“ | Pass, tackle, and dribble your way to blitzball supremacy! The Zanarkand Abes's star player faces off against a victory-hungry newcomer in a series of breathtaking matches. ★Use special ability cards to clinch the win!★ |
„ |
~ In-game description |
FFX Blitzball was a Ranked "battle tower" event available in August 2018, featuring the competitive actions of Blitzball from Final Fantasy X mapped to MOBIUS Final Fantasy's card battle system.
Event Details[]
- Event duration: August 23 - September 1, 2018
- Event type: progressive Tower Battle
How to Participate[]
- Select "FFX: Blitzball" from the world map -- a red arm off of the FFX Prologue region, attached to Chapter 1, Blank Slate.
- This event is only accessible after a player clears the Runic Temple in Chapter 1
Story[]
Tidus is on the beach, and still seems glum... until a blitzball bumps against his leg. Wol is challenging him to his own game! That certainly perks him right up.
Tidus gives a basic explanation of the rules, which Wol translates in typical style: stronger player wins. Don't be so sure about that, says Tidus! To even things out, Echo decides to give Tidus a hand by conjuring extra fiends for Wol to fight. Game on!
Wol is a quick study, and is able to make a goal against Tidus fairly swiftly, so Tidus steps up the effort. While they're at it, Tidus reflects on his father, Jecht: a man with a natural talent for the game. Jecht never had to push himself. He just sailed through the game and everyone loved him, much to Tidus' annoyance. It gave Tidus all the motivation he needed in his push to out-do his old man.
After a few more goals, neither one is holding back. It's an exhilarating contest. Both of them put their all into it -- not in a bitter rivalry, but with a full enjoyment of the fun of competition. And in the end, Wol emerges victorious.
Tidus notes that he's had a decent amount of regret in his life, which was its own motivation, but he never let it rule him. Rather, it helped define him. He could stand to let that out a bit more, but he's completely unapologetic about who he is and what keeps him going. Nobody can belittle that.
Gameplay[]
When players first arrive in the region, they are automatically gifted three special play cards:
Play later nets a fourth, more powerful card:
- Jecht Shot 2: Blitzball (Card) -- reward after the fourth goal run.
Players are expected to make use of these cards during the event. Playing with other, more normal Ability Cards can be done, but the Flans have such a high break defense that it's almost always easier to use the blitzball cards instead.
There is also a super-strong Slow ailment in effect on players throughout their time in this region, limiting the player's actions to 4 per turn regardless of Abilities or Boons. This is true of the enemies, too, so Stun attacks have a more pronounced effect.
Tidus and the flans have a weakness to one particular action: Pass, Dribble, or Tackle. If you hit them with that weakness attack, the enemy will be hit with vastly more damage. (Non-weaknesses will do normal breaks and damage.) You'll need to work out which attack to use on which enemies to get through this to the end. Be aware, though, that flans will leave you with an extra ailment if you kill them in this manner.
Event Map[]
“ | The star of the Zanarkand Abes, Tidus, is looking for a new blitzball challenger! When you got the ball, you gotta score! | „ |
~ World Map description |
The path is a set of five runs to the opposite goal, each with five areas. As you go, the task gets harder.
- The first run is a simple contest, meant for training.
- The second run has Tidus changing his ability weakness on each turn.
- The third run offers Tidus a "guard" flan. Your first weakness attack on Tidus makes the guard appear. While the guard does not attack you, it will give Tidus extra moves each turn until it's dead. (If you're working your own ability set, the guard will never appear, since you're not hitting Tidus with a Blitzball attack.)
- The fourth run increases the number of Flans up front, and gives Tidus two guards.
- The fifth run brings in outside help, and does away with the guards... and Tidus' ability weakness. You'll need to hit him with your newly-acquired Jecht Shot 2: Blitzball (Card), or your own set of powerful non-blitzball abilities.
Like most Ranked Events, there is only one allowed route, and previous areas close once you've cleared each one.
After completing the five goals, you enter the "Phantasmic Coil" areas. This is a set of 5 areas that repeat in an infinite loop, also with an increasing difficulty with each area finished. On these levels, there is no fifth Rental Card allowed, and if you lose, you cannot use Phoenix Downs to continue. A Prize of Ability Ticket x3 is handed out for each loop of 5 completed.
