“ | Final Fantasy VII meets MOBIUS FF
When the call of destiny echoes across the world, they will reunite here, in Palamecia. Here is where all will be decided. Fatal Calling - The Call of Destiny |
„ |
~ In Game Description |
Mako City Midgar is the main Region of Fatal Calling Part 1 -- one of the Final Fantasy VII Collaboration Events. The story features many of the characters from Final Fantasy VII, including the return of Cloud and the introduction of Sephiroth.
Event Details[]
- Event type -- dungeon crawl.
- First Instance -- Feb 1 - Mar 31, 2018
- Second Instance -- Dec 14, 2018 - Jan 31, 2019
- Third Instance -- March 27 - end of service, June 2020
Story[]
Continued from the first part of Northern Cavern.
Wol shows up at the city of Midgar, to the chagrin of Cloud -- he did warn Wol to stay away from Sephiroth for his own safety. Wol has his reasons, but Cloud is, of course, "Not interested." The two split up to find a way into the first Reactor.
Echo reminds our two heroes that Midgar is in Palamecia, so it's subject to the Laws of Palamecia. There will be trials... and it's no good trying to avoid them. The first trial: get through Security in a specific order. How annoying. Luckily, the path is fairly straightforward.
The two fight their way to the core of the first Mako Reactor, and Cloud holds up his Huge Materia. It shines for a second, and the Reactor shuts down. Cloud explains that the sphere is crystallized Mako energy, which drains out the Reactor. So the more reactors the two can hit, the better... and the more powered-up the Huge Materia will get. Off to the other Reactors, then.
At the gate for Reactor 2, Wol feels someone calling to him. Or maybe it's calling Cloud... but the final core for Reactor 2 has nothing out of the ordinary. Cloud shuts it down, and the two move on.
Reactor 3 seems rather sparsely defended... and that worries Wol. Is it a trap? But Cloud says "He's waiting for me." And sure enough, he is. Sephiroth is at the Reactor, extolling the virtues of despair... and throwing a Sicarius at our heroes! They're up to the challenge, though, and they beat the Sicarius down.
Is Sephiroth a wizard or summoner? No, says Cloud, he's never shown that. He's a hero, and the greatest SOLDIER ever. But something went wrong, and Cloud can't -- or won't -- say what. Wol initially chalks that up to memory loss -- Palamecia does that to memories -- but eventually confronts Cloud on what his intentions are. Cloud doesn't know, but he's confident that a full confrontation will show him the true meaning of hope AND despair. Good enough, says Wol.
But when they reach the core for Sector 4... no Sephiroth. Cloud feels his presence at the center of the city. A swift search, and there he is! Sephiroth is happy that Cloud answered his call. They are two of a kind, and Sephiroth pushes him to remember.... Reunion. The thought throws Cloud into confusion, and it's up to Wol to finish the dark champion off.
The battle is long and hard, but Wol gets the upper hand. He is about to lay Sephiroth low when Cloud snaps out of his reverie and attacks. With a flourish of black feathers, Sephiroth counters the two heroes and runs Cloud through with his endless sword! But it's not Cloud's time to die yet. He still doesn't know true despair. Also, while Palamecia is filled with suffering, it isn't the world promised to him. He spies the Huge Materia that Cloud was energising, and with a wave he drains it dry. Turning to Wol, Sephiroth says he is waiting for those who know despair to come to him... in Nibelheim. Cloud can find him there, where it all began.
And with a puff of black feathers, Sephiroth is gone.
To be continued, in Fatal Calling Part 2: Nibelheim.
Event Map[]
“ | You find yourself in a darkly gleaming mako city that drains its power from the life of the planet itself. Slip past security, and claim the power of the Mako. | „ |
~ World Map description |
Many of the paths on this map are locked, and require specific switches to be thrown to gain access.
There are 84 areas in total on this map, including 44 treasure chests, 9 locked routes, and 34 Security nodes. Difficulty may scale depending on how strong you are, so enemies may vary from player to player.
