Table of Abilities

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The following is a table of all ability in the game Mobius Final Fantasy.

This table includes all abilities available, and the 1 Ability yet to be released. The unreleased ability is included on this list.

Notes[edit | edit source]

  • The stats listed assume max Ability Level and Rarity.

Offensive Abilities[edit | edit source]

Name Job Type Element Orb
Cost
Range Notes
Aero Mage Wind 3 Single
Aeroga Mage Wind 5 Area
Aeroja Mage Wind 7 Main
Focused
Aerora Mage Wind 3 Cone
Blizzaga Mage Water 5 Area
Blizzaja Mage Water 7 Main
Focused
Blizzara Mage Water 3 Cone
Bolverk Any Wind 3 Single Item Exchange
Blizzard Mage Water 3 Single
Comet Mage Earth 4 Single Causes Resist Wind Down
Crush Armor Warrior Water 4 Single Causes Defense Down
Delta Attack Ranger Earth 4 Single Causes Actions Down
Earth Blast Warrior Earth 3 Cone
Earth Burst Warrior Earth 5 Area
Earth Cross Warrior Earth 7 Main
Focused
Earth Sword Warrior Earth 3 Single
Earthdance Ranger Earth 5 Area
Earthfang Ranger Earth 3 Single
Earthstrike Ranger Earth 7 Main
Focused
Earthwave Ranger Earth 3 Cone
Eternal Wind Ranger Wind 4 Single Limited Time Card
High Attack & Low Break Power
Grants Actions Up and Boost (effect).pngBoost for 1 turn
Fira Mage Fire 3 Cone
Firaga Mage Fire 5 Area
Firaja Mage Fire 7 Main
Focused
Fire Mage Fire 3 Single
Flamedance Ranger Fire 5 Area
Flamefang Ranger Fire 3 Single
Flamestrike Ranger Fire 7 Main
Focused
Flamewave Ranger Fire 3 Cone
Flame Blast Warrior Fire 3 Cone
Flame Burst Warrior Fire 5 Area
Flame Cross Warrior Fire 7 Main
Focused
Flame Sword Warrior Fire 3 Single
Heavenly Strike Any Water 3 Single Item Exchange
Ice Blast Warrior Water 3 Cone
Ice Burst Warrior Water 5 Area
Ice Cross Warrior Water 7 Main
Focused
Ice Sword Warrior Water 3 Single
Icedance Ranger Water 5 Area
Icefang Ranger Water 3 Single
Icestrike Ranger Water 7 Main
Focused
Icewave Ranger Water 3 Cone
Inferno Warrior Fire 3 Single Cause Attack Down
Jecht Shot Warrior Water 3 Single Limited Event Card
High Attack & Low Break Power
Killer Tune Ranger Fire 4 Single Causes Crit Chance Down for 1 turn
l'Cie Brand Mage Water 3 Single Limited Event Card
High Attack & Low Break Power
Lesser Aero Mage Wind 4 Single
Lesser Aeroga Mage Wind 6 Area
Lesser Aeroja Mage Wind 8 Main
Focused
Lesser Aerora Mage Wind 4 Cone
Lesser Blizzaga Mage Water 6 Area
Lesser Blizzaja Mage Water 8 Main
Focused
Lesser Blizzara Mage Water 4 Cone
Lesser Blizzard Mage Water 4 Single
Lesser Earth Blast Warrior Earth 4 Cone
Lesser Earth Burst Warrior Earth 6 Area
Lesser Earth Cross Warrior Earth 8 Main
Focused
Lesser Earth Sword Warrior Earth 4 Single
Lesser Earthdance Ranger Earth 6 Area
Lesser Earthfang Ranger Earth 4 Single
Lesser Earthstrike Ranger Earth 8 Main
Focused
Lesser Earthwave Ranger Earth 4 Cone
Lesser Fira Mage Fire 4 Cone
Lesser Firaga Mage Fire 6 Area
Lesser Firaja Mage Fire 8 Main
Focused
Lesser Fire Mage Fire 4 Single
Lesser Flame Blast Warrior Fire 4 Cone
Lesser Flame Burst Warrior Fire 6 Area
Lesser Flame Cross Warrior Fire 8 Main
Focused
Lesser Flame Sword Warrior Fire 4 Single
Lesser Ice Blast Warrior Water 4 Cone
Lesser Ice Burst Warrior Water 6 Area
Lesser Ice Cross Warrior Water 8 Main
Focused
Lesser Ice Sword Warrior Water 4 Single
Lesser Icedance Ranger Water 6 Area
Lesser Icefang Ranger Water 4 Single
Lesser Icestrike Ranger Water 8 Main
Focused
Lesser Icewave Ranger Water 4 Cone
Lesser Winddance Ranger Wind 6 Area
Lesser Windfang Ranger Wind 4 Single
Lesser Windstrike Ranger Wind 8 Main
Focused
Lesser Windwave Ranger Wind 4 Cone
Meteor Strike Any Fire 4 Single Item Exchange
Mjollnir Warrior Earth 4 Single Causes Ignore Defense
Roxxor Any Earth 3 Single Item Exchange
Shadowbind Ranger Wind 4 Single Causes Prevent Action
Sparkstream Mage Wind 6 Area Causes Prevent Action
Stone Mage Earth 3 Single
Stonega Mage Earth 5 Area
Stoneja Mage Earth 7 Main
Focused
Stonera Mage Earth 3 Cone
Ultima Mage Light 4 Area Extreme damage focus, multistrike overkill, convergence. Adds Ignore Defense to main target.
Venom Swirl Mage Water 4 Single Causes Poison
Winddance Ranger Wind 5 Area
Windfang Ranger Wind 3 Single
Windstrike Ranger Wind 7 Main
Focused
Windwave Ranger Wind 3 Cone
Wind Blast Warrior Wind 3 Cone
Wind Burst Warrior Wind 5 Area
Wind Cross Warrior Wind 7 Main
Focused
Wind Sword Warrior Wind 3 Single

