“ | These highlands are a place of many trials, but also of hot springs that offer precious warmth. A princess is rumored to have been held captive in this region long ago. | „ |
~ In-Game Description |
Albion Plateau is the fourth exploration region that the Warrior of Light visits in Mobius Final Fantasy. A side story is given here, but the main purpose for the region is to offer a place to "farm" specific enemy Ability Cards to raise the spell levels on your abilities, and to collect skillseeds for unlocking new skills in your Jobs.
The region was released on May 2, 2017, and expired on Dec 17, 2018 as part of the app streamlining for Act 2.
Skillseed Bonus[]
During each day of the week in Albion Plateau, a different elemental Skillseed has an increased drop rate. This makes it easier for players to obtain more of them during that day.
Weeekday | Seed With Bonus |
---|---|
Monday | Dark |
Tuesday | Fire |
Wednesday | Water |
Thursday | Light |
Friday | Wind |
Saturday | Earth |
Sunday | All |
Locations[]
The region is sectioned into a series of "Battle Runs", with increasing difficulties. Once past the initial spaces, each area tends to offer one specific enemy. The areas also come with built-in ailments, but as each Battle Run is completed, these shift to the corresponding boons instead.
It could be accessed from the World Map once you finished Act 1, Chapter 2: Hope and Prophecy.
Fiends in this region drop only ability cards. They will not drop materials for augmentation.
Journey to Whitegarden[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Lovers' Way | 6 | 4 | - | Dark fiends | Starting Point |
Swain's Beach | 5 | 3 | - | Light fiends | |
Lonely Road | 5 | 3 | Phoenix Down x1 | Dark fiends | Area Status: Bio |
Dark Mound | 12 (9) | 3 (6) | Elixir x1 | Cursed Wall | Area Status: Bio |
Amor Shore | 8 | 3 | - | Light fiends | Locked: Conquer Dark Mound |
Whitegarden | 5 | 4 | Crystal x2 Phoenix Down x1 |
Water fiends |
After conquering Dark Mound, locations with Bio status are transformed to Regen status.
Novice Battle Runs[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Snowman Fields | 5 | 3 | - | Light fiends | |
Devotee's Way | 5 | 3 | - | Dark fiends | Area Status: Debrave |
Inamorata Hill | 8 (9) | 5 (3) | Metal Gigantuar ★3 Fire x2000 Water x2000 |
Hell Claw | Area Status: Debrave |
Tundra Gardens | 5 | 3 | - | Light fiends | Area Status: Debrave |
Return to Whitegarden after conquering Inamorata Hill to obtain Novice Run 1 Badge. Doing so also transforms locations with Debrave status to Brave status.
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Vida Precipice | 5 | 3 | - | Dark fiends | Locked: Use Novice Run 1 Badge Area Status: Curse |
Sacrificial Path | 8 | 3 | - | Light fiends | Area Status: Curse |
Permafrost Basin | 8 | 4 (3) | Gigantuar ★3 Wind x2000 Light x2000 |
Atomos | Area Status: Curse |
Torto Flats | 8 | 3 | - | Dark fiends | Locked: Use Novice Run 1 Badge Area Status: Curse |
Icy Woods | 8 | 3 | - | Light fiends | Area Status: Curse |
Bleak Plains | 8 (9) | 4 (3) | Gigantuar ★3 Earth x2000 Dark x2000 |
Storm Dragon | Area Status: Curse |
Return to Whitegarden after conquering Permafrost Basin and Bleak Plains to obtain the Novice Badge. Doing so also transforms locations with Curse status to Faith status.
Adept Battle Runs[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Alabaster Cabin | 5 | 4 | Crystal x2 Elixir x1 |
Earth fiends | Locked: Use Novice Badge |
Albionite Snowfields | 6 | 4 | - | Light fiends | Area Status: Dark Lockout |
Snowblind Crossroads | 6 | 4 | - | Fire fiends | Area Status: Water Lockout |
Bjell Valley | 8 | 4 (3) | Gigantuar ★4 | Red Dragon | Area Status: Water Lockout |
Nascina Tunnels | 8 | 4 (3) | Gigantuar ★4 Fire x5000 Earth x5000 |
Shadow Dragon | Area Status: Water Lockout |
Return to Alabaster Cabin after conquering Nascina Tunnels to obtain Adept Run 1 Badge. Doing so also transforms locations with Dark Lockout status to Darkforce status and locations with Water Lockout status to Iceforce status.
