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Unbreakable Bonds: FFXV (Card)

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Card 1050 EN Unbreakable Bonds FFXV 4.png
Job TypeWarrior Icon.png Warrior
Element Dark
SkillseedsSeed dark.png x 28
Ability
NameRoyal Arms X
Orbs
x3
Range
Single
Max Lv.
8
Attack
3450
Break Power
2
Crit Chance
Extra Skills
Auto-Abilities
Augment to

Card 1051 EN Unbreakable Bonds FFXV 5.png
Job TypeWarrior Icon.png Warrior
Element Dark
SkillseedsSeed dark.png x 56
Ability
NameRoyal Arms X
Orbs
x3
Range
Single
Max Lv.
10
Attack
4500
Break Power
3
Crit Chance
Extra Skills
Auto-Abilities

Eternal bonds forged in battle and tempered by an epic journey.

This is a Supreme card, the rarest of cards.

 ⚔ Its ability consumes your HP to deal incredible damage to your foes.
 ⚔ Additionally, it is element-efficient and easy to spam.
 ⚔ Slotting it in your deck increases your attributes the lower your HP.
~ In-game description

This card was released on March 17th, 2017.

Ability Stats - Royal Arms X[edit | edit source]

Warrior supreme ability - Single-target dark attack (extreme damage focus, multistrike overkill - 13 hits). Adds Armiger (drains HP to increase damage).

ALv.AttackBreak PowerCrit ChanceCooldown
115001★ (5%)0
216501★ (5%)0
318001★ (5%)0
419501★ (5%)0
521001★ (5%)0
625502★ (5%)0
730002★ (5%)0
834502★ (5%)0
939003★ (5%)0
1045003★ (5%)0

Buffs[edit | edit source]

4th buff on November 5th, 2019. [1]

3rd buff on February 1st, 2019.

2nd buff on November 30th, 2018

1st buff on April 2018 [2]

  • Ability name: Royal Arms -> Royal Arms X
  • Armiger: Drained HP: 10% -> 13%.

Tips[edit | edit source]

Because Unbreakable Bonds drains HP, it is recommended to use with a healing ability that gives drain or regen. Keep a careful eye on your HP total before using this ability, because using it multiple times in succession can greatly drain the player and leave them weak to counterattacks.

Card Upgrade[edit | edit source]

Ability Level Upgrade

of the Base Card

Ability Ticket

Used

Total Ability

Ticket Used

Mobius Day
Without Mog Amulet 96% gamble With Mog Amulet
1→2 3 3 - -
2→3 6 9 - -
3→4 6 15 - -
4→5 9 24 - -
5→6 11 35 - -
6→7 25 60 (4*)4 x Lv.1=96%
you save 5 Ability Ticket
OR
(4*)3 x Lv.1 + (4*)1 x Lv.2* = 100%
you save 2 Ability Ticket
(4*)3 x Lv.1
you save 10 Ability Ticket
7→8 35 95 (4*)3 x Lv.1 + (4*)2 x Lv.2*=100%
you save 4 Ability Ticket
(4*)4 x Lv.1
you save 15 Ability Ticket
8→9 68 163 (5*)1 x Lv.4* + (5*)1 x Lv.6* = 99%
you save 2 Ability Ticket
(5*)1 x Lv.4 (1 x 33%)* + (5*)3 x Lv.1 (3 x 12%)
you save 21 Ability Ticket
9→10 69 232 (5*)1 x Lv.4* + (5*)1 x Lv.6* = 99%
you save 3 Ability Ticket
(5*)1 x Lv.4* (1 x 33%) + (5*)3 x Lv.1 (3 x 12%)
you save 22 Ability Ticket

*always use tickets to lvl up fodders ability