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Mako City Midgar

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Fatal Calling Part 1 banner.jpg
Final Fantasy VII meets MOBIUS FF

When the call of destiny echoes across the world, they will reunite here, in Palamecia. Here is where all will be decided.

Fatal Calling - The Call of Destiny

~ In Game Description

Mako City Midgar is the main Region of Fatal Calling Part 1 -- one of the Final Fantasy VII Collaboration Events. The story features many of the characters from Final Fantasy VII, including the return of Cloud and the introduction of Sephiroth.

Event Details[edit | edit source]

  • Event type -- dungeon crawl.
  • First Instance -- Feb 1 - Mar 31, 2018
  • Second Instance -- Dec 14, 2018 - Jan 31, 2019
  • Third Instance -- March 27 - end of service, June 2020

Story[edit | edit source]

Continued from the first part of Northern Cavern.

Wol shows up at the city of Midgar, to the chagrin of Cloud -- he did warn Wol to stay away from Sephiroth for his own safety. Wol has his reasons, but Cloud is, of course, "Not interested." The two split up to find a way into the first Reactor.

Echo reminds our two heroes that Midgar is in Palamecia, so it's subject to the Laws of Palamecia. There will be trials... and it's no good trying to avoid them. The first trial: get through Security in a specific order. How annoying. Luckily, the path is fairly straightforward.

The two fight their way to the core of the first Mako Reactor, and Cloud holds up his Huge Materia. It shines for a second, and the Reactor shuts down. Cloud explains that the sphere is crystallized Mako energy, which drains out the Reactor. So the more reactors the two can hit, the better... and the more powered-up the Huge Materia will get. Off to the other Reactors, then.

At the gate for Reactor 2, Wol feels someone calling to him. Or maybe it's calling Cloud... but the final core for Reactor 2 has nothing out of the ordinary. Cloud shuts it down, and the two move on.

Reactor 3 seems rather sparsely defended... and that worries Wol. Is it a trap? But Cloud says "He's waiting for me." And sure enough, he is. Sephiroth is at the Reactor, extolling the virtues of despair... and throwing a Sicarius at our heroes! They're up to the challenge, though, and they beat the Sicarius down.

Sephiroth the Hero.jpg

Is Sephiroth a wizard or summoner? No, says Cloud, he's never shown that. He's a hero, and the greatest SOLDIER ever. But something went wrong, and Cloud can't -- or won't -- say what. Wol initially chalks that up to memory loss -- Palamecia does that to memories -- but eventually confronts Cloud on what his intentions are. Cloud doesn't know, but he's confident that a full confrontation will show him the true meaning of hope AND despair. Good enough, says Wol.

But when they reach the core for Sector 4... no Sephiroth. Cloud feels his presence at the center of the city. A swift search, and there he is! Sephiroth is happy that Cloud answered his call. They are two of a kind, and Sephiroth pushes him to remember.... Reunion. The thought throws Cloud into confusion, and it's up to Wol to finish the dark champion off.

Cloud No Kill.jpg

The battle is long and hard, but Wol gets the upper hand. He is about to lay Sephiroth low when Cloud snaps out of his reverie and attacks. With a flourish of black feathers, Sephiroth counters the two heroes and runs Cloud through with his endless sword! But it's not Cloud's time to die yet. He still doesn't know true despair. Also, while Palamecia is filled with suffering, it isn't the world promised to him. He spies the Huge Materia that Cloud was energising, and with a wave he drains it dry. Turning to Wol, Sephiroth says he is waiting for those who know despair to come to him... in Nibelheim. Cloud can find him there, where it all began.

And with a puff of black feathers, Sephiroth is gone.

To be continued, in Fatal Calling Part 2: Nibelheim.

Event Map[edit | edit source]

Mako City Midgar map.jpg
You find yourself in a darkly gleaming mako city that drains its power from the life of the planet itself. Slip past security, and claim the power of the Mako.
~ World Map description

Many of the paths on this map are locked, and require specific switches to be thrown to gain access.

There are 84 areas in total on this map, including 44 treasure chests, 9 locked routes, and 34 Security nodes. Difficulty may scale depending on how strong you are, so enemies may vary from player to player.

Security Zones[edit | edit source]

Change Path example.jpg

Some sections of the region contain Security areas that must be cleared in a specific order. The path will change based on switches you press when you stop at various areas on the board, allowing you a direct path to the next one in order.

At some point the new path will not be enough. There is an extra button just below the Materia button that enables you to switch the path back to the default, allowing you to continue.

