Archmarilith |
|
Regions |
Act 1, Final Chapter: Closing the Loop |
Elements | |
Enemy Size | boss |
Drops | Archmarilith (Card) |
“ | The true form of the marilith, one of Chaos's lieutenants. | „ |
~ In-game description |
The Archmarilith is a boss-sized fiend in Mobius Final Fantasy -- one of the four Arch-fiends and lieutenants of Chaos in Act 1, working as a larger and more powerful version of the Marilith.
The Archmarilith is naturally Immune to Slow and Immune to Debarrier. At the beginning of battle, the Archmarilith casts Aegis of Discord to weaken you and apply a strong defensive barrier. This can be removed by breaking her.
Her attacks are fairly mundane, but hit HARD.
In more difficult circumstances, when the Archimarilith hits 50% HP, she will raise a Perfect Defense for a turn to recover from Break.
The Archlich gets 3-4 actions per turn.
Skillset[]
Action | Description |
---|---|
Aegis of Discord | pre-emptive action. changes to no element Debarrier, Debilitate for 8 turns Raises Ward of Chaos (25% damage protection) |
Attack | basic Fire damage |
Sweep | single Fire attack, Stun for 2 actions |
Painga | heavy Dark damage |
Firaga | heavy Fire damage |
Firaja | heavy Fire damage, removes Fire orbs |
Heatwave | 3-strike Fire attack |
Chaotic Lockout | locks out your most commonly used element? |
Gehenna Blades | Extreme multi-strike Fire/Dark attack |
Steel Stance | 3-strike extreme Fire damage (takes 2 actions) |
Steel Rain |
Encounters[]
Archmarilith can appear as an enemy in the following:
Region | Area |
---|---|
Act 1 Final Chapter: Closing the Loop |
|
Chaos Vortex | Lv. 40: The Ultimate Extreme |
Act 1 Story Digest Chapters 7 and 8: Hope and Finality | Archmarilith's Lair |
A Warrior's Feast, Part 2 | Archmarilith's Last Stand |