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Final Fantasy X & Mobius FF

What would an adult do then?
What was once only a dream of going home slowly starts becoming reality.
★Dream Within a Dream: Conclusion★

~ In-game description

Dream Within a Dream - Conclusion: A Fleeting Dream is the final story chapter for the Final Fantasy X Collaboration Event. It features Tidus and Yuna from Final Fantasy X returning to Zanarkand (or Palamecia's equivalent) looking for a way back to their home of Spira.

Event Details[]

  • First appearance: October 15 - November 30, 2018
  • Second appearance: February 1 - April 1, 2020 end of service, June 2020
  • Event type: Collaboration story region.

How to Participate[]

  • Select "FFX Conclusion: A Fleeting Dream" from the world map -- branched off of the Chapter 1: Blank Slate node.
  • You must complete Dream Within a Dream, Part 4 before this region becomes available.

Story[]

Continued from Dream Within a Dream, Part 4

Tidus and Yuna have arrived back in the ruins of Zanarkand -- which we left in Episode 2 -- with Wol and Echo tagging along. Somewhere in this space might be a way back to Spira. Tidus seems intent on getting Yuna there, while expecting that there is no role left for him in Spira. However, Tidus is unaware that this is not the real Yuna, and her intent is to get him back to Spira without her.

When last we were here, a barrier was blocking the entrance to the main Blitzball Dome. Seems like a good place to start. Sure enough, the barrier is still there, but a wave of Yuna's hand makes the barrier fall. Apparently it's a summoner thing. This was the final destination for summoners in Spira, after all. Only worthy summoners could pass. The party step through into the Farplane.

The Farplane is rife with pyreflies. Yuna explains that they absorb and react to the thoughts of people around them. She asks for a boon, and the pyreflies conjure a Crystal for Tidus, but it's dim. If Tidus can fill it with the Light of Hope, then it will guide them to Spira. So the objective will be to find enough pyreflies.

While Wol is handling the inevitable Trials in their path, Tidus gets an idea, and dashes off on his own. If he can kill the fiends in his way, it increases his own hope, and the pyreflies will respond in kind. It seems to work -- the Crystal is getting brighter.

more to come

Gameplay[]

Screen controls[]

Four controls appear as your abilities grow:
Sphere Grid link icon Go to the Sphere Grid through this control.

Sphere List icon This shows the list of Spheres you've collected, that have not been activated yet.

Sphere Grid List icon

Shows you the effects of everything you currently have activated. Use the icons on the top bar to switch between your character enhancements and the Aeon enhancements, or filter between different enhancement types.

Aeon Grid List icon Lists the Aeons you have available, and shows their total attributes.

Summoning[]

This region continues the Summoning System. The Sub-deck that normally holds your second (backup) job is replaced by one of the Aeons from Final Fantasy X.

  • Click on the red Aeons button to see the stats for the Aeons you have, and to select which Aeon will be summoned during battle.
  • The Conclusion offers one last Aeon: Warrior Icon[EARTH]Yojimbo.
  • During battle, the Job Change Recast button at the bottom of the screen is replaced with a Summon. Select and drag across the circle to bring in the Aeon, or to swap back to your normal Job.
  • Aeons come with a pre-set selection of abilities -- no equipping your own abilities, and Card Rentals are not available when the Aeon is in play.
  • Normally, the Job Change action becomes available after 2-4 rounds, depending on how many Job Change Recast buffs you have. Aeons are always available after the first round of battle has completed, regardless of Recast buffs. As you go to further skirmishes within the same battle, your character will switch back to your main deck, but this can be immediately switched to the Aeon sub-deck (at the expense of 1 action, of course).
  • The Aeon auto-ability No Summoning Recast drops this delay to zero -- bring in your Aeon at any time!
  • If an Aeon drops to zero health, you will be forcibly returned to your Main Deck, rather than losing the battle. This means that an Aeon can sacrifice itself to take one mega-attack from a powerful enemy per area. You can't use that Aeon again during that battle, but (like you) it returns to full health on the next area, or (if you also get killed) it will revive with your use of a Phoenix Down.
  • Aeons will increase their strength depending on your Deck Level, so equipping high-level cards on your main deck will get you strong Aeons.
  • Aeons also get their own Aeon Sphere Grid to increase their abilities and offer new Auto-Abilities. Use Icon Aeon Growth Sphere Aeon Growth Spheres and Icon Aeon Key Sphere Aeon Key Spheres there.