Map Locations[edit | edit source]

Area Stamina Battles Enemy description Notes Reward
Midgar Sector 1 5 3 [FIRE] Fire swarm sighted. Starting area. -
Access 1 5 3 [WIND] Wind swarm sighted. - -
Access 2 6 4 [FIRE] Fire and [WIND] wind swarm sighted. - Icon Materia Magic Fire.png Fire x5
Plate Connector 6 4 Security: Medical Team sighted. - Icon Materia Plate.png Materia Plate Lv. 3
Icon Materia Magic Ice.png Ice x5
Icon Materia Support.png Area x5
Shinra Observation Tower 5 3 [FIRE] Fire swarm sighted. - Icon Materia Enhancement.png Heal x5
Icon Elixir.png Elixir x1
Security (1) 6 3 [WIND] Wind swarm sighted. - -
Security (3) 5 3 Security: Medical Team sighted. - -
Security (2) 5 4 Security: Dadaluma Squad sighted. - -
Security (4) 6 4 [WIND] Wind boss sighted. ★ switch 1 (during security unlock) -
Shutter 5 3 [WIND] Wind swarm sighted. - -
Security Switch 7 5 Security: Dadaluma Squad sighted. Red Security switch. -
Mako Reactor 1 Entrance 8 4 [FIRE] Hedgehog Pie sighted.
Obtain Icon Materia Enhancement.png Haste materia.
★ Lock 1 Icon Fire Pneuma.png Fire Pneuma★4 x1
Seed fire.png Fire x50,000
Transportation Road 6 3 [FIRE] Fire and [WIND] wind swarm sighted. - Icon Materia Magic Ice.png Ice x5
Icon Phoenix Down.png Phoenix Down x1
Mako Control Room 7 4 [FIRE] Fire swarm sighted. - Icon Skill Coin ★2.png Skill Coin ★2 x1
Ventilation Duct 5 3 [FIRE] Fire and [WIND] wind swarm sighted. - Gigantuar3 Icon.png Gigantuar ★3
MetalGigantuar3 Icon.png Metal Gigantuar ★3
Mako Laboratory 7 3 [FIRE] Fire swarm sighted. - Icon Materia Magic Earth.png Earth x5
Icon Ether.png Ether x1
Mako Reactor 1 Core 9 5 Boss Wind.png Guard Scorpion Mk.I awaits! - Icon Materia Plate.png Materia Plate Lv. 4
Icon Materia Solo.png EXP Up x5
Icon Materia Support.png Doublecast x5
Icon Crystal.png Crystal x2

Icon Shinra Keycard.png Shinra Keycard x1
Icon Ability Ticket.png Ability Ticket x5

Security (3) 5 3 [WATER] Water boss sighted. Lock: Shut down Reactor 1 -
Security (4) 7 4 [WATER] Water boss sighted. - -
Security (2) 6 4 [WATER] Water and [EARTH] earth swarm sighted. - -
Security (1) 4 3 [WATER] Water and [EARTH] earth swarm sighted. - -
Security (5) 6 4 Security: Medical Team sighted. ★ switch 2 (during security unlock) -
Security Switch 9 5 [FIRE] Fire swarm sighted. - Icon Materia Support.png Area x5
Icon Elixir.png Elixir x1
Icon Magicite.png Magicite x100
Midgar Sector 2 5 3 [WATER] Water and [EARTH] earth swarm sighted. ★ Lock 2 Icon Water Pneuma.png Water Pneuma★4 x1
Icon Materia Magic Wind.png Storm x5
Icon Materia Ailment.png Curse x5
Seed water.png Water x50,000
Black Cape Ruins 7 4 [WATER] Water boss sighted. - Icon Materia Solo.png HP Up x5
Icon Silver Opener.png Silver Opener x1
Storehouse District 4 3 [WATER] Water and [EARTH] earth swarm sighted. - Seed fire.png Fire x200,000
Seed water.png Water x200,000
Icon Ability Ticket.png Ability Ticket x2
Midgar Outer Wall 7 4 Security: Medical Team sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Security (3) 6 4 [EARTH] Earth swarm sighted. - -
Security (4) 8 4 [EARTH] Earth swarm sighted. - -
Security (5) 7 4 Security: Dadaluma Squad sighted. Red security switch 3b -
Security (8) 5 3 [EARTH] Earth swarm sighted. ★ switch 3 (during security unlock) -
Security (7) 7 4 Security: Medical Team sighted. - -
Security (6) 7 4 Security: Dadaluma Squad sighted. - -
Security (2) 8 5 [EARTH] Earth boss sighted. Red security switch 3a -
Security (1) 5 3 [FIRE] Fire Swarm sighted. - -
Plate Support 5 4 [WATER] Water and [EARTH] earth swarm sighted. - Icon Materia Solo.png EXP Up x5
Icon Ether.png Ether x1
Icon Magicite.png Magicite x100
Security Switch 9 5 [FIRE] Fire swarm sighted. Blue security switch 1 Icon Materia Magic Wind.png Storm x5
Mako Reactor 2 6 4 [FIRE] Hedgehog Pie sighted. ★ Lock 3 Icon Wind Pneuma.png Wind Pneuma★4 x1
Seed wind.png Wind x50,000
Icon Magicite.png Magicite x200
Inner Corridor 1 9 4 Security: Medical Team sighted. - Icon Materia Ailment.png Curse x5
Icon Materia Solo.png Skillseed Up x5
Icon Ether.png Ether x1
Inner Corridor 2 6 4 Security: Dadaluma Squad sighted. - Icon Phoenix Down.png Phoenix Down x1
Waste Disposal 8 4 [FIRE] Fire Swarm sighted. - Icon Mog Amulet.png Mog Amulet x1
Mako Reactor 2 Core 11 4 Boss Wind.png Guard Scorpion Mk.I awaits! - Icon Materia Plate.png Materia Plate Lv. 5
Icon Materia Enhancement.png Wall x5
Icon Crystal.png Crystal x2