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Zangra Slopes | 6 | 4 | - | Water fiends | Locked: Use Adept Run 1 Badge Area Status: Fire Lockout |
Slush Pile | 8 | 4 (3) | Phoenix Down x1 | Adamantoise | Area Status: Fire Lockout |
Alpen Road | 7 (8) | 3 | Elixir x1 | Killer Mantis | Area Status: Fire Lockout |
Belgrissi Peak | 8 (9) | 4 (3) | Ability Ticket x1 Water x5000 Dark x5000 |
Behemoth | Area Status: Fire Lockout |
Return to Alabaster Cabin after conquering Belgrissi Peak to obtain Adept Run 2 Badge. Doing so also transforms locations with Fire Lockout status to Flameforce status.
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Snowball Park | 6 | 4 | - | Dark fiends | Locked: Use Adept Run 2 Badge Area Status: Light Lockout |
Piaz Hollows | 8 | 3 | - | Dark fiends | |
Frostbite Bridge | 8 | 3 | - | Dark fiends | |
Frostwyrm Gills | 6 | 4 | - | Earth fiends | Area Status: Wind Lockout |
Frozen Ravine | 8 (9) | 4 (3) | Metal Gigantuar ★4 | Diremite | Area Status: Wind Lockout |
Rimetop | 9 (10) | 5 (3) | Ability Ticket x1 Light x5000 |
Great Malboro | Area Status: Wind Lockout |
Pale Path | 6 | 4 | - | Wind fiends | Area Status: Earth Lockout |
Icicle Crevasse | 8 | 4 (3) | Metal Gigantuar ★4 | Treant | Area Status: Earth Lockout |
Pillar of Frost | 8 (9) | 4 (3) | Ability Ticket x1 Wind x5000 |
Mindflayer | Area Status: Earth Lockout |
Return to Alabaster Cabin after conquering Rimetop and Pillar of Frost to obtain Adept Badge. Doing so also transforms locations with Light Lockout status to Lightforce status, with Wind Lockout status to Windforce status, and with Earth Lockout status to Earthforce status.
Master Battle Runs[]
Master Battle Run, Course 1[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Frozen Lodge | 5 | 4 | Crystal x2 Elixir x1 Phoenix Down x1 |
Wind boss | Locked: Use Adept Badge |
Zella Gulch | 9 | 5 | - | Light boss | Area Status: Slump |
Avalanche Gorge | 11 | 3 | - | Shadow Mage (Earth) | Area Status: Slump |
Blanc Lake | 11 | 3 | Bronze Insignia x1 Ability Ticket x1 |
Shadow Adept (Wind) | Area Status: Slump |
Asphro Fields | 11 | 3 | - | Shadow Scout (Fire) | Area Status: Slump |
Bianco Range | 11 | 3 | Bronze Insignia x1 Ability Ticket x1 |
Shadow Scout (Water) | Area Status: Slump |
Snow Hare Gardens | 11 | 3 | - | Shadow Fencer (Wind) | Area Status: Slump |
Flymsulsu Shelf | 11 | 3 | Bronze Insignia x1 Ability Ticket x1 |
Shadow Paladin (Water) | Area Status: Slump |
Return to Frozen Lodge after obtaining the 3 Bronze Insignias to receive Master Run 1 Badge. Doing so also transforms above locations with Slump status to Boost status.
Master Battle Run, Course 2[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Ghastly Hills | 11 | 3 | - | Shadow Hermit (Fire) | Locked: Use Master Run 1 Badge Area Status: Debilitate |
Hoarfrost Way | 11 | 3 | Silver Insignia x1 Ability Ticket x1 Phoenix Down x1 |
Shadow Warlock (Water) | Area Status: Debilitate |
Chilling Moor | 11 | 3 | - | Shadow Ranger (Earth) | Locked: Use Master Run 1 Badge Area Status: Debilitate |
White Wolf's Den | 11 | 3 | Silver Insignia x1 Ability Ticket x1 Gigantuar ★4 |
Shadow Hunter (Wind) | Area Status: Debilitate |
Upopo Springs | 11 | 3 | - | Shadow Knight (Fire) | Locked: Use Master Run 1 Badge Area Status: Debilitate |
Cold Front | 11 | 3 | Silver Insignia x1 Ability Ticket x1 Gigantuar ★4 |
Shadow Fighter (Earth) | Area Status: Debilitate |
Return to Frozen Lodge after obtaining the 3 Silver Insignias to receive Master Run 2 Badge. Doing so also transforms locations with Debilitate status to Snipe status.
