Northern Cavern

From Mobius Final Fantasy Wiki
Jump to: navigation, search
Fatal Calling Part 1 banner.jpg
Final Fantasy VII meets MOBIUS FF

When the call of destiny echoes across the world, they will reunite here, in Palamecia. Here is where all will be decided.

Fatal Calling - The Call of Destiny

~ In Game Description

Northern Cavern is the first Region of Fatal Calling -- one of the Final Fantasy VII Collaboration Events. The story features many of the characters from Final Fantasy VII, including the return of Cloud and the introduction of Sephiroth. Progression in this region hops back and forth between seven different levels (maps), with a different fiend showcased in each set of areas.

Event Details[edit | edit source]

  • Event Type -- dungeon crawl
  • First Instance -- February 1 to March 31, 2018
  • Second Instance -- December 14, 2018 to January 31, 2019
  • Third Instance -- March 27 - end of service, June 2020

How to Participate[edit | edit source]

Fatal Calling World Map.jpg

Go to the Northern Cavern region spot on the World Map -- part of the red "specials" section.
You must have completed Chapter 1: Blank Slate to get there.
It is not necessary to have played through Eclipse Contact, but it will give some background for this story.

New Play Mechanics[edit | edit source]

This region makes use of the Materia System, offering extra commands during battle, and dropping Materia spheres from defeated enemies and treasure chests. See the Materia section of Fatal Calling for more details.

Story[edit | edit source]

Part 1[edit | edit source]

Sephiroth's Law.jpg

Cloud is apparently summoned to Palamecia... but by someone besides Vox. What's going on?

Wol shows up at a desolate site, to discover his old acquaintance in combat with a white-haired man wielding a very long sword. The man asks who Cloud is, and he responds that he's a former SOLDIER. Intrigued, the man declares the Law of Palamecia, and says that Cloud should prove his lineage by fighting him... then he leaves.

Wol asks who the heck that was, and Cloud says that's Sephiroth: a rival. Cloud recommends he stay as far away from Sephiroth as he can, before Cloud takes off in pursuit. But since when has Wol ever followed such sensible advice? The chase is on!

It isn't very far. Wol finds Cloud standing a the precipice of the crater, as he hold up a glowing orb that does... nothing. Cloud calls it "materia", though he's not sure how he got it. Wol suggests it might be another trick by Vox, trying to lead Cloud by the most difficult path possible. But Cloud isn't confused. If the materia isn't working, he needs to go the Mako City Midgar. He promptly leaves, with Wol following up behind.

-- Off to Mako City Midgar for Part 1, Nibelheim for Part 2, then back to here for Part 3. --

Part 3[edit | edit source]

Fatal Calling Part 3 banner.jpg

-- picking up from Part 2: Nibelheim --

Cloud and Wol return to the ledge over the precipice, and again Cloud holds up the Giant Materia. This time the billowing black smoke clears entirely. Cloud states this is HIS fight, which gets no argument from Wol. Why, then, is Wol here? Turns out, much like in the Mako Reactors, if Sephiroth is heading for the Promised Land, Wol wants to know the way -- keeping options open, as always.

As they pick their way down the devastated crater, hopping from one destroyed layer to the next, Wol wonders what Sephiroth's Promised Land is, and what he's going to do once he's there. It may not matter, Echo says, since people that travel between worlds tend to have their memories lost, or at least heavily altered -- much like both Wol and Cloud. If Cloud were to leave, then he's likely forget all about Palamecia, and Wol, and Echo. Not such a bad thing, Cloud muses, garnishing a hurt cry from Echo.

Cloud captured.jpg

Near the end of the rubble, Sephiroth makes an appearance. Obviously the Sicariuses have not been doing the job, so he ups the game by invoking Bahamut on our heroes. A pitched battle ends, of course, with our heroes on top. Sephiroth calls up his cloud of darkness, but Cloud uses the Giant Materia to disperse it. Amused, Sephiroth reveals that the Materia was his gift to Cloud... and the mako energy it gathered was his all along. He twists the mako, and Cloud is caught fast in dark bindings! Wol rushes in to help, and gets slapped back, hard. Sephiroth declares Cloud to be his puppet, and that the time for Reunion has come. The cloud of darkness billows up again, and when it fades out both Sephiroth and Cloud are gone.