Security Zones[]
Some sections of the region contain Security areas that must be cleared in a specific order. The path will change based on switches you press when you stop at various areas on the board, allowing you a direct path to the next one in order.
At some point the new path will not be enough. There is an extra button just below the Materia button that enables you to switch the path back to the default, allowing you to continue.
Map Locations[]
Area | Stamina | Battles | Enemy description | Notes | Reward |
---|---|---|---|---|---|
Midgar Sector 1 | 5 | 3 | Fire swarm sighted. | Starting area. | - |
Access 1 | 5 | 3 | Wind swarm sighted. | - | - |
Access 2 | 6 | 4 | Fire and wind swarm sighted. | - | Fire x5 |
Plate Connector | 6 | 4 | Security: Medical Team sighted. | - | Materia Plate Lv. 3 Ice x5 Area x5 |
Shinra Observation Tower | 5 | 3 | Fire swarm sighted. | - | Heal x5 Elixir x1 |
Security (1) | 6 | 3 | Wind swarm sighted. | - | - |
Security (3) | 5 | 3 | Security: Medical Team sighted. | - | - |
Security (2) | 5 | 4 | Security: Dadaluma Squad sighted. | - | - |
Security (4) | 6 | 4 | Wind boss sighted. | ★ switch 1 (during security unlock) | - |
Shutter | 5 | 3 | Wind swarm sighted. | - | - |
Security Switch | 7 | 5 | Security: Dadaluma Squad sighted. | Red Security switch. | - |
Mako Reactor 1 Entrance | 8 | 4 | Hedgehog Pie sighted. Obtain Haste materia. |
★ Lock 1 | Fire Pneuma★4 x1 Fire x50,000 |
Transportation Road | 6 | 3 | Fire and wind swarm sighted. | - | Ice x5 Phoenix Down x1 |
Mako Control Room | 7 | 4 | Fire swarm sighted. | - | Skill Coin ★2 x1 |
Ventilation Duct | 5 | 3 | Fire and wind swarm sighted. | - | Gigantuar ★3 Metal Gigantuar ★3 |
Mako Laboratory | 7 | 3 | Fire swarm sighted. | - | Earth x5 Ether x1 |
Mako Reactor 1 Core | 9 | 5 | Guard Scorpion Mk.I awaits! | - | Materia Plate Lv. 4 EXP Up x5 Doublecast x5 Crystal x2 Shinra Keycard x1 |
Security (3) | 5 | 3 | Water boss sighted. | Lock: Shut down Reactor 1 | - |
Security (4) | 7 | 4 | Water boss sighted. | - | - |
Security (2) | 6 | 4 | Water and earth swarm sighted. | - | - |
Security (1) | 4 | 3 | Water and earth swarm sighted. | - | - |
Security (5) | 6 | 4 | Security: Medical Team sighted. | ★ switch 2 (during security unlock) | - |
Security Switch | 9 | 5 | Fire swarm sighted. | - | Area x5 Elixir x1 Magicite x100 |
Midgar Sector 2 | 5 | 3 | Water and earth swarm sighted. | ★ Lock 2 | Water Pneuma★4 x1 Storm x5 Curse x5 Water x50,000 |
Black Cape Ruins | 7 | 4 | Water boss sighted. | - | HP Up x5 Silver Opener x1 |
Storehouse District | 4 | 3 | Water and earth swarm sighted. | - | Fire x200,000 Water x200,000 Ability Ticket x2 |
Midgar Outer Wall | 7 | 4 | Security: Medical Team sighted. | - | Gigantuar Bulb★3 x1 |
Security (3) | 6 | 4 | Earth swarm sighted. | - | - |
Security (4) | 8 | 4 | Earth swarm sighted. | - | - |
Security (5) | 7 | 4 | Security: Dadaluma Squad sighted. | Red security switch 3b | - |
Security (8) | 5 | 3 | Earth swarm sighted. | ★ switch 3 (during security unlock) | - |
