Dream Within a Dream, Part 4

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Dream Within a Dream part4 large banner.jpg
Final Fantasy X & Mobius FF

Time to practice smiling!
As the Macalania Forest draws near, Tidus and Yuna rely on an old standby to lift their spirits.
★Dream Within a Dream, Episode 4★

~ In-game description

Dream Within a Dream, Part 4 or Episode 4, is the penultimate story chapter for the Final Fantasy X Collaboration Event. It features Tidus and Yuna from Final Fantasy X returning to Macalania Forest (or Palamecia's equivalent) to help Tidus regain his confidence.

Event Details[edit | edit source]

  • First appearance: October 1 - November 30, 2018
  • Second appearance: January 22 - April 1, 2020 end of service, June 2020
  • Event type: Collaboration story region.

How to Participate[edit | edit source]

  • Select "FFX Episode 4: Macalania Forest" from the world map -- branched off of the Chapter 1: Blank Slate node.
  • You must complete Dream Within a Dream, Part 3 before this region becomes available.

Story[edit | edit source]

Continued from Dream Within a Dream, Part 3

Tidus Laughs.jpg

Yuna and Tidus have arrived at Macalania Forest, accompanied by Wol and Echo. Palamecia has declared Tidus and Yuna to be heretics, ending their quest to be Warriors of Light. Tidus is despondent, so Yuna has brought the gang here, where important memories for the two of them were first made. Yuna reminds Tidus that this isn't the first time they faced no hope and no direction... and they got through it. Here.

It's not just Palamecia out to get them, though. Yojimbo has followed them here, and attacks. But surprisingly, his target seems to be Yuna alone! The mercenary is beaten back, but we have a new mystery on our hands.

Wol laughs.jpg

A stint of Butterfly Chasing gives the group some respite, and reminds Tidus that the two of them need to practice laughing. It's a weird sight to Wol and Echo, but it does seem to lighten Tidus' mood... at least publicly. Echo wonders if it's something Wol should try, and Wol rises to the challenge. The result is... terrifying.

Progressing down the path, they run into a wall of ice. Shiva has come calling. With his usual regularity, Wol goes through Shiva's trials, and obtains her as his third Aeon. But it's all leaving Tidus cold. He goes on ahead, without the others, to clear his head.

The group catches up with Tidus at the center Holy Spring, still contemplating his existence. He seemed to have a grand new story ahead of him, with Yuna at his side this time. But Palamecia has branded them as heretics, ending that story. So now what? Yuna tells Tidus that they could stop trying so hard, until they figure out what's next. Tidus dreams of restarting Blitzball on this world, with a full set of teams... then declares that as much of a fantasy as being the Warrior of Light. He swims off alone.

On shore, Wol points out that such advice doesn't help Tidus. Quite the contrary -- Tidus needs a hard goal. Yuna is puzzled for a second, then understands that the real Yuna would know that, and wouldn't have given such advice.

... wait, what?

Yuna and Pyreflies.jpg

Yuna changes into Valefor, then dissolves in a cloud of pyreflies. Looks like Yuna was never really there at all. Wol gathers Tidus and tells him Yuna is gone, but he dashes off before Wol can say anything more. Wol better find Yuna first, then. Too bad she's on the other end of another set of trials.

The trials go smoothly, and Wol catches up to Yuna. It's unclear just what this entity is, but it insists that it's trying to make things better for Tidus. Wol and Echo are unconvinced, but will allow it to stay as long as it confesses the truth to Tidus. Now to go find him... again. Luckily, they hear a sharp whistle from the distance. Tidus is trying to call them! Yuna answers, and they set off locating him.

As they hunt around the woods, Yuna emphasizes that her goal is to make Tidus happy, and hits on an idea: return him to Spira. But that's not possible... is it? She states that since they've been declared Heretics, the Laws of Palamecia want them out. That may be enough of a loophole to escape, somehow. That would be just the thing to keep Tidus together, so the group agrees that they shouldn't breathe a word about Yuna's true nature to Tidus.

They finally catch up with Tidus, and Wol prods Yuna. The two of them can go back to Spira. Her best theory is that Palamecia and the Farplane overlap, out on the farthest edges of Zanarkand. That's enough for Tidus. He may not be able to save Palamecia, but he can protect them, and get the two of them home. Filled with hope, the band sets off back to Zanarkand.

To be continued in Dream Within a Dream - Conclusion.

Gameplay[edit | edit source]

Screen controls[edit | edit source]

Four controls appear as your abilities grow:
Sphere Grid link icon.png Go to the Sphere Grid through this control.

