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The Hunt: Pandemonium 2

A land of limitless monsters yields near-limitless bounty. Those who brave danger are certain to be rewarded.
* Normal/Hard area fiends will always drop magicite when defeated.
* The most recently released monsters in Pandemonium are eligible for bonus magicite campaign rewards.

~ World Map description

Pandemonium 2 is a permanent region that came out on December 1st, 2019.
The extra magicite unlocked on Pandemonium 1 is carried over.

This is a special map where fiends will always drop Icon Magicite Magicite when defeated.
Once you "kill" a fiend, it'll go in a Perfect Defense (effect)Perfect Defense state until it gets a turn, then show you how many turns you spent to kill it. You have to manually click the screen before the game can show the result screen.
The map will be separate by paths (breeding ground) that represent each a specific fiend.

Released Monsters[]

Element Monster Chest Reward (General Custom Panels) Requirement Released
[FIRE] Fire Chocobo Eater Enhance Fire+20%
Resist Water+5%
Icon Chocobo Eater Trophy Chocobo Eater Trophy x100 December 1st, 2019
[DARK] Dark Megrim Thresher Enhance Water+20%
Resist Fire+5%
Icon Megrim Thresher Trophy Megrim Thresher Trophy x100 January 1st, 2020
[WATER] Water Tanket Enhance Wind+20%
Resist Earth+5%
File:Icon Tanket Trophy.png Tanket Trophy x100 February 1st, 2020
[LIGHT] Light Brachiosaur Enhance Earth+20%
Resist Wind+5%
File:Icon Brachiosaur Trophy.png Brachiosaur Trophy x100 March 1st, 2020
[EARTH] Earth Vorban Enhance Light+20%
Resist Dark+5%
File:Icon Vorban Trophy.png Vorban Trophy x100 March 27th, 2020

Paths (Breeding Grounds)[]

Each boss will have a specific path, and each path has a total of 5 nodes.

The 5 nodes are:

  • Starter node - You can teleport there to get a little popup information about the current boss.
  • NORMAL farming node - Cost 60 stamina for 1 battle, and you get 15 guaranteed Icon Magicite Magicite, or 25 if the node is featured. Also drop 1 medal.
  • DIFFICULT farming node - Gives more Icon Magicite Magicite than the NORMAL mode. Unlocked after finishing NORMAL once. Cost 60 stamina for 1 battle, and you get 35 guaranteed Icon Magicite Magicite, or 60 if the node is featured. Also drop 3 medals.
  • MANIAC node - Where you won't be able to rent / use a phoenix down. Unlocked after finishing DIFFICULT once. So far, it's a one time chest that gives 1 Icon Summon Ticket Summon Ticket and 10 medals for every boss.
  • The Vault - Special node locked behind a certain number of medals. Completion of this node gives two General Custom Panels.

Guaranteed Magicite / Icon Magicite Seal Magicite Seal[]

You can still get the normal random dropped Icon Magicite Magicite (20 / 100) on top of the guaranteed. Only the guaranteed Icon Magicite Magicite drops are affected by the total bonus from Pandemonium 1.

Featured area: When a boss is released, its path will have a boost of Icon Magicite Magicite. A featured path will have this icon: higher guaranteed Icon Magicite Magicite node.

Non featured area: After a new boss is released, previous paths will become non-featured, and will have lower guaranteed Icon Magicite Magicite drop.

"Self-Disintegration (enhanced effect) Self-Disintegration" debuff[]

Each "DIFFICULT" and "NORMAL" node's boss will have a very specific debuff only available (so far) on Pandemonium.

Self-Disintegration (enhanced effect) Self-Disintegration acts like bio, it deals 3% max HP per turn, and it lasts for 28 turns (It ticks down at the start of the fight so you'll see 28 for a few sec, then 27). As Self-Disintegration (enhanced effect) Self-Disintegration is octagonal, it'll override bio immunity (Basilisk).

You cannot apply Bio (enhanced effect) Bio or Bio II (enhanced effect) Bio II on top of it when the debuff is on. You need to wait until its gone to apply bio, if you still didn't kill the boss.


Note: You also get around 1,000,000 Icon Gil Gil per DIFFICULT node.

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