Dream Within a Dream, Part 1

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Dream Within a Dream part1 large banner.jpg
Final Fantasy X & Mobius FF

Zanarkand, the sleepless city of endless lights.
Even the night sky shies away from its brilliance. But did the crystal show reality, or something else?
★Dream Within a Dream, Episode 1★

~ In-game description

Dream Within a Dream, Part 1 or Episode 1, is the first main story chapter for the Final Fantasy X Collaboration Event. It features Tidus from Final Fantasy X working out how his home city of Zanarkand fits in this new world of Palamecia.

Event Details[edit | edit source]

  • First appearance: August 15 - November 30, 2018
  • Second appearance: January 1 - March 30, 2020 end of service, June 2020
  • Event type: Collaboration story region.

How to Participate[edit | edit source]

Story[edit | edit source]

Continued from Dream Within a Dream - prologue

Tidus in Zanarkand Ruins.jpg

Tidus and Wol have followed clues from the Cornelian Crystal, and they have found Zanarkand! But it's not the bustling city that Tidus grew up in. Instead, it's the thousand-year-old ruins of cold, harsh reality. Tidus says with resignation that he -- and his Zanarkand -- are nothing more than a dream. But in the dust overlooking the city's ruins, Tidus finds his sword, the Brotherhood.

Wol wonders what happened to bring down such a glorious city. Tidus is a bit confusing in his answers about two Zanarkands. Wol suggests Tidus tell the whole story, and he agrees, while they walk through the ruins.

Tidus talks about how the great nemesis Sin shifted him from his Zanarkand to Spira. Sin was a world-destroying monster that terrorized Spira. It took the efforts of Spira's best -- the summoners -- to kill Sin, sacrificing their lives in the process. But Sin would just keep coming back after each one died. Tidus couldn't abide that, and worked with friends to find a different way. They succeeded, and stopped Sin forever, but the price of that was that Tidus' Zanarkand -- and Tidus -- disappeared along with it. Tidus made his peace with that, knowing that he could never go back to Spira or to Zanarkand. Hopefully everyone in Spira, good and bad, is enjoying the calm he helped bring to the world.

Then he woke up here in Palamecia...

Meanwhile, the path runs through a few different trials -- one requiring reading the elements and signs, one requiring swift execution, and one requiring pure, raw power. Tidus chafes a bit having to hang back, but Wol insist he gather his strength, and fill in if Wol falls.

Zanarkand sealed.jpg

The two persevere up the ruined doors of Zanarkand's main Blitzball dome. There they find an energy barrier blocking the way. It's sealed. Tidus starts to wonder about the use of it all, but Wol stops that train of thought, saying only regret would make the trip useless. Tidus gets the point, and realizes that he's been spending too much time regretting his decisions back in Spira. He's in Palamecia now, and he'd better get used to it. So what else is there to do.... but to become the Warrior of Light! After all, this is HIS story.

Now... he's going to need to build up some strength. Is there stadium or coliseum around anywhere?

Continued in FFX Blitzball, then on to Dream Within a Dream, Part 2.

Event Map[edit | edit source]

Dream Within a Dream part1 map.jpg
FFX: Dream Within a Dream
Episode 1: Zanarkand Ruins

A once proud nation now lies in ruins. Tidus, who was wandering through Zanarkand, seeking answers that never came, wonders what it means to suddenly arrive in Palamecia.

~ World Map description

The first trial is one of memory. Each step of this section has a one-skirmish battle against a set of fiends. You'll then have a choice of areas to fight next. Choose the area that matches the elements or names you just fought. If you're right, they'll give you a Prismatic Shift, and afterward you move on to the next space. If you're wrong, then you end up at a dead end, and you have to go back.