Security (7) | 7 | 4 | Security: Medical Team sighted. | - | - |
Security (6) | 7 | 4 | Security: Dadaluma Squad sighted. | - | - |
Security (2) | 8 | 5 | Earth boss sighted. | Red security switch 3a | - |
Security (1) | 5 | 3 | Fire Swarm sighted. | - | - |
Plate Support | 5 | 4 | Water and earth swarm sighted. | - | EXP Up x5 Ether x1 Magicite x100 |
Security Switch | 9 | 5 | Fire swarm sighted. | Blue security switch 1 | Storm x5 |
Mako Reactor 2 | 6 | 4 | Hedgehog Pie sighted. | ★ Lock 3 | Wind Pneuma★4 x1 Wind x50,000 Magicite x200 |
Inner Corridor 1 | 9 | 4 | Security: Medical Team sighted. | - | Curse x5 Skillseed Up x5 Ether x1 |
Inner Corridor 2 | 6 | 4 | Security: Dadaluma Squad sighted. | - | Phoenix Down x1 |
Waste Disposal | 8 | 4 | Fire Swarm sighted. | - | Mog Amulet x1 |
Mako Reactor 2 Core | 11 | 4 | Guard Scorpion Mk.I awaits! | - | Materia Plate Lv. 5 Wall x5 Crystal x2 Shinra Keycard x1 |
Midgar Sector 3 | 6 | 3 | Dark boss sighted. | Lock: shut down Reactor 2 | Warp Shard x2 |
Security (5) | 8 | 4 | Adamantiny sighted. | Blue security switch 2 | - |
Security (4) | 7 | 5 | Security: Acheron Squad sighted. | - | - |
Security (3) | 5 | 4 | Fire and dark swarm sighted. | - | - |
Security (1) | 6 | 4 | Treantling sighted. | - | - |
Security (7) | 5 | 3 | Fire Lizard sighted. | - | - |
Security (8) | 6 | 3 | Dark boss sighted. | ★ Switch 4 (during security unlock) | - |
Security (2) | 6 | 5 | Ironside sighted. | Red security switch 3 | - |
Security (6) | 9 | 4 | Fire swarm sighted. | - | - |
Security Switch | 9 | 5 | Golem sighted. | Blue security switch 2 | Light x5 Slow x5 Magicite x100 |
Mako Reactor 3 Entrance | 7 | 4 | Guard Hound - Water sighted. | ★ Lock 4 | Elixir x1 Ability Ticket x2 Magicite x200 |
Blood-Stained Hall | 6 | 4 | Security: Manticore Squad sighted. | - | Bronze Opener x2 Gil x200,000 |
Derelict Guardhouse | 6 | 4 | Security: Acheron Squad sighted. | - | Earth Pneuma★4 x1 Attack Up x5 |
Emergency Stairs | 8 | 5 | Shade Drake sighted. | - | Wind x200,000 Earth x200,000 |
Crumbled Wall | 7 | 4 | Guard Hound - Dark sighted. | - | Gigantuar ★4 x1 Metal Gigantuar ★4 x1 |
Weapons Development | 10 | 5 | Hedgehog Pie sighted. | - | Punch x5 Silver Opener x1 |
Black Feather 1 | 6 | 4 | Security: Evil Eye Squad sighted. | - | Gigantuar Bulb★3 x1 Wall x5 Elixir x1 |
Black Feather 2 | 7 | 4 | Guard Hound - Earth sighted. | - | Stun x5 Skill Coin ★2 x2 |
Corpse Mountain | 9 | 5 | Mindlasher sighted. | - | Doublecast x5 Phoenix Down x1 |
Mako Reactor 3 Core | 12 | 5 | Fire boss sighted. | - | Materia Plate Lv. 6 Drain x5 Wideslash x5 Crystal Shinra Keycard x1 |
Midgar Sector 4 | 7 | 5 | Light boss sighted. | Lock: shut down Reactor 3 | Brave x5 Magicite x200 |
Nameless Factory | 6 | 4 | Security: Kurohabaki Squad sighted. | - | Light x5 Warp Shard x2 |
Howling Wind | 9 | 5 | Light swarm sighted. | - | Slow x5 Phoenix Down x1 |
Abandoned Plate | 7 | 4 | Guard Hound - Fire sighted. | - | Attack Up x5 Wideslash x5 Gil x50,000 |
