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Cyclops
Cyclops fight
Regions

Bewitching Memories, Part 1

Elements [LIGHT][DARK]
Enemy Size Boss
Drops Cyclops (Card)
A one-eyed giant with the blood of the gods running through its veins.
~ In-Game Description

The Cyclops is one of the boss fiends in Mobius Final Fantasy. It first appeared on October 2017 as part of Act 1, Chapter 6: Bewitching Memories, Part 1, and is a frequent high-end foe during special events, particularly Ranked "Battle Tower" events.

The fiend is one of the newer element-changing bosses, with two important actions. First, it frequently uses its Stomp! attack, which reduces your Ultimate Gauge by 30%. Second, it starts as a [LIGHT] Light-based fiend, but converts to a [DARK] Dark based fiend to throw heavy attacks and a load of ailments at you.

(Its smaller cousin the Ophthalmos does not do any element shifting.)

Cyclops also absorbs its current element, so avoid Light attacks (and then Dark attacks) while it's on that element!

Skillset[]

Cyclops is naturally Immune to Sleep (effect)Immune to Sleep and Immune to Unguard (effect)Immune to Unguard.

Action Description
Attack normal [LIGHT]Light attack
Stomp! 3-strike [LIGHT] Light attack, Stun (effect) Stun for 2 actions
Ultimate Drain 30% + removes 12 orbs
Haymaker 3-strike [LIGHT] Light damage, Stun (effect) Stun for 3 actions
The Dark Eye opens... switches to [DARK] Dark affinity
removes your Dark orbs, shifts your Light and Heal orbs.
Cursed Sigil Brave (effect)Brave, Barrier (effect)Barrier, Regen (effect)Regen, Wall (enhanced effect)Wall
sacrifices HP to Heal Break Gauge
Evil Eye Dark Lockout (effect) Dark Lockout, Debilitate (effect) Debilitate, Bio (effect) Bio,
Curse (effect) Curse, Debrave (effect) Debrave, Ultimate Gauge Locked (enhanced effect) Ultimate Gauge Locked
3 turns all
Pulverize heavy [DARK] Dark damage
Full Swing switches to [LIGHT] Light affinity
heavy [DARK] Dark + [LIGHT] Light damage

Encounters[]

The Cyclops can appear as an enemy in the following locations:

Event appearances[]

Reference[]

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