Event Map[]

Dream Within a Dream Conclusion Zanarkand map
Dream Within a Dream Conclusion Farplane map
FFX: Dream Within a Dream
Conclusion: A Fleeting Dream

Will the crystals provide a way back to Spira... or yet more lights with false hope? Will Tidus finally come to grips with his own story?

~ World Map description

As you traverse the region, you'll receive Spheres as a reward, which you can use in the Sphere Grid and Aeon Sphere Grid to enhance stats and add extra Auto-Abilities. The fiends will get stronger to compensate for that, so be prepared for some heavy fighting!

There are 88 areas in total, with 28 treasure chests.

The Trials[]

Each of the trials in this region has you looking for a Key, which will open the way to the exit. In each trial, you will run into Pure Elementals that will lock out their opposite element. However, if you have the Aeon for that element selected, then summoning that Aeon will immediately remove the lockout... and the Aeon can load a large amount of damage on them with its counter-element!

  • The Labyrinth of Trials has a direct path of 1-4-8-9, as marked in the area list. (up, left, down, left, up), but you'll also want to hit the Labyrinth Vault for its loot.
  • Get Ohalland’s Key from the left branch, insert the key in Ohalland’s Altar on the bottom branch, then find Yevon’s Valkyrie on the top branch.

Gandof's Trial (the Chromatic Labyrinth) has no lockouts, but the fiends in the Chromatic Labyrinth areas will change to the same element as the last "switch" you stepped on. Most of the enemies are Flans, so an Aeon of opposite element will make short work of them.

  • The correct order for the first Labyrinth is Blue - Red - Green.
  • The correct order for the second Labyrinth is Yellow - Green - Red - Blue.
  • The correct order for the third Labyrinth (the first two combined) is second Green - first Red - second Blue - second Red - first Green

At the end of each labyrinth is a Vault with treasures, protected by amazingly strong fiends. Seriously, don't attempt this one until the current labyrinth is complete, unless you're looking for a severe top-end challenge.

Areas: Zanarkand[]

Area Stamina Battles Lock requirements Description Reward
Zanarkand Ruins 6 3 (starting point) [WIND]Wind and [EARTH]earth swarm sighted. -
The Last Leg 5 3 - [WATER]Water and [WIND]wind swarm sighted. -
Prelude to Farewell 6 3 - [FIRE]Fire and [WATER]water swarm sighted. -
Wistful Sunset 8 4 - [FIRE]Fire, [WATER]water, [WIND]wind, and [EARTH] earth swarm sighted. -
Dome: Entrance 10 3 - Boss WindMindflayer and Boss DarkIron Giant sighted. Icon Ether Ether x5
Icon Aeon Growth Sphere Aeon Growth Sphere x3

Areas: Farplane[]

