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For information about the plot or storyline of Chapter 4, see: Story
“ | Runic Highlands Leaving Sarah in Mogheim, you continue with your travels. Accompanied by Mowg, you make your rounds of the temples of this land to gain new powers from the crystal. |
„ |
~ In-game description |
Doubt and Illusion, Part 2 is the seventh chapter region that the Warrior of Light visits in Mobius Final Fantasy. It takes place at the Runic Highlands. It can be accessed from the World Map following the completion of Doubt and Illusion, Part 1.
It consists of 62 areas and 48 treasure chests.
Locations[]
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Mogheim | 6 | 4 | - | Yes | Light and dark swarm sighted. | Starting point |
Berry Path | 5 | 3 | - | No | Dark boss sighted. | |
Pleasant Stroll | 5 | 4 | - | No | Light and dark swarm sighted. | |
Fated Front | 7 | 5 (6) | Elixir (x1) | Yes | Gale Lizard sighted. Beware wind attacks. First time: |
"No Entry: Danger Ahead!" route to Drowning Lake locked. |
Creed Hill 1 | 5 | 3 | - | No | Light boss sighted. | |
Creed Hill 2 | 5 | 3 | - | No | Light and dark swarm sighted. | |
Sorbet Valley | 8 | 5 (6) | Ability Ticket (x1) | Yes | Golem sighted. Beware earth attacks. First time: |
|
Tunnel of Faith 1 | 11 | 6 | Elixir (x1) Ability Ticket (x1) |
No | Fire, water, and wind swarm sighted.
First time: |
|
Tunnel of Faith 2 | 11 | 6 | Elixir (x1) Ability Ticket (x1) |
Yes | Fire, wind, and dark swarm sighted.
First time: |
|
Ba'Gamnan Mines | 11 | 7 | Ability Ticket (x2) Summon Ticket (x1) Crystal (x1) |
Yes | Water, earth, and light swarm sighted.
First time: |
|
Hurdy Road | 8 | 5 | - | No | Wind and dark swarm sighted. | |
Gurdy Road | 8 | 4 | - | No | Light boss sighted. | |
Montblanc Summit | 9 | 6 | Metal Gigantuar★3 (x1) Phoenix Down (x1) |
Yes | Gale Lizard sighted. Beware wind attacks. |
|
Nono Pass | 9 | 6 | - | No | Subatomos sighted. Beware earth attacks. |
|
Horne Way | 8 | 5 | Gigantuar★3 (x1) Phoenix Down (x1) |
Yes | Light swarm sighted. | |
Runic Path | 7 | 4 | - | No | Death Claw sighted. Beware fire attacks. |
|
Great Runic Temple Gate | 6 | 4 (5) | Elixir (x1) Ability Ticket (x1) |
Yes | Light and dark swarm sighted.
First time: |
|
Cathedral | 7 | 4 | (x5000) | Yes | Earth, light, and dark swarm sighted. | |
Meditating Shrine | 7 | 4 | Gigantuar★3 (x1) (x3000) |
Yes | Light boss sighted. | |
Wishful Shrine | 7 | 4 | Metal Gigantuar★3 (x1) (x3000) |
Yes | Dark boss sighted. | |
Warmaster's Cenotaph | 8 | 3 | (x3000) | Yes | Fire, water, wind, earth, light, and dark swarm sighted. | |
Spymaster's Cenotaph | 8 | 3 | (x3000) | Yes | Fire, water, wind, earth, light, and dark swarm sighted. | |
Spellmaster's Cenotaph | 8 | 3 | (x3000) | Yes | Fire, water, wind, earth, light, and dark swarm sighted. |
Warmaster's Trial[]
“ | Warrior-type jobs in each Trial of Blades area receive significant boosts. Set warrior-type jobs as both your main and sub-decks to gain the greatest advantage. | „ |
~ In-game tips |
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Trial of Blades: Fire & Earth | 9 | 6 | (x5000) (x5000) |
No | Warrior-type jobs enhanced. Fire and earth shadows sighted. First time: |
Appears after completing Warmaster's Cenotaph. |
Trial of Blades: Water & Wind | 9 | 6 | (x5000) (x5000) |
No | Warrior-type jobs enhanced. Water and wind shadows sighted. First time: |
Appears after completing Warmaster's Cenotaph. |
Trial of Blades: Light & Dark | 9 | 6 | Warmaster's Mark (x1) (x5000) (x5000) |
No | Warrior-type jobs enhanced. Light and dark shadows sighted. First time: |
Appears after completing Warmaster's Cenotaph. |
Spymaster's Trial[]
“ | Ranger-type jobs in each Trial of Skills area receive significant boosts. Set ranger-type jobs as both your main and sub-decks to gain the greatest advantage. | „ |
~ In-game tips |
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Trial of Skills: Fire & Earth | 9 | 6 | (x5000) (x5000) |
No | Ranger-type jobs enhanced. Fire and earth shadows sighted. First time: |
Appears after completing Spymaster's Cenotaph. |
Trial of Skills: Water & Wind | 9 | 6 | (x5000) (x5000) |
No | Ranger-type jobs enhanced. Water and wind shadows sighted. First time: |
Appears after completing Spymaster's Cenotaph. |
