Card Augmentation allows a player to increase the rarity of Cards. This feature is unlocked after the completion of Chapter 1: Blank Slate.
Augmentation grants a number of bonuses including:
- increasing the Ability Card's max level
- increasing the Ability's max level
- increasing the number (and potency) of the card's skillseeds
- lowering the orb cost
Once a card has been augmented, it will always appear in its augmented form. For example, Dust Soldier (Fire) is a ★1 Card found early in Chapter 1. Once it is augmented (using two Fiery Gems), it grows to ★2. Whenever a player obtains a new Dust Soldier (Fire) card, it will always be at ★2. Other than the materials and Gil needed, the process does not require the card to be maxed out.
Augmentation for Offensive and Support type cards differ slightly in the Materials required.
Most Fast Learner Cards (indicated by the plus after the rarity, e.g. ★3+) can not be augmented and are only available with the given rarity in the Ability Shop. Some exceptions are Fast Learner cards obtained from events (e.g. Terra Battle: Symphony of Reverie).
Cost and Effects[]
Fiends[]
Card Rarity |
Gil needed to Augment |
Materials needed to Augment |
Skillseeds (Base) |
Skillseeds (Max) |
Ability Lv. (Max) |
Orb Cost | Ability Prefix |
---|---|---|---|---|---|---|---|
★1 | Gil x3000 | ★2 Material x1 ★2 Material x1 |
4 | 8 | 2 | Normal +1 | Lesser |
★2 | Gil x9000 | ★2 Material x1 ★3 Material x1 |
5 | 10 | 4 | Normal | Lesser |
★3 | Gil x200,000 | ★2 Materials x3 ★3 Materials x2 |
6 | 18 | 6 | Normal | - - |
★4 | N/A | N/A | 7 | 28 | 8 | Normal | - - |
Offensive Abilities[]
Card Rarity |
Gil needed to Augment |
Materials needed to Augment |
Skillseeds (Base) |
Skillseeds (Max) |
Ability Lv. (Max) |
Orb Cost | Ability Prefix |
---|---|---|---|---|---|---|---|
★3 | Gil x200,000 | Growstar★4 x2 | 6 | 18 | 6 | Normal | - - |
★4 | Gil x1,200,000 | Gigantuar Bulb★3 x1 Pneumas x3 ★3 Materials x1 |
7 | 28 | 8 | Normal -1 | - - |
★5 | N/A | N/A | 8 | 56 | 10 | Normal -1 | - - |
Support Abilities[]
Card Rarity |
Gil needed to Augment |
Materials needed to Augment |
Skillseeds (Base) |
Skillseeds (Max) |
Ability Lv. (Max) |
Orb Cost | Ability Prefix |
---|---|---|---|---|---|---|---|
★1 | Gil x3000 | Four ★2/★3 Materials | 4 | 8 | 2 | 3 Orbs | Lesser |
★2 | Gil x9000 | Five ★2/★3 Materials | 5 | 10 | 3 | 3 Orbs | Lesser |
★3 | Gil x200,000 | Growstar★4 x2 | 6 | 18 | 4 | 2 Orbs | - - |
★4 | Gil x1,200,000 | Gigantuar Bulb★3 x2 Pneumas x2 ★3 Material x1 |
7 | 28 | 5 | 2 Orbs | - - |
★5 | N/A | N/A | 8 | 56 | 6 | 2 Orbs | - - |
Supreme Abilities[]
Card Rarity |
Gil needed to Augment |
Materials needed to Augment |
Skillseeds (Base) |
Skillseeds (Max) |
Ability Lv. (Max) |
Orb Cost | Ability Prefix |
---|---|---|---|---|---|---|---|
★4 | Gil x1,200,000 | Growstar★4 x2 | 7 | 28 | 8 | Normal -1 | - - |
★5 | N/A | N/A | 8 | 56 | 10 | Normal -1 | - - |
Sicarius Abilities[]
Card Rarity |
Gil needed to Augment |
Materials needed to Augment |
Skillseeds (Base) |
Skillseeds (Max) |
Ability Lv. (Max) |
Orb Cost | Ability Prefix |
---|---|---|---|---|---|---|---|
★3 | Gil x200,000 | ★3 Jewels x2 Prismatic Jewel★3 x1 ★4 Jewels x2 |
6 | 18 | 4 | 4 Orbs | - - |
★4 | Gil x1,200,000 | ★4 Jewels x2 Prismatic Jewel★4 x1 ★5 Jewels x2 |
7 | 28 | 8 | 3 Orbs | - - |
★5 | N/A | N/A | 8 | 40 | 10 | 3 Orbs | - - |
Materials[]
A selection of materials can be bought from Daily Deals in the Item Shop. Each day the selection of available materials centers around one element, based on the day of the week.
