Dream Within a Dream - Conclusion

From Mobius Final Fantasy Wiki
Jump to: navigation, search
Dream Within a Dream Conclusion large banner.jpg
Final Fantasy X & Mobius FF

What would an adult do then?
What was once only a dream of going home slowly starts becoming reality.
★Dream Within a Dream: Conclusion★

~ In-game description

Dream Within a Dream - Conclusion: A Fleeting Dream is the final story chapter for the Final Fantasy X Collaboration Event. It features Tidus and Yuna from Final Fantasy X returning to Zanarkand (or Palamecia's equivalent) looking for a way back to their home of Spira.

Event Details[edit | edit source]

  • First appearance: October 15 - November 30, 2018
  • Second appearance: February 1 - April 1, 2020 end of service, June 2020
  • Event type: Collaboration story region.

How to Participate[edit | edit source]

  • Select "FFX Conclusion: A Fleeting Dream" from the world map -- branched off of the Chapter 1: Blank Slate node.
  • You must complete Dream Within a Dream, Part 4 before this region becomes available.

Story[edit | edit source]

Continued from Dream Within a Dream, Part 4

Tidus and Yuna have arrived back in the ruins of Zanarkand -- which we left in Episode 2 -- with Wol and Echo tagging along. Somewhere in this space might be a way back to Spira. Tidus seems intent on getting Yuna there, while expecting that there is no role left for him in Spira. However, Tidus is unaware that this is not the real Yuna, and her intent is to get him back to Spira without her.

When last we were here, a barrier was blocking the entrance to the main Blitzball Dome. Seems like a good place to start. Sure enough, the barrier is still there, but a wave of Yuna's hand makes the barrier fall. Apparently it's a summoner thing. This was the final destination for summoners in Spira, after all. Only worthy summoners could pass. The party step through into the Farplane.

The Farplane is rife with pyreflies. Yuna explains that they absorb and react to the thoughts of people around them. She asks for a boon, and the pyreflies conjure a Crystal for Tidus, but it's dim. If Tidus can fill it with the Light of Hope, then it will guide them to Spira. So the objective will be to find enough pyreflies.

While Wol is handling the inevitable Trials in their path, Tidus gets an idea, and dashes off on his own. If he can kill the fiends in his way, it increases his own hope, and the pyreflies will respond in kind. It seems to work -- the Crystal is getting brighter.

more to come

Gameplay[edit | edit source]

Screen controls[edit | edit source]

Four controls appear as your abilities grow:
Sphere Grid link icon.png Go to the Sphere Grid through this control.

Sphere List icon.png This shows the list of Spheres you've collected, that have not been activated yet.

Sphere Grid List icon.png

Shows you the effects of everything you currently have activated. Use the icons on the top bar to switch between your character enhancements and the Aeon enhancements, or filter between different enhancement types.

Aeon Grid List icon.png Lists the Aeons you have available, and shows their total attributes.

Summoning[edit | edit source]

This region continues the Summoning System. The Sub-deck that normally holds your second (backup) job is replaced by one of the Aeons from Final Fantasy X.

  • Click on the red Aeons button to see the stats for the Aeons you have, and to select which Aeon will be summoned during battle.
  • The Conclusion offers one last Aeon: Warrior Icon.png[EARTH]Yojimbo.
  • During battle, the Job Change Recast button at the bottom of the screen is replaced with a Summon. Select and drag across the circle to bring in the Aeon, or to swap back to your normal Job.
  • Aeons come with a pre-set selection of abilities -- no equipping your own abilities, and Card Rentals are not available when the Aeon is in play.
  • Normally, the Job Change action becomes available after 2-4 rounds, depending on how many Job Change Recast buffs you have. Aeons are always available after the first round of battle has completed, regardless of Recast buffs. As you go to further skirmishes within the same battle, your character will switch back to your main deck, but this can be immediately switched to the Aeon sub-deck (at the expense of 1 action, of course).
  • The Aeon auto-ability No Summoning Recast drops this delay to zero -- bring in your Aeon at any time!
  • If an Aeon drops to zero health, you will be forcibly returned to your Main Deck, rather than losing the battle. This means that an Aeon can sacrifice itself to take one mega-attack from a powerful enemy per area. You can't use that Aeon again during that battle, but (like you) it returns to full health on the next area, or (if you also get killed) it will revive with your use of a Phoenix Down.
  • Aeons will increase their strength depending on your Deck Level, so equipping high-level cards on your main deck will get you strong Aeons.
  • Aeons also get their own Aeon Sphere Grid to increase their abilities and offer new Auto-Abilities. Use Icon Aeon Growth Sphere.png Aeon Growth Spheres and Icon Aeon Key Sphere.png Aeon Key Spheres there.

