Phantasmic Loop: Endless War 2
|“||Phantasmic Loop: Endless War 2
The footsteps of those who have walked the path of endless war echo into the future, until they become a rumble foretelling the coming of the Warrior of Light.
*This area is end-game content to be attempted using every job.
*You will receive rewards for every completed circuit of the Loop.
|~ In-Game Description|
- 1 What is Endless War?
- 2 What is the difference between Endless War 1?
- 3 Specifications
- 4 Rewards
- 5 Nodes
- 5.1 Area 1 - Monk bonus
- 5.2 Area 2 - Mage bonus
- 5.3 Area 3 - Ranger bonus
- 5.4 Area 4 - Warrior bonus
- 5.5 Area 5 - Monk bonus
- 5.6 Area 6 - Mage bonus
- 5.7 Area 7 - Ranger bonus
- 5.8 Area 8 - Warrior bonus
- 5.9 Area 9 - Monk bonus
- 5.10 Area 10 - Mage bonus
- 5.11 Area 11 - Ranger bonus
- 5.12 Area 12 - Warrior bonus
- 6 References
What is Endless War?[edit | edit source]
Endless War is an end game content where you challenge yourself against 12 hard nodes. Each time you complete a lap (of 12 nodes), the lap is reset and you can challenge it again with enhanced difficulty. Later laps are akin to harder high floor tower content and will require brainpower, deck efficiency and proper strategy. You won't be able to cheese the content in much later laps by brainlessly spamming supreme cards.
The number of nodes you complete is displayed on your profile.
What is the difference between Endless War 1?[edit | edit source]
The differences are:
- The mob lineup has changed
- The class/job type bonus per node has changed. This still gives +200 to deck level.
Specifications[edit | edit source]
Normal / Hard doesn't work on Endless mode. Rental and Phoenix Down doesn't work either. Each node is identical per lap, just harder as the lap increases.
Lap difficulty ramps up pretty fast.
The first lap gives a lot of rewards, then the reward is the same for each subsequent lap.
- Job usage
You need at least 12 jobs to be able to complete a lap.
Jobs used once in a node cannot be used again, regardless of the main / sub usage. It resets if you finish/reset the lap.
It will be most beneficial to keep more powerful jobs for the later nodes.
You can check which job you used already with the sword-like icon on the map.
- There's a bonus of for each type on each node
If you equip a job from the specific type, you'll get a boost to deck level. However, you do not need to use the specified job type for each node.
The boost is a flat +200 deck level.
If you come to a point on a lap where you cannot advance, you can reset the lap via the sword-like icon. You'll restart again from the first node, and can re-use jobs, but you won't get rewards from the nodes you already completed.
- Ultimate Hero (Skin) and Onion jobs
Ultimate Hero's are counted as a job, If you use them in a node, you can't use both the skin and the job again for the lap. Onion jobs, no matter the subjob selected, will count as a job, and as the base job as well. i.e Berserker on Onion Knight will count as both Onion Knight and Berserker. (Normal job)
Rewards[edit | edit source]
|Area||Reward (First Lap)||Reward (Subsequent Laps)|
|1st Node||Summon Ticket x1||Ability Ticket x8|
|2nd Node||Magicite x150||Prismatic Fractal★4 HP Up+7%|
|3rd Node||Ability Ticket x30||Mog Amulet★4|
|4th Node||Mog Amulet★4||Ability Ticket x8|
|5th Node||Gold Opener x1||Prismatic Fractal★4 Attack Up+7%|
|6th Node||Summon Ticket||Magicite x250|
|7th Node||Magicite x300||Ability Ticket x8|
|8th Node||Ability Ticket x60||Prismatic Fractal★4 Break Power Up+7%|
|9th Node||Extranger★4 x2|| Extranger★4|
Gold Opener x1
|10th Node||Summon Ticket x1||Ability Ticket x8|
|11th Node||Magicite x500||Prismatic Fractal★4 Magic Up+7%|