Icon Shinra Keycard.png Shinra Keycard x1
Icon Ability Ticket.png Ability Ticket x5

Midgar Sector 3 6 3 [DARK] Dark boss sighted. Lock: shut down Reactor 2 Icon Warp Shard.png Warp Shard x2
Security (5) 8 4 [WATER] Adamantiny sighted. Blue security switch 2 -
Security (4) 7 5 Security: Acheron Squad sighted. - -
Security (3) 5 4 [FIRE] Fire and [DARK] dark swarm sighted. - -
Security (1) 6 4 [WIND] Treantling sighted. - -
Security (7) 5 3 [FIRE] Fire Lizard sighted. - -
Security (8) 6 3 [DARK] Dark boss sighted. ★ Switch 4 (during security unlock) -
Security (2) 6 5 [DARK] Ironside sighted. Red security switch 3 -
Security (6) 9 4 [FIRE] Fire swarm sighted. - -
Security Switch 9 5 [EARTH] Golem sighted. Blue security switch 2 Icon Materia Magic Light.png Light x5
Icon Materia Ailment.png Slow x5
Icon Magicite.png Magicite x100
Mako Reactor 3 Entrance 7 4 [WATER] Guard Hound - Water sighted. ★ Lock 4 Icon Elixir.png Elixir x1
Icon Ability Ticket.png Ability Ticket x2
Icon Magicite.png Magicite x200
Blood-Stained Hall 6 4 Security: Manticore Squad sighted. - Icon Bronze Opener.png Bronze Opener x2
Icon Gil.png Gil x200,000
Derelict Guardhouse 6 4 Security: Acheron Squad sighted. - Icon Earth Pneuma.png Earth Pneuma★4 x1
Icon Materia Solo.png Attack Up x5
Emergency Stairs 8 5 [FIRE] Shade Drake sighted. - Seed wind.png Wind x200,000
Seed earth.png Earth x200,000
Crumbled Wall 7 4 [DARK] Guard Hound - Dark sighted. - Gigantuar4 Icon.png Gigantuar ★4 x1
MetalGigantuar4 Icon.png Metal Gigantuar ★4 x1
Weapons Development 10 5 [FIRE] Hedgehog Pie sighted. - Icon Materia Support.png Punch x5
Icon Silver Opener.png Silver Opener x1
Black Feather 1 6 4 Security: Evil Eye Squad sighted. - Icon Gigantuar Bulb.png Gigantuar Bulb★3 x1
Icon Materia Enhancement.png Wall x5
Icon Elixir.png Elixir x1
Black Feather 2 7 4 [EARTH] Guard Hound - Earth sighted. - Icon Materia Ailment.png Stun x5
Icon Skill Coin ★2.png Skill Coin ★2 x2
Corpse Mountain 9 5 [WIND] Mindlasher sighted. - Icon Materia Support.png Doublecast x5
Icon Phoenix Down.png Phoenix Down x1
Mako Reactor 3 Core 12 5 Boss Fire.png Fire boss sighted. - Icon Materia Plate.png Materia Plate Lv. 6
Icon Materia Enhancement.png Drain x5
Icon Materia Support.png Wideslash x5
Icon Crystal.png Crystal

Icon Shinra Keycard.png Shinra Keycard x1
Icon Ability Ticket.png Ability Ticket x5