Wol is not surprised that it's Cloud that Sephiroth wanted all along. He kept that part to himself, because Cloud would never have accepted the help. Does that mean the help is over? ... No, Wol wants to see the look on Cloud's face when Wol rescues him. (Echo gets the truth: under that gruff exterior, Wol really is a good guy.)

At the core of the Cavern, Wol finds Sephiroth, with Cloud in a pile at his feet. Wol asks how they plan to leave Palamecia. Sephiroth explains that Palamecia is balanced precariously on the edge... it would only take a small push for it to be destroyed. After that, though he might be left with no memory or soul, destiny would call, and he would answer... and get to the Promised Land. There, Sephiroth and Cloud will see the Reunion through. (doesn't really explain anything, does it?)

So... Sephiroth gets his Promised Land if Palamecia is destroyed. Wol can't let that happen.

Cloud vs Wol.jpg

The fight is titanic, and brutal... and in the end, Wol prevails, knocking Sephiroth down. Sephiroth then tries a new tactic: having Cloud attack instead! But Wol deftly dodges Cloud's attacks and drops him within seconds. Wol looks at the prone Cloud, and says no mere puppet could defeat him. But there's every indication, he says, that this Sephiroth is not the real, undefeatable hero Cloud idolizes. Cloud could defeat this Sephiroth... if he weren't a puppet. That's enough to get Cloud to shake off Sephiroth's control, and Cloud retaliates with a vengeance.

Surprisingly, this battle is short, as Cloud manages to cut Sephiroth in half. From within Cloud's consciousness, Sephiroth congratulates him on destroying this illusion, but the time will come when Cloud must abandon all illusions and face reality. At that point, Cloud will know true pain. (and, presumably, Sephiroth again!)

Cloud looks around. His strength is gone - used up in the fight. Palamecia's a great place for training... but Cloud isn't sure it's useful, since he'd forget it all once he leaves. Not so much of a problem, Echo says, since he'll be able to fight where he ends up. Cloud picks up the Giant Materia one last time, and it transforms into the Mako Crystal that took him away last time. He'll go wherever he's needed. If he can't avoid destiny, he'll face it head-on. And that, Echo says, is the real power of hope: to turn dreams into reality. He may forget this world, but he'll never forget hope.

Cloud reaches for the crystal, and once again disappears, off to where the universe needs him next.

Event Maps[edit | edit source]

The Surface
In the wilds of a world lost to despair stands a vision of one who was once a hero. Witness the long-foretold battle from a distant planet.
~ World Map description

The story starts off here with Fatal Calling Part 1, then returns here for Fatal Calling Part 3.

This region is fairly unique, in that it stretches across seven different maps. As the path moves along, it hits "stairs" that take the player automatically to the next map Up or Down. For sake of game flow, levels from all of the maps are listed here in the rough order they are enountered, skipping from one map to the next as the player does.

In Part 3, an extra icon appears in the corner, below the Materia button, allowing you to easily switch between the seven map levels. In each case, the player will appear at the same starting point, usually marked "LLx-1". However, if you have a Key of the Ancients (also needed to unlock various paths) then you will appear at the named area instead.

Once completed, an extra set of battles called The Lifestream opens up, progressing from the bottom Depths level up to the Surface. These feature very powerful enemies, and offer high-end rewards. (A typical hit from these fiends can exceed 16,000 HP!)

There are 94 areas in total across these maps, including 74 main areas, 13 Lifestream areas, and 7 Level Indicators. Main areas have stair levels, 50 treasure chests and 8 locked routes. Difficulty may scale depending on how strong you are, so enemies may vary from player to player.