Event Map[edit | edit source]

Dream Within a Dream Conclusion Zanarkand map.jpg
Dream Within a Dream Conclusion Farplane map.jpg
FFX: Dream Within a Dream
Conclusion: A Fleeting Dream

Will the crystals provide a way back to Spira... or yet more lights with false hope? Will Tidus finally come to grips with his own story?

~ World Map description

As you traverse the region, you'll receive Spheres as a reward, which you can use in the Sphere Grid and Aeon Sphere Grid to enhance stats and add extra Auto-Abilities. The fiends will get stronger to compensate for that, so be prepared for some heavy fighting!

There are 88 areas in total, with 28 treasure chests.

The Trials[edit | edit source]

Each of the trials in this region has you looking for a Key, which will open the way to the exit. In each trial, you will run into Pure Elementals that will lock out their opposite element. However, if you have the Aeon for that element selected, then summoning that Aeon will immediately remove the lockout... and the Aeon can load a large amount of damage on them with its counter-element!

  • The Labyrinth of Trials has a direct path of 1-4-8-9, as marked in the area list. (up, left, down, left, up), but you'll also want to hit the Labyrinth Vault for its loot.
  • Get Ohalland’s Key from the left branch, insert the key in Ohalland’s Altar on the bottom branch, then find Yevon’s Valkyrie on the top branch.

Gandof's Trial (the Chromatic Labyrinth) has no lockouts, but the fiends in the Chromatic Labyrinth areas will change to the same element as the last "switch" you stepped on. Most of the enemies are Flans, so an Aeon of opposite element will make short work of them.

  • The correct order for the first Labyrinth is Blue - Red - Green.
  • The correct order for the second Labyrinth is Yellow - Green - Red - Blue.
  • The correct order for the third Labyrinth (the first two combined) is second Green - first Red - second Blue - second Red - first Green

At the end of each labyrinth is a Vault with treasures, protected by amazingly strong fiends. Seriously, don't attempt this one until the current labyrinth is complete, unless you're looking for a severe top-end challenge.

Areas: Zanarkand[edit | edit source]

Area Stamina Battles Lock requirements Description Reward
Zanarkand Ruins 6 3 (starting point) [WIND]Wind and [EARTH]earth swarm sighted. -
The Last Leg 5 3 - [WATER]Water and [WIND]wind swarm sighted. -
Prelude to Farewell 6 3 - [FIRE]Fire and [WATER]water swarm sighted. -
Wistful Sunset 8 4 - [FIRE]Fire, [WATER]water, [WIND]wind, and [EARTH] earth swarm sighted. -
Dome: Entrance 10 3 - Boss Wind.pngMindflayer and Boss Dark.pngIron Giant sighted. Icon Ether.png Ether x5
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3

Areas: Farplane[edit | edit source]