Sphere List icon.png This shows the list of Spheres you've collected, that have not been activated yet.

Sphere Grid List icon.png

Shows you the effects of everything you currently have activated. Use the icons on the top bar to switch between your character enhancements and the Aeon enhancements, or filter between different enhancement types.

Aeon Grid List icon.png Lists the Aeons you have available, and shows their total attributes.

Summoning[edit | edit source]

This region continues the Summoning System. The Sub-deck that normally holds your second (backup) job is replaced by one of the Aeons from Final Fantasy X.

  • Click on the red Aeons button to see the stats for the Aeons you have, and to select which Aeon will be summoned during battle.
  • Episode 4 gains you two more Aeons: Monk Icon.png[WATER]Shiva and Mage Icon.png[DARK]Anima. Other Aeons will be introduced in later episodes.
  • During battle, the Job Change Recast button at the bottom of the screen is replaced with a Summon. Select and drag across the circle to bring in the Aeon, or to swap back to your normal Job.
  • Aeons come with a pre-set selection of abilities -- no equipping your own abilities, and Card Rentals are not available when the Aeon is in play.
  • Normally, the Job Change action becomes available after 2-4 rounds, depending on how many Job Change Recast buffs you have. Aeons are always available after the first round of battle has completed, regardless of Recast buffs. As you go to further skirmishes within the same battle, your character will switch back to your main deck, but this can be immediately switched to the Aeon sub-deck (at the expense of 1 action, of course).
  • The Aeon auto-ability No Summoning Recast drops this delay to zero -- bring in your Aeon at any time!
  • If an Aeon drops to zero health, you will be forcibly returned to your Main Deck, rather than losing the battle. This means that an Aeon can sacrifice itself to take one mega-attack from a powerful enemy per area. You can't use that Aeon again during that battle, but (like you) it returns to full health on the next area, or (if you also get killed) it will revive with your use of a Phoenix Down.
  • Aeons will increase their strength depending on your Deck Level, so equipping high-level cards on your main deck will get you strong Aeons.
  • Aeons also get their own Aeon Sphere Grid to increase their abilities and offer new Auto-Abilities. Use Icon Aeon Growth Sphere.png Aeon Growth Spheres and Icon Aeon Key Sphere.png Aeon Key Spheres there.

Event Map[edit | edit source]

Dream Within a Dream part4 map.jpg
FFX: Dream Within a Dream
Episode 4: Macalania Forest

Tidus's desire to become a Warrior of Light together with Yuna was stamped out by the laws of Palamecia. The two return to a land dear to their hearts in an attempt to find a new hope to cling to.

~ World Map description

As you traverse the region, you'll receive Spheres as a reward, which you can use in the Sphere Grid and Aeon Sphere Grid to enhance stats and add extra Auto-Abilities. The fiends will get stronger to compensate for that, so be prepared for some heavy fighting!

There are 83 areas in total, with 39 treasure chests.

Butterfly Chasing[edit | edit source]

The first half of the map has a Butterfly Chasing section. In here, your objective is to "follow the blue butterflies"... that is, only kill the [WATER]water-based fiends. You can damage the [FIRE]fire-based fiends, but killing any of them will fail the area and return you to the last teleport point. This gets tricky, since many of the areas will mix strong water-based fiends with weak fire-based fiends. A regimen of single-target abilities will be an absolute necessity, and Summoning Ifrit may help.

A few areas will contain a skirmish that consists entirely of fire-based fiends. These are not winnable, and indicate a wrong way. Find a different path.

Areas[edit | edit source]

