Dream Within a Dream, Part 3

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Final Fantasy X & Mobius FF

If we should get separated, just whistle...
Tidus has a meeting with destiny, and the Warrior of Light comes to know the power of the Aeons. ★Dream Within a Dream, Episode 3★
In-game description

Dream Within a Dream, Part 3 or Episode 3, is the third main story chapter for the Final Fantasy X Collaboration Event. It features Tidus and Yuna from Final Fantasy X traversing an unnamed island while teaching Wol the art of summoning Aeons.

Event Details[edit | edit source]

  • Event duration: September 14 - November 30, 2018
  • Event type: Collaboration story region.

How to Participate[edit | edit source]

  • Select "FFX Episode 3: Visions of Besaid" from the world map -- branched off of the Chapter 1: Blank Slate node.
  • You must complete Dream Within a Dream, Part 2 before this region becomes available.

Story[edit | edit source]

Continued from Dream Within a Dream, Part 2

Tidus and Yuna hold hands.jpg

Tidus walks ashore on an unnamed island, towards the visage of Yuna. He is shocked beyond words, but after some stammering they embrace. It's a while before Tidus can compose himself to ask the important question: is she supposed to be here? and is this Spira or Palamecia?

Wol is not far behind, and brings a bit of reality to the pair: be prepared for a world against them. But they're ready, even though there are no Aeons left... including Tidus. Wait, what? And with that, the truth is out. Tidus was summoned to Spira, like any of the Aeons, and the only way to end the cycle of death there was for all Aeons to be taken down... including Tidus. So when the Aeons apparently shifted to Palamecia, Tidus came with them. This gives Wol an idea. Maybe those Aeons could be summoned here! Yuna is unwilling to try, but happily transfers... something... to Wol, saying that he should now be able to summon them. This may take some learning, though.

Tidus and Yuna are in a bit of a bind, overall. They're both in a new, strange land. Tidus isn't so concerned about himself, but very much wants to help Yuna return to Spira... except both Wol and Echo are pessimistic about the idea that it's possible. The couple will need some time to cope with the new reality they seem to have.

The group seems to be in the right place for learning. Wol quickly runs into a training ground, with riddles and trials. At first they're fairly easy riddles, but as always they get more complex as he advances. Good thing, too, because it's a surprise when they run into their first Aeon: Yojimbo! The battle is not an easy one, but Wol comes out on top, taking Yojimbo down. It seems over until a cloud of Pyreflies revives Yojimbo, stronger than before! With a gentle push from Yuna, Wol concentrates and Summons Valefor! The rematch sees Valefor victorious, and Yojimbo disappears in a flurry of more Pyreflies.

To be continued in Dream Within a Dream, Part 4.

Summoning[edit | edit source]

This region introduces a new gameplay style: the Summoning System. The Sub-deck that normally holds your second (backup) job is replaced by one of the Aeons from Final Fantasy X.

  • Once you gain your first Aeon, the power of Summoning replaces the Job Change Recast button at the bottom of the screen. Click on this, and choose your Aeon from the list to Summon that Aeon into battle in your place.
  • Aeons come with a pre-set selection of abilities -- no equipping your own abilities, except the Card Rental selection at the start of battle.
    • Episode 3 comes with two initial Aeons: Ranger Icon.png[LIGHT]Valefor and Monk Icon.png[FIRE]Ifrit. Other Aeons will be introduced in later episodes.
  • Select and drag across the Job Change circle at the bottom of the battle screen to bring in the Aeon.
  • Normally, the Job Change action becomes available after 2-4 rounds, depending on how many Job Change Recast buffs you have. Aeons are always available after the first round of battle has completed, regardless of Recast buffs. As you go to further skirmishes within the same battle, your character will switch back to your main deck, but this can be immediately switched to the Aeon sub-deck (at the expense of 1 action, of course).
  • If an Aeon drops to zero health, you will be forcibly returned to your Main Deck, rather than losing the battle. This means that an Aeon can sacrifice itself to take one mega-attack from a powerful enemy per area. You can't use that Aeon again during that battle, but (like you) it returns to full health on the next area, or (if you also get killed) it will revive with your use of a Phoenix Down.
  • Aeons will increase their strength depending on your Deck Level, so equipping high-level cards on your main deck will get you strong Aeons.
  • Aeons also get their own Aeon Sphere Grid to increase their abilities and offer new Auto-Abilities. Use Icon Aeon Growth Sphere.png Aeon Growth Spheres and Icon Aeon Key Sphere.png Aeon Key Spheres there.