Support Abilities[edit | edit source]

Name Element Orbs Cooldown Description
Alluring Rhapsody Water 4 4 Limited Time Card
Break Power: 420
Causes Draw Attacks for 4 turns
Barrier Life 2 4 Raises Defense for several turns.
Berserk Life 2 4 Greatly increases damage at the cost of lowered Defense.
Boost Life 2 4 Raises Break Power for several turns.
Brave Life 2 4 Raises Attack for several turns.
Cure Life 2 4 Restores HP.
Curse Earth 3 4 Break Power: 60
Causes Magic Down
Debarrier Fire 3 4 Break Power: 60
Causes Defense Down
Drain Life 2 4 Attacks and Ultimates restore HP.
Earthforce Life 2 4 Only draw Earth Orbs for several turns.
Grants Resist Earth
Earthshift Life 2 4 Converts all element orbs to earth.
Enaero Wind 3 4 Normal attack deal Wind damage for several turns.
Enblizzard Water 3 4 Normal attack deal Water damage for several turns.
Enfire Fire 3 4 Normal attack deal Fire damage for several turns.
Enstone Earth 3 4 Normal attack deal Earth damage for several turns.
Faith Life 2 4 Raises Magic for several turns.
Flameforce Life 2 4 Only draw Fire Orbs for several turns.
Grants Resist Water
Flameshift Life 2 4 Converts all element orbs to fire.
Haste Life 2 4 Grants extra actions for several turns.
Iceforce Life 2 4 Only draw Water Orbs for several turns.
Grants Resist Fire
Iceshift Life 2 4 Converts all element orbs to water.
Lesser Barrier Life 3 6 Raises Defense for several turns.
Lesser Berserk Life 3 6 Greatly increases damage at the cost of lowered Defense.
Lesser Boost Life 3 6 Raises Break Power for several turns.
Lesser Brave Life 3 6 Raises Attack for several turns.
Lesser Cure Life 3 6 Restores HP.
Lesser Drain Life 3 6 Attacks and Ultimates restore HP.
Lesser Earthforce Life 3 6 Only draw Earth Orbs for several turns.
Grants Resist Earth
Lesser Earthshift Life 3 6 Converts all element orbs to earth.
Lesser Faith Life 3 6 Raises Magic for several turns.
Lesser Flameforce Life 3 6 Only draw Fire Orbs for several turns.
Grants Resist Water
Lesser Flameshift Life 3 6 Converts all element orbs to fire.
Lesser Haste Life 3 6 Grants extra actions for several turns.
Lesser Iceforce Life 3 6 Only draw Water Orbs for several turns.
Grants Resist Fire
Lesser Iceshift Life 3 6 Converts all element orbs to water.
Lesser Regen Life 3 6 Restores HP over several turns.
Lesser Wall Life 3 6 Absorbs a set amount of damage.
Lesser Windforce Life 3 6 Only draw Wind Orbs for several turns.
Grants Resist Earth
Lesser Windshift Life 3 6 Converts all element orbs to wind.
Lifestream Life 3 4 Limited Time Card
Grants Magic Up and Actions Up for 2 turns.
Regen Life 2 4 Restores HP over several turns.
Sentinel's Grimoire Life 3 4 Limited Time Card
Grants Barrier (effect).pngBarrier, Resist Ailments and Damage Absorption for 2 turns
Song of Life Life 2 5 Restores HP.
Stun Wind 3 4 Prevents target from acting for several turns.
Taunt Wind 4 4 Limited Time Card
Break Power: 420
Causes Draw Attacks for 4 turns
Tycoon Pride Fire 4 4 Limited Time Card
Break Power: 420
Causes Draw Attacks for 4 turns
Wall Life 2 4 Grants immunity to a set amount of damage.
War Cry Earth 4 4 Limited Time Card
Break Power: 420
Causes Draw Attacks for 4 turns
Windforce Life 2 4 Only draw Wind Orbs for several turns.
Grants Resist Earth
Windshift Life 2 4 Converts all element orbs to wind.

See Also[edit | edit source]