Mako Reactor ∞

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EclipseContact.jpg
Even the SOLDIER from a faraway land knows the law of Palamecia: The warrior who does not fight is forgotten.
~ Game Description

Mako Reactor ∞ is the last of the dungeon regions for the Eclipse Contact event -- part of the Final Fantasy VII Collaboration Event. Players gain access here after finishing Mako Reactor 3: Lower Levels, and face off in the end against the Guard Scorpion Mk.III.

Event Details[edit | edit source]

See the pages for Eclipse Contact and Final Fantasy VII Collaboration Event.

Story[edit | edit source]

Continued from Mako Reactor 3: Lower Levels

Wol takes care of it.jpg

Wol walks up to the fourth Mako Reactor. Cloud has left, but the reactors are still here. So much for the hope that they'd just disappear. It looks like it's up to Wol to get rid of the rest, and he's ready to get to it. Echo is a bit surprised that he'd leap to the hero job so quickly, but not nearly as surprised to learn he's actually after loot! There may be more of those Crystals that took Cloud away, and he'd like to find them. While Echo is pleased, she points out that the Warrior of Light is supposed to be more noble than that. Wol doesn't really care - he fights because he must, and any further motivations are his own.

Wol wonders if Cloud actually made it home, and Echo responds that nobody who comes to Palamecia can ever go back where they came from... and then hints that the people here aren't the originals anyway. Cloud grabs onto that immdiately! Echo admits that he's a mirror image, given form in Palamecia, but Cloud won't be able to transcend that while he still thinks he's the original -- which is bad for his long-term existence. With luck, she says, Cloud will let go of his memories and be free to become what he's truly meant to be... and only then can he find his way home.

The method by which Cloud came to Palamecia was less than a translocation, but more of a transfusion, with a hint of a transcription.
~ Echo, conversing with Wol.

So where does that leave Blanks like Wol? More free than that, apparently. They have no past to tie them down, so they're practically unlimited. Somewhere Echo can't follow? Yes, she says... but she won't give any details about that.

What, then, was the story with Cloud? Echo seemed to expect the two of them to end up as enemies, but instead they became the best of friends... even possibly brothers. Echo admits people like that typically end up being bad guys, and she's happy to be wrong here.

Promised Land.jpg

The region does indeed have some crystal fragments, but they don't seem to do anything. Wol gathers them up, and they at least let him get farther into the complex, but don't otherwise seem to react. Even at the end, nothing similar to Cloud's crystal can be found. Wol is disappointed, since he was hoping that he might be able to find a way to his own Promised Land, away from Palamecia. Echo is hurt that Wol would so readily leave her behind, but Wol says he isn't prepared to leave immediately. He simply wanted the option. He's willing to take her with him, but she points out she's a part of Palamecia, and can't leave it.

Be careful with thoughts of a Promised Land, Echo responds. People don't get the Land they want -- they get the one they deserve. Bad people get bad places. People who expect nothing get nothing. And the journey there forces you to look deep within to find out who you really are. Cloud, for example, is facing his own past, and it's not easy.

Wol gets the fourth reactor shut down, but the results are pretty quiet... and there are still four more reactors to go. Who knows what challenge they might offer?

The story ends here, but the final 4 Reactors continue back in Midgar.

Event Map[edit | edit source]

Mako Reactor ∞ map.jpg
Cloud has left for his Promised Land, but there is one more reactor that needs to be shut down...
~ World Map description

The region starts at a "central" line of teleporters. As you work your way through the map, you collect Icon Mako Fragment.png Mako Fragments that open the next section of the map, from Zone 1 to Zone 2 to the Core.

There are also three optional zones that open up near the end, containing more powerful enemies. These give the Icon Pale Light.png Pale Light items needed to obtain the Umbrella weapon from Midgar.

The Core zone includes a Red Alert, which causes extra sub-bosses to appear at the Core areas. Once the Red Alert is cancelled, these revert to having their regular bosses as the last skirmish.

There are 42 areas in total on this map, including 35 treasure chests, 8 locked routes and 6 teleport destinations. Difficulty will scale depending on how strong you are, so enemies will vary from player to player.

Many of the areas here feature a single Security Squad or similar enemy type. These are great spots to collect cards for levelling up abilities.

