Nibelheim

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Fatal Calling Part 2 banner.jpg
Final Fantasy VII meets MOBIUS FF

When the call of destiny echoes across the world, they will reunite here, in Palamecia. Here is where all will be decided.

Fatal Calling - The Call of Destiny

~ In Game Description

Nibelheim is the third Region of Fatal Calling -- one of the Final Fantasy VII Collaboration Events. The story features many of the characters from Final Fantasy VII, as Wol and Cloud track down Sephiroth.

Event Details[edit | edit source]

  • Event Type -- dungeon crawl
  • First Instance -- February 8 to March 31, 2018
  • Second Instance -- December 17, 2018 to January 31, 2019
  • Third Instance -- March 27 - end of service, June 2020
Fatal Calling World Map.jpg

How to Participate[edit | edit source]

Go to the Nibelheim region spot on the World Map -- part of the red "specials" section.
You must have completed Chapter 1: Blank Slate and Mako City Midgar to get there.
It is not necessary to have played through Eclipse Contact, but it will give some background for this story.

New Play Mechanics[edit | edit source]

This region makes use of the Materia System, offering extra commands during battle, and dropping Materia spheres from defeated enemies and treasure chests. See the Materia section of Fatal Calling for more details.

Each Jenova Pod you find will allow the Huge Mako Mako Gauge on the right of the region map to expand upward by 1-3 sections. You can then fill those sections with Icon Mako Energy.png Mako Energy that you pick up from the enemies in the area. There are frequent locks that require a minimum Energy Percent to pass, but normal playthrough should gather enough without needing to back-track. While these Mako Gauge sections and the locks between them are treated as areas, these spaces cannot be visited or battled.

Story[edit | edit source]

Nibelheim Vista.jpg

Wol and Cloud arrive at Nibelheim: Cloud's home town. Cloud is not in good shape. Sephiroth's stabbing doesn't seem to be healing, which is odd considering that Wol's wounds easily healed. Whatever the reason, Cloud is in no condition to fight. Wol wants to handle this in Cloud's place. The SOLDIER assents, but gives a warning: there are mako contaminated areas they must cross through. Not a problem for mako-infused SOLDIERs, but Wol doesn't have that benefit. They'll need some Neutralizing Materia to get through these places.

Cloud and Jenova Pod.jpg

Farther down the path, they find a Jenova Pod that gives them just the thing: a Neutralizing Materia for fire. It also charges up Cloud's Giant Materia just a bit, which has a noticeable improvement on Cloud's condition. More of these chambers ought to help Cloud recover both his health and his memories, as well as getting the Giant Materia charged. Both warriors recognize that the entire scenario was set up by Sephiroth, and it could be a trap... but there's no choice but to forge ahead on this path.

But the path has something new: scattered pages from a journal. It talks about Sephiroth coming with a band of SOLDIERs to save the local town from monsters. Wol considers it just the thing that Palamecia would do to be devious -- leave a trail of misleading clues -- but Cloud confirms it did happen. He was there. Looks like bits of Cloud's memory are indeed coming back.

The duo turn a corner near the top, and find... Sephiroth! Without a word, he throws a Sicarius at them, and he's gone by the time they deal with it. Cloud is convinced that it's not the real one, though, since the true Sephiroth would never stoop to using other creatures do his work. Wol asks if he's changed, but if so, then he's not the same Sephiroth... and he's not the hero that Cloud idolized.

Cloud explains that back then Sephiroth was the greatest of the SOLDIERs, and Cloud was just a recruit. The entire team, and the Nibelheim townsfolk, were in awe of him -- especially that long, sharp sword of his. As more memories awaken, he remembers first that it was just the two of them that came to Nibelheim (plus the grunts) to check the prototype Mako Reactor, and then that there was a third person with them... but the details aren't there yet.

More pages show up on the path. One talks about the need for SOLDIERs to be those rare individuals who are compatible with Mako energy. Incompatible people are destroyed, but a rare type of Mako might act as an incubator in failed experiments "until a copy was generated." That doesn't sound good.