Area Stamina Battles Lock requirements Description Reward
Dome 5 3 (starting point) [WIND]Wind and [EARTH]earth swarm sighted. -
Fragments of Memory 6 4 - [WIND]Garuda sighted. -
Braska's Trial 10 3 - [WATER]Blue Flan sighted. Icon Warp Shard Warp Shard x5
Critical Juncture 6 3 - [WATER]Adamantiny sighted. -
Domain of the Dead 5 3 - [WATER]Behemoth Cub sighted. -
Braska's Key 6 3 - [WATER]Water boss sighted. Icon Fire Fractal 5 Fire Fractal★5
Icon Light Fractal 5 Light Fractal★5
Icon Braska's Key Braska's Key
Braska's Altar 10 3 - Boss WaterTonberry King sighted.
Use the power of the Aeons to bypass the Fire Lockout (enhanced effect) Fire Lockout.
Icon Crystal Crystal x3
Icon Bronze Opener Bronze Opener x3
Sealed Path / Braska's Road 6 3 Icon Braska's Key Braska's Key placed at Braska's Altar [WATER]Frost Lizard sighted. -
Flames of Devotion 8 4 - [WATER]Mantis sighted. -
Flock of Pyreflies 10 3 - Boss WaterFamfrit sighted.
Use the power of the Aeons to bypass the Fire Lockout (enhanced effect) Fire Lockout.
Icon Magicite Magicite x100
Lv.4 Icon Aeon Key Sphere Aeon Key Sphere
Icon Aeon Growth Sphere Aeon Growth Sphere x3
Yocun's Trial 5 3 - [WIND]Garuda sighted. Icon Phoenix Down Phoenix Down x1
Buried Figments 7 4 - [FIRE]Fire Lizard sighted. -
Yocun's Key 10 3 - Boss FireRed Flan sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect) Water Lockout.
Icon Wind Fractal 5 Wind Fractal★5
Icon Dark Fractal 5 Dark Fractal★5
Icon Yocun's Key Yocun's Key
To Formless Path 6 3 - [FIRE]Fire swarm sighted. -
Worn Pathway 8 4 - [FIRE]Shade Drake sighted. -
Yocun's Altar 10 3 - Boss FireIdol Head sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect) Water Lockout.
Icon Crystal Crystal x3
Icon Silver Opener Silver Opener x3
Labyrinth of Trials (1) 5 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (2) 4 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (3) 4 2 - [FIRE]Idol Head sighted. -
Labyrinth of Trials (4) 8 4 - [FIRE]Death Claw sighted. Lv.9 Icon Key Sphere Key Sphere
Icon Attribute Sphere Attribute Sphere x4
Labyrinth of Trials (5) 8 5 - [FIRE]Lesser Chimera sighted. -
Labyrinth of Trials (6) 4 4 - [FIRE]Fire Lizard sighted. -
Labyrinth Vault 8 6 - [FIRE]Fire swarm sighted. Icon Mystic Tablet Mystic Tablet x3
Icon Gil Gil x1,000,000
Icon Auto-Ability Sphere (blue) Auto-Ability Sphere (blue): Prismatic Element Starter +3
Icon Auto-Ability Sphere (blue) Auto-Ability Sphere (blue): Prismatic Draw +5%
Labyrinth of Trials (7) 4 2 - [FIRE]Idol Head sighted. -
Labyrinth of Trials (8) 4 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (9) 7 4 - [FIRE]Fire swarm sighted. -
Flock of Fireflies 10 3 - Boss FireBelias sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect) Water Lockout.
Icon Magicite Magicite x200
To Mercurial Isle 6 3 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Ohalland's Trial 4 3 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. Icon Phoenix Down Phoenix Down x2
Initiates' Steps 10 2 - Boss WaterBlizzard Dragon sighted. Icon Elixir Elixir x1
Teleportation Zone (water) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Initiates Isle 4 3 go to Teleportation Zone (water) [LIGHT]Light swarm sighted. -
Precipitous Slope 7 3 - [LIGHT]Ninlil sighted. -
Element Eater / Empty Glade 8 1 - Boss DarkElement Eater sighted.
It appears to crave [DARK]dark orbs.
[LIGHT]Light swarm sighted.
Icon Magicite Magicite x100
Skill Coin ★3 x1
Icon Ability Ticket Ability Ticket x10
Monolith 8 5 - [LIGHT]Light swarm sighted. -
Ohalland's Key 10 3 - Boss LightCyclops sighted. Use the power of the Aeons to bypass the Dark Lockout (effect) Dark Lockout. Icon Water Fractal 5 Water Fractal★5
Icon Earth Fractal 5 Earth Fractal★5
Icon Ohalland's Key Ohalland's Key
Mutable Steps 10 2 - Boss EarthBone Dragon sighted. Icon Elixir Elixir x1
Teleportation Zone (earth) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Mutable Isle 6 4 go to Teleportation Zone (earth) [LIGHT]Light swarm sighted. -
Nebulous Space 7 3 - [LIGHT]Light boss sighted. -
Ancestors' Lament 9 5 - [LIGHT]Ophthalmos sighted. -
Element Eater / Empty Glade 8 1 - Boss DarkElement Eater sighted.
It appears to crave [DARK]dark orbs.
Icon Magicite Magicite x200
Icon Growstar Growstar
Icon Ability Ticket Ability Ticket x20
Ohalland's Altar 10 3 - Boss LightEnlil sighted.
Use the power of the Aeons to bypass the Dark Lockout (effect) Dark Lockout.
Icon Crystal Crystal x3