Map Locations, Part 1[edit | edit source]

Area Stamina Battles Enemy description Notes Reward
Northern Cavern 4 3 [WATER] Water and [WIND] wind swarm sighted. Starting point. Icon Materia Plate.png Materia Plate Lv. 1
Icon Materia Magic Fire.png Fire x1
Icon Materia Enhancement.png Heal x1
Icon Materia Enhancement.png Haste x1
Ancient Caldera 4 3 [WATER] Water swarm sighted. - -
Inside the Northern Cavern 5 4 [WATER] Water swarm sighted. Stairs to LL1 -
Northern Cavern - LL1 4 3 [WIND] Wind swarm sighted. Stairs to surface -
Path of Beginnings 5 3 [WIND] Wind swarm sighted. - Icon Materia Plate.png Materia Plate Lv. 2
Icon Materia Magic Earth.png Earth x1
Icon Materia Solo.png HP Up x1
Icon Materia Solo.png Skillseed Up x1
Eroded Cliff 6 4 [WATER] Water and [WIND] wind swarm sighted. - -
Barrier Cliff 5 4 [WATER] Water and [WIND] wind swarm sighted. - Icon Mystery Materia.png Mystery Materia x1
To LL2 5 4 [WATER] Water and [WIND] wind swarm sighted. LOCK: Icon Huge Materia.png Huge Materia x1 Icon Materia Plate.png Materia Plate Lv. 13
Icon Materia Enhancement.png Barrier x5

Map Locations, Part 3[edit | edit source]

