“ | Final Fantasy X & Mobius FF
An endless dream reaches the shores of a world of hope unbound... |
„ |
~ In-game description. |
Dream Within a Dream - prologue is the opening act of the Final Fantasy X Collaboration Event. It features the adventures of Tidus from Final Fantasy X as he explores the world of Palamecia, under the guidance of Wol.
Event Details[]
- Event duration: August 1 - November 30, 2018
- Second appearance: January 1 -
March 30, 2020end of service, June 2020 - Event type: Collaboration story region.
How to Participate[]
- Select "FFX Prologue" from the world map -- Branched off of the Chapter 1: Blank Slate node.
- This event is only accessible after a player clears the Runic Temple in Chapter 1
Story[]
A new spirit drifts to Palamecia from out of the multiverse... a blonde teen with a colorful outfit. He appears on the shores of the Primordia, in the same place that the Blanks have appeared for so very long. Waking, he looks around, and is a bit disappointed that THIS is where he ended up -- a long way from home. It's a very short time before one of the usual fiends finds him, and takes a strike at him. Not good, since he has no weapons. But this time, a friendly platinum-haired man stops the blow, and gives lesson number one: "None shall remember the names of those who do not fight."
The youth is surprised this isn't the Farplane: the place people go after they've died. Wol assures him not, though it sounds like the youth remembers his past... and his name??? um... er... huh. No. Just like all the other Blanks. But Wol hands him a Blitzball that washed up beside him, and there's a signature on it: Tidus. Good enough.
Wol asks about any words from Vox, but Tidus apparently didn't hear anything from him... and Tidus' sword is missing. This is odd, but Wol will keep him safe until they figure something out. He gives Tidus a primer on Palamecia: fighting, loss of memories, the Warrior of Light etc. How the land is changing around them, and the land is changing them, too. [[Echo (Character}|Echo]] appears for a few seconds, saying that's the way of Palamecia, and her appearance freaks Tidus out. So... he can see Wol's Echo... another way he's different from the usual Blanks. Perhaps the local Crystal has some answers.
Their path is blocked by a rampaging Cockatrice. (oh, not AGAIN) Tidus wonders if they could save time by going around it, but suspects that it's a trial that they will be forced to face. Wol is impressed: he catches on fast. It's a short trip to find the bird and remove it, but that doesn't seem to be the real problem. The Runic Temple is locked... with a Sphere lock?? Tidus definitely isn't the only thing to have arrived from Spira.
The spheres, are, of course, in the hands of Flans -- from Spira -- and it takes a while to find them all. As they go, Wol gives Tidus more advice about how unsympathetic this land is, but Tidus only takes it as a lecture. Like it or not, Tidus has to follow Wol's directions until he figures out what's going on in this world. Wol does mention that he's hoping for a way to help Tidus return to his world, and possibly give Wol a way off of this one. But Tidus has no interest in returning to Spira -- that story is done.
This Warrior of Light, though, sounds interesting. A task that many who come to this world relish to accomplish... though Wol is gruff about it, saying he's just trying to stay alive. Could Tidus be one? Echo is stumped. That's up to the Crystal, presumably, or whatever other fates are in charge here.
The two warriors sweep the landscape, and gather enough spheres to unseal the Runic Temple. Inside, Tidus touches the Crystal... and they're transported to a city of endless lights. Zanarkand, Tidus says. His home, and the place he can never return to. So why is the Crystal showing this to him? And what does it mean for his future?
To be continued in Dream Within a Dream, Part 1
Event Map[]
“ | FFX: Dream Within a Dream Prologue: Plains of Cornelia All victories come with a cost, and those we love can oft vanish like a fleeting dream. |
„ |
~ World Map description |
Beginning routes closely mirror your own journey in Chapter 1: Blank Slate, until variances in the story take things in a new direction. There are 58 areas in total, including 23 treasure chests.