Area Stamina Battles Lock requirements Description Reward
Dome 5 3 (starting point) [WIND]Wind and [EARTH]earth swarm sighted. -
Fragments of Memory 6 4 - [WIND]Garuda sighted. -
Braska's Trial 10 3 - [WATER]Blue Flan sighted. Icon Warp Shard.png Warp Shard x5
Critical Juncture 6 3 - [WATER]Adamantiny sighted. -
Domain of the Dead 5 3 - [WATER]Behemoth Cub sighted. -
Braska's Key 6 3 - [WATER]Water boss sighted. Icon Fire Fractal 5.png Fire Fractal★5
Icon Light Fractal 5.png Light Fractal★5
Icon Braska's Key.png Braska's Key
Braska's Altar 10 3 - Boss Water.pngTonberry King sighted.
Use the power of the Aeons to bypass the Fire Lockout (enhanced effect).png Fire Lockout.
Icon Crystal.png Crystal x3
Icon Bronze Opener.png Bronze Opener x3
Sealed Path / Braska's Road 6 3 Icon Braska's Key.png Braska's Key placed at Braska's Altar [WATER]Frost Lizard sighted. -
Flames of Devotion 8 4 - [WATER]Mantis sighted. -
Flock of Pyreflies 10 3 - Boss Water.pngFamfrit sighted.
Use the power of the Aeons to bypass the Fire Lockout (enhanced effect).png Fire Lockout.
Icon Magicite.png Magicite x100
Lv.4 Icon Aeon Key Sphere.png Aeon Key Sphere
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Yocun's Trial 5 3 - [WIND]Garuda sighted. Icon Phoenix Down.png Phoenix Down x1
Buried Figments 7 4 - [FIRE]Fire Lizard sighted. -
Yocun's Key 10 3 - Boss Fire.pngRed Flan sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect).png Water Lockout.
Icon Wind Fractal 5.png Wind Fractal★5
Icon Dark Fractal 5.png Dark Fractal★5
Icon Yocun's Key.png Yocun's Key
To Formless Path 6 3 - [FIRE]Fire swarm sighted. -
Worn Pathway 8 4 - [FIRE]Shade Drake sighted. -
Yocun's Altar 10 3 - Boss Fire.pngIdol Head sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect).png Water Lockout.
Icon Crystal.png Crystal x3
Icon Silver Opener.png Silver Opener x3
Labyrinth of Trials (1) 5 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (2) 4 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (3) 4 2 - [FIRE]Idol Head sighted. -
Labyrinth of Trials (4) 8 4 - [FIRE]Death Claw sighted. Lv.9 Icon Key Sphere.png Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4
Labyrinth of Trials (5) 8 5 - [FIRE]Lesser Chimera sighted. -
Labyrinth of Trials (6) 4 4 - [FIRE]Fire Lizard sighted. -
Labyrinth Vault 8 6 - [FIRE]Fire swarm sighted. Icon Mystic Tablet.png Mystic Tablet x3
Icon Gil.png Gil x1,000,000
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Prismatic Element Starter +3
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Prismatic Draw +5%
Labyrinth of Trials (7) 4 2 - [FIRE]Idol Head sighted. -
Labyrinth of Trials (8) 4 3 - [FIRE]Fire swarm sighted. -
Labyrinth of Trials (9) 7 4 - [FIRE]Fire swarm sighted. -
Flock of Fireflies 10 3 - Boss Fire.pngBelias sighted.
Use the power of the Aeons to bypass the Water Lockout (enhanced effect).png Water Lockout.
Icon Magicite.png Magicite x200
To Mercurial Isle 6 3 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Ohalland's Trial 4 3 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. Icon Phoenix Down.png Phoenix Down x2
Initiates' Steps 10 2 - Boss Water.pngBlizzard Dragon sighted. Icon Elixir.png Elixir x1
Teleportation Zone (water) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Initiates Isle 4 3 go to Teleportation Zone (water) [LIGHT]Light swarm sighted. -
Precipitous Slope 7 3 - [LIGHT]Ninlil sighted. -
Element Eater / Empty Glade 8 1 - Boss Dark.pngElement Eater sighted.
It appears to crave [DARK]dark orbs.
[LIGHT]Light swarm sighted.
Icon Magicite.png Magicite x100
Skill Coin ★3 x1
Icon Ability Ticket.png Ability Ticket x10
Monolith 8 5 - [LIGHT]Light swarm sighted. -
Ohalland's Key 10 3 - Boss Light.pngCyclops sighted. Use the power of the Aeons to bypass the Dark Lockout (effect).png Dark Lockout. Icon Water Fractal 5.png Water Fractal★5
Icon Earth Fractal 5.png Earth Fractal★5
Icon Ohalland's Key.png Ohalland's Key
Mutable Steps 10 2 - Boss Earth.pngBone Dragon sighted. Icon Elixir.png Elixir x1
Teleportation Zone (earth) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Mutable Isle 6 4 go to Teleportation Zone (earth) [LIGHT]Light swarm sighted. -
Nebulous Space 7 3 - [LIGHT]Light boss sighted. -
Ancestors' Lament 9 5 - [LIGHT]Ophthalmos sighted. -
Element Eater / Empty Glade 8 1 - Boss Dark.pngElement Eater sighted.
It appears to crave [DARK]dark orbs.
Icon Magicite.png Magicite x200
Icon Growstar.png Growstar
Icon Ability Ticket.png Ability Ticket x20
Ohalland's Altar 10 3 - Boss Light.pngEnlil sighted.
Use the power of the Aeons to bypass the Dark Lockout (effect).png Dark Lockout.
Icon Crystal.png Crystal x3
