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Final Fantasy X & Mobius FF

Time to practice smiling!
As the Macalania Forest draws near, Tidus and Yuna rely on an old standby to lift their spirits.
★Dream Within a Dream, Episode 4★

~ In-game description

Dream Within a Dream, Part 4 or Episode 4, is the penultimate story chapter for the Final Fantasy X Collaboration Event. It features Tidus and Yuna from Final Fantasy X returning to Macalania Forest (or Palamecia's equivalent) to help Tidus regain his confidence.

Event Details[]

  • First appearance: October 1 - November 30, 2018
  • Second appearance: January 22 - April 1, 2020 end of service, June 2020
  • Event type: Collaboration story region.

How to Participate[]

  • Select "FFX Episode 4: Macalania Forest" from the world map -- branched off of the Chapter 1: Blank Slate node.
  • You must complete Dream Within a Dream, Part 3 before this region becomes available.

Story[]

Continued from Dream Within a Dream, Part 3

Tidus Laughs

Yuna and Tidus have arrived at Macalania Forest, accompanied by Wol and Echo. Palamecia has declared Tidus and Yuna to be heretics, ending their quest to be Warriors of Light. Tidus is despondent, so Yuna has brought the gang here, where important memories for the two of them were first made. Yuna reminds Tidus that this isn't the first time they faced no hope and no direction... and they got through it. Here.

It's not just Palamecia out to get them, though. Yojimbo has followed them here, and attacks. But surprisingly, his target seems to be Yuna alone! The mercenary is beaten back, but we have a new mystery on our hands.

Wol laughs

A stint of Butterfly Chasing gives the group some respite, and reminds Tidus that the two of them need to practice laughing. It's a weird sight to Wol and Echo, but it does seem to lighten Tidus' mood... at least publicly. Echo wonders if it's something Wol should try, and Wol rises to the challenge. The result is... terrifying.

Progressing down the path, they run into a wall of ice. Shiva has come calling. With his usual regularity, Wol goes through Shiva's trials, and obtains her as his third Aeon. But it's all leaving Tidus cold. He goes on ahead, without the others, to clear his head.

The group catches up with Tidus at the center Holy Spring, still contemplating his existence. He seemed to have a grand new story ahead of him, with Yuna at his side this time. But Palamecia has branded them as heretics, ending that story. So now what? Yuna tells Tidus that they could stop trying so hard, until they figure out what's next. Tidus dreams of restarting Blitzball on this world, with a full set of teams... then declares that as much of a fantasy as being the Warrior of Light. He swims off alone.

On shore, Wol points out that such advice doesn't help Tidus. Quite the contrary -- Tidus needs a hard goal. Yuna is puzzled for a second, then understands that the real Yuna would know that, and wouldn't have given such advice.

... wait, what?

Yuna and Pyreflies

Yuna changes into Valefor, then dissolves in a cloud of pyreflies. Looks like Yuna was never really there at all. Wol gathers Tidus and tells him Yuna is gone, but he dashes off before Wol can say anything more. Wol better find Yuna first, then. Too bad she's on the other end of another set of trials.

The trials go smoothly, and Wol catches up to Yuna. It's unclear just what this entity is, but it insists that it's trying to make things better for Tidus. Wol and Echo are unconvinced, but will allow it to stay as long as it confesses the truth to Tidus. Now to go find him... again. Luckily, they hear a sharp whistle from the distance. Tidus is trying to call them! Yuna answers, and they set off locating him.

As they hunt around the woods, Yuna emphasizes that her goal is to make Tidus happy, and hits on an idea: return him to Spira. But that's not possible... is it? She states that since they've been declared Heretics, the Laws of Palamecia want them out. That may be enough of a loophole to escape, somehow. That would be just the thing to keep Tidus together, so the group agrees that they shouldn't breathe a word about Yuna's true nature to Tidus.

They finally catch up with Tidus, and Wol prods Yuna. The two of them can go back to Spira. Her best theory is that Palamecia and the Farplane overlap, out on the farthest edges of Zanarkand. That's enough for Tidus. He may not be able to save Palamecia, but he can protect them, and get the two of them home. Filled with hope, the band sets off back to Zanarkand.

To be continued in Dream Within a Dream - Conclusion.

Gameplay[]

Screen controls[]

Four controls appear as your abilities grow:
Sphere Grid link icon Go to the Sphere Grid through this control.