Screen controls[edit | edit source]

Four controls appear as your abilities grow:
Sphere Grid link icon.png Go to the Sphere Grid through this control.

Sphere List icon.png This shows the list of Spheres you've collected, that have not been activated yet.

Sphere Grid List icon.png

Shows you the effects of everything you currently have activated. Use the icons on the top bar to switch between your character enhancements and the Aeon enhancements, or filter between different enhancement types.

Aeon Grid List icon.png Lists the Aeons you have available, and shows their total attributes.

Event Map[edit | edit source]

Dream Within a Dream part3 map.jpg

FFX: Dream Within a Dream
Episode 3: Visions of Besaid

Tidus finds himself washed up on a sunny shore reminiscent of Besaid. A reunion with the one he has been longing to see has come to pass -- but is it real, or just another dream?
World Map description

As you traverse the region, you'll receive Spheres as a reward, which you can use in the Sphere Grid and Aeon Sphere Grid to enhance stats and add extra Auto-Abilities. The fiends will get stronger to compensate for that, so be prepared for some heavy fighting!

There are 80 areas in total, with 37 treasure chests.

Areas[edit | edit source]

Area Stamina Battles Lock requirements Description Reward
Visions of Besaid 4 3 (starting point) [WIND]Shantak sighted. -
A Chance Meeting 3 2 [WATER]Water swarm sighted. -
The Aurochs' Fields 4 3 [WATER]Water and [WIND]wind swarm sighted. Lv.6 Icon Key Sphere.png Key Sphere 
Icon Attribute Sphere.png Attribute Sphere x5
Gullwing Landing 4 3 [WIND]Shantak sighted.
Seekers' Promontory 3 2 [WATER]Water and [WIND]wind swarm sighted.
Summer's Boon 4 3 [WIND]Shantak sighted. Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Clutch Drain
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Clutch Regen
Remembrance Highlands 4 5 [WATER]Water and [WIND]wind swarm sighted.
Moldy Ruins 4 3 [WATER]Mantis sighted.
Keepa's Training Grounds 4 3 [WATER]Behemoth Cub sighted. Icon Elixir.png Elixir x3
Seed water.pngWater x100,000 
Booming Cliffs 4 3 [WIND]Aerouge sighted.
Coral Reef 4 3 [WATER]Water swarm sighted.
Trial of the Summoner: Entrance 5 4 [WIND]Gale Lizard sighted. Icon Attribute Sphere.png Attribute Sphere x3
Forest of the Fayth 4 3 [EARTH]Grave Drake sighted.
Piligrim's Path 4 3 [WIND]Shantak sighted.
Mysterious Inscription (1) 4 3 [EARTH]Malboro sighted. Icon Phoenix Down.png Phoenix Down x3 
Seed earth.pngEarth x100,000
Shaded Trail 5 4 [EARTH]Earth boss sighted.
Rickety Bridge 4 3 [WIND]Shantak sighted. Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Clutch Veil
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Life Element Starter +3
Forbidden Outpost

(Golden Flan Battlegrounds Redux)

8 8 Upon the sign is written "Do not enter."

On the ground are scattered golden seeds and cactuar seeds.

High SkillSeeds, Gil, and XP!
+ Icon Crystal.png Crystal drops after the region is cleared.
Braska Falls 5 4 [WATER]Tonberry King sighted.
To New Riddle 5 4 Go to Braska Falls [WIND]Wind swarm sighted.
Scenic Route 3 2 [EARTH]Malboro sighted. Icon Mog Amulet.png Mog Amulet★4
Seed wind.pngWind x100,000
Ancient Ruins 4 3 [WIND]Shantak sighted.
Mysterious Inscription (2) 5 2 [EARTH]Malboro sighted.

A riddle is inscribed on the stone.
"Wash your foes away with water." Solve the riddle!

Icon Gigantuar Bulb.png Gigantuar Bulb★3
Seed fire.pngFire x100,000 
Summoner's Altar 4 3 Defeat enemies with water abilities in Mysterious Inscription (2) Boss Wind.pngMindflayer sighted. Icon Besaid Promontory Key.png Besaid Promontory Key x1
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Clutch Barrier
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Clutch Wall
Besaid Promontory 4 1 Icon Besaid Promontory Key.png Besaid Promontory Key x1 The mountain pass is filled with the luminous pyreflies.
You sense a Boss Earth.pngstrange presence.

Boss Earth.pngYojimbo awaits.
Use the power of summoning to seize victory!

Yevon's Tablet 7 6 [WIND]Shantak sighted. Icon Aeon Growth Sphere.png Aeon Growth Sphere x5
Icon Valefor Sphere.png Valefor Sphere x1
Trial of the Aeons: Entrance 5 4 (Set an Icon Aeon Growth Sphere.png Aeon Growth Sphere into your Aeon Sphere Grid) There a still many more trials to overcome you can call yourself a summoner.

Use the power of summoning to overcome your trial!

Icon Crystal.png Crystal x5
Seed light.pngLight x100,000 
Trial of the Aeons 1 6 4 Use the power of summoning to overcome your trial!
Start by summoning Valefor!
Trial of the Aeons 2 6 4 Trial of the Aeons 1

Summon Valefor

Use the power of summoning to overcome your trial!
Defeat 3 or more enemies with Valefor's [LIGHT]Energy Ray!
Lv.1 Icon Aeon Key Sphere.png Aeon Key Sphere

Icon Valefor Sphere.png Valefor Sphere x1

Trial of the Aeons 3 7 5 Trial of the Aeons 2

Use Valefor's [LIGHT]Energy Ray to defeat 3 or more enemies

Use the power of summoning to overcome your trial!
Defeat 3 or more enemies with Valefor's [WIND]Sonic Wings!
Icon Ether.png Ether x3
Seed dark.pngDark x100,000 
Trial of the Aeons 4 7 5 Trial of the Aeons 3

Use Valefor's [WIND]Sonic Wings to defeat 3 or more enemies

Use the power of summoning to overcome your trial!
Defeat 4 or more enemies with Valefor!
Icon Valefor Sphere.png Valefor Sphere x1
Altar of the Aeons 10 3 Trial of the Aeons 4

Defeat 4 or more enemies with Valefor

Use the power of summoning to overcome your trial!
Use Valefor's absorb ability to fight through a powerful attack!
Icon Novice Summoner Badge.png Novice Summoner Badge x1
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Kimahri Citadel 4 3 Icon Novice Summoner Badge.png Novice Summoner Badge x1 [WATER]Water swarm sighted.
Lookout Spot 4 3 [EARTH]Earth swarm sighted. Lv.7 Icon Key Sphere.png Key Sphere 
Icon Attribute Sphere.png Attribute Sphere x3
Beaten Path 4 3 [WATER]Water swarm sighted.
Waterfall: Upstream 4 3 [WIND]Wind swarm sighted. Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Hero's Trial: Entrance 4 3 [EARTH]Grave Drake sighted. Icon Magicite.png Magicite x100 
Mysterious Inscription (3) 4 3 [EARTH]Grave Drake sighted. Icon Attribute Sphere.png Attribute Sphere x3
Battleground of Light 1 3 (4) 3 [LIGHT]Kesari sighted.

[WATER]Behemoth Cub sighted.

Battleground of Dark 1 3 (4) 3 [DARK]Iron Giant sighted.

[WIND]Shantak sighted.

Battleground of Light 2 3 (5) 3 (4) [LIGHT]Enlil sighted.

[WIND]Wind swarm sighted.

Battleground of Dark 2 3 (4) 3 [DARK]Takshaka sighted.

[WIND]Shantak sighted.

Lux vs. Umbra 4 4 (3) [LIGHT]Light and [DARK]dark enemies await.

"Banish the darkness with light." Solve the riddle!

Icon Attribute Sphere.png Attribute Sphere x3
Mysterious Inscription (4) 4 3 Defeat only dark enemies. [EARTH]Malboro sighted. Icon Valefor Sphere.png Valefor Sphere x1
Rite of Fire 1 (5) 1 (2) This appears to be a ritual for summoning Anima.
Offer up [FIRE]fire elements!

[EARTH]Grave Drake sighted.

Rite of Water and Wind 1 (5) 1 (2) This appears to be a ritual for summoning Anima.
Offer up [WATER]water and [WIND]wind elements!

[WATER]Behemoth Cub sighted.

Hero's Altar 3 3 (2) Offer fire, water and wind elements to Elements Eaters This altar is surrounded by an ominous power.
You sense a [DARK]strange presence.

The ritual has awoken [DARK]Anima!
Defeat it and display the true strength of the Warrior of Light!

[DARK]Demon Wall sighted.

Icon Runic Temple Key.png Runic Temple Key x1
Icon Summon Ticket.png Summon Ticket x1 
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Skillseed Up +20%
Road to Prophecy 6 5 Icon Runic Temple Key.png Runic Temple Key x1 [DARK]Dark swarm sighted.
Path of the Pious 4 4 (3) [DARK]Demon Wall Sighted.

[WIND]Garuda Sighted.

Besaid Runic Temple 5 3 [WIND]Aerouge sighted. Icon Crystal.png Crystal x5
Road of Trials 5 3 [FIRE]Fire swarm sighted.
Ifrit's Altar 5 4 [FIRE]Ifrit awaits.
Use the power of summoning to earn Ifrit's respect!
Icon Ifrit Sphere.png Ifrit Sphere x1
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Ifrit's Trial 1 5 4 Use the power of summoning to overcome your trial!
Start by defeating 5 or more enemies with Ifrit!
Icon Ifrit Sphere.png Ifrit Sphere x1
Ifrit's Trial 2 5 4 Ifrit's Trial 1

Defeat 5 or more enemies with Ifrit.

Use the power of summoning to overcome your trial!
Defeat 4 or more enemies with Ifrit's [FIRE]Meteor Strike!
Icon Ifrit Sphere.png Ifrit Sphere x1
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Ifrit's Trial 3 5 4 Ifrit's Trial 2

Defeat 4 or more enemies with Ifrit's [FIRE]Meteor Strike.

Use the power of summoning to overcome your trial!

Defeat 10 or more enemies with Ifrit's [FIRE]Backdraft!

Ifrit's Final Trial 5 4 Ifrit's Trial 3

Defeat 10 or more enemies with Ifrit's [FIRE]Backdraft.

Use the power of summoning to overcome your trial!

With Ifrit by your side, conquer your last trial!

Icon Fire Pneuma.png Fire Pneuma★4
Icon Key of Perfervidity.png Key of Perfervidity x1
Runic Temple: B1 7 5 Icon Key of Perfervidity.png Key of Perfervidity x1 [WATER]Killer Mantis sighted.
Runic Temple: B2 6 4 Boss Water.pngBlizzard Dragon sighted.
Runic Temple: Lowest Floor 8 5 Boss Water.pngFamfrit awaits.

Use the power of summoning to defeat your enemies.

Icon Water Pneuma.png Water Pneuma★4
Lv.7 Icon Key Sphere.png Key Sphere 
Icon Attribute Sphere.png Attribute Sphere x3
To the Ruins 5 3 [LIGHT]Light and [DARK]dark swarm sighted.
Gigaflan's Haunt: Entrance 4 2 [WIND]Shantak sighted.
Ruined Lookout 5 3 [EARTH]Earth swarm sighted.
Slatternly Nest 5 4 Boss Wind.pngCockatrice sighted. Icon Wind Pneuma.png Wind Pneuma★4
Icon Ifrit Sphere.png Ifrit Sphere x1
Mysterious Inscription (5) 5 3 [WIND]Wind swarm sighted.

"Light shines where the two meets once more"
Teleport here, where the two lost companions had their reunion.

Chapel of Wisdom 4 2 Go to Visions of Besaid. [WIND]Wind swarm sighted. Icon Unsealer's Badge.png Unsealer's Badge x1
Icon Magicite.png Magicite x100 
Battered Cliffs 4 2 [FIRE]Fire and [WATER]water swarm sighted. Icon Earth Pneuma.png Earth Pneuma★4
Mysterious Inscription (6) 4 2 [WIND]Wind swarm sighted.

"Bathe wings in Hellfire"
Use Hellfire to turn the cockatrice into barbecue.

Chapel of Devotion 5 3 Go to Slatternly Nest and roast the Cockatrice with Ifrit's Hellfire. [EARTH]Malboro sighted. Icon Unsealer's Badge.png Unsealer's Badge x1
Icon Ability Ticket.png Ability Ticket x10
Icon Attribute Sphere.png Attribute Sphere x3
Debris-strewn Road 5 3 [EARTH]Grave Drake sighted. Icon Light Pneuma.png Light Pneuma★4
Mysterious Inscription (7) 4 1 [FIRE]Idol Head sighted.

A riddle is inscribed on the stone.
"Conquer your anger." Solve the riddle!

Chapel of Benevolence 4 2 Defeat the Idol Head without attacking the cactuars. [WIND]Wind swarm sighted. Icon Growstar.png Growstar★4
Icon Unsealer's Badge.png Unsealer's Badge x1
Icon Attribute Sphere.png Attribute Sphere x3
Treacherous Path 5 3 Icon Unsealer's Badge.png Unsealer's Badge x3 [WIND]Gale Lizard sighted. Icon Dark Pneuma.png Dark Pneuma★4
Icon Aeon Growth Sphere.png Aeon Growth Sphere x3
Lair of the Gigaflan 13 4 The [DARK]Gigaflan awaits.
Tidus and Yuna have gone ahead.

Use the power of summoning to defeat your enemies.

Ruins Back Entrance 5 3 [WIND]Shantak sighted. Icon Mog Amulet.png Mog Amulet★4
Floating Stones 5 3 [WIND]Shantak sighted. Lv.2 Icon Aeon Key Sphere.png Aeon Key Sphere
Morphing Path 5 4 Tidus and Yuna have gone ahead.

Instead, an army of Flans awaits.

Fragments of Dreams 6 4 [LIGHT]Light swarm sighted. Icon Gold Opener.png Gold Opener x2
Turgid Cove 5 3 [WATER]Mantis sighted. Icon Extranger.png Extranger★4
Icon Magicite.png Magicite x200 
Gentle Shallows 6 4 [WIND]Shantak sighted.
Teleport Stone 8 4 (3) Boss Water.pngBlizzard Dragon sighted.
Garuda sighted.
Pyrefly: FFX (Card)
Icon Summon Ticket.png Summon Ticket x2 
Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue): Exp Up +20%

Post-completion[edit | edit source]

Once the Teleport Stone area has been cleared, the Forbidden Outpost area changes to Golden Flan Battlegrounds Redux. The same rules continue here, with the appearance of [EARTH]Golden Flans offering drops of random Seed prismatic.pngSkillseeds x3000, but are now joined by Cactuars and Crystal cactuar (boss icon).pngCrystal Gigantuars. This area does not appear to drop any ability cards after the change.

Key Items[edit | edit source]

These items are gathered to unlock spaces on the Sphere Grid and Aeon Sphere Grid.

  • Icon Attribute Sphere.png Attribute Sphere
  • Icon Auto-Ability Sphere (green).png Auto-Ability Sphere (green)
  • Icon Auto-Ability Sphere (blue).png Auto-Ability Sphere (blue)
  • Icon Key Sphere.png Key Sphere
  • Icon Aeon Growth Sphere.png Aeon Growth Sphere
  • Icon Aeon Key Sphere.png Aeon Key Sphere

These items unlock paths in Besaid, and offer new abilities.

  • Icon Besaid Promontory Key.png Besaid Promontory Key
  • Icon Key of Perfervidity.png Key of Perfervidity
  • Icon Runic Temple Key.png Runic Temple Key
  • Icon Valefor Sphere.png Valefor Sphere
  • Icon Ifrit Sphere.png Ifrit Sphere
  • Icon Novice Summoner Badge.png Novice Summoner Badge
  • Icon Unsealer's Badge.png Unsealer's Badge

Aeons[edit | edit source]

Special Fiends[edit | edit source]

Reference[edit | edit source]

Trivia[edit | edit source]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
Opening movie, first areas, last areas Yuna's Theme
Battle Theme Battle Theme
areas outside the Trials Besaid Theme
Trial of the Summoner, Runic Temple Hymn of the Fayth
Trial of the Aeons, Gigaflan A Contest of Aeons
Hero's Trial The Trials
Battle with Ifrit Enemy Attack
Gigaflan's Haunt Auron's Theme
Final stretch Out of the Frying Pan
Ending movie Yuna's Decision