|Final Node|| Summon Ticket x2
Gold Opener x1
| Summon Ticket x1|
Gold Opener x1
Nodes[edit | edit source]
Area 1 - Monk bonus[edit | edit source]
|Buffalo||Immunity : CRD / Weaken / Slow|
|Famfrit||Immunity : Stun / Curse|
|3rd Wave||Mandragora Prince x4||none|
|Blue Chocobo||Buff: Square Haste / Drain /Brave (6 turns), Hexagon Brave OR Barrier (3 turns)|
|4th Wave||Imperial Lich||none|
Area 2 - Mage bonus[edit | edit source]
|1st Wave||Hell Claw||none|
|2nd Wave||UFO (earth)||none|
|Water Pupu x4||none|
|3rd Wave||Shadow Mage (water)||none|
|Shadow Thief (fire)||none|
|4th Wave||Kraken||Immunity: BDD|
Area 3 - Ranger bonus[edit | edit source]
|1st Wave||Red Chocobo||Buff: Hexagon Brave OR Barrier (3 turns)|
|2nd Wave||Dark Moogle - Fire
Dread Moogle - Fire
|Buff: Square Haste / Barrier / Brave (8 turns)|
|Dark Moogle - Water|
Dread Moogle - Water
|Dark Moogle - Wind|
Dread Moogle - Wind
|3rd Wave||Gale Lizard||none|
|4th Wave||Tiamat||Buff: Tri-Barrier, Immunity: Unguard, Stun|
Area 4 - Warrior bonus[edit | edit source]
|1st Wave||Mandragora Prince x2||None|
|Golem||Buff : Square Drain / Brave / Berserk / Wall (6 turns)|
|2nd Wave||Chimera||Pre-emptive attack|
|3rd Wave||Mandragora Prince||None|
|Adrammelech||Pre-emptive Divine shield on Mandragora, Immunity: Debarrier, Stun|
|4th Wave||Marilith||Immunity: Debarrier, Slow|
Area 5 - Monk bonus[edit | edit source]
|1st Wave||Pumpkin Star||None|
|Shadow Samurai (earth)||Buff: Square Faith (6 turns)|
|Silver Chocobo||Buff: Hexagon Brave OR Barrier (3 turns)|
|Bahamut||Immunity: Weaken, Unguard|
|Iron Giant||Immunity: Debrave, Sleep|
Area 6 - Mage bonus[edit | edit source]
|Storm Dragon||Buff: Square Barrier, Wall (6 turns)|
|3rd Wave||Ironside||Immunity: CRD, BDD|
|Belias||Immunity: Stun, Sleep|
Area 7 - Ranger bonus[edit | edit source]
|1st Wave||Demon Wall||Buff: Square Haste (8 turns)|
|Dread Moogle - Wind||Buff: Square Haste (8 turns)|
|2nd Wave||Lesser Chimera||Pre-emptive attack|
|4th Wave||Omega (wind)||None|
|Omega (dark)||Omnidrive for 5 turns (after the 3rd lap), Immunity: Sleep, Stun|
Area 8 - Warrior bonus[edit | edit source]
|1st Wave||Ninlil||Immunity: Stun|
|Blizzard Dragon||Immunity: Slow|
|2nd Wave||Dyadic Lich||None|
|Alexander||All element pact, Immunity: Sleep, Unguard|
|Shadow Paladin (light)||None|
|4th Wave||Tonberry x2||None|
Area 9 - Monk bonus[edit | edit source]
|Adamantoise||Buff: Square Wall (6 turns)|
|2nd Wave||Shadow Mage (water)||None|
|3rd Wave||Vali||Immunity: Curse|
Area 10 - Mage bonus[edit | edit source]
|1st Wave||Ophthalmos||Immunity: Sleep, Unguard|
|2nd Wave||Iron Giant||Immunity: Debrave, Sleep|
|3rd Wave||Shadow Hunter (Light)||None|
|Hecatoncheir||Immunity: Curse, Slow|
|4th Wave||Gilgamesh||Immunity: Stun, Buff: Square BDU, Snipe, Faith, Barrier (3 turns)|
Area 11 - Ranger bonus[edit | edit source]
|1st Wave||Alraune King x2||None|
|Ultima||Immunity: Weaken, Unguard, Buff: Square BDU (99 turns), Snipe (6 turns), Barrier (6 turns)|
|2nd Wave||Shadow Dragon||None|
|Gold Chocobo||Buff: Hexagon Barrier OR Brave (3 turns)|
|3rd Wave||Asipatra||Immunity: Weaken, Curse|
|Cyclops||Immunity: Sleep, Unguard|
|4th Wave||Kraken||Immunity: BDD|
|Marilith||Immunity: Slow, Debarrier|
Area 12 - Warrior bonus[edit | edit source]
|1st Wave||Dullahan||Immunity: CRD, BDD|
|Bone Dragon||Immunity: Curse|
|2nd Wave||Kesari||Immunity: Curse|
|3rd Wave||Takshaka||Immunity: CRD, Stun|
|Takshaka||Immunity: Sleep, unguard|
|4th Wave||Miasmatic Lich||None|
|Tiamat||Tri-Barrier, Immunity: Unguard, Stun|
References[edit | edit source]
- https://www.reddit.com/r/MobiusFF/wiki/regions/endless-war (Format shamelessly stolen. Credits to Shiro)
- Rewards may change