Once you've completed the main quest, a side quest opens up to progress along the Farplane Road, against increasingly powerful sets of Flans. Clearing these levels nets you Sphere of Sealing and Sphere of Destruction, which you can use at the end to unlock a set of areas that drop Scrolls for the Early August 2018 Summons Batch.
Areas[]
Area | Stamina | Battles | Lock requirements | Description | Reward |
---|---|---|---|---|---|
Primordia | 4 | 1 | Fire boss sighted. | (starting area) | |
Shaded Forest | 4 | 3 | Fire swarm sighted. | Summon Ticket x1 | |
Greydawn Wood | 4 | 3 | Water swarm sighted. | Phoenix Down x3 | |
Day's Break | 5 | 4 | Treantling sighted. | Ether x3 | |
Unknown Wastes | 4 | 3 | Earth swarm sighted. | - | |
No Man's Land | 4 | 3 | Water swarm sighted. | - | |
Verdant Stand | 4 | 3 | Earth swarm sighted. | Elixir x5 | |
Warhaven | 5 | 4 | Fire Lizard sighted. | Ability Ticket x3 | |
Fabricated Hills | 5 | 4 | Adamantiny sighted. | - | |
Guards' Perch | 4 | 3 | Earth boss sighted. | - | |
Well-trodden Path | 4 | 3 | Water and wind swarm sighted. | - | |
Fields of Sacrifice | 5 | 4 | Water and earth swarm sighted. | - | |
The Aviary | 6 | 4 | A Cockatrice is running rampant. | Magicite x100 | |
Runic Temple: Entrance | 6 | 2 | Find and vanquish the Cockatrice in the Aviary. |
Strange foe sighted. | Mog Amulet x1 Cornelia Sphere x1 |
Forgotten Path | 4 | 3 | Water boss sighted. | - | |
Moon Valley | 4 | 3 | Wind boss sighted. | - | |
Ruined Warfront | 5 | 4 | Golem sighted. | Phoenix Down x3 | |
Hero's Rest | 4 | 3 | Fire boss sighted. | - | |
Twilight Hill | 5 | 4 | Adamantoise sighted. | Ether x3 | |
Headwind Plateau | 4 | 2 | Fire swarm sighted. | - | |
Cyclonic Descent | 5 | 4 | Fire Lizard sighted. | - | |
Mushroom Rock Road | 6 | 3 | Fire swarm sighted. | - | |
Wyrmsend | 8 | 5 | Fire Lizard sighted. | Metal Gigantuar ★4 x1 Extranger★4 Light x100,000 | |
Bending Grass | 4 | 2 | Water boss sighted. | - | |
Felfey Woods | 4 | 3 | Fire boss sighted. | - | |
Thulsazur Upland | 6 | 4 | Spira Flans sighted. Collect spheres to unlock the temple. |
Metal Gigantuar ★4 x1 Fire x100,000 Cornelia Sphere x1 | |
The Felforest | 5 | 4 | (find the second Corneila Sphere) | Mighty Golem sighted. | - |
Dead Valley | 5 | 4 | Adamantiny sighted. | - | |
Mabue Path | 4 | 2 | Water swarm sighted. | - | |
Bottomless Pit | 5 | 4 | Adamantiny sighted. | - | |
Eclipse Hill | 7 | 3 | Water swarm sighted. | - | |
Echoing Howls | 8 | 3 | Water swarm sighted. | - | |
Tarn of Amnesia | 8 | 5 | Adamantiny sighted. | Metal Gigantuar ★4 x1 Gigantuar Bulb★3 x1 Earth x100,000 | |
Urrum Pass | 4 | 2 | Fire boss sighted. | - | |
Wyrmwatch | 4 | 3 | Earth swarm sighted. | - | |
Royal Hunting Ground | 6 | 4 | Spira Flans sighted. Collect spheres to unlock the temple. |
Metal Gigantuar ★4 x1 Water x100,000 Cornelia Sphere x1 | |
Mount Guiberne | 5 | 4 | (find the third Cornelia Sphere) | Treant sighted. | Crystal x2 |
Sighs of the Spawn | 4 | 2 | Wind swarm sighted. | - | |
Crevasse of Despair | 5 | 4 | Treantling sighted. | - | |
Guado Corner | 7 | 3 | Wind swarm sighted. | - | |
