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Shadow Hermit (Light)
Shadow Hermit Light fight
Regions

Chapter IV:Doubt and Illusion, Part 1

Elements [LIGHT]
Enemy Size Medium
Drops Shadow Hermit (Light)(Card)
The negative manifestation of a Blank.
~ In-Game Description

Shadow Hermit (Light) is one of the Fiends in Mobius Final Fantasy. He first appears in Chapter IV: Doubt and Illusion, Part 1, and is used as a common but more challenging foe during most events -- especially Arena competitions.

This is the fate of Blanks who have succumbed to the distractions of Palamecia. The fiend is based on the White Mage, and carries the Divine Staff as a weapon.

The Shadow Hermit gets 3-4 actions per turn.

When dropped below 50% health, the Hermit will unleash his Ultimate Attack, which will reduce your Mage abilities for 5 turns. He will also use this as a normal action every 4-5 turns.

Skillset[]

Name Ability
Attack normal hit
Shine magic [LIGHT]Light damage
Shineja magic [LIGHT]Light damage + removes Light orbs
Painga magic [DARK]Dark damage + removes Dark orbs
Wall casts Wall (effect)Wall for 3 turns
Debrave casts Debrave (effect) Debrave for 4 turns
Holy Prayer heavy [LIGHT] light damage
Clouded Cast (enhanced effect) Clouded Cast for 6 turns
Regen (effect)Regen for 3 turns

Encounters[]

Shadow Hermit (Light) can appear as an enemy in the following:

Region Area
Chapter IV: Doubt and Illusion, Part 1
Chapter IV: Doubt and Illusion, Part 2

Event Regions[]

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