Another page talks about a village girl leading the SOLDIERs, and it clicks in for Cloud. That's Tifa, a childhood friend. She guided the group in to the old Reactor. Echo tries to frame it as a romantic thing, but Cloud doesn't see it -- or remember it -- that way. He does remember Sephiroth being tough, but fair, and wonders what changed him.

A SOLDIER's hopes.jpg

As Cloud nears the end of his Mako absorption, he gets a stronger flash of events. He and Sephiroth found something... bad... in the Mako Reactor, and it left Sephiroth a changed man. Just the memory is enough to make Cloud swoon. And then the memory is gone again. Perhaps this is what Sephiroth wanted Cloud to face...

Yet another page, found on the footsteps of the old Mako Reactor. The SOLDIERs were told to bury the dead, and cover up everything about what had happened there. The writer only wanted to become a SOLDIER, as "the Professor" had promised, as part of an experiment.

So, what experiment? Cloud doesn't know. But Sephiroth is near, and probably has answers. A final page on the ground enigmatically says "I am... Reunion."

Sephiroth challenges.jpg

At the end, of course, is Sephiroth. Cloud leaves the fight to Wol, saying this is just an illusion. Fine. Wol takes the illusion out fairly easily. No surprise, then, when the real Sephiroth appears at the end of the fight. Wol points out that back in Midgar, Sephiroth drained the Giant Materia of mako, then gave it back. So what he's really after is the Mako Energy that Cloud has gathered. But Sephiroth says no, he has what power he needs, now. It's time for the full battle with Cloud, for the prize of the Promised Land.

...but not here. He wants the fight to be at the end of a "land lost to despair." Sounds like back where we started.

To be continued, in Fatal Calling Part 3. Back to the Northern Cavern!

Event Map[edit | edit source]

Nibelheim map.jpg
The city, a vision from the past, welcomes you. In the distance, the mako reactor looms like a mountain. This is where it all began...
~ World Map description

Most areas in the Region are Mako Contaminated areas, keyed to particular elements. You must plug Neutralizing Materia into one of your Materia Plate sockets to enter these areas. As the story progresses, you will receive each Materia as it's needed.

There are 93 areas in total, including 11 areas in the Mako Energy gauge. There are 47 treasure chests and 6 locked routes. Because the Mako Energy Gauge areas cannot be cleared as such, this region cannot be Cleared.

After completing the main storyline, the optional Weapon Testing Range becomes available, with more difficult enemies, including recurring Proto-SOLDIERs and Cactuars. The Jenova Pods also recharge, focused on dropping extra materia for Icon Materia Magic Fire.pngIcon Materia Magic Wind.pngIcon Materia Magic Earth.pngIcon Materia Magic Light.pngIcon Materia Magic Dark.png base Magic, Icon Materia Enhancement.png enhacements, Icon Materia Ailment.png ailments, and Icon Materia Solo.png solo boosts. See Guide: Materia Farming Location‎ for a complete list.

Neutralizing Materia bug[edit | edit source]

If you have played the event previously, notably the December 2018 instance, then all of your Materia from that previous instance is still with you. This includes the Icon Materia Neutralizing Fire.png Neutralizing Materia: Fire (and other elements)! However, the game does not recognize them, and won't show you the paths if you try to go in Contamination Zones before their time.

Follow the expected path to make it work properly:

  1. Follow the main path to its end at Curious Device. Do not enter any elemental Contamination Zones yet!
  2. Once you obtain the Icon Materia Neutralizing Fire.png Neutralizing Materia: Fire, the Fire section should show up as expected.
  3. Follow the normal progression from there through the Water, Wind, Earth, Light, and Dark sections.

As an interesting side effect, you'll end up with Lv.2 Neutralizing Materia, giving your special abilities a slight extra boost.