Area Stamina Battles Enemy description Notes Reward
Northern Cavern - LL2-A 5 4 [WIND] Wind swarm sighted. Stairs - no battle needed. -
Forgotten Land 5 4 [WIND] Guard Hound - Wind sighted. LOCK: No requirements. Icon Elixir.png Elixir x1
Claw-Scarred Rock 6 4 [WIND] Guard Hound - Wind sighted. - Icon Phoenix Down.png Phoenix Down x1
Howling Wind 6 5 [EARTH] Guard Hound - Earth sighted. - -
Fault of Life 7 5 [EARTH] Guard Hound - Earth sighted. - Icon Phoenix Down.png Phoenix Down x1
Amber Stone 5 4 [WIND][EARTH] Guard Hound pack sighted. - Icon Ether.png Ether x1
To LL3-A 7 5 [WIND] Guard Hound - Wind sighted. - -
Northern Cavern - LL3-A 5 3 [WIND] Proto-SOLDIER: Emerald and [LIGHT] Proto-SOLDIER: Diamond sighted. Stairs - no battle needed. -
Rend in the Planet 7 4 [LIGHT] Proto-SOLDIER: Diamond sighted. - Icon Ether.png Ether x1
Icon Elixir.png Elixir x1
Unhealing Scar 7 4 [WIND] Proto-SOLDIER: Emerald sighted. - Icon Materia Ailment.png Sleep x5
Icon Phoenix Down.png Phoenix Down x1
To LL4-A 7 4 [WIND] Proto-SOLDIER: Emerald and [DARK] Proto-SOLDIER: Omega sighted. - -
Northern Cavern - LL4-A 6 4 [FIRE] Fire swarm sighted. Stairs - no battle needed. -
Key of the Ancients: Go to Level 2-B 7 5 Boss Fire.png Ifrit sighted. - Icon Fire Pneuma.png Fire Pneuma★4 x1
Icon Key of the Ancients LL2-B.png Key of the Ancients LL2-B
Icon Ether.png Ether x2
Icon Crystal.png Crystal x2
LL2-B Bottomless Cliff 8 5 [WIND][EARTH] Guard Hound pack sighted. LOCK: Icon Key of the Ancients LL2-B.png Key of the Ancients LL2-B Icon Materia Solo.png Speed Up x5
Icon Phoenix Down.png Phoenix Down x1
Icon Silver Opener.png Silver Opener x1
Icon Ability Ticket.png Ability Ticket x1
To LL1-B 7 5 [EARTH] Guard Hound - Earth sighted. - -
Northern Cavern - LL1-B 6 5 [WATER] Water swarm sighted. Stairs - no battle needed. -
The Darkness Has Teeth 5 3 [WATER] Water swarm sighted. - Seed fire.png Fire x200,000
Key of the Ancients: Go to Level 2-C 7 5 Boss Water.png Shiva sighted. - Icon Water Pneuma.png Water Pneuma★4 x1
Icon Materia Plate.png Materia Plate Lv. 14
Icon Key of the Ancients LL2-C.png Key of the Ancients LL2-C x1
Icon Crystal.png Crystal x2
LL2-C to LL3-B 6 5 [WIND][EARTH] Guard Hound pack sighted. LOCK: Icon Key of the Ancients LL2-C.png Key of the Ancients LL2-C Icon Ability Ticket.png Ability Ticket x1
Icon Skill Coin ★2.png Skill Coin ★2 x2
Northern Cavern - LL3-B 6 4 [FIRE] Fire and [WATER] water swarm sighted. Stairs - no battle needed. -
The Memories of the Land 6 4 [FIRE] Hedgehog Pie sighted. - Icon Phoenix Down.png Phoenix Down x1
Rough-Hewn Rock 7 5 [FIRE] Fire and [WATER] water swarm sighted. - Icon Materia Support.png Strafecast x5
Icon Materia Enhancement.png Barrier x5
Seed water.png Water x200,000
False Cyclone 7 6 [FIRE] Fire and [WATER] water swarm sighted. - Icon Materia Ailment.png Sleep x5
Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
To LL4-B 8 7 [FIRE] Fire swarm sighted. - -
Northern Cavern - LL4-B 7 4 [WATER] Tonberry King sighted. Stairs - no battle needed. -
Key of the Ancients: Unlock the lock. 6 5 Boss Water.png Tonberry King sighted. - Icon Wind Pneuma.png Wind Pneuma★4 x1
Icon Materia Solo.png Speed Up x5
Icon Key of the Ancients LL4.png Key of the Ancients LL4
Icon Crystal.png Crystal x2
Key of the Ancients: Go to Level 3-C 9 5 Boss Fire.png Ifrit and Boss Water.png Shiva sighted. LOCK: Icon Key of the Ancients LL4.png Key of the Ancients LL4 Icon Earth Pneuma.png Earth Pneuma★4 x1
Icon Key of the Ancients LL3-C.png Key of the Ancients LL3-C
Icon Crystal.png Crystal x2
LL3-C to LL4-C 5 3 [FIRE] Fire and [WATER] water swarm sighted. LOCK: Icon Key of the Ancients LL3-C.png Key of the Ancients LL3-C Icon Ability Ticket.png Ability Ticket x1
Icon Phoenix Down.png Phoenix Down x1
Icon Magicite.png Magicite x100
Northern Cavern - LL4-C 8 6 [FIRE] Red Chocobo and [WIND] Green Chocobo sighted. Stairs - no battle needed. -
Painted Cavern 8 6 [WATER] Blue Chocobo and [EARTH] Yellow Chocobo sighted. - Icon Materia Solo.png Critical Up x5
Forbidding Cliff 8 6 [FIRE] Red Chocobo and [WATER] Blue Chocobo sighted. - Icon Elixir.png Elixir x1
Seed wind.png Wind x200,000
Primal Spring 8 6 [WIND] Green Chocobo and [EARTH] Yellow Chocobo sighted. Lots of Gigantuars. Icon Materia Support.png Strafecast x5