Area Stamina Battles Lock requirements Description Reward
Macalania Forest 2 1 (starting point) [FIRE]Fire boss sighted. -
Forest Outskirts 3 2 - [WATER]Behemoth Cub sighted. Icon Valefor Sphere.png Valefor Sphere x2
Icon Aeon Growth Sphere.png Aeon Growth Sphere x4
Crystalline Path 4 3 - [WIND]Treant sighted. -
Base of the Elder Tree 4 3 - [EARTH]Great Malboro sighted. Icon Phoenix Down.png Phoenix Down x3
Shadow of the Pursuer 5 4 - Boss Earth.pngYojimbo awaits. Lv.8 Icon Key Sphere.png Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Gil Up +20%
Crystalline Guidepost 3 2 - [LIGHT]Light and [DARK]dark swarm sighted. -
Lonesome Shade 4 3 - [EARTH]Golem sighted. Icon Elixir.png Elixir x3
Meandering Rings 4 3 - [LIGHT]Light and [DARK]dark swarm sighted. -
Warbling Branch 4 3 - [WIND]Garuda sighted. Icon Ether.png Ether x3
Butterfly Glade: Entrance 5 4 - [WATER]Kraken sighted. Icon Ability Ticket.png Ability Ticket x3
Icon Ifrit Sphere.png Ifrit Sphere x2
Path of Blue (1) 3 3 - Boss Water.pngBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Path of Red 3 3 - Boss Fire.pngRed butterflies will only lead to a dead end.
Follow the path set out by the blue butterflies!
-
Path of Blue (2) 3 3 - Boss Water.pngBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (lower) 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Change Boss Fire.pngAtomos's element to open the way forward!
-
Path of Blue (3) 3 3 - Boss Water.pngBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (end) 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Path of Red 3 3 - Boss Fire.pngRed butterflies will only lead to a dead end.
Follow the path set out by the blue butterflies!
-
Cluster of Butterflies 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Butterflies' Rest 3 (5) 3 (4) - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
Boss Fire.pngFire boss sighted.
-
Path of Blue (4) 3 3 - Boss Water.pngBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Cluster of Butterflies (center) 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Your destination is sealed off by fiends summoned by the red butterflies.
-
Cluster of Butterflies (left) 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Change Boss Fire.pngAtomos's element to open the way forward!
-
Cluster of Butterflies 3 3 - Boss Fire.pngRed and Boss Water.pngblue butterflies mingle together.
Defeat fiends drawn to the blue butterflies to find the way!
-
Heart of Delusion 3 3 - Boss Water.pngBlue butterflies will guide you along the correct path.
Defeat fiends drawn to the blue butterflies to find the way!
-
Frosty Forked Road 4 4 - Your destination is sealed off by fiends summoned by the red butterflies.
Defeat Boss Water.pngDahaka to clear the way to the Butterfly Glade. Beware Dahaka's changing elements!
-
Shiva's Altar 5 4 (3) - Boss Water.pngShiva awaits.
Prove your mastery of the art of summoning!
[WATER]Water swarm sighted.
Icon Magicite.png Magicite x100
Icon Aeon Growth Sphere.png Aeon Growth Sphere x4 New Aeon: Shiva
Icon Shiva Sphere.png Shiva Sphere x3
Shiva's Trial 1 4 4 (3) - Use the power of summoning to overcome your trial!
Start by defeating 7 or more enemies with Shiva!
[FIRE]Fire boss sighted.
Icon Extranger.png Extranger★4
Shiva's Trial 2 4 4 (3) Use Shiva to defeat 7 or more enemies. Use the power of summoning to overcome your trial!
Defeat 5 or more enemies with Shiva's Heavenly Strike!
[FIRE]Fire boss sighted.
Seed fire.pngFire x100,000
Seed wind.pngWind x100,000
Seed light.pngLight x100,000
Shiva's Trial 3 4 4 (3) Use Shiva's Heavenly Strike to defeat 5 or more enemies! Use the power of summoning to overcome your trial!
Defeat 9 or more enemies with Shiva's Whiteout!
[FIRE]Fire boss sighted.
Seed water.pngWater x100,000
Seed earth.pngEarth x100,000
Seed dark.pngDark x100,000
Shiva's Final Trial 4 4 (3) Use Shiva's Whiteout to defeat 9 or more enemies! Use the power of summoning to overcome your trial!
With Shiva by your side, conquer your last trial!
[FIRE]Fire boss sighted.
Icon Key of the Frozen Wastes.png Key of the Frozen Wastes
Icon Crystal.png Crystal x3
Lakeside Path 4 3 Icon Key of the Frozen Wastes.png Key of the Frozen Wastes [WIND]Cockatrice sighted. Icon Phoenix Down.png Phoenix Down x5
Radiant Lantern 4 3 - [EARTH]Imperial Lich sighted. -
Spring 4 3 - [WIND]Garuda sighted. Icon Ability Ticket.png Ability Ticket x5
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Skillseed Up +20%
Edge of Silence 5 4 - [EARTH]Atomos sighted. -
Moonlit Lake 5 4 - [WIND]Vidatu sighted. -
Fallen Star 6 5 - [DARK]Demon Wall sighted. Icon Ether.png Ether x5
Brimming Tears 4 3 - [EARTH]Atomos sighted. Lv.8 Icon Key Sphere.png Key Sphere
Lv.3 Icon Aeon Key Sphere.png Aeon Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Flicker of Doubt: Fire 4 4 (3) - Use the power of summoning to overcome your trial!
Summon Ifrit to defeat the boss, Boss Water.pngBlizzard Dragon!
[WATER]Water swarm sighted.
Icon Fire Pneuma.png Fire Pneuma★4
Icon Water Pneuma.png Water Pneuma★4
Icon Gil.png Gil x1,000,000
Flicker of Doubt: Light 4 4 (3) Summon Ifrit to defeat the Blizzard Dragon! Use the power of summoning to overcome your trial!
Summon Valefor to defeat the boss, Boss Light.pngCyclops!
[DARK]Dark boss sighted.
Icon Wind Pneuma.png Wind Pneuma★4
Icon Earth Pneuma.png Earth Pneuma★4
Flicker of Doubt: Ice 4 4 (3) Summon Valefor to defeat the Cyclops! Use the power of summoning to overcome your trial!
Summon Shiva to defeat the boss, Boss Fire.pngDahaka!
[WATER]Water swarm sighted.
Icon Light Pneuma.png Light Pneuma★4
Icon Dark Pneuma.png Dark Pneuma★4
Precipice of Doubt 5 5 (4) Summon Shiva to defeat Dahaka! Yuna's unease draws the attention of a dark Aeon.
Boss Dark.pngAnima awaits.
[DARK]Dark boss sighted.
Icon Ability Ticket.png Ability Ticket x5
False Summoner 6 6 (5) Defeat the attacking fiends! Yuna awaits within the swarm of pyreflies.
Lend an ear to what she has to say.
[WIND]Wind swarm sighted.
Icon Mog Amulet.png Mog Amulet★4
Icon Magicite.png Magicite x300
Lv.8 Icon Key Sphere.png Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4