Master Battle Run, Course 3[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Ivory Slope | 11 (6) | 3 | - | Shadow Sorcerer (Water) | Locked: Use Master Run 2 Badge Area Status: Slump |
Glacial Fissure | 11 (6) | 3 | - | Shadow Sorcerer (Fire) | Area Status: Slump |
Cursed Trail | 11 (6) | 3 | Gold Insignia x1 Ability Ticket x2 Light x10,000 Earth x10,000 |
Shadow Sorcerer (Light) | Area Status: Slump |
Hidden Alcove | 11 (6) | 3 | - | Shadow Assassin (Wind) | Locked: Use Master Run 2 Badge Area Status: Slump |
Path of Shivers | 11 (6) | 3 | - | Shadow Assassin (Earth) | Area Status: Slump |
Snow Drake's Chasm | 11 (6) | 3 | Gold Insignia x1 Ability Ticket x2 Dark x10,000 Fire x10,000 |
Shadow Assassin (Dark) | Area Status: Slump |
Melting Gully | 11 (6) | 3 | - | Shadow Samurai (Fire) | Locked: Use Master Run 2 Badge Area Status: Slump |
Frozen Falls | 11 (6) | 3 | - | Shadow Samurai (Earth) | Area Status: Slump |
Penguin Grotto | 11 (6) | 3 | Gold Insignia x1 Ability Ticket x2 Wind x10,000 Water x10,000 |
Shadow Samurai (Light) | Area Status: Slump |
Return to Frozen Lodge after obtaining the 3 Gold Insignias to receive the Master Badge. Doing so also transforms above locations with Slump status to Boost status.
Climb to the Summit[]
Name | Stamina Cost |
Battles | First Time Reward | Enemy | Notes |
---|---|---|---|---|---|
Champions' Campsite | 5 | 4 | Crystal x2 Elixir x1 Phoenix Down x1 |
Fire fiends (Dust, Grudge, Wisps, Bombs) | Locked: Use Master Badge |
Snowfeather Crag | 12 | 3 | - | Subatomos | |
Umaro Hollow | 12 | 3 | Elixir x1 | Hell Claw | |
Icebrand Promontory | 12 | 3 | - | Gale Lizard | |
Shivan Glacier | 12 (7) | 3 | Summon Ticket x1 | Marilith | Area Status: Slow |
Valhallan Fields | 10 | 5 | Phoenix Down x2 | misc fiends | Area Status: Slow |
Chaos Temple | 12 (8) | 6 (3) | Companion Spirit: Hot Springs Echo Summon Ticket x1 Ability Ticket x9 Crystal x3 |
Demon Wall | Area Status: Slow |
After conquering Chaos Temple, locations with Slow status are transformed to Haste status. This also clears and completes the region and the region bosses respawn.
Achievements & Rewards[]
Icon | Details | Reward |
---|---|---|
Exploration Four Cleared! Fourth Exploration: Albion Plateau |
Summon Ticket | |
Exploration Four Complete! Conquer all areas in Fourth Exploration: Albion Plateau |
Spirit Ticket |
Fiends[]
Normal Fiends[]
- Dust Soldier (Light)
- Dust Ripper (Light)
- Dust Mage (Light)
- Dust Sorcerer (Light)
- Dust Hunter (Light)
- Grudge Ranger (Light)
- Grudge Shaman (Light)
- Grudge Fighter (Light)
- Grudge Wizard (Light)
- Dust Basher (Water)
- Grudge Fighter (Water)
- Dust Mage (Dark)
- Dust Ripper (Dark)
- Dust Sorcerer (Dark)
- Dust Hunter (Dark)
- Dust Pummeler (Dark)
- Grudge Fighter (Dark)
- Grudge Shaman (Dark)
- Grudge Ranger (Dark)
- Grudge Knight (Dark)
- Grudge Wizard (Dark)
- Grudge Assassin (Dark)
Rare Fiends[]
Sub-Boss Fiends[]
Bosses[]
- Shadow fiends (21 types)
- Demon Wall
- Hell Claw
- Red Dragon
- Shadow Dragon
- Adamantoise
- Killer Mantis
- Behemoth
- Diremite
- Great Malboro
- Treant
- Mindflayer
- Storm Dragon
- Marilith
Reference[]
- The original announcement page] via Internet Archive
- BuffMeister's compiled cutscene movie on YouTube