Mako Chimney | 6 | 4 | Security: Ghost Ship Squad sighted. | - | Dark Pneuma★4 x1 Dark x5 Dark x50,000 |
Security (9) | 8 | 4 | Fire Lizard sighted. Ninlil sighted. |
★ Switch 5 (during security unlock) | - |
Security (1) | 4 | 4 | Fire swarm sighted. | - | - |
Security (2) | 6 | 5 | Fire swarm sighted. | Red security switch 4 | - |
Security (3) | 6 | 5 | Ifrit sighted. | Blue security switch 3 | - |
Security (4) | 7 | 6 | Treantling sighted. | - | - |
Security (5) | 5 | 4 | Adamantoise sighted. | - | - |
Security (6) | 5 | 5 | Security: Manticore Squad sighted. | Red security switch 4 | - |
Security (7) | 5 | 4 | Great Malboro sighted. | - | - |
Security (8) | 6 | 5 | Ifrit sighted. | Blue security switch 3 | - |
Security Switch | 7 | 4 | Guard Hound - Wind sighted. | Green Security switch | Poison x5 Punch x5 Magicite x100 |
Final Reactor - Entrance | 9 | 4 | Ifrit sighted. | ★ Lock 5 | Light Pneuma★4 x1 Break Focus x5 Light x50,000 Silver Opener x1 |
Polluted District | 6 | 4 | Security: Mermaid Squad sighted. | - | Stun x5 Drain x5 Light x200,000 Dark x200,000 |
Quarantined District | 7 | 4 | Guard Hound - Light sighted. | - | Dark x5 Ether x2 |
Mako Laboratory | 9 | 6 | Metalmite sighted. | - | Poison x5 Phoenix Down x2 |
Final Reactor - Core | 13 | 5 | Guard Scorpion Mk.III awaits! | - | Materia Plate Lv. 7 Magic Up x5 Defense Up x5 Crystal x2 Shinra Keycard x1 |
Shinra Building - Front | 6 | 4 | Fire, earth, and light swarm sighted. | Teleport point - no fight needed. | - |
Shinra Building | 20 | 7 | Sephiroth sighted. Can you defeat the legendary hero? |
Lock: Shinra Keycard x4 | Magicite x500 Summon Ticket x2 Gold Opener x2 Ability Ticket x10 |
Post-Campaign[]
Once the final area is cleared, the Mako Reactors regain their bosses. These are specially set up to drop specific materia if re-challenged:
Area | Enemy | Reward |
---|---|---|
Mako Reactor 1 Core | Guard Scorpion Mk.I | Solo materia |
Mako Reactor 2 Core | Guard Scorpion Mk.I | Ailment materia |
Mako Reactor 3 Core | Guard Scorpion Mk.II | Enhancement materia |
Final Reactor - Core | Guard Scorpion Mk.III | Magic offense materia |
Shinra Building | Ifrit | Support materia |
Also, many of the other areas in the Mako Reactors offer specific Security Guards or Guard Hounds in large waves. These areas are great spots for farming the cards needed to upgrade Abilities from February and March 2018 summons batches.
Key Items[]
- Huge Materia -- from the Northern Cavern. Powers up with each Reactor shut down.
- Shinra Keycard -- needed to access various Reactors.
Special Enemies[]
- Security: Medical Team
- Security: Dadaluma Squad
- Security: Kurohabaki Squad
- Security: Mermaid Squad
- Security: Manticore Squad
- Security: Ghost Ship Squad
- Security: Evil Eye Squad
- Security: Acheron Squad
- Hedgehog Pie
- Guard Hounds in all six elements.
- Guard Scorpion Mk.I
- Guard Scorpion Mk.II
- Guard Scorpion Mk.III
- Ifrit (Sicarius)
- Sephiroth (Sicarius)