Lightning Resurrection, Part 1

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Lightning Resurrection part 1 banner.jpg
FINAL FANTASY XIII Collab Event

The Warrior of Light will free the lightning... The Lightning of the Prophecy has arrived, but will she remember her strength?

~ In Game Description

Lightning Resurrection, Part 1 is part of the Final Fantasy XIII Collaboration Event. The region features many of the characters from Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns.

Event Details[edit | edit source]

  • First appearance -- September 5 - October 29, 2017
  • Second appearance -- April 1 - June 30, 2018
  • Third appearance -- April 1 - July 1, 2019
  • Fourth appearance -- March 27 - end of service, June 2020

This event continues in Lightning Resurrection, Part 2.

Lightning Resurrection World Map.jpg

How to Participate[edit | edit source]

Go to the Lightning Resurrection, Part I region spot on the World Map -- part of the red "specials" section.
You must have completed Chapter 1: Blank Slate to get there.

Story[edit | edit source]

A Warmech appears within a region of spiralling train tracks, and attacks a passing train. A lone fighter leaps to the train's defense, but finds the mech is protected by a shield she can't penetrate. Another figure - Wol - steps forward, and makes short work of the warmech. To the woman's surprise, Wol names her as Lightning, and says that she is mentioned directly in the Prophecy of Palamecia: a great force for chaos, or a great force for good. Either way, the Prophecy says the Warrior of Light will "free the Lightning"... whatever that means.

Lightning the Copy.jpg

Lightning is unsure of things, since her strength appears to be gone... or was never there to begin with. She feels she may be a copy of the original. Since she's not very strong at present, Lightning asks Wol to help her until she can recover. Echo is suspicious, but Wol is willing to cooperate, and will deal with problems as they come along.

Lightning still has memories of home, which puts her at odds with the Laws of Palamecia, and that's likely to get her attacked... a lot. Not so different from her home, she says, where she and anyone around her were oppressed and killed until she had no direction left but to fight. She also pulls out a lump of crystal -- an Eidolith. It should be shining bright, but it's dark now. Suddenly it flies out of her hand and attaches itself to Wol. He's the light now. Within a few battles, Wol is really liking the boost in strength it gives, and comments that he may not give it back.

Lightning talks a bit about how she was hated and hunted where she came from. She saved her sister from a bad fate, and made a number of friends and allies on the way, but expressed a great deal of despair and anger along the way. Perhaps that's what's missing, says Wol. Getting the anger back might bring the strength back. The crystal might help, but Lightning doesn't want it back. And strength is what they'll be needing, because many of the enemy soldiers are turning into Cie'th monsters.

The battles are long and fierce, but the pair eventually make it to the end of the road, only to find a dead end. With no way to go forward, Lightning drops any shred of hope she had, and collapses in despair -- a perfect opportunity, it seems, for the Sicarius Bahamut to come screaming out of the sky on attack. But in a surprise move, light comes forth from Lightning's chest, evoking the Sicarius Odin to Lightning's defense. Bahamut flies off, and Wol can only watch as Lightning climbs onto Odin and gives chase... alone.

To be continued in Part 2.

Lightning Resurrection part 1 map.jpg

Event Map[edit | edit source]

She arrived on Palamecia's battlegrounds robbed of her former light. Will one in this darkened land bereft of hope be able to free the lightning once again?
~ World Map Description

There are 73 areas in total across five Sectors, including bridges (one-way routes), switches (locked routes), and 27 treasure chests.

The region is paired with Crystarium I, which contains upgrades for Wol's Paradigms. You can access the Crystarium by clicking the blue Icon CP.png CP icon in the corner of the Map, once the player has completed Sector 1.

New Play Mechanics[edit | edit source]

The area contains a number of new mechanics and obstacles during play in this region:

  • Bridges -- these are one-way paths from one area to another. In each case, you can't teleport to the destination -- you must go through the bridge to reach it. A bridge will reverse direction each time you cross it.
  • Switches -- some bridges will not be open to cross until a relevant Switch has been passed. Once this is done, the entrance of the bridge will be accessible.
  • Red Alert -- entering a new Sector activates a Red Alert, which adds stronger enemies to every level. This can be cancelled by clearing the area with the yellow All-Clear Switch.
  • Paradigms -- the Region has an extra set of benefits that can be invoked for one turn each. These are enabled and enhanced by completing areas within the Crystarium I Region. Benefit sets include Icon Commando.png Commando (attack), Icon Ravager.png Ravager (break), and Icon Sentinel.png Sentinel (defense), with the occasional Icon Shared.png Shared enhancement.