Sphere List icon This shows the list of Spheres you've collected, that have not been activated yet.

Sphere Grid List icon

Shows you the effects of everything you currently have activated. Use the icons on the top bar to switch between your character enhancements and the Aeon enhancements, or filter between different enhancement types.

Aeon Grid List icon Lists the Aeons you have available, and shows their total attributes.

Summoning[]

This region continues the Summoning System. The Sub-deck that normally holds your second (backup) job is replaced by one of the Aeons from Final Fantasy X.

  • Click on the red Aeons button to see the stats for the Aeons you have, and to select which Aeon will be summoned during battle.
  • Episode 4 gains you two more Aeons: Monk Icon[WATER]Shiva and Mage Icon[DARK]Anima. Other Aeons will be introduced in later episodes.
  • During battle, the Job Change Recast button at the bottom of the screen is replaced with a Summon. Select and drag across the circle to bring in the Aeon, or to swap back to your normal Job.
  • Aeons come with a pre-set selection of abilities -- no equipping your own abilities, and Card Rentals are not available when the Aeon is in play.
  • Normally, the Job Change action becomes available after 2-4 rounds, depending on how many Job Change Recast buffs you have. Aeons are always available after the first round of battle has completed, regardless of Recast buffs. As you go to further skirmishes within the same battle, your character will switch back to your main deck, but this can be immediately switched to the Aeon sub-deck (at the expense of 1 action, of course).
  • The Aeon auto-ability No Summoning Recast drops this delay to zero -- bring in your Aeon at any time!
  • If an Aeon drops to zero health, you will be forcibly returned to your Main Deck, rather than losing the battle. This means that an Aeon can sacrifice itself to take one mega-attack from a powerful enemy per area. You can't use that Aeon again during that battle, but (like you) it returns to full health on the next area, or (if you also get killed) it will revive with your use of a Phoenix Down.
  • Aeons will increase their strength depending on your Deck Level, so equipping high-level cards on your main deck will get you strong Aeons.
  • Aeons also get their own Aeon Sphere Grid to increase their abilities and offer new Auto-Abilities. Use Icon Aeon Growth Sphere Aeon Growth Spheres and Icon Aeon Key Sphere Aeon Key Spheres there.

Event Map[]

Dream Within a Dream part4 map
FFX: Dream Within a Dream
Episode 4: Macalania Forest

Tidus's desire to become a Warrior of Light together with Yuna was stamped out by the laws of Palamecia. The two return to a land dear to their hearts in an attempt to find a new hope to cling to.

~ World Map description

As you traverse the region, you'll receive Spheres as a reward, which you can use in the Sphere Grid and Aeon Sphere Grid to enhance stats and add extra Auto-Abilities. The fiends will get stronger to compensate for that, so be prepared for some heavy fighting!

There are 83 areas in total, with 39 treasure chests.

Butterfly Chasing[]

The first half of the map has a Butterfly Chasing section. In here, your objective is to "follow the blue butterflies"... that is, only kill the [WATER]water-based fiends. You can damage the [FIRE]fire-based fiends, but killing any of them will fail the area and return you to the last teleport point. This gets tricky, since many of the areas will mix strong water-based fiends with weak fire-based fiends. A regimen of single-target abilities will be an absolute necessity, and Summoning Ifrit may help.

A few areas will contain a skirmish that consists entirely of fire-based fiends. These are not winnable, and indicate a wrong way. Find a different path.

Areas[]

