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Walker of the Wheel, captive to the maelstrom of hope and despair! Unleash the power of the chaos within you!
~ Meia, during her summoning.

The Sicarius Chaos, Walker of the Wheel is the 17th permanent Sicarius appearing in Mobius Final Fantasy. He first appeared on November 22, 2018, as a ★4 or ★5 challenge for advanced players.

As a "3rd Gen" Sicarius, Chaos has no ★1 - ★3 difficulties, so he is only available while Chaos is featured as the advanced adversary of the week.

Special elements[]

Chaos is an elementally sensitive Sicarius. He is surrounded by four swords, each with a different elemental boost, and uses them to absorb and release attacks!

  • Chaos shows up with four Elemental Counters, Fire Count (effect)Fire Count, Water Count (effect)Water Count,Wind Count (effect)Wind Count, and Earth Count (effect)Earth Count -- each initially set with a count of 3.
  • Each time a player attacks Chaos with an elemental attack or ability, the corresponding boon will go up by 1.
  • Chaos will counter-attack each player with an elemental attack of the same element that player primarily used. The higher the count, the stronger the attack. Each such attack reduces his count for that element by 1.
  • If players break Chaos or equip a "Chaos Lieutenant" card, one counter will go away, and will not come back. Each time one goes out, that sword will stop glowing and Chaos will not cast any further counter-attacks of that element.
  • If a counter reaches at least 7 (?), Chaos will unleash a powerful area attack Chaos Blade that uses all of the count in one element. Like a break, that element is "spent" and will not return.
  • If the totals across all elements are high enough, he'll hit with Hurricane, which uses up all of his counts.

Chaos - Quest ★★★★[]

Chaos, Walker of the Wheel
Chaos Sicarius 4
Regions Multiplayer: Ring of Braves
Elements [WIND]
Sicarius Type Icon Superior Type Superior
Difficulty ★★★★
Notes A Sicarius Superior whose sword attacks grow stronger with elemental attacks.
Breaking him will seal the elements in the order of fire, water, wind, and earth. Equipping Chaos Lieutenant cards will also seal the opposing element.
Immune to Debarrier (effect)Immune to Debarrier, Immune to Curse (effect)Immune to Curse, Immune to Stun (effect)Immune to Stun, and Immune to Slow (effect)Immune to Slow.
Also has Immune to Unguard (effect)Immune to Unguard.
Warning Chaos's blade becomes enhanced when Chaos is struck with fire, water, wind, or earth attacks.
Break Chaos to seal its blade's powers in the order of fire, water, wind, and earth.
Battle 1[WIND]Chaos X
[WATER]Guardian A
[FIRE]Guardian B
Maximum Drops Icon Chaos DropsIcon timed componentChaos's Eddies x1
Icon Chaos DropsIcon timed componentChaos's Soul x1
(doubles with stamina or hosting)

Chaos, Walker of the Wheel is a ★4 difficulty quest available while Chaos features in the Ring of Braves. Battling Chaos costs 30 Multiplayer stamina, with a Seed prismaticskillseed multiplier of 5. Players have 40 minutes to defeat him.

As first action, Chaos's Guardians gain Immune to ailments (enhanced effect)Immune to ailments for 99 turns.

While alive, the Guardians get 1 action and Chaos gets 2 actions per turn, plus his counter-attacks. When alone, Chaos gets 3 actions per turn plus his counter-attacks. Players get 2 actions per turn.