Icon Gold Opener Gold Opener x1
Soaring Steps 10 2 - Boss WindStorm Dragon sighted. Icon Elixir Elixir x1
Teleportation Zone (wind) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Soaring Isle 4 4 go to Teleportation Zone (wind) [LIGHT]Light swarm sighted. -
Tranquil Beacon 10 6 - [LIGHT]Vali sighted. Icon Mog Amulet Mog Amulet★4
Icon Extranger Extranger★4
Yevon's Valkyrie 7 4 insert Icon Ohalland's Key Ohalland's Key into Ohalland's Altar [LIGHT]Light swarm sighted. -
Summoners' Destination 7 4 travel from Ohalland's Altar [LIGHT]Light swarm sighted. -
False Light 8 5 - [LIGHT]Light swarm sighted. -
Flock of Pyreflies 10 3 - Boss LightAlexander sighted.
Use the power of the Aeons to bypass the Dark Lockout (effect) Dark Lockout.
Icon Summon Ticket Summon Ticket x1
Lv.5 Icon Aeon Key Sphere Aeon Key Sphere
Icon Aeon Growth Sphere Aeon Growth Sphere x3
To the Final Trial 4 3 - [FIRE]Fire and [WIND]wind swarm sighted. -
Blue Switch 8 4 - [WATER]Water enemies sighted. -
Chromatic Labyrinth (lower) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Chromatic Labyrinth (center) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Red Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Vault 8 5 - The Boss WaterWater Guardian oversees this place.
This is not a battle you can win. Best turn back for now.
The Guardian is nowhere to be seen... This is a golden opportunity to seize the treasure.
Icon Magicite Magicite x100
Icon Gold Opener Gold Opener x1
Chromatic Labyrinth (right) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Green Switch 8 4 - [WIND]Wind enemies sighted. Lv.9 Icon Key Sphere Key Sphere
Icon Attribute Sphere Attribute Sphere x4
Lv.5 Icon Aeon Key Sphere Aeon Key Sphere
Icon Aeon Growth Sphere Aeon Growth Sphere x3
Second Gate 7 4 complete the first Labyrinth [EARTH]Earth swarm sighted. Icon Mog Amulet Mog Amulet★4
Icon Phoenix Down Phoenix Down x3
Yellow Switch 8 4 - [EARTH]Earth enemies sighted. -
Chromatic Labyrinth (top) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Green Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Labyrinth (center) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Chromatic Vault 8 5 - The Boss WaterWater Guardian oversees this place.
This is not a battle you can win. Best turn back for now.
The Guardian is nowhere to be seen... This is a golden opportunity to seize the treasure.
Icon Magicite Magicite x100
Icon Gold Opener Gold Opener x1
Red Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Labyrinth (bottom) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Blue Switch 8 4 - [FIRE]Fire enemies sighted. Icon Ifrit Sphere Ifrit Sphere x3
Icon Shiva Sphere Shiva Sphere x3
(complete third Labyrinth) - - - (Battles... or not... across previous Switch areas) Icon Valefor Sphere Valefor Sphere x3
Icon Anima Sphere Anima Sphere x3
Final Gate 6 4 complete the second Labyrinth [FIRE]Fire and [WIND]wind swarm sighted. Icon Gigantuar Bulb Gigantuar Bulb★3
Icon Elixir Elixir x3
Flock of Pyreflies 10 (5) 3 complete the third Labyrinth Boss EarthYojimbo awaits.
Use the power of summoning to emerge from the final battle victorious!
Pyreflies fill the air. They will sometimes drop the Pyrefly: FFX (Card).
Icon Earth Pneuma Earth Pneuma★4
Seed earthEarth x100,000
Ifrit's Sanctum 10 3 (2) - Boss FireIfrit awaits.
Use the power of summoning to emerge from the final battle victorious!
[FIRE]Shadow Dragon sighted.
Icon Fire Pneuma Fire Pneuma★4
Seed fireFire x100,000
Shiva's Sanctum 10 3 (2) - Boss WaterShiva awaits.
Use the power of summoning to emerge from the final battle victorious!
[WATER]Killer Mantis sighted.
Icon Water Pneuma Water Pneuma★4
Seed waterWater x100,000
Anima's Sanctum 10 3 (2) - Boss DarkAnima awaits.
Tidus has gone ahead. Catch up and fight by his side!
[DARK]Ironside sighted.
Icon Dark Pneuma Dark Pneuma★4
Seed darkDark x100,000
Valefor's Sanctum 10 3 (2) - Boss LightValefor awaits.
Use the power of summoning to emerge from the final battle victorious!
[LIGHT]Enlil sighted.
Icon Light Pneuma Light Pneuma★4
Icon Wind Pneuma Wind Pneuma★4
Seed lightLight x100,000
Seed windWind x100,000
A Fleeting Dream 8 2 - Listen to my story... This may be our last battle.
Boss NoneSomething is preventing you from summoning. Now you must rely on your own strength!
Icon Summon Ticket Summon Ticket x3
New Aeon: Yojimbo)
Icon Yojimbo Sphere Yojimbo Sphere x1
Icon Aeon Growth Sphere Aeon Growth Sphere x1