Area Stamina Battles Lock requirements Description Reward
Macalania Forest 2 1 (starting point) [FIRE]Fire boss sighted. -
Forest Outskirts 3 2 - [WATER]Behemoth Cub sighted. Icon Valefor Sphere Valefor Sphere x2
Icon Aeon Growth Sphere Aeon Growth Sphere x4
Crystalline Path 4 3 - [WIND]Treant sighted. -
Base of the Elder Tree 4 3 - [EARTH]Great Malboro sighted. Icon Phoenix Down Phoenix Down x3
Shadow of the Pursuer 5 4 - Boss EarthYojimbo awaits. Lv.8 Icon Key Sphere Key Sphere
Icon Attribute Sphere Attribute Sphere x4
Icon Auto-Ability Sphere (blue) Auto-Ability Sphere (blue): Gil Up +20%
Crystalline Guidepost 3 2 - [LIGHT]Light and [DARK]dark swarm sighted. -
Lonesome Shade 4 3 - [EARTH]Golem sighted. Icon Elixir Elixir x3
Meandering Rings 4 3 - [LIGHT]Light and [DARK]dark swarm sighted. -
Warbling Branch 4 3 - [WIND]Garuda sighted. Icon Ether Ether x3
Butterfly Glade: Entrance 5 4 - [WATER]Kraken sighted. Icon Ability Ticket Ability Ticket x3
Icon Ifrit Sphere Ifrit Sphere x2
Path of Blue (1) 3 3 - Boss WaterBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Path of Red 3 3 - Boss FireRed butterflies will only lead to a dead end.
Follow the path set out by the blue butterflies!
-
Path of Blue (2) 3 3 - Boss WaterBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (lower) 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Change Boss FireAtomos's element to open the way forward!
-
Path of Blue (3) 3 3 - Boss WaterBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (end) 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Path of Red 3 3 - Boss FireRed butterflies will only lead to a dead end.
Follow the path set out by the blue butterflies!
-
Cluster of Butterflies 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Butterflies' Rest 3 (5) 3 (4) - Boss FireRed and Boss Waterblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
Boss FireFire boss sighted.
-
Path of Blue (4) 3 3 - Boss WaterBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (center) 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Cluster of Butterflies (left) 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Change Boss FireAtomos's element to open the way forward!
-
Cluster of Butterflies 3 3 - Boss FireRed and Boss Waterblue butterflies mingle together.
Defeat fiends drawn to the blue butterflies to find the way!
-
Heart of Delusion 3 3 - Boss WaterBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Frosty Forked Road 4 4 - Your destination is sealed off by fiends summoned by the red butterflies.
Defeat Boss WaterDahaka to clear the way to the Butterfly Glade. Beware Dahaka's changing elements!
-
Shiva's Altar 5 4 (3) - Boss WaterShiva awaits.
Prove your mastery of the art of summoning!
[WATER]Water swarm sighted.
Icon Magicite Magicite x100
Icon Aeon Growth Sphere Aeon Growth Sphere x4 New Aeon: Shiva
Icon Shiva Sphere Shiva Sphere x3
Shiva's Trial 1 4 4 (3) - Use the power of summoning to overcome your trial!
Start by defeating 7 or more enemies with Shiva!
[FIRE]Fire boss sighted.
Icon Extranger Extranger★4
Shiva's Trial 2 4 4 (3) Use Shiva to defeat 7 or more enemies. Use the power of summoning to overcome your trial!
Defeat 5 or more enemies with Shiva's Heavenly Strike!
[FIRE]Fire boss sighted.
Seed fireFire x100,000
Seed windWind x100,000
Seed lightLight x100,000
Shiva's Trial 3 4 4 (3) Use Shiva's Heavenly Strike to defeat 5 or more enemies! Use the power of summoning to overcome your trial!
Defeat 9 or more enemies with Shiva's Whiteout!
[FIRE]Fire boss sighted.
Seed waterWater x100,000
Seed earthEarth x100,000
Seed darkDark x100,000
Shiva's Final Trial 4 4 (3) Use Shiva's Whiteout to defeat 9 or more enemies! Use the power of summoning to overcome your trial!
With Shiva by your side, conquer your last trial!
[FIRE]Fire boss sighted.
Icon Key of the Frozen Wastes Key of the Frozen Wastes
Icon Crystal Crystal x3
Lakeside Path 4 3 Icon Key of the Frozen Wastes Key of the Frozen Wastes [WIND]Cockatrice sighted. Icon Phoenix Down Phoenix Down x5
Radiant Lantern 4 3 - [EARTH]Imperial Lich sighted. -
Spring 4 3 - [WIND]Garuda sighted. Icon Ability Ticket Ability Ticket x5
Icon Auto-Ability Sphere (blue) Auto-Ability Sphere (blue): Skillseed Up +20%
Edge of Silence 5 4 - [EARTH]Atomos sighted. -
Moonlit Lake 5 4 - [WIND]Vidatu sighted. -
Fallen Star 6 5 - [DARK]Demon Wall sighted. Icon Ether Ether x5
Brimming Tears 4 3 - [EARTH]Atomos sighted. Lv.8 Icon Key Sphere Key Sphere
Lv.3 Icon Aeon Key Sphere Aeon Key Sphere
Icon Attribute Sphere Attribute Sphere x4
Icon Aeon Growth Sphere Aeon Growth Sphere x3
Flicker of Doubt: Fire 4 4 (3) - Use the power of summoning to overcome your trial!
Summon Ifrit to defeat the boss, Boss WaterBlizzard Dragon!
[WATER]Water swarm sighted.
Icon Fire Pneuma Fire Pneuma★4
Icon Water Pneuma Water Pneuma★4
Icon Gil Gil x1,000,000
Flicker of Doubt: Light 4 4 (3) Summon Ifrit to defeat the Blizzard Dragon! Use the power of summoning to overcome your trial!
Summon Valefor to defeat the boss, Boss LightCyclops!
[DARK]Dark boss sighted.
Icon Wind Pneuma Wind Pneuma★4
Icon Earth Pneuma Earth Pneuma★4
Flicker of Doubt: Ice 4 4 (3) Summon Valefor to defeat the Cyclops! Use the power of summoning to overcome your trial!
Summon Shiva to defeat the boss, Boss FireDahaka!
[WATER]Water swarm sighted.
Icon Light Pneuma Light Pneuma★4
Icon Dark Pneuma Dark Pneuma★4
Precipice of Doubt 5 5 (4) Summon Shiva to defeat Dahaka! Yuna's unease draws the attention of a dark Aeon.
Boss DarkAnima awaits.
[DARK]Dark boss sighted.
Icon Ability Ticket Ability Ticket x5
False Summoner 6 6 (5) Defeat the attacking fiends! Yuna awaits within the swarm of pyreflies.
Lend an ear to what she has to say.
[WIND]Wind swarm sighted.
Icon Mog Amulet Mog Amulet★4
Icon Magicite Magicite x300
Lv.8 Icon Key Sphere Key Sphere
Icon Attribute Sphere Attribute Sphere x4