Map Locations[edit | edit source]

Area Stamina
(later runs)
Battles
(later runs)
Lock requirements Enemy notes Reward
(opening battle) - 2 Opening fight. Manasvin Warmech sighted. Icon Elixir.png Elixir x1
Icon Summon Ticket.png Summon Ticket x1
Hanging Edge 4 3 Starting point. [FIRE] Fire boss sighted. -
Sector 1 Trussway 1 5 3 - [FIRE] Fire swarm sighted. Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
Sector 1 Trussway 2 5 4 - [FIRE] Fire swarm sighted. Icon Gil.png Gil x50,000
Sector 1 Trussway 3 5 4 - [FIRE] Fire swarm sighted. Icon Magicite.png Magicite x50
Sector 1 Trussway 4 5 4 - [FIRE] Fire swarm sighted. Icon Ability Ticket.png Ability Ticket x1
Icon Gil.png Gil x50,000
PSICOM Gate 1 5 3 (2) - Boss Fire.png Manasvin Warmech sighted.
(Fire Lizard sighted.)
Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x1
Bridge: Sector 1 Exit 6 4 Icon Crystal Key Lv. 1.png Crystal Key Lv. 1 Boss Fire.png Fire swarm sighted. -
Bridge: Sector 2 Entrance 6 4 - [EARTH] Earth swarm sighted. -
Sector 2 Trussway 1 5 4 Red Alert activated [EARTH] Earth swarm sighted. Icon Magicite.png Magicite x50
Icon Mystic Tablet.png Mystic Tablet x3
Sector 2 Trussway 2 7 (6) 3 All-Clear Switch [EARTH] Golem sighted. -
Sector 2 Detour A 5 4 - [EARTH] Earth swarm sighted. -
Sector 2 Detour B 5 4 - [EARTH] Earth swarm sighted. Icon Ability Ticket.png Ability Ticket x3
Central Bridge: Switch 6 2 (3) - Boss Wind.png Omega (Wind) sighted.
([EARTH] Metalmite sighted.)
-
Central Bridge: Connector 6 3 - [EARTH] Earth swarm sighted. -
Central Bridge: Arrivals 6 4 - [EARTH] Earth swarm sighted. -
PSICOM Gate 2 5 3 (2) - Boss Earth.png Manasvin Warmech sighted.
Use the Ravager paradigm to break down its defenses!
([EARTH] Earth swarm sighted.)
Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x1
Bridge: Sector 2 Exit 5 3 Icon Crystal Key Lv. 1.png Crystal Key Lv. 1 [EARTH] Earth swarm sighted. -
Bridge: Sector 3 Entrance 5 3 - [WIND] Wind swarm sighted. -
Sector 3 Central Trussway 1 5 4 Red Alert activated [WIND] Wind swarm sighted. Icon Phoenix Down.png Phoenix Down x1
Icon Ability Ticket.png Ability Ticket x1
Icon Ether.png Ether x1
Sector 3 West Trussway 5 4 - [WIND] Wind and [EARTH] earth swarm sighted. Icon Elixir.png Elixir x1
Icon Ability Ticket.png Ability Ticket x1
Sector 3 Detour A 7 6 (5) - [FIRE] Fire, [WIND] wind, and [EARTH] earth swarm sighted.
([WIND] Wind swarm sighted.)
-
Sector 3 Detour B 6 3 - [WIND] Wind swarm sighted. -
Sector 3 North Trussway 6 4 - [WIND] Wind swarm sighted. Icon Gil.png Gil x50,000
Icon Magicite.png Magicite x50
Transfer Bridge: Switch 6 (7) 2 (5) - Boss Earth.png Adamanterrapin sighted.
([WIND] Mindlasher sighted.)
-
Sector 3 Central Trussway 2 5 4 - [WIND] Wind swarm sighted. -
Sector 3 Central Trussway 3 7 4 - [WIND] PSICOM Soldier - Wind sighted.
Obtain Hephaistos Scroll.
Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
Transfer Bridge: Connector 7 4 - [WIND] Wind swarm sighted. -
Transfer Bridge: Arrivals 6 3 - [WIND] Wind swarm sighted. -
Sector 3 East Trussway 7 3 All-Clear Switch [WIND] Pantheron - Wind sighted.
Obtain Manadrive Hope.
-
PSICOM Gate 3 5 3 (2) Icon Crystal Key Lv. 2.png Crystal Key Lv. 2 Boss Wind.png Manasvin Warmech sighted.
Use the Sentinel paradigm to withstand its Wave Cannon!
([WIND] Wind swarm sighted.)
Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x1
Bridge: Sector 3 Exit 8 5 - [WIND] Wind swarm sighted. -
Bridge: Sector 4 Entrance 6 4 - [WATER] Water swarm sighted. -
Sector 4 Central Trussway 1 5 3 Red Alert activated [WATER] Water swarm sighted. Icon Ability Ticket.png Ability Ticket x1
Sector 4 Central Trussway 2 5 4 - [WATER] Ghast - Water sighted.
Obtain Bergelmir Scroll.
Icon Gil.png Gil x100,000
Icon Magicite.png Magicite x50
Sector 4 East: Switch 8 5 - [WATER] Adamantiny sighted. -