You can also go to the Yggdrasil: Materials region to obtain a guaranteed drop of 1-3 of the specific material you're looking for.
Name | Element | Rarity | Monster Name | Item Shop Cost | Where to Find |
---|---|---|---|---|---|
Fiery Gem★2 | Fire | ★2 | Red Dragon | Magicite x150 | Chapter 1: Blank Slate
Chapter 4 Prologue: A New Light - Fire Trial 3 Yggdrasil: Materials - Fiery Gems |
Molten Core★3 | Fire | ★3 | Idol Head | Magicite x250 | Chapter 4 Prologue: A New Light - Fire Trial 4
Yggdrasil: Materials - Molten Cores |
Shadowy Wing★3 | Fire | ★3 | Shadow Dragon | Magicite x250 | Chapter 3: Chaos and the Crown, Part 1
Chapter 4 Prologue: A New Light - Origin of Fire Yggdrasil: Materials - Shadowy Wings |
Adaman Shell★2 | Water | ★2 | Adamantoise | Magicite x150 | Chapter 1: Blank Slate
Chapter 4 Prologue: A New Light - Water Trial 3 Yggdrasil: Materials - Adaman Shells |
Serrated Scythe★2 | Water | ★2 | Killer Mantis | Magicite x150 | Chapter 2: Hope and Prophecy
Chapter 4 Prologue: A New Light - Water Trial 4 Yggdrasil: Materials - Serrated Scythes |
Beast Horn★3 | Water | ★3 | Behemoth | Magicite x250 | Chapter 3: Chaos and the Crown, Part 1
Chapter 4 Prologue: A New Light - Origin of Water Yggdrasil: Materials - Beast Horns |
Verdant Claw★2 | Wind | ★2 | Treant | Magicite x150 | Chapter 1: Blank Slate
Chapter 4 Prologue: A New Light - Wind Trial 3 Yggdrasil: Materials - Verdant Claws |
Cursed Feather★3 | Wind | ★3 | Cockatrice | Magicite x250 | Chapter 1: Blank Slate
Chapter 4 Prologue: A New Light - Sky's Void Yggdrasil: Materials - Cursed Feathers |
Wildbloom★3 | Wind | ★3 | Ochu | Magicite x250 | Chapter 4 Prologue: A New Light - Origin of Wind
Yggdrasil: Materials - Wildblooms |
Blighted Feelers★2 | Wind | ★2 | Mindflayer | Magicite x150 | Chapter 2: Hope and Prophecy
Chapter 4 Prologue: A New Light - Wind Trial 4 Yggdrasil: Materials - Blighted Feelers |
Emet Stone★2 | Earth | ★2 | Mighty Golem | Magicite x150 | Chapter 4 Prologue: A New Light - Earth Trial 3
Yggdrasil: Materials - Emet Stones |
Burning Stinger★2 | Earth | ★2 | Diremite | Magicite x150 | Chapter 2: Hope and Prophecy
Chapter 4 Prologue: A New Light - Earth Trial 4 Yggdrasil: Materials - Burning Stingers |
Unliving Soul★3 | Earth | ★3 | Imperial Lich Miasmatic Lich Dyadic Lich |
Magicite x250 | Chapter 4 Prologue: A New Light - Martial Steps
Yggdrasil: Materials - Unliving Souls |
Smelly Spines★3 | Earth | ★3 | Great Malboro | Magicite x250 | Chapter 4 Prologue: A New Light - Origin of Earth
Yggdrasil: Materials - Smelly Spines |
Light Shard★2 | Light | ★2 | light-based fiends | Magicite x150 | Chapter 4 part 1 - True Harmony/Gate of the Blessed
Pleiades Lagoon (Thursdays) Yggdrasil: Materials - Light Shards |
Light Fragment★2 | Light | ★2 | light-based fiends | Magicite x150 | Yggdrasil: Materials - Light Fragments |
Light Gem★3 | Light | ★3 | light-based fiends | Magicite x250 | Yggdrasil: Materials - Light Gems |
Dark Shard★2 | Dark | ★2 | dark-based fiends | Magicite x150 | Chapter 4: Doubt and Illusion, Part 1 - Eternal Dark, Gate of the Cursed
