Shadow Hermit (Light) |
|
Regions |
Chapter IV:Doubt and Illusion, Part 1 |
Elements | |
Enemy Size | Medium |
Drops | Shadow Hermit (Light)(Card) |
“ | The negative manifestation of a Blank. | „ |
~ In-Game Description |
Shadow Hermit (Light) is one of the Fiends in Mobius Final Fantasy. He first appears in Chapter IV: Doubt and Illusion, Part 1, and is used as a common but more challenging foe during most events -- especially Arena competitions.
This is the fate of Blanks who have succumbed to the distractions of Palamecia. The fiend is based on the White Mage, and carries the Divine Staff as a weapon.
The Shadow Hermit gets 3-4 actions per turn.
When dropped below 50% health, the Hermit will unleash his Ultimate Attack, which will reduce your Mage abilities for 5 turns. He will also use this as a normal action every 4-5 turns.
Skillset[]
Name | Ability |
---|---|
Attack | normal hit |
Shine | magic Light damage |
Shineja | magic Light damage + removes Light orbs |
Painga | magic Dark damage + removes Dark orbs |
Wall | casts Wall for 3 turns |
Debrave | casts Debrave for 4 turns |
Holy Prayer | heavy light damage Clouded Cast for 6 turns Regen for 3 turns |
Encounters[]
Shadow Hermit (Light) can appear as an enemy in the following:
Region | Area |
---|---|
Chapter IV: Doubt and Illusion, Part 1 | |
Chapter IV: Doubt and Illusion, Part 2 |