Chaos X - Quest ★★★★★[]

Chaos, Walker of the Wheel X
Chaos Sicarius 5
Regions Multiplayer: Ring of Braves
Elements [WIND]
Sicarius Type Icon Superior Type Superior
Difficulty ★★★★★
Notes A Sicarius Superior whose sword attacks grow stronger with elemental attacks.
Breaking him will seal the elements in the order of fire, water, wind, and earth. Equipping Chaos Lieutenant cards will also seal the opposing element.
Immune to Debarrier (effect)Immune to Debarrier, Immune to Curse (effect)Immune to Curse, Immune to Stun (effect)Immune to Stun, and Immune to Slow (effect)Immune to Slow.
Also has Damage Reduction (effect)Damage Reduction, Break Defense Up (enhanced effect)Break Defense Up for 99 turns, and is Immune to Unguard (effect)Immune to Unguard.
Warning Chaos's blade becomes enhanced when Chaos is struck with fire, water, wind, or earth attacks.
Break Chaos to seal its blade's powers in the order of fire, water, wind, and earth.
Battle 1[WIND]Chaos X
[EARTH]Guardian A
[LIGHT]Guardian B
Maximum Drops Icon Chaos DropsChaos Quartz x1
Icon Chaos DropsIcon timed componentChaos's Eddies x1
Icon Chaos DropsIcon timed componentChaos's Soul x1
(doubles with stamina or hosting)

Chaos, Walker of the Wheel X is a ★5 difficulty quest available while Chaos features in the Ring of Braves. Battling Chaos costs 45 Multiplayer stamina, with a Seed prismaticskillseed multiplier of 6. Players have 40 minutes to defeat him.

As first action, Chaos's Guardians gain Immune to ailments (enhanced effect)Immune to ailments for 99 turns.

While alive, the Guardians get 1 action and Chaos gets 2 actions per turn, plus his counter-attacks. When alone, Chaos gets 3 actions per turn plus his counter-attacks. Players get 2 actions per turn.

At the end of battle, Chaos will gain Perfect Defense (effect)Perfect Defense (giving you time to kill the Guardians if they're still alive!), then unleash a final Ultimate Hurricane attack.

Releases[]

Start Date End Date
8-Mar-2018 15-Mar-2018

Chaos's Abilities[]

Name Target Effect
Attack single [WIND]Wind attack
Aeroga Area [WIND]Wind attack
Aeroja Area [WIND]Wind attack
Burning Heat single [FIRE]Fire counter-attack. Uses 1 count.
Forbidden Blizzard single [WATER]Water counter-attack. Uses 1 count.
Dragon Claw single [WIND]Wind counter-attack. Uses 1 count.
Churning Earth single [EARTH]Earth counter-attack. Uses 1 count.
Chaos Blade: Fire single [FIRE]Fire counter-attack. Uses full count stack.
Chaos Blade: Water single [WATER]Water counter-attack. Uses full count stack.
Chaos Blade: Wind single [WIND]Wind counter-attack. Uses full count stack.
Chaos Blade: Earth single [EARTH]Earth counter-attack. Uses full count stack.
The flames have been quenched! Chaos Fire Count (effect)Fire Count, Immune to Debarrier (effect)Immune to Debarrier removed.
The waters have dried up! Chaos Water Count (effect)Water Count, Immune to Curse (effect)Immune to Curse removed.
The winds have gone calm! Chaos Wind Count (effect)Wind Count, Immune to Curse (effect)Immune to Curse removed.
The earth no longer trembles! Chaos Earth Count (effect)Earth Count, Immune to Curse (effect)Immune to Curse removed.
Hurricane area Ultimate attack with 1x elemental count left
Twin Hurricane area Ultimate attack with 2x elemental count left
Hurricane Triad area Ultimate attack with 3x elemental counts left
Primal Hurricane area Ultimate attack with 4x elemental counts left, usually fatal

Guardian A's Abilities[]

Name Target Effect
Ailment Immunity Self pre-action: Immune to ailments (enhanced effect)Immune to ailments for 99 turns
Slow single inflicts Slow (enhanced effect) Slow on one player

Guardian B's Abilities[]

Name Target Effect
Ailment Immunity Self pre-action: Immune to ailments (enhanced effect)Immune to ailments for 99 turns
Wall enemies casts Wall (enhanced effect)Wall on all enemies

The Guardians do not have to be defeated to complete the Quest, however the rewards will be less, and Icon Chaos DropsIcon timed componentChaos's Soul will not drop unless both Guardians are killed.

Reference[]

original news page via Archive.org

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