Point of Return | 8 | 5 | Treantling sighted. | Metal Gigantuar ★4 x1 Dark x100,000 Gold Opener x1 | |
Grimgale Narrows | 4 | 2 | Wind swarm sighted. | - | |
Dragon's Pass | 5 | 4 | Red Dragon sighted. | - | |
Wyrm's Ascent | 4 | 3 | Wind swarm sighted. | - | |
Chaos Blight | 6 | 4 | Spira Flans sighted. Collect spheres to unlock the temple. |
Metal Gigantuar ★4 x1 Wind x100,000 Cornelia Sphere | |
Runic Temple 1st Floor | 4 | 4 | Cornelia Sphere x4 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
- |
Runic Temple 2nd Floor | 4 | 5 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
- | |
Runic Temple 3rd Floor | 8 | 6 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Crystal x5 Magicite x300 Summon Ticket x1 | |
Farplane Road 1 | 8 | 2 | (Complete the Runic Temple) | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Fire Pneuma★4 Ability Ticket x3 Sphere of Sealing x1 Sphere of Destruction x1 |
Farplane Road 2 | 10 | 3 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Water Pneuma★4 Ability Ticket x3 Sphere of Sealing x1 Sphere of Destruction x2 | |
Farplane Road 3 | 12 | 4 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Wind Pneuma★4 Ability Ticket x3 Sphere of Destruction x4 | |
Farplane Road 4 | 14 | 5 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Earth Pneuma★4 Ability Ticket x3 Sphere of Sealing x3 Sphere of Destruction x1 | |
Farplane Road 5 | 16 | 6 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Light Pneuma★4 Ability Ticket x3 Sphere of Sealing x2 Sphere of Destruction x2 | |
Farplane Crossroads | 20 | 8 | A frenzy of flans await. Show them that they're not welcome in Palamecia! |
Dark Pneuma★4 Growstar★4 Ability Ticket x10 Summon Ticket Sphere of Sealing + Sphere of Destruction (8 total) | |
Pamuca Valley | 6 | 4 | Sphere of Destruction x50 Sphere of Sealing x50 |
A Chimera Brain: FFX (scroll) dropped. Use it to level your Brain Buster. |
Chimera Brain: FFX (scroll) x5 |
Deadshade | 6 | 4 | A YKT-63: FFX (scroll) dropped. Use it to level your Heel Drop. |
YKT-63: FFX (scroll) x5 | |
Deepscar | 6 | 4 | A Shoopuf: FFX (scroll) dropped. Use it to level your Ridess the Shoopuf?. |
Shoopuf: FFX (scroll) x5 | |
Hunter's Fall | 6 | 4 | A Demonolith: FFX (scroll) dropped. Use it to level your Pharaoh's Curse. |
Demonolith: FFX (scroll) x5 |
Key Items[]
- Cornelia Sphere
- Sphere of Sealing
- Sphere of Destruction
Special Fiends[]
Reference[]
Trivia[]
- Tidus states he's not used to people calling him by name -- more "Kid" and "Hey You!" -- Wol sympathises. It's the bane of Final Fantasy leading characters. Since the player can almost always change the name of the main character they play, none of the dialog ever uses that name!
- Music is from Final Fantasy X Remaster:
Area | FFX Soundtrack source |
---|---|
opening, closing movies | Zanarkand |
battles | Battle Theme |
battle victory | Victory Fanfare |
Primordia - Unknown Wastes | Out of the Frying Pan |
No Man's Land - Runic Temple | The Blitzers |
Boss fight | Enemy Attack |
In the Runic Temple | Underwater Ruins |
Farplane Road | Creep |