Chapter 4: Doubt and Illusion, Part 2 - Crystal Chamber Pleiades Lagoon (Mondays) Yggdrasil: Materials - Dark Shards |
Dark Fragment★2 | Dark | ★2 | dark-based fiends | Magicite x150 | Yggdrasil: Materials - Dark Fragments |
Dark Gem★3 | Dark | ★3 | dark-based fiends | Magicite x250 | Chapter 4: Doubt and Illusion, Part 2 - Teleport Stone Shrine
Yggdrasil: Materials - Dark Gems |
Growstar★4 x1 | None | ★4 | (rewards and treasures) | Magicite x1500 | N/A |
Growstar★4 x4 | Magicite x5400 | N/A | |||
Gigantuar Bulb★3 | None | ★3 | (rewards and treasures) | Gil x6,000,000
Magicite x400 |
Gigantuar Summon (5.8% chance)
Gigantuar Terrace: Regrowth (rare) Item Shop (Saturdays for Gil, Sundays for Magicite) |
Dark Pneuma★4 | Dark | ★4 | (rewards and treasures) | Magicite x400 | Pleiades Lagoon (Mondays) |
Fire Pneuma★4 | Fire | Pleiades Lagoon (Tuesdays) | |||
Water Pneuma★4 | Water | Pleiades Lagoon (Wednesdays) | |||
Light Pneuma★4 | Light | Pleiades Lagoon (Thursdays) | |||
Wind Pneuma★4 | Wind | Pleiades Lagoon (Fridays) | |||
Earth Pneuma★4 | Earth | Pleiades Lagoon (Saturdays) |
Materials - Sicarius[]
Name | Element | Rarity | Monster Name | Item Shop Cost | Farm Encounters/Wandering Boss |
---|---|---|---|---|---|
Red Jewel★3 x1 | Fire | ★3 | Item Exchange | Ring of Braves - Ifrit (Sicarius) | |
Blue Jewel★3 x1 | Water | Ring of Braves - Shiva (Sicarius) | |||
Green Jewel★3 x1 | Wind | Ring of Braves - Odin (Sicarius) | |||
Yellow Jewel★3 x1 | Earth | Ring of Braves - Hashmal (Sicarius) | |||
White Jewel★3 x1 | Light | Ring of Braves - Ultima (Sicarius) | |||
Black Jewel★3 x1 | Dark | Ring of Braves - Anima (Sicarius) | |||
Prismatic Jewel★3 x1 | Prismatic | Ring of Braves | |||
Red Jewel★4 x1 | Fire | ★4 | Item Shop Item Exchange |
Magicite x500 | Ring of Braves - Ifrit (Sicarius) |
Blue Jewel★4 x1 | Water | Ring of Braves - Shiva (Sicarius) | |||
Green Jewel★4 x1 | Wind | Ring of Braves - Odin (Sicarius) | |||
Yellow Jewel★4 x1 | Earth | Ring of Braves - Hashmal (Sicarius) | |||
White Jewel★4 x1 | Light | Ring of Braves - Ultima (Sicarius) | |||
Black Jewel★4 x1 | Dark | Ring of Braves - Anima (Sicarius) | |||
Prismatic Jewel★4 x1 | Prismatic | ★4 | Item Exchange | Ring of Braves |
Light and Dark Materials[]
The drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So Shadow Mage, Shadow Scout, Shadow Fencer, Shadow Warlock, Shadow Ranger and Shadow Fighter as "names" makes the dropped material a fragment, while Shadow Adept, Shadow Viking, Shadow Paladin, Shadow Hermit, Shadow Hunter and Shadow Knight as "names" makes the dropped material a gem. Now if the element of the fiend is Fire, Water or Light the element of the dropped material will be Light; if the element of the fiend is Wind, Earth or Dark the element of the dropped material will be Dark. That means that for example a Shadow Mage will drop a fragment, if it is a Shadow Mage (Water) it will be a Light Fragment, but if it is a Shadow Mage (Earth) it will be a Dark Fragment. This leads us to the following table with only the possible combinations which are available as possible fiends.