Follow the Whistle[]

Follow the Whistle

As you traverse this section, you will be working to get closer to Tidus' whistling. Choose those areas where the whistling is stronger to reach the completion. If the area you choose is farther away, it will be a dead end.

Tip: Clear areas in the following order: 0 ->2 ->4 ->5 ->6 ->7 ->10 ->13 ->14 ->15 ->19 ->21.

Area Stamina Battles Description Reward
Ancient Tree 6 5 [DARK]Executioner sighted. -
Roiling Skies 6 5 [LIGHT]Ophthalmos sighted. Icon Elixir Elixir x5
Boss WindWandering Woods: Entrance 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
Icon Crystal Crystal x3
Boss WindWandering Woods (1) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (2) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (3) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WaterWandering Woods (4) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (5) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WindWandering Woods (6) 4 4 Seed fireFire x100,000
Seed waterWater x100,000
Seed windWind x100,000
Seed earthEarth x100,000
Boss WaterWandering Woods (7) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WaterWandering Woods (8) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss FireWandering Woods (9) 3 2 -
Boss FireWandering Woods (10) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WindWandering Woods (11) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WindWandering Woods (12) 3 2 -
Boss EarthWandering Woods (13) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (14) 4 4 Icon Ability Ticket Ability Ticket x10
Seed lightLight x100,000
Seed darkDark x100,000
Icon Shiva Sphere Shiva Sphere x3
Boss WindWandering Woods (15) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (16) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss EarthWandering Woods (17) 3 2 -
Boss WaterWandering Woods (18) 3 2 -
Boss WindWandering Woods (19) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WindWandering Woods (20) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss WaterWandering Woods (21) 4 4 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Wandering Woods: Depths 1 5 4 Icon Crystal Crystal x5
Icon Phoenix Down Phoenix Down x3
Wandering Woods: Depths 2 5 4 Icon Growstar Growstar
Icon Elixir Elixir x3
Wandering Woods: Depths 3 5 4 Icon Ability Ticket Ability Ticket x10
Icon Ether Ether x3
Boss Wind Journey's Stop 5 5 (4) Boss WindTiamat sighted.
[EARTH]Great Buffalo sighted.
Icon Summon Ticket Summon Ticket x1
Lv.3 Icon Aeon Key Sphere Aeon Key Sphere
Icon Aeon Growth Sphere Aeon Growth Sphere x3

Post-completion[]

Once the story is complete, the final section opens, offering a higher challenge. These areas are meant to test your ability to direct specific Aeons (Valefor, Ifrit, or Shiva). Each challenge has a reward level after it. Once you have conquered all three challenges, the path is opened to obtain Anima (Aeon).