Icon Gold Opener.png Gold Opener x1
Soaring Steps 10 2 - Boss Wind.pngStorm Dragon sighted. Icon Elixir.png Elixir x1
Teleportation Zone (wind) 3 2 - [WATER]Water, [WIND]wind, and [EARTH]earth swarm sighted. -
Soaring Isle 4 4 go to Teleportation Zone (wind) [LIGHT]Light swarm sighted. -
Tranquil Beacon 10 6 - [LIGHT]Vali sighted. Icon Mog Amulet.png Mog Amulet★4
Icon Extranger.png Extranger★4
Yevon's Valkyrie 7 4 insert Icon Ohalland's Key.png Ohalland's Key into Ohalland's Altar [LIGHT]Light swarm sighted. -
Summoners' Destination 7 4 travel from Ohalland's Altar [LIGHT]Light swarm sighted. -
False Light 8 5 - [LIGHT]Light swarm sighted. -
Flock of Pyreflies 10 3 - Boss Light.pngAlexander sighted.
Use the power of the Aeons to bypass the Dark Lockout (effect).png Dark Lockout.
Icon Summon Ticket.png Summon Ticket x1
Lv.5 Icon Aeon Key Sphere.png Aeon Key Sphere
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
To the Final Trial 4 3 - [FIRE]Fire and [WIND]wind swarm sighted. -
Blue Switch 8 4 - [WATER]Water enemies sighted. -
Chromatic Labyrinth (lower) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Chromatic Labyrinth (center) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Red Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Vault 8 5 - The Boss Water.pngWater Guardian oversees this place.
This is not a battle you can win. Best turn back for now.
The Guardian is nowhere to be seen... This is a golden opportunity to seize the treasure.
Icon Magicite.png Magicite x100
Icon Gold Opener.png Gold Opener x1
Chromatic Labyrinth (right) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Green Switch 8 4 - [WIND]Wind enemies sighted. Lv.9 Icon Key Sphere.png Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4
Lv.5 Icon Aeon Key Sphere.png Aeon Key Sphere
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Second Gate 7 4 complete the first Labyrinth [EARTH]Earth swarm sighted. Icon Mog Amulet.png Mog Amulet★4
Icon Phoenix Down.png Phoenix Down x3
Yellow Switch 8 4 - [EARTH]Earth enemies sighted. -
Chromatic Labyrinth (top) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Green Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Labyrinth (center) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Chromatic Vault 8 5 - The Boss Water.pngWater Guardian oversees this place.
This is not a battle you can win. Best turn back for now.
The Guardian is nowhere to be seen... This is a golden opportunity to seize the treasure.
Icon Magicite.png Magicite x100
Icon Gold Opener.png Gold Opener x1
Red Switch 8 4 - [FIRE]Fire enemies sighted. -
Chromatic Labyrinth (bottom) 8 4 - [PRISMATIC](Variable) enemies sighted. -
Blue Switch 8 4 - [FIRE]Fire enemies sighted. Icon Ifrit Sphere.png Ifrit Sphere x3
Icon Shiva Sphere.png Shiva Sphere x3
(complete third Labyrinth) - - - (Battles... or not... across previous Switch areas) Icon Valefor Sphere.png Valefor Sphere x3
Icon Anima Sphere.png Anima Sphere x3
Final Gate 6 4 complete the second Labyrinth [FIRE]Fire and [WIND]wind swarm sighted. Icon Gigantuar Bulb.png Gigantuar Bulb★3
Icon Elixir.png Elixir x3
Flock of Pyreflies 10 (5) 3 complete the third Labyrinth Boss Earth.pngYojimbo awaits.
Use the power of summoning to emerge from the final battle victorious!
Pyreflies fill the air. They will sometimes drop the Pyrefly: FFX (Card).
Icon Earth Pneuma.png Earth Pneuma★4
Seed earth.pngEarth x100,000
Ifrit's Sanctum 10 3 (2) - Boss Fire.pngIfrit awaits.
Use the power of summoning to emerge from the final battle victorious!
[FIRE]Shadow Dragon sighted.
Icon Fire Pneuma.png Fire Pneuma★4
Seed fire.pngFire x100,000
Shiva's Sanctum 10 3 (2) - Boss Water.pngShiva awaits.
Use the power of summoning to emerge from the final battle victorious!
[WATER]Killer Mantis sighted.
Icon Water Pneuma.png Water Pneuma★4
Seed water.pngWater x100,000
Anima's Sanctum 10 3 (2) - Boss Dark.pngAnima awaits.
Tidus has gone ahead. Catch up and fight by his side!
[DARK]Ironside sighted.
Icon Dark Pneuma.png Dark Pneuma★4
Seed dark.pngDark x100,000
Valefor's Sanctum 10 3 (2) - Boss Light.pngValefor awaits.
Use the power of summoning to emerge from the final battle victorious!
[LIGHT]Enlil sighted.
Icon Light Pneuma.png Light Pneuma★4
Icon Wind Pneuma.png Wind Pneuma★4
Seed light.pngLight x100,000
Seed wind.pngWind x100,000
A Fleeting Dream 8 2 - Listen to my story... This may be our last battle.
Boss None.pngSomething is preventing you from summoning. Now you must rely on your own strength!
Icon Summon Ticket.png Summon Ticket x3
New Aeon: Yojimbo)
Icon Yojimbo Sphere.png Yojimbo Sphere x1
Icon Aeon Growth Sphere.png Aeon Growth Sphere x1