Trial of Skills: Light & Dark | 9 | 6 | Spymaster's Mark (x1) (x5000) (x5000) |
No | Ranger-type jobs enhanced. Light and dark shadows sighted. First time: |
Appears after completing Spymaster's Cenotaph. |
Spellmaster's Trial[]
“ | Mage-type jobs in each Trial of Magics area receive significant boosts. Set mage-type jobs as both your main and sub-decks to gain the greatest advantage. | „ |
~ In-game tips |
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Trial of Magics: Fire & Earth | 9 | 6 | (x5000) (x5000) |
No | Mage-type jobs enhanced. Fire and earth shadows sighted. First time: |
Appears after completing Spellmaster's Cenotaph. |
Trial of Magics: Water & Wind | 9 | 6 | (x5000) (x5000) |
No | Mage-type jobs enhanced. Water and wind shadows sighted. First time: |
Appears after completing Spellmaster's Cenotaph. |
Trial of Magics: Light & Dark | 9 | 6 | Spellmaster's Mark (x1) (x5000) (x5000) |
No | Mage-type jobs enhanced. Light and dark shadows sighted. First time: |
Appears after completing Spellmaster's Cenotaph. |
Return to Mogheim[]
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Crystal Chamber | 8 (9) | 5 (6) | Crystal (x3) Phoenix Down (x1) |
Yes | Gale Lizard sighted. Beware wind attacks. First time: |
Requires Warmaster's Mark x1, Spymaster's Mark x1 and Spellmaster's Mark x1 to unlock. |
Penitent Path | 6 | 4 | - | No | Fire boss sighted. | |
Blessed Arch | 5 | 3 | - | Yes | Dark boss sighted. | |
Muddled Moors | 8 (9) | 7 | - | - | ||
Stagnant Spring | 8 (9) | 7 | (x2000)
Ability Ticket (x1) |
Yes | ||
Muddy Swamps | 8 (10) | 7 | Metal Gigantuar★4 (x2000) |
- | ||
Rotten Sinkhole | 8 (10) | 7 (8) | (x3000) Ability Ticket (x1) |
Yes | ||
Toxic Trickle | 8 (11) | 7 (8) | Gigantuar★4 (x3000) |
- | ||
Dark Pits | 8 (11) | 7 (8) | (x3000) Ability Ticket (x2) |
Yes | ||
Drowning Lake | 9 (12) | 8 | (x5000) | - | ||
Fated Front (Revisited) |
7 (6) | 5 (3) | Yes |
Away to the Teleportation Stone[]
Name | Stamina (1st time) |
Battles (1st time) |
1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Resolute Dale | 6 | 4 | - | - | Appears after Return to Mogheim | |
Renewal Hills | 6 | 4 | Elixir (x1) | Yes | ||
Path of Advance | 7 | 4 | - | - | ||
Hope Ridge | 7 | 4 | - | - | ||
Teleport Stone Shrine | 8 | 5 (6) | Summon Ticket (x1)
Ability Ticket (x5) |
Yes | Clears Chapter 4: Doubt and Illusion, Part 2
Level Cap Raised |
Chapter 4: Part 2, Epilogue[]
Boss encounters in this region do not respawn until this sub-region cleared. This will temporarily reduce encounters per location after first clear by 1 until Deep Shadows is conquered.
Name | Stamina | Battles | 1st time reward | Major location? |
Warnings | Notes |
---|---|---|---|---|---|---|
Fighter's Boneyard 1 | 8 | 3 | Metal Cactuar★2 | Yes | Warrior-type jobs enhanced | |
Fighter's Boneyard 2 | 8 | 3 | Metal Gigantuar★2 | - | Warrior-type jobs enhanced | |
Fighter's Boneyard 3 | 8 | 3 | Ability Ticket (x1) | - | Warrior-type jobs enhanced | |
Fighter's Last Stand | 8 | 3 | Ability Ticket (x2)
Crystal (x1) |
Yes | Warrior-type jobs enhanced | |
Ranger's Wastes 1 | 8 | 3 | Gil (x50000) | Yes | Ranger-type jobs enhanced | |
Ranger's Wastes 2 | 8 | 3 | Gil (x100000) | - | Ranger-type jobs enhanced | |
Ranger's Wastes 3 | 8 | 3 | Ability Ticket (x1) | - | Ranger-type jobs enhanced | |
Ranger's Last Step | 8 | 3 | Ability Ticket (x2)
Crystal (x1) |
Yes | Ranger-type jobs enhanced | |
Mage's Indolence 1 | 8 | 3 | Cactuar★2 | Yes | Mage-type jobs enhanced | |
Mage's Indolence 2 | 8 | 3 | Gigantuar★2 | - | Mage-type jobs enhanced | |
Mage's Indolence 3 | 8 | 3 | Ability Ticket (x1) | - | Mage-type jobs enhanced | |
Mage's Last Meal | 8 | 3 | Ability Ticket (x2)
Crystal (x1) |
Yes | Mage-type jobs enhanced | |
Dark Cloister 1 | 8 | 4 | Ability Ticket (x1) | Yes | Appears once all-of-the-above is cleared | |
Dark Cloister 2 | 8 | 4 | Ability Ticket (x1) | Yes | ||
Deep Shadows | 8 | 4 | Summon Ticket (x1)
Crystal (x3) |
Yes | Completes Chapter 4: Doubt and Illusion, Part 2 |
Achievements & Rewards[]
Icon | Details | Reward |
---|---|---|
Chapter 4: Doubt and Illusion, Part 2 Cleared! Complete Chapter 4: Doubt and Illusion, Part 2 through Teleport Stone Shrine |
Summon Ticket | |
Chapter 4: Doubt and Illusion, Part 2 Completed! Conquer all areas in the first part of Chapter 4: Doubt and Illusion, Part 2 |
Crystal (x5) |