Blocks a set amount of damage.
Wall (also known as Damage Absorption) is a boon that blocks a total amount of damage equal to 25% of the character's maximum HP at the time Wall is applied — any changes to the max HP after the boon is applied will not affect the amount. Therefore, it is beneficial to apply Trance before Wall, and to apply it on a character with higher max HP.
While Wall is up, Sleep will not be disrupted.
Wol's Abilities that cause Wall (boon)[edit | edit source]
|Card Name||Ability Name||Number of Turns
(with Lasting Boon)
|Pure Ice||Lesser Wall/ Wall||4 turns|
|Tyro: FFRK||Sentinel's Grimoire||3 turns||Barrier (increases Defense), Wall (absorbs damage), and Veil (increases resistance to ailments).|
|Hell's Gate||Mighty Guard||4 turns||Barrier (increases Defense), Wall (absorbs damage), and Regen (gradually restores HP).|
|Lunafreya: FFXV||Oracle's Blessing||2 turns||Snipe (increases Crit Chance).|
Fiend Abilities that cause Wall (boon)[edit | edit source]
|Fiend Name||Ability Name||Range||Number of Turns|
|Tyro (Sicarius)||Sentinel's Grimoire||Self||3 turns|