Post-completion[edit | edit source]

Once the story is complete, you are transported back to Zanarkand. If you wish to go back to the Farplane, teleport to the Dome:Entrance area. If for some reason you missed upgrading your copy of Tidus & Yuna: FFX (Card) to ★5, you can go back to the

In Zanarkand, there are 6 extra areas that drop Icon Pendulum.png Pendulums as prizes. Use these to open the chest in the center of the field for Icon Yojimbo Sphere.png Yojimbo Spheres and other prizes.

Area Stamina Battles Lock requirements Description Reward
Journey's Shore 5 3 (re)starting area [FIRE]Fire swarm sighted. -
Windblown Ruins 10 5 - Boss Wind.pngGaruda sighted. Icon Wind Fractal 5.png Wind Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50
Sunken Ruins 10 4 - Boss Water.pngShiva sighted. Icon Water Fractal 5.png Water Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50
Pitch-Dark Ruins 10 4 - Boss Dark.pngAnima sighted. Icon Dark Fractal 5.png Dark Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50
Earthen Ruins 10 4 - Boss Earth.pngYojimbo sighted. Icon Earth Fractal 5.png Earth Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50
Illuminated Ruins 10 4 - Boss Light.pngValefor sighted. Icon Light Fractal 5.png Light Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50
Ashen Ruins 10 4 - Boss Fire.pngIfrit sighted. Icon Fire Fractal 5.png Fire Fractal★5
Icon Ability Ticket.png Ability Ticket x5
Icon Pendulum.png Pendulum x50

Each run through these six areas will always drop Icon Pendulum.png Pendulum x20, alongside any Seed prismatic.pngSkillseeds or Icon Magicite.png Magicite you earn.

