Phantasmic Loop: Endless War 4

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Phantasmic Loop: Endless War 4
The footsteps of those who have walked the path of endless war echo into the future, until they become a rumble foretelling the coming of the Warrior of Light.
*This area is end-game content to be attempted using every job.
*You will receive rewards for every completed circuit of the Loop.
~ In-Game Description

What is Endless war?[edit | edit source]

Endless War is an end game content where you challenge yourself against 12 hard nodes. Each time you complete a lap (of 12 nodes), the lap is reset and you can challenge it again with enhanced difficulty. Later laps are akin to harder high floor tower content and will require brain, deck efficiency and proper strategy. The number of nodes you complete (for the most recent Endless War) is displayed on your profile.

Completing nodes is also part of an achievable Titles bonus.

Specifications[edit | edit source]

Difficulty[edit | edit source]

Normal / Hard doesn't affect on Endless War nodes. Rental and Phoenix Down are also prohibited. Each node is identical per lap, just harder as the lap increases.

Reward[edit | edit source]

The first lap gives a lot of rewards, then the reward is the same for each subsequent lap.

Job usage[edit | edit source]

You need at least 12 jobs to be able to complete a lap. Jobs used once in a node cannot be used again, regardless of the main / sub usage. It resets if you finish/reset the lap.

Try to keep more powerful jobs for the later nodes. You can check which job you used already with the sword-like icon on the map.

There's a bonus of for each type on each node. If you equip a job from the specific type, you'll get a boost to deck level. However, you do not need to use the specified job type for each node. The boost is a flat +200 deck level.

Reset[edit | edit source]

If you come to a point on a lap where you cannot advance, you can reset the lap via the sword-like icon. You'll restart back to the first node, and can re-use jobs, but you won't get rewards from the nodes you already completed.

Ultimate Hero (Skin) and Onion jobs[edit | edit source]

Ultimate Hero's are counted as a job. If you use them in a node, you can't use both the skin and the job again for the lap. Onion jobs, no matter the subjob selected, will count as a job, and as the base job as well. i.e Berserker on Onion Knight will count as both Onion Knight and Berserker (Normal job).

Rewards[edit | edit source]

Area Reward (First Lap) Reward (Subsequent Laps)
1st Node Icon Summon Ticket.png Summon Ticket x1 Icon Overbooster-J.png Overbooster-J x1
2nd Node Icon Magicite.png Magicite x300 Icon Prismatic Fractal.png Prismatic Fractal★4 HP Up+7%
3rd Node Icon Ability Ticket.png Ability Ticket x50,

Icon Gold Opener.png Gold Opener x1

Icon Mystic Tablet.png Mystic Tablet x6
4th Node Icon Extranger.png Extranger★4 x3 Icon Overbooster-J.png Overbooster-J x1,

Icon Gold Opener.png Gold Opener x1

5th Node Icon Mystic Tablet.png Mystic Tablet x6 Icon Prismatic Fractal.png Prismatic Fractal★4 Attack Up+7%
6th Node Icon Summon Ticket.png Summon Ticket x1 Icon Magicite.png Magicite x300
7th Node Icon Magicite.png Magicite x500 Icon Overbooster-J.png Overbooster-J x1
8th Node Icon Ability Ticket.png Ability Ticket x100,

Icon Gold Opener.png Gold Opener x1

Icon Prismatic Fractal.png Prismatic Fractal★4 Break Power Up+7%
9th Node Icon Mystic Tablet.png Mystic Tablet x6 Icon Ability Ticket.png Ability Ticket x50
10th Node Icon Summon Ticket.png Summon Ticket x1 Icon Overbooster-J.png Overbooster-J x1,

Icon Gold Opener.png Gold Opener x1

11th Node Icon Magicite.png Magicite x800 Icon Prismatic Fractal.png Prismatic Fractal★4 Magic Up+7%
Final Node Icon Summon Ticket.png Summon Ticket x2 Icon Summon Ticket.png Summon Ticket x1

Nodes[edit | edit source]

Area 1 - Mage bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [FIRE] Ifrit

Area 2 - Warrior bonus[edit | edit source]

Wave Boss Special effect
1st Wave none
2nd Wave [FIRE] Belias
3rd Wave
4th Wave [FIRE] Brachiosaur
[WATER]

Area 3 - Monk bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [WATER] Shiva
[WIND]

Area 4 - Ranger bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [WATER] Leviathan
[LIGHT] Coeurl

Area 5 - Warrior bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [WIND] Odin
[WIND] Basilisk Space-Time Vorpal - debuffs

Area 6 - Mage bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave Adrammelech
Dahaka (Earth/Wind)

Area 7 - Ranger bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [EARTH] Hashmal Guards & summons guardians @ 50% hp
[EARTH] Lich x 2 Pre-emptive strikes that stun

Area 8 - Monk bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave [EARTH]
[DARK] Big Eye x2
3rd Wave [FIRE] Marilith
[EARTH]
4th Wave [EARTH] Hecatoncheir Starts w guardians summoned. No guard phase.
[FIRE] Fenrir x3

Area 9 - Ranger bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave [LIGHT] Ultima Guards & summons guardians @ 50% hp.
[LIGHT] Coeurl x2 Pre-emptive attacks that Curse.

Area 10 - Monk bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave Alexander
Ogre (Dark)

Area 11 - Mage bonus[edit | edit source]

Wave Boss Special effect
1st Wave
2nd Wave
3rd Wave
4th Wave Anima
Chocobos (Earth + Dark)

Area 12 - Warrior bonus[edit | edit source]

Wave Boss Special effect
1st Wave Tiamat Tri-barrier / Final Attack: Use Earth, Fire, Water 4x each or break 4x or tank
2nd Wave
3rd Wave
4th Wave Gilgamesh (Neutral)