Follow the Whistle[edit | edit source]

Follow the Whistle.jpg

As you traverse this section, you will be working to get closer to Tidus' whistling. Choose those areas where the whistling is stronger to reach the completion. If the area you choose is farther away, it will be a dead end.

Tip: Clear areas in the following order: 0 ->2 ->4 ->5 ->6 ->7 ->10 ->13 ->14 ->15 ->19 ->21.

Area Stamina Battles Description Reward
Ancient Tree 6 5 [DARK]Executioner sighted. -
Roiling Skies 6 5 [LIGHT]Ophthalmos sighted. Icon Elixir.png Elixir x5
Boss Wind.pngWandering Woods: Entrance 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
Icon Crystal.png Crystal x3
Boss Wind.pngWandering Woods (1) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (2) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (3) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Water.pngWandering Woods (4) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (5) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Wind.pngWandering Woods (6) 4 4 Seed fire.pngFire x100,000
Seed water.pngWater x100,000
Seed wind.pngWind x100,000
Seed earth.pngEarth x100,000
Boss Water.pngWandering Woods (7) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Water.pngWandering Woods (8) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Fire.pngWandering Woods (9) 3 2 -
Boss Fire.pngWandering Woods (10) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Wind.pngWandering Woods (11) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Wind.pngWandering Woods (12) 3 2 -
Boss Earth.pngWandering Woods (13) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (14) 4 4 Icon Ability Ticket.png Ability Ticket x10
Seed light.pngLight x100,000
Seed dark.pngDark x100,000
Icon Shiva Sphere.png Shiva Sphere x3
Boss Wind.pngWandering Woods (15) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (16) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Earth.pngWandering Woods (17) 3 2 -
Boss Water.pngWandering Woods (18) 3 2 -
Boss Wind.pngWandering Woods (19) 3 2 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Wind.pngWandering Woods (20) 3 2 The faint sound of whistling can be heard from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Boss Water.pngWandering Woods (21) 4 4 The sound of whistling can be heard strongly from somewhere deep within the forest.
Clear a path through the fiends to find your way to the source of the sound.
-
Wandering Woods: Depths 1 5 4 Icon Crystal.png Crystal x5
Icon Phoenix Down.png Phoenix Down x3
Wandering Woods: Depths 2 5 4 Icon Growstar.png Growstar
Icon Elixir.png Elixir x3
Wandering Woods: Depths 3 5 4 Icon Ability Ticket.png Ability Ticket x10
Icon Ether.png Ether x3
Boss Wind.png Journey's Stop 5 5 (4) Boss Wind.pngTiamat sighted.
[EARTH]Great Buffalo sighted.
Icon Summon Ticket.png Summon Ticket x1
Lv.3 Icon Aeon Key Sphere.png Aeon Key Sphere
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3

Post-completion[edit | edit source]

Once the story is complete, the final section opens, offering a higher challenge. These areas are meant to test your ability to direct specific Aeons (Valefor, Ifrit, or Shiva). Each challenge has a reward level after it. Once you have conquered all three challenges, the path is opened to obtain Anima (Aeon).