Sector 4 West Trussway 5 4 - [WATER] Water and [WIND] wind swarm sighted. Icon Elixir.png Elixir x1
Icon Mystic Tablet.png Mystic Tablet x3
Sector 4 West: Switch 7 4 - [WATER] Pantheron - Water sighted.
Obtain Andromalius Scroll.
-
Rail Bridge A: Connector 6 3 - [WATER] Water swarm sighted. -
Rail Bridge A: Switch 8 5 - [WATER] Water swarm sighted. -
Rail Bridge B: Exit - - - (becomes Rail Bridge B: Connector. Not accessible.) -
Sector 4 North Trussway 5 4 - [WATER] Water swarm sighted. Icon Phoenix Down.png Phoenix Down x1
Icon Ability Ticket.png Ability Ticket x1
Rail Bridge B: Connector 6 3 - [FIRE] Fire and [WATER] water swarm sighted. -
Rail Bridge B: Switch 6 (8) 2 (5) - Boss Fire.png Red Dragon sighted.
([WATER] Water swarm sighted.)
-
Rail Bridge B: Arrivals 7 4 - [WATER] Water swarm sighted. -
Rail Bridge C: Connector 5 3 All-Clear Switch [WATER] Water swarm sighted. -
Rail Bridge C: Arrivals 7 3 - [WATER] PSICOM Soldier - Water sighted.
Obtain Manadrive Snow.
-
PSICOM Gate 4 5 3 Icon Crystal Key Lv. 2.png Crystal Key Lv. 2 Boss Water.png Manasvin Warmech sighted.
Use the Commando paradigm to demolish its defensive wall!
Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x1
Icon Ability Ticket.png Ability Ticket x3
Bridge: Sector 4 Exit 6 4 - [WATER] Water swarm sighted. -
Bridge: Sector 5 Entrance 7 4 - [FIRE] Fire and [EARTH] earth swarm sighted. -
Military Bridge: Exit 6 3 Icon Crystal Key Lv. 3.png Crystal Key Lv. 3
Red Alert activated.
[FIRE] Fire and [EARTH] earth swarm sighted. -
Military Bridge: Intersection 6 3 - [FIRE] Fire and [EARTH] earth swarm sighted. Icon Ability Ticket.png Ability Ticket x1
Military Bridge: East Entrance 7 4 - [FIRE] Fire and [WIND] wind swarm sighted. Icon Ability Ticket.png Ability Ticket x5
Sector 5 East Trussway 1 6 3 - [FIRE] Fire and [WIND] wind swarm sighted. Icon Ability Ticket.png Ability Ticket x1
Sector 5 East Trussway 2 8 3 - [LIGHT] Radiant Bomb sighted.
Obtain Thalia Scroll.
Icon Elixir.png Elixir x1
Sector 5 East: Switch 7 (9) 2 (5) - Boss Wind.png Dahaka (Wind) sighted.
[FIRE] Shade Drake sighted.)
-
Military Bridge: West Entrance 5 3 - [WATER] Water boss sighted. -
Sector 5 West Trussway 8 3 - [DARK] Gloom Bomb sighted.
Obtain Urstrix Scroll.
Icon Magicite.png Magicite x50
Transport Bridge: Connector 8 4 - [WATER] Water and [WIND] wind swarm sighted. -
Transport Bridge: Arrivals 5 3 - [WATER] Water and [WIND] wind swarm sighted. Icon Ability Ticket.png Ability Ticket x3
Enforcer Waiting Area 6 4 All-Clear Switch [FIRE] Fire, [WATER] water, and [WIND] wind swarm sighted. -
Sector 5 North: Switch 7 (9) 2 (5) - Boss Fire.png Dahaka sighted.
([EARTH] Malboro sighted.
-
Sector 5 Central Trussway 1 7 4 - [FIRE] PSICOM Soldier - Fire sighted.
Obtain Magitek Armor Scroll.
Icon Mystic Tablet.png Mystic Tablet x3
Sector 5 Central Trussway 2 6 4 Icon Crystal Key Lv. 3.png Crystal Key Lv. 3 [WIND] Gale Lizard sighted. Icon Magicite.png Magicite x50
Icon Phoenix Down.png Phoenix Down x1
Icon Ether.png Ether x1
Exiles Bridge: Departures 5 3 - [WATER] Water and [EARTH] earth swarm sighted. -
Exiles Bridge: Arrivals 9 5 - [FIRE] Fire, [WATER] water, [WIND] wind, and [EARTH] earth swarm sighted. -
Unending Destination 8 4 - Boss Fire.png Manasvin Warmech sighted.
Use Paradigm Shift to defeat it!
Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x1
Icon Ability Ticket.png Ability Ticket x5
Icon Magicite.png Magicite x100

After the region is cleared, the Manasvin Warmechs will reappear at the PSICOM Gates.

Key Items[edit | edit source]

  • Icon CP.png CP - Crystogen Points for upgrading your Paradigms.
  • Icon Crystal Key Lv. 1.png Crystal Key Lv. 1
  • Icon Crystal Key Lv. 2.png Crystal Key Lv. 2
  • Icon Crystal Key Lv. 3.png Crystal Key Lv. 3

Prizes[edit | edit source]

Special prizes that can be picked up include:

Special Fiends[edit | edit source]

References[edit | edit source]