Manasvin Warmech |
|
Regions |
FFXIII: Lightning Resurrection, Part 1 |
Elements | |
Enemy Size | Boss |
Drops | Manasvin Warmech (Card) |
“ | A phantasmal annihilator from Cocoon. | „ |
~ In-Game Description |
Manasvin Warmech is one of the special event Fiends in Mobius Final Fantasy. It appears as a frequent boss-type enemy during the Final Fantasy XIII Collaboration Event Lightning Resurrection.
The Warmech comes in a variety of colors/elements, depending on the area you're clearing. As you progress through the Lightning Resurrection Event, it will appear with dramatically larger HP and break amounts, which can only be handled by Paradigms or by Supreme cards.
The main attack starts with a Wave Cannon Charge, which gives you a full turn to break it to stop its big attack... or to get a Sentinel Paradigm in place. After that, it cycles through 2 turns of attacks before charging up again.
Skillset[]
Name | Ability |
---|---|
Attack | Standard Physical Attack |
Defensive Wall | Wall for 13 turns. |
Plasma Burst | 3x strike, Moderate magical damage |
Plasma Beam | 1x strike, medium magical damage |
Wave Cannon Charge | 6x strike, heavy damage. |
Wave Cannon |
In your first experience with the Warmech's Wave Cannon (LR1: PSICOM Gate 3), it also gains Immune to ailments and Break Immunity for one turn, guaranteeing that the Wave Cannon will fire on you. Make sure your Sentinel Paradigm is up before the end of your first turn.