Area Stamina Battles Lock requirements Description Reward
Summoner's Fern 4 3 (complete the storyline) [WIND]Garuda sighted. Lv.8 Icon Key Sphere.png Key Sphere
Icon Attribute Sphere.png Attribute Sphere x4
Summoner's Bond: Ifrit 4 4 (3) - Use the power of summoning to overcome your trial!
Summon Ifrit to defeat the bosses, a pair of Boss Water.pngBlizzard Dragons!
[FIRE]Fire boss sighted.
Icon Magicite.png Magicite x50
Icon Ability Ticket.png Ability Ticket x3
Icon Ether.png Ether x5
Precious Fruit 3 2 Summon Ifrit to defeat the pair of Blizzard Dragons! [WIND]Wind swarm sighted. Icon Fire Pneuma.png Fire Pneuma★4
Icon Water Pneuma.png Water Pneuma★4
Icon Magicite.png Magicite x200
Icon Ability Ticket.png Ability Ticket x5
Summoner's Bond: Shiva 4 4 - Use the power of summoning to overcome your trial!
Summon Shiva to defeat the bosses,Boss Fire.pngDahaka and Boss Water.pngAtomos!
Icon Magicite.png Magicite x50
Icon Ability Ticket.png Ability Ticket x3
Icon Phoenix Down.png Phoenix Down x5
Precious Fruit 3 2 Summon Shiva to defeat Dahaka and Atomos! [WIND]Wind swarm sighted. Icon Wind Pneuma.png Wind Pneuma★4
Icon Earth Pneuma.png Earth Pneuma★4
Icon Magicite.png Magicite x200
Icon Ability Ticket.png Ability Ticket x5
Summoner's Bond: Valefor 4 4 - Use the power of summoning to overcome your trial!
Summon Valefor to defeat the bosses, the Boss Light.pnglight and Boss Dark.pngdark Cyclopes!
Icon Magicite.png Magicite x50
Icon Ability Ticket.png Ability Ticket x3
Icon Elixir.png Elixir x5
Precious Fruit 3 2 Summon Valefor to defeat the light and dark Cyclopes! [WIND]Wind swarm sighted. Icon Light Pneuma.png Light Pneuma★4
Icon Dark Pneuma.png Dark Pneuma★4
Icon Magicite.png Magicite x200
Icon Ability Ticket.png Ability Ticket x5
Fern's Crown 3 2 Overcome all the trials! [LIGHT]Light swarm sighted. Icon Summon Ticket.png Summon Ticket x1
Icon Crystal.png Crystal x5
Shrouded Temple: First Floor 4 4 (complete the Fern's Crown} The Boss Fire.pngphantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Phoenix Down.png Phoenix Down x5
Shrouded Temple: Second Floor 4 4 - The Boss Light.pngphantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Elixir.png Elixir x5
Icon Ability Ticket.png Ability Ticket x5
Shrouded Temple: Third Floor 4 4 - The Boss Water.pngphantoms of the Aeons await. Place your trust in your new allies and prove your strength.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Ether.png Ether x5
Icon Crystal.png Crystal x5
Anima's Altar 6 5 - The path to Boss Dark.pngAnima's altar is now clear.
This battle does not allow Continues. Beware the Final Attack ability!
Icon Summon Ticket.png Summon Ticket x2
New Aeon: Anima
Icon Anima Sphere.png Anima Sphere x6

Key Items[edit | edit source]

These items are gathered to unlock spaces on the Sphere Grid and Aeon Sphere Grid.

  • Icon Attribute Sphere.png Attribute Sphere
  • Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue)
  • Icon Key Sphere.png Key Sphere
  • Icon Aeon Growth Sphere.png Aeon Growth Sphere
  • Icon Aeon Key Sphere.png Aeon Key Sphere
  • Icon Valefor Sphere.png Valefor Sphere
  • Icon Ifrit Sphere.png Ifrit Sphere
  • Icon Shiva Sphere.png Shiva Sphere
  • Icon Anima Sphere.png Anima Sphere

These items unlock paths in Macalania.

  • Icon Key of the Frozen Wastes.png Key of the Frozen Wastes

Aeons[edit | edit source]

Special Fiends[edit | edit source]

Reference[edit | edit source]

Trivia[edit | edit source]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
Opening movie, first areas Macalania Woods
Battle theme Battle Theme
Battle victory Victory Fanfare
Battle with Yojimbo, Summoner's Fern Assault
Battle with Shiva Enemy Attack
Shiva, Anima's Trials A Contest of Aeons
The center Spring Suteki Da Ne?
searching for Yuna Servants of the Mountain
searching for Tidus Tidus' Theme
ending movie A Fleeting Dream