Area Stamina Battles Lock requirements Description Reward
Summoner's Fern 4 3 (complete the storyline) [WIND]Garuda sighted. Lv.8 Icon Key Sphere Key Sphere
Icon Attribute Sphere Attribute Sphere x4
Summoner's Bond: Ifrit 4 4 (3) - Use the power of summoning to overcome your trial!
Summon Ifrit to defeat the bosses, a pair of Boss WaterBlizzard Dragons!
[FIRE]Fire boss sighted.
Icon Magicite Magicite x50
Icon Ability Ticket Ability Ticket x3
Icon Ether Ether x5
Precious Fruit 3 2 Summon Ifrit to defeat the pair of Blizzard Dragons! [WIND]Wind swarm sighted. Icon Fire Pneuma Fire Pneuma★4
Icon Water Pneuma Water Pneuma★4
Icon Magicite Magicite x200
Icon Ability Ticket Ability Ticket x5
Summoner's Bond: Shiva 4 4 - Use the power of summoning to overcome your trial!
Summon Shiva to defeat the bosses,Boss FireDahaka and Boss WaterAtomos!
Icon Magicite Magicite x50
Icon Ability Ticket Ability Ticket x3
Icon Phoenix Down Phoenix Down x5
Precious Fruit 3 2 Summon Shiva to defeat Dahaka and Atomos! [WIND]Wind swarm sighted. Icon Wind Pneuma Wind Pneuma★4
Icon Earth Pneuma Earth Pneuma★4
Icon Magicite Magicite x200
Icon Ability Ticket Ability Ticket x5
Summoner's Bond: Valefor 4 4 - Use the power of summoning to overcome your trial!
Summon Valefor to defeat the bosses, the Boss Lightlight and Boss Darkdark Cyclopes!
Icon Magicite Magicite x50
Icon Ability Ticket Ability Ticket x3
Icon Elixir Elixir x5
Precious Fruit 3 2 Summon Valefor to defeat the light and dark Cyclopes! [WIND]Wind swarm sighted. Icon Light Pneuma Light Pneuma★4
Icon Dark Pneuma Dark Pneuma★4
Icon Magicite Magicite x200
Icon Ability Ticket Ability Ticket x5
Fern's Crown 3 2 Overcome all the trials! [LIGHT]Light swarm sighted. Icon Summon Ticket Summon Ticket x1
Icon Crystal Crystal x5
Shrouded Temple: First Floor 4 4 (complete the Fern's Crown} The Boss Firephantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Phoenix Down Phoenix Down x5
Shrouded Temple: Second Floor 4 4 - The Boss Lightphantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Elixir Elixir x5
Icon Ability Ticket Ability Ticket x5
Shrouded Temple: Third Floor 4 4 - The Boss Waterphantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Ether Ether x5
Icon Crystal Crystal x5
Anima's Altar 6 5 - The path to Boss DarkAnima's altar is now clear.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Summon Ticket Summon Ticket x2
New Aeon: Anima
Icon Anima Sphere Anima Sphere x6

Key Items[]

These items are gathered to unlock spaces on the Sphere Grid and Aeon Sphere Grid.

  • Icon Attribute Sphere Attribute Sphere
  • Icon Auto-Ability Sphere (blue) Auto-Ability Sphere (blue)
  • Icon Key Sphere Key Sphere
  • Icon Aeon Growth Sphere Aeon Growth Sphere
  • Icon Aeon Key Sphere Aeon Key Sphere
  • Icon Valefor Sphere Valefor Sphere
  • Icon Ifrit Sphere Ifrit Sphere
  • Icon Shiva Sphere Shiva Sphere
  • Icon Anima Sphere Anima Sphere

These items unlock paths in Macalania.

  • Icon Key of the Frozen Wastes Key of the Frozen Wastes

Aeons[]

Special Fiends[]

Reference[]

Trivia[]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
Opening movie, first areas Macalania Woods
Battle theme Battle Theme
Battle victory Victory Fanfare
Battle with Yojimbo, Summoner's Fern Assault
Battle with Shiva Enemy Attack
Shiva, Anima's Trials A Contest of Aeons
The center Spring Suteki Da Ne?
searching for Yuna Servants of the Mountain
searching for Tidus Tidus' Theme
ending movie A Fleeting Dream
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