... Self Single-Use following the defeat of Guard A, resets Break Gauge
True power unleashed! Self Single-Use following HP < 50%
Blessed Radiance Self Adds Break Defense Up (Normal Boon, Removable)

Releases[]

Start Date End Date
??? ???
??? ???

Ultima the Omniscient - Quest ★★★[]

Ultima
Ultima3
Regions Multiplayer: Ring of Braves
Elements [LIGHT]
Sicarius Type
Difficulty ★★★
Notes A Sicarius Externus of purging light.
Immune to Unguard (nullifies Defense) and Weaken (lowers resistance to weakness).
Warning Defeat [LIGHT]Ultima.
Beware the [LIGHT]light and [DARK]dark Guards.
Battle 1[LIGHT]Light
[LIGHT]Guardian A
[DARK]Guardian B
Maximum Drops Icon Ultima DropsUltima Claw (x2)
Icon Ultima DropsUltima Armor (x2)
Icon Ultima DropsUltima Quartz (x2)

Ultima the Omniscient is a ★★★ difficulty quest that is always available. It first appeared on March 16th, 2017. It costs 30 Multiplayer Stamina and has a Skillseed Multiplier of 4.

During the battle, once Guard A and Guard B are defeated Ultima becomes more powerful after using the skill Judgment Day hath come.... The Guards do not have to be defeated to complete the quest, however the Guards drop the components Icon Ultima DropsUltima Armor and Icon Ultima DropsUltima Quartz upon defeat.

Guardian A's Abilities[]

Name Target Effect
Attack Single Deals Light Damage
Shine Single Deals Light Damage
Shinega Area Deals Light Damage
Single
Single

Guardian B's Abilities[]

Name Target Effect
Party
Party
Party
Party
Party

Ultima's Abilities[]

Name Target Effect
Attack Single Light Damage
Smite Single Light Damage
Divine Punishment Single Great Light Damage
Shineja Single + Area Great Light Damage to Single
Moderate Light Damage to Party
Holyja Area Great Light Damage
You hear music from the heavens... Area Extreme Light Damage
Two Turn Attack
Charge will always be the last action on first turn
Divine Ultima
You hear music from the heavens... Area Extreme Light Damage
Two Turn Attack
Charge will always be the last action on first turn
Divine Ultima X
Judgment Day hath come... Self Single-Use following the defeat of Guardians A & B
True power unleashed! Self Single-Use following HP < 50%
Blessed Radiance Self Adds Break Defense Up (Enhanced Boon)

Releases[]

Start Date End Date
??? ???
??? ???

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