Map Locations[edit | edit source]

Name Stamina Battles Description Notes First Time Reward
Nibelheim 7 4 [EARTH] Earth swarm sighted. Starting point. No battle needed. -
Mako-Stench Path 6 4 [WATER] Water and [EARTH] earth swarm sighted. - Icon Elixir.png Elixir x1
Creaking Rope Bridge 4 3 [FIRE] Fire and [WIND] wind swarm sighted. - -
Poor Footing 6 4 Security: Manticore Squad sighted. - Icon Materia Enhancement.png Faith x5
Icon Bronze Opener.png Bronze Opener x2
Familiar Fork 8 6 [FIRE] Shade Drake sighted. - -
Starry Water Tower 7 5 Security: Mermaid Squad sighted. - Icon Materia Solo.png Gil Up x5
Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
Valley Bottom 8 4 [EARTH] Metalmite sighted. - -
Curious Device 9 6 Boss Fire.png Proto-SOLDIER: Ruby sighted. Mako limit: 0 --> 10% Icon Fire Pneuma.png Fire Pneuma★4 x1
Icon Materia Plate.png Materia Plate Lv. 8
Icon Materia Support.png Powerful Blow x5
Icon Crystal.png Crystal x2

Icon Materia Neutralizing Fire.png Neutralizing Materia: Fire x1

Fire Contamination 6 4 [FIRE] Area with high levels of fire mako contamination detected.
Use Icon Materia Neutralizing Fire.png Neutralizing Materia: Fire to proceed.
Fire Boost (effect).pngFire Boost -- Fire element damage increased. Icon Materia Ailment.png Break Power Down x5
Icon Materia Magic Fire.png Fire x5
Icon Elixir.png Elixir x1
Molten Rock 8 5 [FIRE] Fire swarm sighted. Fire Boost (effect).pngFire Boost -
Smoldering Ground 9 6 [FIRE] Shade Drake and Fire Lizard sighted. Fire Boost (effect).pngFire Boost -
Raging Flames 6 4 [FIRE] Hedgehog Pie sighted. Fire Boost (effect).pngFire Boost Icon Materia Enhancement.png Regen x5
Icon Ether.png Ether x1
Seed fire.png Fire x50,000
Steaming Peak 7 6 [FIRE] Lesser Chimera sighted.
Beware sleep-inducing attacks!
Fire Boost (effect).pngFire Boost -
Neutralizing Materia: Water 9 4 [FIRE] Marilith sighted. Fire Boost (effect).pngFire Boost
Mako limit: 10 --> 20%
Icon Water Pneuma.png Water Pneuma★4
Icon Materia Neutralizing Water.png Neutralizing Materia: Water
Icon Magicite.png Magicite x100
General skill card ★3 "HP+200"
Water Contamination (1) 7 5 [WATER] Area with high levels of water mako contamination detected.
Use Icon Materia Neutralizing Water.png Neutralizing Materia: Water to proceed.
Water Boost (enhanced effect).pngWater Boost -- Water element damage increased. Icon Materia Solo.png Gil Up x5
Icon Phoenix Down.png Phoenix Down x1
Vale of Thick Mists 6 3 [WATER] Water and [WIND] wind swam sighted. Water Boost (enhanced effect).pngWater Boost -
Mako Lake 8 4 [WATER] Mantis sighted. Water Boost (enhanced effect).pngWater Boost -
Jenova Pod 9 5 Boss Water.png Proto-SOLDIER: Sapphire sighted. Water Boost (enhanced effect).pngWater Boost
Mako limit: 20 --> 30%
Icon Materia Ailment.png Break Power Down x5
Icon Crystal.png Crystal x2
Icon Elixir.png Elixir x1
Water Contamination (2) 8 6 [WATER] Area with high levels of water mako contamination detected.
Use Icon Materia Neutralizing Water.png Neutralizing Materia: Water to proceed.
Water Boost (enhanced effect).pngWater Boost Icon Materia Magic Ice.png Ice x5
Icon Elixir.png Elixir x1