Map Locations[edit | edit source]

Name Stamina Battles Description Notes Reward Reward 2020
Entry Point 6 3 Unidentified security team sighted. Starting Point -
Transporter: Zone 1 6 3 Unidentified security team sighted. Unlocks Quarantine Zone Icon Elixir.png Elixir x1
Icon Gil.png Gil x5000
Icon Elixir.png Elixir x1
Icon Gil.png Gil x100,000
Transporter: Zone 2 8 4 [DARK] Shadow Fencer sighted. Lock: needs Icon Mako Fragment.png Mako Fragment x2

Unlocks Disused Shinra Factory

Icon Phoenix Down.png Phoenix Down x2
Icon Gil.png Gil x10,000
Icon Phoenix Down.png Phoenix Down x2
Icon Gil.png Gil x500,000
Transporter: Last Zone 8 5 [LIGHT] Light boss sighted. Lock: needs Icon Mako Fragment.png Mako Fragment x4

Unlocks Mako Reactor ∞: Center
Unlocks SOLDIER Training Course 1
Unlocks SOLDIER Enhancement Center 1
Unlocks SOLDIER Testing Grounds 1

Icon Ether.png Ether x1
Icon Gil.png Gil x100,000
Icon Pale Light.png Pale Light x1
Icon Ether.png Ether x1
Icon Gil.png Gil x1,000,000
Icon Pale Light.png Pale Light x1
Quaratine Zone 6 3 [DARK] Dark boss sighted. Teleport site. No battle needed. -
Quarantine Zone 1 8 4 [FIRE] Fire and [LIGHT] light swarm sighted. - Icon Skill Coin ★2.png Skill Coin ★2 x2
Quarantine Zone 2 6 3 Security: Dadaluma Squad sighted. Blue Switch 1 Icon Water Pneuma.png Water Pneuma★4 x1
High-Sec. Zone 1 8 4 [WIND] Shadow Viking sighted. Blue Lock 1 Seed water.png Water x20,000
High-Sec. Zone 2 10 3 [DARK] Shadow Mage sighted. - Seed earth.png Earth x20,000
High-Sec. Zone 3 6 3 Security: Kurohabaki Squad sighted. - Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x1
Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x10
Contaminated Zone 1 8 3 [LIGHT] Light boss sighted. - Icon Skill Coin ★2.png Skill Coin ★2 x2
Contaminated Zone 2 6 3 Security: Medical Team sighted. Red switch 1 Icon Fire Pneuma.png Fire Pneuma★4 x1
Exclusion Zone 1 8 4 [WIND] Shadow Viking sighted. Red Lock 1 Seed fire.png Fire x20,000
Exclusion Zone 2 10 4 [FIRE] Fire swarm sighted. - Seed wind.png Wind x20,000
Exclusion Zone 3 6 3 Security: Acheron Squad sighted. - Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x1
Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x10
Disused Shinra Factory 8 4 [LIGHT] Shadow Scout sighted. Teleport site. No battle needed. -
Mako Research Lab 1 10 4 [LIGHT] Light and [DARK] dark swarm sighted. - Icon Crystal.png Crystal x1
Mako Research Lab 2 6 4 Boss Earth.png Atomos sighted. Red switch 2 Icon Light Pneuma.png Light Pneuma★4 x1
Mako Control Building 1 10 4 [LIGHT] Light and [DARK] dark swarm sighted. Red Lock 2 Gigantuar4 Icon.png Gigantuar ★4 x1
Mako Control Building 2 12 3 [FIRE] Fire, [WATER] water, [WIND] wind, and [EARTH] earth swarm sighted. - Seed light.png Light x20,000
Mako Control Building 3 6 4 Boss Wind.png Ochu & Microchu sighted. - Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x1
Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x10
Dangerous Material Storage 1 10 4 [LIGHT] Light and [DARK] dark swarm sighted. - Icon Crystal.png Crystal x1
Dangerous Material Storage 2 6 4 Boss Fire.png Hell Claw sighted. Blue switch 2 Icon Dark Pneuma.png Dark Pneuma★4 x1
Mako Fusion Device 1 10 4 [FIRE] Fire, [WATER] water, and [EARTH] earth swarm sighted. Blue Lock 2 MetalGigantuar4 Icon.png Metal Gigantuar ★4 x1