Post-completion[]

Once the story is complete, you are transported back to Zanarkand. If you wish to go back to the Farplane, teleport to the Dome:Entrance area. If for some reason you missed upgrading your copy of Tidus & Yuna: FFX (Card) to ★5, you can go back to the

In Zanarkand, there are 6 extra areas that drop Icon Pendulum Pendulums as prizes. Use these to open the chest in the center of the field for Icon Yojimbo Sphere Yojimbo Spheres and other prizes.

Area Stamina Battles Lock requirements Description Reward
Journey's Shore 5 3 (re)starting area [FIRE]Fire swarm sighted. -
Windblown Ruins 10 5 - Boss WindGaruda sighted. Icon Wind Fractal 5 Wind Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50
Sunken Ruins 10 4 - Boss WaterShiva sighted. Icon Water Fractal 5 Water Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50
Pitch-Dark Ruins 10 4 - Boss DarkAnima sighted. Icon Dark Fractal 5 Dark Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50
Earthen Ruins 10 4 - Boss EarthYojimbo sighted. Icon Earth Fractal 5 Earth Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50
Illuminated Ruins 10 4 - Boss LightValefor sighted. Icon Light Fractal 5 Light Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50
Ashen Ruins 10 4 - Boss FireIfrit sighted. Icon Fire Fractal 5 Fire Fractal★5
Icon Ability Ticket Ability Ticket x5
Icon Pendulum Pendulum x50

Each run through these six areas will always drop Icon Pendulum Pendulum x20, alongside any Seed prismaticSkillseeds or Icon Magicite Magicite you earn.

Pendulum prizes[]

Icon Pendulum Pendulums can be turned in at the center chest for these rewards, in order:

Prize Cost
Icon Magicite Magicite x100 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Summon Ticket Summon Ticket x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Summon Ticket Summon Ticket x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Yojimbo Sphere Yojimbo Sphere x1 Icon Pendulum Pendulum x100
Icon Summon Ticket Summon Ticket x1 Icon Pendulum Pendulum x100
prizes then loop:
Icon Attribute Sphere Attribute Sphere: Skillseed Up +3% Icon Pendulum Pendulum x100
Icon Attribute Sphere Attribute Sphere: EXP Up +3% Icon Pendulum Pendulum x100
Icon Attribute Sphere Attribute Sphere: Gil Up +3% Icon Pendulum Pendulum x100

Golden Flan Battlegrounds - elements![]

Once the six Ruins spaces are cleared, they change into Golden Flan Battlegrounds areas! Like the area seen in Episode 1 and Episode 3, these areas are populated with Cactuars, Metal Cactuars, Gold Cactuars, Crystal Gigantuars, and Golden Flans. New to this region, though, is that they're isolated to one of the six single elements, so you can gather Seed prismaticSkillseeds in exactly the element you wish!

Area Stamina Battles Description
Golden Flan Battlegrounds: Earth 8 8 Seed earthEarth skillseeds are plentiful here.
Golden Flan Battlegrounds: Fire 8 8 Seed fireFire skillseeds are plentiful here.
Golden Flan Battlegrounds: Light 8 8 Seed lightLight skillseeds are plentiful here.
Golden Flan Battlegrounds: Wind 8 8 Seed windWind skillseeds are plentiful here.
Golden Flan Battlegrounds: Dark 8 8 Seed darkDark skillseeds are plentiful here.
Golden Flan Battlegrounds: Water 8 8 Seed waterWater skillseeds are plentiful here.

Key Items[]

These items are gathered to unlock spaces on the Sphere Grid and Aeon Sphere Grid.

  • Icon Attribute Sphere Attribute Sphere
  • Icon Key Sphere Key Sphere
  • Icon Aeon Growth Sphere Aeon Growth Sphere
  • Icon Aeon Key Sphere Aeon Key Sphere
  • Icon Valefor Sphere Valefor Sphere
  • Icon Ifrit Sphere Ifrit Sphere
  • Icon Shiva Sphere Shiva Sphere
  • Icon Anima Sphere Anima Sphere
  • Icon Yojimbo Sphere Yojimbo Sphere

These items unlock paths in the Farplane:

  • Icon Braska's Key Braska's Key
  • Icon Yocun's Key Yocun's Key
  • Icon Ohalland's Key Ohalland's Key

For post-completion prizes:

  • Icon Pendulum Pendulum

Aeons[]

Special Fiends[]

Reference[]

Trivia[]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
Opening movie Zanarkand
Zanarkand areas A Fleeting Dream
early Farplane areas Decision on the Dock
various battles Battle Theme
Ohalland's Trial end The Truth Revealed
Gandof's Trial Moment of Truth
The final battles A Contest of Aeons
battle with Anima Otherworld
Tidus finds his way Yuna's Decision
The Final Showdown Assault
Last Farewells Ending Theme
Credits Suteki Da Ne? (orchestra)
Golden Flan Battlegrounds The Blitzers
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