“ | Even the SOLDIER from a faraway land knows the law of Palamecia: The warrior who does not fight is forgotten. | „ |
~ Game Description |
Mako Reactor 3: Middle Levels is the fifth of the dungeon regions for the Eclipse Contact event -- part of the Final Fantasy VII Collaboration Event. Players gain access here after finishing Mako Reactor 3: Upper Levels, and face off in the end against the Guard Scorpion Mk.II.
Event Details[]
See the pages for Eclipse Contact and Final Fantasy VII Collaboration Event.
Story[]
Continued from Mako Reactor 3: Upper Levels
Cloud is showing some worry. What if his memories don't come back... or only half of them return? Are they even his memories at all? Wol and Echo point out that memories are notoriously unreliable anyway. Focus on the future instead. Cloud has to agree: focus on the mission at hand.
And they'll need it. The Red Alert is active again. They'll do things the new way: Cloud will keep most of the guards distracted, while Wol finds the cancel switch. Or, if Wol is up for it, he could go straight for the central space leading downward. Wol chooses discretion, and heads around the perimeter of the facility to the the Off Switch. Resistance is heavy, but Wol lays them all to waste.
As the two rendezvous before the stairs down to the Core level, Cloud finally comes right out with it. "Who am I?" (you get to choose your answer!) Wol confesses that he's the only Cloud he's ever met. He might meet another Cloud on another world, but until then this one is as real as he needs to be. Cloud is real enough, and the only one Cloud knows, so there shouldn't be any problems.
Continued in Mako Reactor 3: Lower Levels
Event Map[]
“ | While you and Cloud fight your way through the reactor, Cloud becomes aware that something is not quite right with him... | „ |
~ In-game description |
Many of the paths on this map are locked, and require specific switches to be thrown to gain access. There is also an activation of Red Alert, which causes extra sub-bosses to appear at many of the areas you visit, and for extra locks to appear. Red Alert is cancelled at one particular marked area, similar to the colored switches.
There are 35 areas in total on this map, including 23 treasure chests and 6 locked routes. Difficulty will scale depending on how strong you are, so enemies will vary from player to player.
Map Locations[]
Area Name | Stamina Cost | Battles (red alert) |
Description (red alert) |
Notes | Reward | Reward 2020 |
---|---|---|---|---|---|---|
Mako Reactor 3: Middle Levels | 5 | 3 | Fire swarm sighted. | Starting Point | - | |
Exclusion Zone 1 | 4 | 3 | Water swarm sighted. | - | Ether x1 Dark x10,000 |
Ether x1 Dark x300,000 |
Exclusion Zone 2 | 5 | 3 | Wind swarm sighted. | Red Alert activated. | Elixir x1 Light x10,000 |
Elixir x1 Light x300,000 |
High-Sec. Zone 1 | 8 | 4 (5) | Fire Lizard sighted. Fire swarm sighted. |
- | Mystic Tablet x1 | |
High-Sec. Zone 2 | 8 | 4 (5) | Treantling sighted. Water swarm sighted. |
- | Wind x10,000 | Wind x300,000 Skill Coin ★2 x2 |
High-Sec. Zone 3 | 9 | 4 (5) | Mantis sighted. Wind swarm sighted. |
- | Earth x10,000 Phoenix Down x1 |
Earth x300,000 Phoenix Down x1 |
High-Sec. Zone 4 | 9 | 4 (5) | Mindlasher sighted. Earth swarm sighted. |
- | Ability Ticket x1 General skill card ★2 "Enhance Light+4%" |
Ability Ticket x10 General skill card ★2 "Enhance Light+4%" |