Mako Fusion Device 2 12 3 [PRISMATIC] Shadow swarm sighted. (random jobs, elements) - Seed dark.png Dark x20,000
Mako Fusion Device 3 6 4 Boss Water.png Behemoth sighted. - Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x3
Icon Mako Fragment.png Mako Fragment x1
Icon Ability Ticket.png Ability Ticket x10
Mako Reactor ∞: Center 8 8 Unidentified security team sighted. Teleport site. No battle needed.
Red Alert activated.
-
Mako Bulkhead 1 12 4 (5) [WIND] Shadow Viking sighted.
Boss Fire.png Fire swarm sighted.
- Icon Mako Fragment.png Mako Fragment x1
Icon Magicite.png Magicite x50
Mako Bulkhead 2 12 4 (5) [WATER][LIGHT] Shadow swarm sighted
Boss Water.png Water swarm sighted.
- Icon Wind Pneuma.png Wind Pneuma★4 x1
Icon Mako Fragment.png Mako Fragment x1
Mako Bulkhead 3 12 4 (5) [FIRE] Death Claw sighted.
Boss Earth.png Earth swarm sighted.
- Icon Earth Pneuma.png Earth Pneuma★4 x1
Icon Mako Fragment.png Mako Fragment x1
Last Security Check Point 12 4 (5) [FIRE] Shadow Adept sighted.
Boss Wind.png Wind swarm sighted.
- Icon Mako Fragment.png Mako Fragment x1
Icon Phoenix Down.png Phoenix Down x1
Security Off Switch 10 6 (7) [EARTH] Subatomos sighted.
Boss Light.png Light and Boss Dark.png dark swarm sighted.
Lock: Collect Icon Mako Fragment.png Mako Fragment x8
★ Switch
General skill card ★3 "HP+200"
Mako Reactor ∞ Core 13 6 [WATER] Behemoth Cub and [EARTH] Malboro sighted.
Boss Dark.png Guard Scorpion Mk.III awaits!
★ Lock
Red Alert cancelled.
Icon Summon Ticket.png Summon Ticket x1
Icon Pale Light.png Pale Light x1
General skill card ★3 "Break Power+10"
SOLDIER Testing Grounds 1 8 4 [EARTH] Subatomos sighted. Teleport site. No battle needed. -
SOLDIER Testing Grounds 2 10 3 [DARK] Shadow swarm sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Phoenix Down.png Phoenix Down x1
SOLDIER Testing Grounds 3 13 4 Boss Dark.png Guard Scorpion Mk.III awaits! - Icon Ability Ticket.png Ability Ticket x3
Icon Magicite.png Magicite x100
Icon Pale Light.png Pale Light x1
General skill card ★3 "Attack+10"
Icon Ability Ticket.png Ability Ticket x30
Icon Magicite.png Magicite x100
Icon Pale Light.png Pale Light x1
General skill card ★3 "Attack+10"
SOLDIER Enhancement Center 1 8 4 [FIRE] Shade Drake sighted. Teleport site. No battle needed. -
SOLDIER Enhancement Center 2 10 3 [FIRE][WATER] Shadow swarm sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Elixir.png Elixir x1
SOLDIER Enhancement Center 3 13 4 Boss Wind.png Guard Scorpion Mk.I awaits! - Icon Magicite.png Magicite x100
Icon Pale Light.png Pale Light x1
General skill card ★3 "Magic+8%"
SOLDIER Training Course 1 8 4 [EARTH] Golem and [WIND] Mindlasher sighted. Teleport site. No battle needed. -
SOLDIER Training Course 2 10 3 [DARK][WIND] Shadow swarm sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Ether.png Ether x1
SOLDIER Training Course 3 13 4 Boss Earth.png Guard Scorpion Mk.II awaits! - Icon Magicite.png Magicite x100
Icon Pale Light.png Pale Light
General skill card ★2 "EXP Up+3%"

The Guard Scorpions stay available at each corner of the map, before and after the region is cleared.

Key Items[edit | edit source]

  • Icon Mako Fragment.png Mako Fragment
  • Icon Pale Light.png Pale Light (2017 and later events)
Used to access the Back Street section of Midgar, for the Mage Icon.png Umbrella.

Notable Encounters[edit | edit source]

Feb 2017 event:

Dec 2017, Dec 2018, Spring 2020 events: