“ | FINAL FANTASY XIII Collab Event
The Warrior of Light will free the lightning... The Lightning of the Prophecy has arrived, but will she remember her strength? |
„ |
~ In Game Description |
Lightning Resurrection, Part 1 is part of the Final Fantasy XIII Collaboration Event. The region features many of the characters from Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns.
Event Details[]
- First appearance -- September 5 - October 29, 2017
- Second appearance -- April 1 - June 30, 2018
- Third appearance -- April 1 - July 1, 2019
- Fourth appearance -- March 27 - end of service, June 2020
This event continues in Lightning Resurrection, Part 2.
How to Participate[]
Go to the Lightning Resurrection, Part I region spot on the World Map -- part of the red "specials" section.
You must have completed Chapter 1: Blank Slate to get there.
Story[]
A Warmech appears within a region of spiralling train tracks, and attacks a passing train. A lone fighter leaps to the train's defense, but finds the mech is protected by a shield she can't penetrate. Another figure - Wol - steps forward, and makes short work of the warmech. To the woman's surprise, Wol names her as Lightning, and says that she is mentioned directly in the Prophecy of Palamecia: a great force for chaos, or a great force for good. Either way, the Prophecy says the Warrior of Light will "free the Lightning"... whatever that means.
Lightning is unsure of things, since her strength appears to be gone... or was never there to begin with. She feels she may be a copy of the original. Since she's not very strong at present, Lightning asks Wol to help her until she can recover. Echo is suspicious, but Wol is willing to cooperate, and will deal with problems as they come along.
Lightning still has memories of home, which puts her at odds with the Laws of Palamecia, and that's likely to get her attacked... a lot. Not so different from her home, she says, where she and anyone around her were oppressed and killed until she had no direction left but to fight. She also pulls out a lump of crystal -- an Eidolith. It should be shining bright, but it's dark now. Suddenly it flies out of her hand and attaches itself to Wol. He's the light now. Within a few battles, Wol is really liking the boost in strength it gives, and comments that he may not give it back.
Lightning talks a bit about how she was hated and hunted where she came from. She saved her sister from a bad fate, and made a number of friends and allies on the way, but expressed a great deal of despair and anger along the way. Perhaps that's what's missing, says Wol. Getting the anger back might bring the strength back. The crystal might help, but Lightning doesn't want it back. And strength is what they'll be needing, because many of the enemy soldiers are turning into Cie'th monsters.
The battles are long and fierce, but the pair eventually make it to the end of the road, only to find a dead end. With no way to go forward, Lightning drops any shred of hope she had, and collapses in despair -- a perfect opportunity, it seems, for the Sicarius Bahamut to come screaming out of the sky on attack. But in a surprise move, light comes forth from Lightning's chest, evoking the Sicarius Odin to Lightning's defense. Bahamut flies off, and Wol can only watch as Lightning climbs onto Odin and gives chase... alone.
To be continued in Part 2.
Event Map[]
“ | She arrived on Palamecia's battlegrounds robbed of her former light. Will one in this darkened land bereft of hope be able to free the lightning once again? | „ |
~ World Map Description |
There are 73 areas in total across five Sectors, including bridges (one-way routes), switches (locked routes), and 27 treasure chests.
The region is paired with Crystarium I, which contains upgrades for Wol's Paradigms. You can access the Crystarium by clicking the blue CP icon in the corner of the Map, once the player has completed Sector 1.
New Play Mechanics[]
The area contains a number of new mechanics and obstacles during play in this region:
- Bridges -- these are one-way paths from one area to another. In each case, you can't teleport to the destination -- you must go through the bridge to reach it. A bridge will reverse direction each time you cross it.
- Switches -- some bridges will not be open to cross until a relevant Switch has been passed. Once this is done, the entrance of the bridge will be accessible.
- Red Alert -- entering a new Sector activates a Red Alert, which adds stronger enemies to every level. This can be cancelled by clearing the area with the yellow All-Clear Switch.
- Paradigms -- the Region has an extra set of benefits that can be invoked for one turn each. These are enabled and enhanced by completing areas within the Crystarium I Region. Benefit sets include Commando (attack), Ravager (break), and Sentinel (defense), with the occasional Shared enhancement.
Map Locations[]
Area | Stamina (later runs) |
Battles (later runs) |
Lock requirements | Enemy notes | Reward |
---|---|---|---|---|---|
(opening battle) | - | 2 | Opening fight. | Manasvin Warmech sighted. | Elixir x1 Summon Ticket x1 |
Hanging Edge | 4 | 3 | Starting point. | Fire boss sighted. | - |
Sector 1 Trussway 1 | 5 | 3 | - | Fire swarm sighted. | Phoenix Down x1 Ether x1 |
Sector 1 Trussway 2 | 5 | 4 | - | Fire swarm sighted. | Gil x50,000 |
Sector 1 Trussway 3 | 5 | 4 | - | Fire swarm sighted. | Magicite x50 |
Sector 1 Trussway 4 | 5 | 4 | - | Fire swarm sighted. | Ability Ticket x1 Gil x50,000 |
PSICOM Gate 1 | 5 | 3 (2) | - | Manasvin Warmech sighted. (Fire Lizard sighted.) |
Summon Ticket x1 Crystal x1 |
Bridge: Sector 1 Exit | 6 | 4 | Crystal Key Lv. 1 | Fire swarm sighted. | - |
Bridge: Sector 2 Entrance | 6 | 4 | - | Earth swarm sighted. | - |
Sector 2 Trussway 1 | 5 | 4 | Red Alert activated | Earth swarm sighted. | Magicite x50 Mystic Tablet x3 |
Sector 2 Trussway 2 | 7 (6) | 3 | All-Clear Switch | Golem sighted. | - |
Sector 2 Detour A | 5 | 4 | - | Earth swarm sighted. | - |
Sector 2 Detour B | 5 | 4 | - | Earth swarm sighted. | Ability Ticket x3 |
Central Bridge: Switch | 6 | 2 (3) | - | Omega (Wind) sighted. ( Metalmite sighted.) |
- |
Central Bridge: Connector | 6 | 3 | - | Earth swarm sighted. | - |
Central Bridge: Arrivals | 6 | 4 | - | Earth swarm sighted. | - |
PSICOM Gate 2 | 5 | 3 (2) | - | Manasvin Warmech sighted. Use the Ravager paradigm to break down its defenses! ( Earth swarm sighted.) |
Summon Ticket x1 Crystal x1 |
Bridge: Sector 2 Exit | 5 | 3 | Crystal Key Lv. 1 | Earth swarm sighted. | - |
Bridge: Sector 3 Entrance | 5 | 3 | - | Wind swarm sighted. | - |
Sector 3 Central Trussway 1 | 5 | 4 | Red Alert activated | Wind swarm sighted. | Phoenix Down x1 Ability Ticket x1 Ether x1 |
Sector 3 West Trussway | 5 | 4 | - | Wind and earth swarm sighted. | Elixir x1 Ability Ticket x1 |
Sector 3 Detour A | 7 | 6 (5) | - | Fire, wind, and earth swarm sighted. ( Wind swarm sighted.) |
- |
Sector 3 Detour B | 6 | 3 | - | Wind swarm sighted. | - |
Sector 3 North Trussway | 6 | 4 | - | Wind swarm sighted. | Gil x50,000 Magicite x50 |
Transfer Bridge: Switch | 6 (7) | 2 (5) | - | Adamanterrapin sighted. ( Mindlasher sighted.) |
- |
Sector 3 Central Trussway 2 | 5 | 4 | - | Wind swarm sighted. | - |
Sector 3 Central Trussway 3 | 7 | 4 | - | PSICOM Soldier - Wind sighted. Obtain Hephaistos Scroll. |
Phoenix Down x1 Ether x1 |
Transfer Bridge: Connector | 7 | 4 | - | Wind swarm sighted. | - |
Transfer Bridge: Arrivals | 6 | 3 | - | Wind swarm sighted. | - |
Sector 3 East Trussway | 7 | 3 | All-Clear Switch | Pantheron - Wind sighted. Obtain Manadrive Hope. |
- |
PSICOM Gate 3 | 5 | 3 (2) | Crystal Key Lv. 2 | Manasvin Warmech sighted. Use the Sentinel paradigm to withstand its Wave Cannon! ( Wind swarm sighted.) |
Summon Ticket x1 Crystal x1 |
Bridge: Sector 3 Exit | 8 | 5 | - | Wind swarm sighted. | - |
Bridge: Sector 4 Entrance | 6 | 4 | - | Water swarm sighted. | - |
Sector 4 Central Trussway 1 | 5 | 3 | Red Alert activated | Water swarm sighted. | Ability Ticket x1 |
Sector 4 Central Trussway 2 | 5 | 4 | - | Ghast - Water sighted. Obtain Bergelmir Scroll. |
Gil x100,000 Magicite x50 |
Sector 4 East: Switch | 8 | 5 | - | Adamantiny sighted. | - |
Sector 4 West Trussway | 5 | 4 | - | Water and wind swarm sighted. | Elixir x1 Mystic Tablet x3 |
Sector 4 West: Switch | 7 | 4 | - | Pantheron - Water sighted. Obtain Andromalius Scroll. |
- |
Rail Bridge A: Connector | 6 | 3 | - | Water swarm sighted. | - |
Rail Bridge A: Switch | 8 | 5 | - | Water swarm sighted. | - |
Rail Bridge B: Exit | - | - | - | (becomes Rail Bridge B: Connector. Not accessible.) | - |
Sector 4 North Trussway | 5 | 4 | - | Water swarm sighted. | Phoenix Down x1 Ability Ticket x1 |
Rail Bridge B: Connector | 6 | 3 | - | Fire and water swarm sighted. | - |
Rail Bridge B: Switch | 6 (8) | 2 (5) | - | Red Dragon sighted. ( Water swarm sighted.) |
- |
Rail Bridge B: Arrivals | 7 | 4 | - | Water swarm sighted. | - |
Rail Bridge C: Connector | 5 | 3 | All-Clear Switch | Water swarm sighted. | - |
Rail Bridge C: Arrivals | 7 | 3 | - | PSICOM Soldier - Water sighted. Obtain Manadrive Snow. |
- |
PSICOM Gate 4 | 5 | 3 | Crystal Key Lv. 2 | Manasvin Warmech sighted. Use the Commando paradigm to demolish its defensive wall! |
Summon Ticket x1 Crystal x1 Ability Ticket x3 |
Bridge: Sector 4 Exit | 6 | 4 | - | Water swarm sighted. | - |
Bridge: Sector 5 Entrance | 7 | 4 | - | Fire and earth swarm sighted. | - |
Military Bridge: Exit | 6 | 3 | Crystal Key Lv. 3 Red Alert activated. |
Fire and earth swarm sighted. | - |
Military Bridge: Intersection | 6 | 3 | - | Fire and earth swarm sighted. | Ability Ticket x1 |
Military Bridge: East Entrance | 7 | 4 | - | Fire and wind swarm sighted. | Ability Ticket x5 |
Sector 5 East Trussway 1 | 6 | 3 | - | Fire and wind swarm sighted. | Ability Ticket x1 |
Sector 5 East Trussway 2 | 8 | 3 | - | Radiant Bomb sighted. Obtain Thalia Scroll. |
Elixir x1 |
Sector 5 East: Switch | 7 (9) | 2 (5) | - | Dahaka (Wind) sighted. Shade Drake sighted.) |
- |
Military Bridge: West Entrance | 5 | 3 | - | Water boss sighted. | - |
Sector 5 West Trussway | 8 | 3 | - | Gloom Bomb sighted. Obtain Urstrix Scroll. |
Magicite x50 |
Transport Bridge: Connector | 8 | 4 | - | Water and wind swarm sighted. | - |
Transport Bridge: Arrivals | 5 | 3 | - | Water and wind swarm sighted. | Ability Ticket x3 |
Enforcer Waiting Area | 6 | 4 | All-Clear Switch | Fire, water, and wind swarm sighted. | - |
Sector 5 North: Switch | 7 (9) | 2 (5) | - | Dahaka sighted. ( Malboro sighted. |
- |
Sector 5 Central Trussway 1 | 7 | 4 | - | PSICOM Soldier - Fire sighted. Obtain Magitek Armor Scroll. |
Mystic Tablet x3 |
Sector 5 Central Trussway 2 | 6 | 4 | Crystal Key Lv. 3 | Gale Lizard sighted. | Magicite x50 Phoenix Down x1 Ether x1 |
Exiles Bridge: Departures | 5 | 3 | - | Water and earth swarm sighted. | - |
Exiles Bridge: Arrivals | 9 | 5 | - | Fire, water, wind, and earth swarm sighted. | - |
Unending Destination | 8 | 4 | - | Manasvin Warmech sighted. Use Paradigm Shift to defeat it! |
Summon Ticket x1 Crystal x1 Ability Ticket x5 Magicite x100 |
After the region is cleared, the Manasvin Warmechs will reappear at the PSICOM Gates.
Key Items[]
- CP - Crystogen Points for upgrading your Paradigms.
- Crystal Key Lv. 1
- Crystal Key Lv. 2
- Crystal Key Lv. 3
Prizes[]
Special prizes that can be picked up include:
- Blazefire Saber+ -- an upgrade to the sword sent to your Present Box, found in the Crystarium I.
- Hephaistos Scroll
- Bergelmir Scroll
- Andromalius Scroll
- Thalia Scroll
- Urstrix Scroll
- Magitek Armor Scroll