Pendulum prizes[edit | edit source]

Icon Pendulum.png Pendulums can be turned in at the center chest for these rewards, in order:

Prize Cost
Icon Magicite.png Magicite x100 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Summon Ticket.png Summon Ticket x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Summon Ticket.png Summon Ticket x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Yojimbo Sphere.png Yojimbo Sphere x1 Icon Pendulum.png Pendulum x100
Icon Summon Ticket.png Summon Ticket x1 Icon Pendulum.png Pendulum x100
prizes then loop:
Icon Attribute Sphere.png Attribute Sphere: Skillseed Up +3% Icon Pendulum.png Pendulum x100
Icon Attribute Sphere.png Attribute Sphere: EXP Up +3% Icon Pendulum.png Pendulum x100
Icon Attribute Sphere.png Attribute Sphere: Gil Up +3% Icon Pendulum.png Pendulum x100

Golden Flan Battlegrounds - elements![edit | edit source]

Once the six Ruins spaces are cleared, they change into Golden Flan Battlegrounds areas! Like the area seen in Episode 1 and Episode 3, these areas are populated with Cactuars, Metal Cactuars, Gold Cactuars, Crystal Gigantuars, and Golden Flans. New to this region, though, is that they're isolated to one of the six single elements, so you can gather Seed prismatic.pngSkillseeds in exactly the element you wish!

Area Stamina Battles Description
Golden Flan Battlegrounds: Earth 8 8 Seed earth.pngEarth skillseeds are plentiful here.
Golden Flan Battlegrounds: Fire 8 8 Seed fire.pngFire skillseeds are plentiful here.
Golden Flan Battlegrounds: Light 8 8 Seed light.pngLight skillseeds are plentiful here.
Golden Flan Battlegrounds: Wind 8 8 Seed wind.pngWind skillseeds are plentiful here.
Golden Flan Battlegrounds: Dark 8 8 Seed dark.pngDark skillseeds are plentiful here.
Golden Flan Battlegrounds: Water 8 8 Seed water.pngWater skillseeds are plentiful here.

Key Items[edit | edit source]

These items are gathered to unlock spaces on the Sphere Grid and Aeon Sphere Grid.

  • Icon Attribute Sphere.png Attribute Sphere
  • Icon Key Sphere.png Key Sphere
  • Icon Aeon Growth Sphere.png Aeon Growth Sphere
  • Icon Aeon Key Sphere.png Aeon Key Sphere
  • Icon Valefor Sphere.png Valefor Sphere
  • Icon Ifrit Sphere.png Ifrit Sphere
  • Icon Shiva Sphere.png Shiva Sphere
  • Icon Anima Sphere.png Anima Sphere
  • Icon Yojimbo Sphere.png Yojimbo Sphere

These items unlock paths in the Farplane:

  • Icon Braska's Key.png Braska's Key
  • Icon Yocun's Key.png Yocun's Key
  • Icon Ohalland's Key.png Ohalland's Key

For post-completion prizes:

  • Icon Pendulum.png Pendulum

Aeons[edit | edit source]

Special Fiends[edit | edit source]

Reference[edit | edit source]

Trivia[edit | edit source]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
Opening movie Zanarkand
Zanarkand areas A Fleeting Dream
early Farplane areas Decision on the Dock
various battles Battle Theme
Ohalland's Trial end The Truth Revealed
Gandof's Trial Moment of Truth
The final battles A Contest of Aeons
battle with Anima Otherworld
Tidus finds his way Yuna's Decision
The Final Showdown Assault
Last Farewells Ending Theme
Credits Suteki Da Ne? (orchestra)
Golden Flan Battlegrounds The Blitzers