Icon Phoenix Down.png Phoenix Down x1
LL3-D 8 6 [FIRE][WATER][WIND][EARTH] Chocobo pack sighted. - -
Northern Cavern - LL3-D 6 5 [FIRE] Lesser Chimera sighted. Stairs - no battle needed. -
Depths of the Abyss 6 5 [FIRE] Chimera sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Silver Opener.png Silver Opener x1
To LL2-D 6 5 [FIRE] Chimera sighted. - -
Northern Cavern - LL2-D 6 5 [WATER] Kraken sighted. Stairs - no battle needed. -
To LL1-C 6 5 [WATER] Kraken sighted. - -
Northern Cavern - LL1-C 6 5 [WIND] Gale Lizard sighted. Stairs - no battle needed. -
Glittering Stream 6 5 [WIND] Gale Lizard sighted. - Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
To Lower Level 2-E 6 5 [WIND] Storm Dragon sighted. - -
Northern Cavern - LL2-E 6 5 [EARTH] Buffalo sighted. Stairs - no battle needed. -
Key of the Ancients: Go to Level 3-E 6 5 Boss Earth.png Great Buffalo sighted. - Icon Light Pneuma.png Light Pneuma★4
Icon Materia Plate.png Materia Plate Lv. 15
Icon Key of the Ancients LL3-E.png Key of the Ancients LL3-E
Icon Crystal.png Crystal x2
LL3-E - Eternal Torrent 5 3 Boss Dark.png Dark boss sighted. LOCK: Icon Key of the Ancients LL3-E.png Key of the Ancients LL3-E Icon Materia Ailment.png Debarrier x5
Icon Magicite.png Magicite x200
Icon Elixir.png Elixir x1
LL4-D 6 4 [LIGHT] Proto-SOLDIER: Diamond and [DARK] Proto-SOLDIER: Omega sighted. - -
Northern Cavern - LL4-D 6 4 [LIGHT] Cyclops sighted. Stairs - no battle needed. -
Valley of Sparks 6 4 [LIGHT] Cyclops sighted. - Icon Materia Ailment.png Unguard x5
Icon Materia Solo.png Critical Up x5
Seed earth.png Earth x200,000
To LL5-A 6 4 [LIGHT] Cyclops sighted. - -
Northern Cavern - LL5-A 6 4 [DARK] Demon Wall sighted. Stairs - no battle needed. -
Pulsing Rock 6 4 [DARK] Demon Wall sighted. - Icon Materia Ailment.png Debarrier x5
Icon Phoenix Down.png Phoenix Down x1
Icon Elixir.png Elixir x1
Key of the Ancients: Go to Level 3-F 6 4 [DARK] Demon Wall sighted. - Icon Dark Pneuma.png Dark Pneuma★4
Icon Materia Plate.png Materia Plate Lv. 16
Icon Key of the Ancients LL3-F.png Key of the Ancients LL3-F
Icon Crystal.png Crystal x2
LL3-F to LL4-F 8 4 Boss Dark.png Bahamut sighted. LOCK: Icon Key of the Ancients LL3-F.png Key of the Ancients LL3-F Icon Materia Enhancement.png Snipe x5
Icon Magicite.png Magicite x100
Icon Ability Ticket.png Ability Ticket x2
Northern Cavern - LL4-F 7 5 [FIRE] Shadow Scout sighted. Stairs - no battle needed. -
Grave of Original Sin 7 5 [EARTH] Shadow Fighter sighted. - Icon Materia Ailment.png Unguard x5
Icon Phoenix Down.png Phoenix Down x1
Icon Silver Opener.png Silver Opener x1
Source of Life 7 5 [WATER] Shadow Thief and [FIRE] Shadow Hermit sighted. - Seed light.png Light x200,000
To LL5-C 7 5 Boss Fire.png Ifrit and Boss Dark.png Bahamut sighted. - Icon Magicite.png Magicite x100
Icon Ability Ticket.png Ability Ticket x2
Northern Cavern - LL5-C 8 6 [DARK] Shadow Mage sighted. Stairs - no battle needed. -
Planetary Pestilence 8 6 [DARK] Shadow Mage sighted. - Icon Materia Ailment.png Weaken x5
Icon Materia Enhancement.png Snipe x5
Icon Phoenix Down.png Phoenix Down
The End of the Void 8 6 [LIGHT] Shadow Knight and [LIGHT] Shadow Hermit sighted. - Icon Ether.png Ether x1
Seed dark.png Dark x200,000
To the Planet Depths 8 6 Boss Water.png Shiva and Boss Dark.png Bahamut sighted. - Icon Materia Plate.png Materia Plate Lv. 17
Icon Materia Support.png Wildslash x5
Icon Magicite.png Magicite x200
Planet Depths 7 5 [FIRE] Marilith and [WATER] Kraken sighted. Stairs - no battle needed. -
The Planet's Pain 7 5 [WIND] Omega and [EARTH] Dyadic Lich sighted. - Icon Materia Ailment.png Weaken x5
Icon Ether.png Ether x1
The Planet's Lament 7 5 [FIRE] Marilith and [EARTH] Adamanterrapin sighted. - Icon Mog Amulet.png Mog Amulet x1
Icon Elixir.png Elixir x1
The Planet's Tears 7 5 [FIRE] Dahaka and [WATER] Kraken sighted. - Icon Materia Support.png Wildslash x5
Icon Phoenix Down.png Phoenix Down x2
To the Promised Land 7 1 Boss None.png Sephiroth sighted.
Can you beat the legendary hero?
- Icon Magicite.png Magicite x1000
Icon Ability Ticket.png Ability Ticket x20
Icon Summon Ticket.png Summon Ticket x2
Icon Crystal.png Crystal x2