Outflow 6 5 [WATER] Water swarm sighted. Water Boost (enhanced effect).pngWater Boost -
Mist Peak 9 6 Security: Mermaid Squad sighted. Water Boost (enhanced effect).pngWater Boost Icon Materia Enhancement.png Regen x5
Seed water.png Water x50,000
Shelter from the Rain 8 7 [WATER] Behemoth Cub and Adamantiny sighted. Water Boost (enhanced effect).pngWater Boost Icon Materia Support.png Powerful Blow x5
Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
Clouded Spring 6 4 [WATER] Killer Mantis sighted. Water Boost (enhanced effect).pngWater Boost -
Neutralizing Materia: Wind 8 5 [WATER] Water boss sighted. LOCK: Gather 30% Mako Energy to open.
Water Boost (enhanced effect).pngWater Boost
Icon Wind Pneuma.png Wind Pneuma★4 x1
Icon Materia Plate.png Materia Plate Lv. 9
Icon Materia Neutralizing Wind.png Neutralizing Materia: Wind
Icon Materia Support.png Doublepunch x5
Wind Contamination (1) 7 5 [WIND] Area with high levels of wind mako contamination detected.
Use Icon Materia Neutralizing Wind.png Neutralizing Materia: Wind to proceed.
Wind Boost (enhanced effect).pngWind Boost -- Wind element damage increased. Icon Materia Magic Wind.png Storm x5
Icon Elixir.png Elixir x1
Howling Crags 8 4 [FIRE] Fire, [WATER] water, and [WIND] wind swarm sighted. Wind Boost (enhanced effect).pngWind Boost -
Jenova Pod 11 6 Multiple Guard Scorpion Mk.I sightings. Wind Boost (enhanced effect).pngWind Boost
Mako limit: 30 --> 40%
Icon Materia Ailment.png Crit Down x5
Icon Crystal.png Crystal x2
Icon Elixir.png Elixir x1
General skill card ★3 "Attack+10"
Wind Contamination (2) 6 4 [WIND] Area with high levels of wind mako contamination detected.
Use Icon Materia Neutralizing Wind.png Neutralizing Materia: Wind to proceed.
Wind Boost (enhanced effect).pngWind Boost -
Blowhole 8 5 [WATER] Water and [WIND] wind swarm sighted. Wind Boost (enhanced effect).pngWind Boost Icon Materia Enhancement.png Boost x5
Seed wind.png Wind x50,000
Dark Storm 9 6 [WIND] Wind swarm sighted. Wind Boost (enhanced effect).pngWind Boost Icon Phoenix Down.png Phoenix Down x1
Gale-Beaten Cliff 7 6 [WIND] Gale Lizard sighted. Wind Boost (enhanced effect).pngWind Boost -
Crackling Thunder 10 7 Boss Water.png Shiva sighted. Wind Boost (enhanced effect).pngWind Boost Icon Silver Opener.png Silver Opener x1
Icon Skill Coin ★2.png Skill Coin ★2 x2
Whirling Mako 8 5 [WIND] Ochu & Microchu sighted. Wind Boost (enhanced effect).pngWind Boost -
Neutralizing Materia: Earth 9 6 Boss Wind.png Cockatrice sighted. LOCK: Gather 40% mako energy to open
Wind Boost (enhanced effect).pngWind Boost
Icon Earth Pneuma.png Earth Pneuma★4
Icon Materia Plate.png Materia Plate Lv. 10
Icon Materia Neutralizing Earth.png Neutralizing Materia: Earth
General skill card ★3 "Break Power+10"
Earth Contamination (1) 6 4 [EARTH] Area with high levels of earth mako contamination detected.
Use Icon Materia Neutralizing Earth.png Neutralizing Materia: Earth to proceed.
Earth Boost (enhanced effect).pngEarth Boost -- Earth element damage increased. Icon Materia Magic Earth.png Earth x5
Icon Elixir.png Elixir
Eroded Cliff 8 5 [EARTH] Earth boss sighted. Earth Boost (enhanced effect).pngEarth Boost -