High-Sec. Zone 5 | 10 | 5 (6) | Metalmite sighted. Fire, water, wind, and earth swarm sighted. |
- | Elixir x1 Light x10,000 |
Elixir x1 Light x300,000 |
High-Sec. Zone 6 | 12 | 6 (7) | Shade Drake sighted. Fire, water, wind, and earth swarm sighted. |
- | Ability Ticket x1 Dark x10,000 |
Ability Ticket x10 Dark x300,000 |
High-Sec. Zone 7 | 14 | 6 (7) | Behemoth Cub sighted. Fire, water, wind, and earth swarm sighted. |
- | Metal Gigantuar ★4 x1 Gil x10,000 Elixir x1 |
Metal Gigantuar ★4 x1 Gil x500,000 Elixir x1 |
Security Room | 9 | 4 (5) | Water swarm sighted. Idol Head sighted. |
- | - | |
Alert Off Switch | 12 | 5 | Wind swarm sighted. | Red Alert switch 1 | Magicite x50 Pale Light x1 | |
Employee Hallway 1 | 5 | 3 | Earth swarm sighted. | - | - | |
Employee Hallway 2 | 6 | 4 | Water swarm sighted. | - | - | |
Mako Reactor Maintenance | 5 | 3 | Wind swarm sighted. | - | Water x10,000 | Water x300,000 |
Core Maintenance Access | 6 | 3 | Earth swarm sighted. | - | - | |
Mako Reactor 3 Security | 7 | 4 | Fire swarm sighted. | Red Alert lock | - | |
Patrol Route 1 | 6 | 3 | Water swarm sighted. | - | - | |
Patrol Route 2 | 5 | 3 | Wind swarm sighted. | - | Skill Coin ★2 x2 | |
Patrol Route 3 | 6 | 3 | Earth swarm sighted. | - | - | |
Locker Room | 11 | 5 | Fire swarm sighted. | - | Ability Ticket x1 Crystal x1 Pale Light x1 |
Ability Ticket x10 Crystal x1 Pale Light x1 |
Patrol Route 4 | 6 | 3 | Water swarm sighted. | - | - | |
Fire Suppression Switch | 9 | 4 | Wind swarm sighted. | Green lock 1 Green switch 1 |
Wind x10,000 | Wind x300,000 |
Evacuation Corridor Switch | 9 | 4 | Earth swarm sighted. | Blue switch 1 | Silver Opener x1 Gil x10,000 |
Silver Opener x1 Gil x500,000 |
Emergency Door Switch | 9 | 4 | Fire swarm sighted. | Blue lock 1 Red switch 1 |
Fire x10,000 | Fire x300,000 |
Evacuation Hallway 1 | 7 | 3 | Water swarm sighted. | Red lock 1 | - | |
Evacuation Hallway 2 | 7 | 3 | Wind swarm sighted. | - | - | |
Evacuation Hallway 3 | 8 | 4 | Fire swarm sighted. | - | - | |
Control Building Hallway 1 | 8 | 4 | Earth swarm sighted. | Red Alert lock | Light Fractal★4 x1 Earth x10,000 |
Light Fractal★4 x1 Earth x300,000 |
Control Building Hallway 2 | 9 | 4 | Fire warm sighted. | - | Fire x10,000 | Fire x300,000 |
Control Building Hallway 3 | 9 | 4 | Water swarm sighted. | - | Gigantuar ★4 x1 | |
Control Building Hallway 4 | 11 | 5 (6) | Great Malboro sighted (first time only) Wind swarm sighted. |
- | Water x10,000 | Water x300,000 |
Security Off Switch | 13 | 6 (7) | Shadow Dragon sighted. (first time only) Earth swarm sighted. |
★ Switch | Skill Coin ★2 x2 Phoenix Down x1 | |
President's Personal Effects | 12 | 5 (6) | Guard Scorpion Mk.II awaits! (first time only) Security: Acheron Squad sighted. |
- | Light Pneuma★4 x1 Gigantuar Bulb★3 x1 Pale Light x1 General skill card ★2 "Resist Light+2%" | |
To Mako Reactor 3: Lower Levels | 11 | 3 (4) | Guard Scorpion Mk.II awaits! (first time only) Malboro sighted. |
★ Lock | Magicite x100 Ability Ticket x2 Crystal x2 Pale Light x1 |
Magicite x100 Ability Ticket x20 Crystal x2 Pale Light x1 |
Key Items[]
- Pale Light (Dec 2017 event)
Notable Encounters[]
Feb 2017 event:
- Security: Medical Team
- Security: Nekomata Squad
- Security: Titan Squad
- Security: Deathgaze Squad
- Security: Ashura Squad
- Security: Ixion Squad
- Security: Mateus Squad
- Security: Ramuh Squad
- Guard Scorpion Mk.I
Dec 2017, Dec 2018 events: