“ | Albion Plateau returns as a new and improved region to enhance your cards. Increase your cards' ability levels and unlock extra skills through new challenges in this familiar place. |
„ |
~ In-game description |
Albion Plateau Redux is the second part of the fourth exploration region. The main purpose for the region is to offer a place to "farm" specific enemy Ability Cards to raise the spell levels on your own abilities, and to collect skillseeds for unlocking new skills in your Jobs.
The region was released on August 10, 2017, and closed on December 17, 2018.
Region Details[]
- Event type -- Farming area
- Duration -- permanent.
How to Participate[]
- Select Albion Plateau Redux from the World Map -- part of the yellow Exploration region string.
- The region is only accessible after completing Chapter 2: Hope and Prophecy, and Fourth Exploration: Albion Plateau.
Skillseed bonus[]
During each day of the week in Albion Plateau Redux, a different elemental Skillseed has an increased drop rate. This makes it easier for players to obtain more of them during that day.
Weeekday | Seed With Bonus |
---|---|
Monday | Dark |
Tuesday | Fire |
Wednesday | Water |
Thursday | Light |
Friday | Wind |
Saturday | Earth |
Sunday | All |
Story[]
Wol shows up at Albion Plateau, and remarks how nice it is. No snow and ice, just a lot of pleasant Spring fields. Echo is shocked that Wol isn't his usual dour self, and Wol promises not to be positive in her presence again.
So... how about a nice relaxing dip in the hot springs? Wol is immediately suspicious, but Echo assures him the springs are safe... it's the areas around it that are filled with rampaging fiends! Okay, he can accept that. Never mind the hot springs, there are monsters to hunt.
Areas[]
“ | With the winter's veil lifted, this region now teems with dangerous wildlife and awakened minions of Chaos. How far will you venture to uncover this region's hidden treasures? | „ |
~ World Map description |
The region is broken up into five general sections, based on the type of abilities they drop. The map for this region is fully visible upon first entry, and each area is named for the fiend that you will find there. All of the areas are either Teleport points, or are one step away from a Teleport point, so spaces are easy to get to once you've cleared them the first time.
Light/Dark Shift & Force Hunting Ground[]
Areas here start with Bio. As each "arm" is cleared, these change into Regen boons. Clearing the entire section puts an Earthforce boon on the starting area as well.
These areas feature light and dark enemies that drop elemental "force" and "shift" abilities.
Area name | Stamina | Battles | Warnings | Effects | Treasure |
---|---|---|---|---|---|
Earthen Catalyzer | 6 | 5 | Wind boss sighted. (misc. Wind fiends) |
Earthforce after clearing the section. | starting area |
Light Spirit | 7 | 4 | Light Spirit sighted. (and Light Essence) |
Bio --> Regen | - |
Radiant Bomb | 8 | 4 | Radiant Bomb sighted. (and Lesser Light Bomb) |
Elixir x1 Magicite x100 | |
Dark Spirit | 7 | 4 | Dark Spirit sighted. (and Dark Essence) |
Bio --> Regen | - |
Gloom Bomb | 8 | 4 | Gloom Bomb sighted. (and Lesser Dark Bomb) |
Phoenix Down x1 Crystal x1 |
Light and Dark Materials Hunting Ground[]
Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an Flameforce boon on the starting area as well.
Only Light and Dark augment materials (Shards, Fragments, and Gems) drop here.
Area name | Stamina | Battles | Warnings | Effects | Treasure |
---|---|---|---|---|---|
Blazing Catalyzer | 5 | 5 | Water boss sighted. (misc. water fiends) |
Flameforce after clearing the section. | starting area |
Hell Claw | 7 | 3 | Defeat Hell Claw to obtain Light Shards. | Dark Lockout --> Darkforce | Light x5000 |
Shadow Scout | 7 | 3 | Defeat Shadow Scout to obtain Light Fragments. | - | |
Shadow Paladin | 11 | 3 | Defeat Shadow Paladin to obtain Light Gems. | Light Fractal★4 x1 Magicite x100 | |
Atomos | 7 | 3 | Defeat Atomos to obtain Dark Shards. | Light Lockout --> Lightforce | Dark x5000 |
Shadow Mage | 7 | 3 | Defeat Shadow Mage to obtain Dark Fragments. | - | |
Shadow Viking | 11 | 3 | Defeat Shadow Viking to obtain Dark Gems. | Dark Fractal★4 x1 Crystal x1 |
Fire, Water, Wind, and Earth Materials Hunting Ground[]
Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an Iceforce boon on the starting area as well.
Only Fire, Water, Wind, and Earth augment materials drop here.
Area name | Stamina | Battles | Warnings | Effects | Treasure |
---|---|---|---|---|---|
Frozen Catalyzer | 6 | 5 | Fire boss sighted. | Iceforce after clearing the section. | starting area |
Farview Ridge | 5 | 4 | Fire and water swarm sighted | - | Fire x5000 Water x5000 |
Adamantoise | 7 | 3 | Defeat Adamantoise to obtain Adaman Shells. | Fire Lockout --> Flameforce | - |
Killer Mantis | 7 | 3 | Defeat Killer Mantis to obtain Serrated Scythes. | - | |
Behemoth | 11 | 3 | Defeat Behemoth to obtain Beast Horns. | Water Fractal★4 x1 | |
Red Dragon | 7 | 3 | Defeat Red Dragon to obtain Fiery Gems. | Water Lockout --> Iceforce | - |
Idol Head | 11 | 3 | Defeat Idol Head to obtain Molten Cores. | - | |
Shadow Dragon | 11 | 3 | Defeat Shadow Dragon to obtain Shadowy Wings. | Fire Fractal★4 x1 Crystal x1 | |
Hunter's Camp | 5 | 4 | Wind and earth swarm sighted | - | Wind x5000 Earth x5000 |
Mighty Golem | 7 | 3 | Defeat Mighty Golem to obtain Emet Stones. | Wind Lockout --> Windforce | - |
Diremite | 7 | 3 | Defeat Diremite to obtain Burning Stingers. | - | |
Great Malboro | 11 | 3 | Defeat Great Malboro to obtain Smelly Spines. | - | |
Lich | 11 | 3 | Defeat Lich to obtain Unliving Souls. (one of each type) |
Earth Fractal★4 x1 | |
Cockatrice | 11 | 3 | Defeat Cockatrice to obtain Cursed Feathers. | Earth Lockout --> Earthforce | - |
Treant | 11 | 3 | Defeat Treant to obtain Verdant Claws. | - | |
Mindflayer | 7 | 3 | Defeat Mindflayer to obtain Blighted Feelers. | - | |
Ochu | 11 | 3 | Defeat Ochu & Microchu to obtain Wildblooms. | Wind Fractal★4 x1 Magicite x100 |
Area Attack Ability Hunting Ground[]
Areas in this section come with ailments like Slump and Debilitate. As each "arm" of areas is cleared, these change into their corresponding boons, like Boost and Snipe. Clearing the entire section also puts a Darkforce boon on the starting area.
Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw area attacks, like (element) Shock and Fatal (element).
Area name | Stamina | Battles | Warnings | Effects | Treasure |
---|---|---|---|---|---|
Luminous Catalyzer | 6 | 5 | Dark boss sighted. | Lightforce after clearing the Wrestlers. | - |
Grudge Wrestler: Light | 8 | 4 | Grudge Wrestler sighted. | Slump --> Boost | Light x30,000 |
Grudge Wrestler: Fire | 8 | 4 | Grudge Wrestler sighted. | Fire x30,000 | |
Grudge Wrestler: Water | 8 | 4 | Grudge Wrestler sighted. | Water x30,000 | |
Grudge Wrestler: Earth | 8 | 4 | Grudge Wrestler sighted. | Earth x30,000 | |
Grudge Wrestler: Wind | 8 | 4 | Grudge Wrestler sighted. | Wind x30,000 | |
Grudge Wrestler: Dark | 8 | 4 | Grudge Wrestler sighted. | Dark x30,000 | |
Tenebrous Catalyzer | 6 | 5 | Light boss sighted. | Darkforce after clearing the Dullahan arm. | Light Fractal★3 x1 Dark Fractal★3 x1 |
Ironside | 10 | 3 | Ironside sighted. | Curse --> Faith | Fire Fractal★3 x1 |
Dullahan | 12 | 3 | Dullahan sighted. | Skill Coin ★2 x1 | |
Vali | 10 | 3 | Vali sighted. | Curse --> Faith | Wind Fractal★3 x1 |
Kesari | 12 | 3 | Kesari sighted. | Skill Coin ★2 x1 | |
Ninlil | 10 | 3 | Ninlil sighted. | Curse --> Faith | Water Fractal★3 x1 |
Enlil | 12 | 3 | Enlil sighted. | Skill Coin ★2 x1 | |
Sunlit Passage | 6 | 4 | Light and dark swarm sighted. | - | Earth Fractal★3 x1 |
Shadow Armsman: Water | 13 | 3 | Shadow Armsman sighted. | Debilitate --> Snipe | Ability Ticket x2 |
Shadow Armsman: Wind | 13 | 3 | Shadow Armsman sighted. | Ability Ticket (x2) | |
Shadow Armsman: Dark | 13 | 3 | Shadow Armsman sighted. | Magicite x100 | |
Shadow Thief: Fire | 13 | 3 | Shadow Thief sighted. | Debilitate --> Snipe | Ability Ticket x2 |
Shadow Thief: Water | 13 | 3 | Shadow Thief sighted. | Ability Ticket x2 | |
Shadow Thief: Light | 13 | 3 | Shadow Thief sighted. | Crystal x1 | |
Shadow Wizard: Wind | 13 | 3 | Shadow Wizard sighted. | Debilitate --> Snipe | Ability Ticket (x2) |
Shadow Wizard: Earth | 13 | 3 | Shadow Wizard sighted. | Ability Ticket (x2) | |
Shadow Wizard: Dark | 13 | 3 | Shadow Wizard sighted. | Magicite x100 |
Debuff Ability Hunting Ground[]
Areas in this section come with Slow active. Once all of these areas are cleared, these change into Haste boons, and the starting area gains Windforce.
Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw ailments, like Taunt and Weaken.
Area name | Stamina | Battles | Warnings | Effects | Treasure |
---|---|---|---|---|---|
Howling Catalyzer | 6 | 5 | Earth boss sighted. | Windforce after clearing the section. | starting area |
Dust Striker | 7 | 3 | Dust Striker sighted. | Slow --> Haste | Elixir x1 |
Grudge Contender | 9 | 3 | Grudge Contender sighted. | Phoenix Down x1 | |
Pure Light | 9 | 3 | Pure Light sighted. | Metal Gigantuar ★4 x1 | |
Pure Dark | 9 | 3 | Pure Dark sighted. | Gigantuar ★4 x1 | |
Kraken | 9 | 3 | Kraken sighted. | Silver Opener x1 | |
Demon Wall | 12 | 3 | Demon Wall sighted. | Summon Ticket x2 Magicite x100 Crystal x1 |
External links[]
- official news page from the Internet Archive
- BuffMeister's compiled cutscene movie on YouTube. (it's short)