There are 37 total areas , with only 1 treasure chest at the end of the Phantasmic Loop. Other prizes are considered Story Completion rewards.
Areas[]
All areas have these effects in play at all times:
- Slow - limits movement to 4 actions per turn
- Blitzball - makes Pass, Dribble and Tackle the major damage aspects.
Area | Stamina | Battles | Description | Treasure |
---|---|---|---|---|
Play Ball! | - | - | (Starting point.) | - |
Pass to seize victory! | 5 | 2 | Tidus impedes your progress! Make the most of blitzball abilities! |
- |
Dribble to advance! | 5 | 2 | - | |
Tackle to move forward! | 5 | 2 | - | |
In the Crease | 5 | 2 | - | |
Shoot 1 pt.! | 6 | 2 | Summon Ticket x1 Elixir x5 Phoenix Down x5 Crystal x10 Gigantuar Bulb★3 Mog Amulet★4 | |
Play Ball! | - | - | {starting point) | - |
Pass to seize victory! | 6 | 2 | Tidus impedes your progress! Make the most of blitzball abilities! |
- |
Dribble or Tackle to advance! | 6 | 2 | - | |
Dribble to press on! | 7 | 2 | - | |
In the Crease | 7 | 2 | - | |
Shoot 2 pts.! | 7 | 2 | Summon Ticket x1 Growstar★4 Gold Opener x1 Warp Shard x4 Ether x5 | |
Play Ball! | - | - | (starting point) | - |
Dribble or Tackle to advance! | 7 | 2 | Tidus impedes your progress! Make the most of blitzball abilities! |
- |
Tackle to move forward! | 7 | 2 | - | |
Dribble or Pass to advance! | 7 | 2 | - | |
In the Crease | 7 | 2 | - | |
Shoot 3pts.! | 7 | 2 | Summon Ticket x1 Earth x200,000 Fire x200,000 Water x200,000 Wind x200,000 Light x200,000 Dark x200,000 | |
Play Ball! | - | - | (starting point) | - |
Dribble or Pass to advance! | 7 | 3 | Tidus impedes your progress! Make the most of blitzball abilities! |
- |
Use all your blitzball techniques! | 7 | 3 | - | |
Use all your blitzball techniques! | 7 | 3 | - | |
In the Crease | 7 | 3 | - | |
Shoot 4pts.! | 7 | 3 | Summon Ticket x1 Fire Pneuma Water Pneuma Wind Pneuma Earth Pneuma Light Pneuma Dark Pneuma Jecht Shot 2: Blitzball (Card) ★4 | |
Play Ball! | - | - | (starting point) | - |
Tidus Revved Up 1 | 7 | 3 | Tidus impedes your progress! When you've got the ball, you've gotta score! |
- |
Tidus Revved Up 2 | 7 | 3 | - | |
Tidus Revved Up 3 | 7 | 3 | - | |
Tidus Revved Up 4 | 7 | 3 | - | |
In the Crease | 7 | 3 | - | |
Last Shot! | 7 | 3 | Summon Ticket x2 Magicite x300 Ability Ticket x30 Jecht Shot 2: Blitzball (Card) ★5 | |
Play Ball! | - | - | (starting point) | - |
Phantasmic Coil (1) | 8 | 3 | Tidus impedes your progress! When you've got the ball, you've gotta score! |
- |
Phantasmic Coil (2) | 8 | 3 | - | |
Phantasmic Coil (3) | 8 | 3 | - | |
Phantasmic Coil (4) | 8 | 3 | - | |
Phantasmic Coil (5) | 8 | 3 | Ability Ticket x3 |
Fiends[]
The main team
The pinch hitters (Goal run 5)
Phantasmic Loop:
- Storm Dragon
- Ochu and Microchus
- Enlil
- Dullahan
- Cyclops
- Demon Wall
- Shadow Dragon
- Blizzard Dragon
- Bone Dragon
Ranking Rewards[]
Final Ranking | Rewards |
---|---|
1 – 500 |
|
501 – 1000 |
|
1001 – 3000 |
|
3001 – 10,000 |
|
10,001 + |
|
Participation bonus |
|
Reference[]
Music includes:
Space | Soundtrack song |
---|---|
First 3 areas | Blitz off! |
4th and Goal areas | Battle Theme |