After completion, the Lower Level 1 areas get re-activated:

Area Stamina Battles Enemy description
Path of Beginnings: 7 7 [FIRE][WATER] Guard Hound pack sighted. Obtain Icon Materia Ailment.png ailment materia.
Eroded Cliff 7 7 [LIGHT][DARK] Guard Hound pack sighted. Obtain Icon Materia Support.png support materia
Barrier Cliff 7 7 [WIND][EARTH] Guard Hound pack sighted. Obtain Icon Materia Enhancement.png enhancement materia.

Map Locations, The Lifestream[edit | edit source]

Area Stamina Battles Enemy description Notes Reward
The Lifestream 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Starting point. No battle. -
The Lifestream (LL5-A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (LL5-B) 8 4 Boss Earth.png Great Buffalo sighted. - Icon Wind Fractal 5.png Wind Fractal★5
Icon Silver Opener.png Silver Opener x1
Icon Ability Ticket.png Ability Ticket x1
General skill card ★4 "Heal Drive: Wind+1%"
The Lifestream (LL4-A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (LL4-B) 8 4 Boss Water.png Kraken sighted. - Icon Earth Fractal 5.png Earth Fractal★5
Icon Gold Opener.png Gold Opener x1
Icon Ability Ticket.png Ability Ticket x3
General skill card ★4 "Heal Drive: Earth+1%"
The Lifestream (LL3-A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (LL3-B) 8 4 Boss Fire.pngBoss Water.pngBoss Wind.pngBoss Light.pngBoss Dark.png Several Proto-SOLDIERs sighted. - Icon Light Fractal 5.png Light Fractal★5
Icon Mog Amulet.png Mog Amulet★4
Icon Ability Ticket.png Ability Ticket x5
General skill card ★4 "Heal Drive: Light+1%"
The Lifestream (LL2-A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (LL2-B) 8 4 Boss Fire.png Ifrit sighted. - Icon Fire Fractal 5.png Fire Fractal★5
Icon Gold Opener.png Gold Opener x2
Icon Ability Ticket.png Ability Ticket x10
General skill card ★4 "Heal Drive: Fire+1%"
The Lifestream (LL1-A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (LL1-B) 8 4 Boss Water.png Shiva sighted. - Icon Water Fractal 5.png Water Fractal★5
Icon Extranger.png Extranger★4
Icon Ability Ticket.png Ability Ticket x20
General skill card ★4 "Heal Drive: Water+1%"
The Lifestream (Surface A) 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Stairs - no battle needed. Icon Phoenix Down.png Phoenix Down x1
The Lifestream (Surface B) 8 4 Boss Dark.png Bahamut sighted. - Icon Dark Fractal 5.png Dark Fractal★5
Icon Summon Ticket.png Summon Ticket x2
Icon Magicite.png Magicite x500
General skill card ★4 "Heal Drive: Dark+1%"

Key Items[edit | edit source]

  • Icon Materia Plate.png Materia Plates
  • Icon Mystery Materia.png Mystery Materia, which eventually powers up as...
Icon Huge Materia.png Huge Materia
  • Icon Key of the Ancients LL2-B.png Key of the Ancients LL2-B
  • Icon Key of the Ancients LL2-C.png Key of the Ancients LL2-C
  • Icon Key of the Ancients LL3-C.png Key of the Ancients LL3-C
  • Icon Key of the Ancients LL3-E.png Key of the Ancients LL3-E
  • Icon Key of the Ancients LL3-F.png Key of the Ancients LL3-F
  • Icon Key of the Ancients LL4.png Key of the Ancients LL4

Special Fiends[edit | edit source]

References[edit | edit source]