Rotting Wood 8 5 Security: Ghost Ship Squad sighted. Earth Boost (enhanced effect).pngEarth Boost Icon Materia Support.png Doublepunch x5
Seed earth.png Earth x50,000
Vale of Corpses 9 7 [EARTH] Golem sighted. Earth Boost (enhanced effect).pngEarth Boost -
Starry-Night Pass 7 5 [EARTH] Earth swarm sighted. Earth Boost (enhanced effect).pngEarth Boost -
Ravaged Plateau 9 6 Security: Ghost Ship Squad sighted. Earth Boost (enhanced effect).pngEarth Boost Icon Materia Enhancement.png Boost x5
Icon Phoenix Down.png Phoenix Down x1
Crumbling Pipes 7 6 [EARTH] Buffalo sighted. Earth Boost (enhanced effect).pngEarth Boost -
Vale of Ill-Content 10 7 [EARTH] Great Malboro sighted. Earth Boost (enhanced effect).pngEarth Boost Icon Ether.png Ether x1
Jenova Pod 11 5 Multiple [EARTH] Guard Scorpion Mk.II sightings. Earth Boost (enhanced effect).pngEarth Boost
Mako limit: 40 --> 70%
Icon Materia Solo.png Break Power Up x5
Icon Crystal.png Crystal x2
Icon Elixir.png Elixir x1
General skill card ★2 "EXP Up+3%"
Earth Contamination (2) 6 5 Area with high levels of earth mako contamination detected. Earth Boost (enhanced effect).pngEarth Boost -
Sundered Path 8 4 [FIRE] Fire and [EARTH] earth swarm sighted. Earth Boost (enhanced effect).pngEarth Boost -
Hidden Hut 8 5 Boss Water.png Shiva sighted. Earth Boost (enhanced effect).pngEarth Boost Icon Materia Ailment.png Crit Down x5
Icon Silver Opener.png Silver Opener x1
Icon Skill Coin ★2.png Skill Coin ★2 x2
Mask of Memory 9 6 Security: Ghost Ship Squad sighted. Earth Boost (enhanced effect).pngEarth Boost -
Decaying Mist 7 6 [EARTH] Metalmite and Malboro sighted. Earth Boost (enhanced effect).pngEarth Boost -
Decrepit Bridge 9 5 [EARTH] Atomos sighted. Earth Boost (enhanced effect).pngEarth Boost -
Neutralizing Materia: Light 10 5 [EARTH] Miasmatic Lich sighted. LOCK: Gather 60% mako energy to open.
Earth Boost (enhanced effect).pngEarth Boost
Icon Light Pneuma.png Light Pneuma★4 x1
Icon Materia Neutralizing Light.png Neutralizing Materia: Light
Icon Materia Support.png Damage Focus x5
Icon Magicite.png Magicite x100
Light Contamination (1) 8 5 [LIGHT] Area with high levels of light mako contamination detected.
Use Icon Materia Neutralizing Light.png Neutralizing Materia: Light to proceed.
Light Boost (enhanced effect).pngLight Boost -- Light element damage increased. Icon Materia Ailment.png Debrave x5
Icon Materia Magic Light.png Light x5
Icon Elixir.png Elixir x1
Shinra Wall 7 4 [WIND] Wind and [LIGHT] light swarm sighted. Light Boost (enhanced effect).pngLight Boost -
Void Cliff 9 6 [FIRE] Fire, [EARTH] earth, and [LIGHT] light swarm sighted. Light Boost (enhanced effect).pngLight Boost -
Hill of Laments 9 7 Security: Evil Eye Squad sighted. Light Boost (enhanced effect).pngLight Boost Icon Materia Enhancement.png Berserk x5
Icon Phoenix Down.png Phoenix Down x1
Starfall Hill 7 5 [LIGHT] Vali sighted. Light Boost (enhanced effect).pngLight Boost -
Worn Pass 8 5 [LIGHT] Cyclops sighted. Light Boost (enhanced effect).pngLight Boost -
Jenova Pod 10 5 [LIGHT] Proto-SOLDIER: Ultima sighted. Light Boost (enhanced effect).pngLight Boost