Midgar Sector 4 7 5 [LIGHT] Light boss sighted. Lock: shut down Reactor 3 Icon Materia Enhancement.png Brave x5
Icon Magicite.png Magicite x200
Nameless Factory 6 4 Security: Kurohabaki Squad sighted. - Icon Materia Magic Light.png Light x5
Icon Warp Shard.png Warp Shard x2
Howling Wind 9 5 [LIGHT] Light swarm sighted. - Icon Materia Ailment.png Slow x5
Icon Phoenix Down.png Phoenix Down x1
Abandoned Plate 7 4 [FIRE] Guard Hound - Fire sighted. - Icon Materia Solo.png Attack Up x5
Icon Materia Support.png Wideslash x5
Icon Gil.png Gil x50,000
Mako Chimney 6 4 Security: Ghost Ship Squad sighted. - Icon Dark Pneuma.png Dark Pneuma★4 x1
Icon Materia Magic Dark.png Dark x5
Seed dark.png Dark x50,000
Security (9) 8 4 [FIRE] Fire Lizard sighted.
[LIGHT] Ninlil sighted.
★ Switch 5 (during security unlock) -
Security (1) 4 4 [FIRE] Fire swarm sighted. - -
Security (2) 6 5 [FIRE] Fire swarm sighted. Red security switch 4 -
Security (3) 6 5 Boss Fire.png Ifrit sighted. Blue security switch 3 -
Security (4) 7 6 [WIND] Treantling sighted. - -
Security (5) 5 4 [WATER] Adamantoise sighted. - -
Security (6) 5 5 Security: Manticore Squad sighted. Red security switch 4 -
Security (7) 5 4 [EARTH] Great Malboro sighted. - -
Security (8) 6 5 Boss Fire.png Ifrit sighted. Blue security switch 3 -
Security Switch 7 4 [WIND] Guard Hound - Wind sighted. Green Security switch Icon Materia Ailment.png Poison x5
Icon Materia Support.png Punch x5
Icon Magicite.png Magicite x100
Final Reactor - Entrance 9 4 Boss Fire.png Ifrit sighted. ★ Lock 5 Icon Light Pneuma.png Light Pneuma★4 x1
Icon Materia Support.png Break Focus x5
Seed light.png Light x50,000
Icon Silver Opener.png Silver Opener x1
Polluted District 6 4 Security: Mermaid Squad sighted. - Icon Materia Ailment.png Stun x5
Icon Materia Enhancement.png Drain x5
Seed light.png Light x200,000
Seed dark.png Dark x200,000
Quarantined District 7 4 [LIGHT] Guard Hound - Light sighted. - Icon Materia Magic Dark.png Dark x5
Icon Ether.png Ether x2
Mako Laboratory 9 6 [EARTH] Metalmite sighted. - Icon Materia Ailment.png Poison x5
Icon Phoenix Down.png Phoenix Down x2
Final Reactor - Core 13 5 Boss Dark.png Guard Scorpion Mk.III awaits! - Icon Materia Plate.png Materia Plate Lv. 7
Icon Materia Solo.png Magic Up x5
Icon Materia Solo.png Defense Up x5
Icon Crystal.png Crystal x2

Icon Shinra Keycard.png Shinra Keycard x1
Icon Ability Ticket.png Ability Ticket x5

Shinra Building - Front 6 4 [FIRE] Fire, [EARTH] earth, and [LIGHT] light swarm sighted. Teleport point - no fight needed. -
Shinra Building 20 7 Boss None.png Sephiroth sighted.
Can you defeat the legendary hero?
Lock: Icon Shinra Keycard.png Shinra Keycard x4 Icon Magicite.png Magicite x500
Icon Summon Ticket.png Summon Ticket x2
Icon Gold Opener.png Gold Opener x2
Icon Ability Ticket.png Ability Ticket x10

Post-Campaign[edit | edit source]

Once the final area is cleared, the Mako Reactors regain their bosses. These are specially set up to drop specific materia if re-challenged:

Area Enemy Reward
Mako Reactor 1 Core Boss Wind.png Guard Scorpion Mk.I Icon Materia Solo.png Solo materia
Mako Reactor 2 Core Boss Wind.png Guard Scorpion Mk.I Icon Materia Ailment.png Ailment materia
Mako Reactor 3 Core Boss Earth.png Guard Scorpion Mk.II Icon Materia Enhancement.png Enhancement materia
Final Reactor - Core Boss Dark.png Guard Scorpion Mk.III Icon Materia Magic Fire.png Magic offense materia
Shinra Building Boss Fire.png Ifrit Icon Materia Support.png Support materia

Also, many of the other areas in the Mako Reactors offer specific Security Guards or Guard Hounds in large waves. These areas are great spots for farming the cards needed to upgrade Abilities from February and March 2018 summons batches.

Key Items[edit | edit source]

  • Icon Huge Materia.png Huge Materia -- from the Northern Cavern. Powers up with each Reactor shut down.
  • Icon Shinra Keycard.png Shinra Keycard -- needed to access various Reactors.

Special Enemies[edit | edit source]