- The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs to is completely cleared because only then the fiends will be set as the bosses of this zone. There will be many more places where these fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in the Light and Dark islands of Pleiades Lagoon.
Light | Dark | |||||||||
Fire | Water | Light | Wind | Earth | Dark | |||||
Shard | ★2 | Chapter IV: Doubt and Illusion, Part 1 | Hell Claw | Ranger | True Harmony Gate of the Blessed |
n/a | n/a | n/a | n/a | n/a |
Atomos | Mage | n/a | n/a | n/a | n/a | Eternal Dark Gate of the Cursed |
n/a | |||
Chapter IV: Doubt and Illusion, Part 2 | Storm Dragon | Warrior | n/a | n/a | n/a | Crystal Chamber | n/a | n/a | ||
Fragment | ★2 | Chapter IV: Doubt and Illusion, Part 1 | Shadow Mage | Mage | n/a | Enlightened Triad | n/a | n/a | Veiled Triad | Sky Crystal Chamber |
Shadow Scout | Ranger | Trials of Dawn | Shinegate | Light Crystal Chamber | n/a | n/a | n/a | |||
Shadow Fencer | Warrior | n/a | n/a | n/a | Darkgate | Nighthaze Trials | [Dark Crystal Chamber | |||
Chapter IV: Doubt and Illusion, Part 2 | Shadow Warlock | Mage | n/a | Fighter's Boneyard 3 | n/a | n/a | Fighter's Boneyard 1 | Dark Cloister 2 | ||
Shadow Ranger | Ranger | n/a | Mage's Indolence 1 | n/a | n/a | Mage's Indolence 3 | Deep Shadows | |||
Shadow Fighter | Warrior | n/a | Ranger's Wastes 3 | n/a | n/a | Ranger's Wastes 1 | Dark Cloister 1 | |||
Gem | ★3 | Chapter IV: Doubt and Illusion, Part 1 | Shadow Adept | Mage | Hollow Orb | n/a | Path of the Earth 1 | Ghost Orb | n/a | n/a |
Shadow Viking | Ranger | n/a | n/a | n/a | Spector Orb | Void Orb | Path of the Earth 2 | |||
Shadow Paladin | Warrior | Nullorb | Demon Orb | Path of the Earth 3 | n/a | n/a | n/a | |||
Chapter IV: Doubt and Illusion, Part 2 | Shadow Hermit | Mage | Ranger's Last Step | n/a | Dark Cloister 2 | Ranger's Wastes 2 | n/a | n/a | ||
Shadow Hunter | Ranger | Fighter's Boneyard 2 | n/a | Deep Shadows | Fighter's Last Stand | n/a | n/a | |||
Shadow Knight | Warrior | Mage's Last Breath | n/a | Dark Cloister 1 | Mage's Indolence 2 | n/a | n/a | |||
Marilith | Ranger | Although it is a fire based fiend it seems to act like a dark fiend too. So it drops a dark card and dark material: | Teleport Stone Shrine |