Mako limit: 70 --> 100%
Icon Materia Support.png Damage Focus x5
Icon Crystal.png Crystal x2
Icon Ability Ticket.png Ability Ticket x5
General skill card ★3 "Magic+8%"
Light Contamination (2) 6 4 [LIGHT] Area with high levels of light mako contamination detected. Light Boost (enhanced effect).pngLight Boost Icon Elixir.png Elixir x1
Mako Spring 9 5 [FIRE] Fire and [LIGHT] light swarm sighted. Light Boost (enhanced effect).pngLight Boost -
Twisted Peak 7 6 Security: Evil Eye Squad sighted. Light Boost (enhanced effect).pngLight Boost Icon Materia Enhancement.png Berserk x5
Seed light.png Light x50,000
Swaying Bridge 10 7 [WATER] Water and [LIGHT] light swarm sighted. Light Boost (enhanced effect).pngLight Boost -
Twisting Path 8 5 [LIGHT] Ninlil sighted. Light Boost (enhanced effect).pngLight Boost -
Dappled Hill 6 4 Boss Water.png Shiva sighted. Light Boost (enhanced effect).pngLight Boost Icon Materia Ailment.png Debrave x5
Icon Silver Opener.png Silver Opener x1
Icon Skill Coin ★2.png Skill Coin ★2 x2
Brightening Peak 9 6 [LIGHT] Light swarm sighted. Light Boost (enhanced effect).pngLight Boost -
Demon-Horn Rock 10 7 Security: Evil Eye Squad sighted. Light Boost (enhanced effect).pngLight Boost -
Void Curve 8 5 [LIGHT] Kesari sighted. Light Boost (enhanced effect).pngLight Boost -
Neutralizing Materia: Dark 9 6 Boss Light.png Enlil sighted. LOCK: Gather 80% mako energy to open.
Light Boost (enhanced effect).pngLight Boost
Icon Dark Pneuma.png Dark Pneuma★4 x1
Icon Materia Plate.png Materia Plate Lv. 11
Icon Materia Neutralizing Dark.png Neutralizing Materia: Dark
Icon Materia Solo.png Break Power Up x5
Nibelheim Reactor 9 5 [DARK] Area with high levels of dark mako contamination detected.
Use Icon Materia Neutralizing Dark.png Neutralizing Materia: Dark to proceed.
Dark Boost (enhanced effect).pngDark Boost -- Dark element damage increased. Icon Materia Magic Dark.png Dark x5
Seed dark.png Dark x50,000
Icon Magicite.png Magicite x200
Dark Geyser 7 5 [FIRE] Proto-SOLDIER: Ruby and [LIGHT] Proto-SOLDIER: Ultima sighted. Dark Boost (enhanced effect).pngDark Boost Icon Elixir.png Elixir x2
Abandoned Pipe 10 7 [FIRE][WATER][LIGHT] Several Proto-SOLDIERs sighted. Dark Boost (enhanced effect).pngDark Boost Icon Phoenix Down.png Phoenix Down x2
Rusted Ladder 7 5 [DARK] Cursed Wall sighted. Dark Boost (enhanced effect).pngDark Boost Icon Ether.png Ether x2
Mako Tank 9 6 [DARK] Dullahan sighted. Dark Boost (enhanced effect).pngDark Boost Icon Ability Ticket.png Ability Ticket x2
Dump 11 7 [DARK] Multiple Guard Scorpion Mk.III sightings Dark Boost (enhanced effect).pngDark Boost Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Mako Reactor Core 20 7 Boss None.png Sephiroth sighted.
Can you defeat the legendary hero?
LOCK: Gather 100% mako energy to open.
Dark Boost (enhanced effect).pngDark Boost
Icon Extranger.png Extranger★4
Icon Huge Materia.png Huge Materia
Icon Summon Ticket.png Summon Ticket x2
Icon Magicite.png Magicite x500
Weapon Testing Range 7 5 [DARK] Area with high levels of dark mako contamination detected. LOCK: Break the Mako Gauge Cap to open.
Dark Boost (enhanced effect).pngDark Boost
Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Ability Ticket.png Ability Ticket x2
Mako Amplifier 7 7 Rare Boss cactuar.pngGigantuar sighted!
High EXP-gain area.
Dark Boost (enhanced effect).pngDark Boost Icon Fire Fractal 5.png Fire Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed fire.png Fire x200,000
Incubation Grounds 7 7 Rare Boss gold cactuar.pngGolden Gigantuar sighted!
High EXP-gain area.
Dark Boost (enhanced effect).pngDark Boost Icon Water Fractal 5.png Water Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed water.png Water x200,000
Skeleton Hill 7 7 Rare Boss crystal cactuar.png Crystal Gigantuar sighted!
High EXP-gain area.
Dark Boost (enhanced effect).pngDark Boost Icon Dark Fractal 5.png Dark Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed dark.png Dark x200,000
Broken Cistern 7 3 Boss Fire.png Proto-SOLDIER: Ruby sighted. Dark Boost (enhanced effect).pngDark Boost Icon Wind Fractal 5.png Wind Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed wind.png Wind x200,000
Birth of a Nightmare 7 3 Boss Water.png Proto-SOLDIER: Sapphire sighted. Dark Boost (enhanced effect).pngDark Boost Icon Light Fractal 5.png Light Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed light.png Light x200,000
Weapon Pod 7 3 Boss Light.png Proto-SOLDIER: Ultima sighted. Dark Boost (enhanced effect).pngDark Boost Icon Earth Fractal 5.png Earth Fractal★5 x1
Icon Ability Ticket.png Ability Ticket x2
Seed earth.png Earth x200,000
Hojo Sub-Laboratory 30 20 This is an area with many long battles.
Keep an eye on your HP totals!
Dark Boost (enhanced effect).pngDark Boost Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Magicite.png Magicite x200
Icon Gold Opener.png Gold Opener x1
Icon Summon Ticket.png Summon Ticket x1
Huge Materia Mako Gauge 1 1 Gather mako energy in the Icon Huge Materia.png Huge Materia.
Obtain Icon Mako Energy.png Mako Energy by defeating enemies.
Mako Energy: 20% 1 1 Lock: Icon Mako Energy.png Mako Energy x150
Mako Energy: 30% 1 1 Lock: Icon Mako Energy.png Mako Energy x200
Mako Energy: 40% 1 1 Lock: Icon Mako Energy.png Mako Energy x200
Mako Energy: 50% 1 1 Lock: Icon Mako Energy.png Mako Energy x200
Mako Energy: 60% 1 1 Lock: Icon Mako Energy.png Mako Energy x300
Mako Energy: 70% 1 1 Lock: Icon Mako Energy.png Mako Energy x300
Mako Energy: 80% 1 1 Lock: Icon Mako Energy.png Mako Energy x300
Mako Energy: 90% 1 1 Lock: Icon Mako Energy.png Mako Energy x400
Mako Energy: 100% 1 1 Lock: Icon Mako Energy.png Mako Energy x500
Mako Gauge Cap broken! 1 1 Lock: Icon Mako Energy.png Mako Energy x2000

Key Items[edit | edit source]

  • Icon Huge Materia.png Huge Materia, which requires...
Icon Mako Energy.png Mako Energy to unlock.
  • Icon Materia Neutralizing Fire.png Neutralizing Materia: Fire
  • Icon Materia Neutralizing Water.png Neutralizing Materia: Water
  • Icon Materia Neutralizing Wind.png Neutralizing Materia: Wind
  • Icon Materia Neutralizing Earth.png Neutralizing Materia: Earth
  • Icon Materia Neutralizing Light.png Neutralizing Materia: Light
  • Icon Materia Neutralizing Dark.png Neutralizing Materia: Dark

Special Enemies[edit | edit source]