The second trial is one of speed... and power. Kill your foes quickly, or they summon reinforcements. This works in one of two ways:

  • 2-skirmish areas will measure how many turns you take to kill everyone on the first skirmish. If it's within 1 turn, then there's only a single fiend on the second skirmish. If you take longer, then the second skirmish gets 4-5 fiends.
  • 3-4 skirmish areas have a key fiend on them, who will resurrect all of the fiends on that skirmish that you've killed. If it's just one key enemy, kill it first. But watch out, because if it's more than one key enemy, they will resurrect each other until you take out BOTH (or ALL) before they can take action.

The path splits and offers a Novice's Path, with relatively easy skirmishes, and a Veteran's Path, with much tougher foes. You don't miss anything by taking only one path, but you can go back and grab the other path if you so choose.

The third trial is one of outright power. Kill these powerful foes any way you can, and come out the other side. In most respects it's like a mini-Phantasmic Loop from a Battle Tower. While individual foes have their own strategy, there's nothing special to get through this.

There are 56 areas in total, with 25 treasure chests.

Areas[edit | edit source]

Area Stamina Battles Lock requirements Description Reward
Zanarkand Ruins 2 1 starting point. [FIRE]Fire boss sighted. -
Our Path 3 2 [FIRE]Fire and [WIND]wind swarm sighted. -
Sunset Lake 4 3 [WATER]Behemoth Cub sighted. Icon Summon Ticket.png Summon Ticket x1
Prayer Stones 3 2 [FIRE]Fire and [WIND]wind swarm sighted. -
Moonflow Hill 4 3 [WATER]Water and [EARTH]earth swarm sighted. Icon Ether.png Ether x3
Trial of Memory: Entrance 4 3 [EARTH]Malboro sighted. Icon Phoenix Down.png Phoenix Down x3
Remember the Elements (1) 2 1 The Trial of Memory Awaits.
Take note of your foes' elements.
Seed fire.pngFire x100,000
Seed water.pngWater x100,000
Follow the True Path 5 2 Boss Water.pngWater Flans await.
Follow the foes with the proper elements.
Note: Wrong path.
-
Follow the True Path 5 2 Boss Fire.pngFire Flans await.
Follow the foes with the proper elements.
Note: True path.
-
Remember the Elements (2) 2 1 The Trial of Memory Awaits.
Take note of your foes' elements.
Seed wind.pngWind x100,000
Seed earth.pngEarth x100,000
Follow the True Path 6 3 Boss Wind.pngWind and Boss Earth.pngEarth Flans await.
Follow the foes with the proper elements.
Note: Wrong path.
-
Follow the True Path 6 3 Boss Fire.pngFire and Boss Wind.pngWind Flans await.
Follow the foes with the proper elements.
Note: Wrong path.
-
Follow the True Path 6 3 Boss Water.pngWater and Boss Wind.pngWind Flans await.
Follow the foes with the proper elements.
Note: True path.
-
Remember the Elements (3) 2 1 The Trial of Memory Awaits.
Take note of your foes' elements.
Seed light.pngLight x100,000
Seed dark.pngDark x100,000
Follow the True Path 6 3 Boss Fire.pngFire, Boss Water.pngWater, Boss Wind.pngWind and Boss Earth.pngEarth Flans await.
Follow the foes with the proper elements.
Note: Wrong path.
-
Follow the True Path 6 3 Boss Fire.pngFire, Boss Wind.pngWind and Boss Earth.pngEarth Flans await.
Follow the foes with the proper elements.
Note: True path.
-
Follow the True Path 6 3 Boss Fire.pngFire, Boss Water.pngWater and Boss Wind.pngWind Flans await.
Follow the foes with the proper elements.
Note: Wrong path.
-
Remember the Names 2 1 The Trial of Memory awaits.
Take note of your foes' names.
Icon Extranger.png Extranger★4
Icon Mog Amulet.png Mog Amulet★4
Follow the True Path 6 3 Boss Fire.pngRed Dragon and Idol Head sighted.
Follow the foes with the proper names.
Note: True path.
-
Follow the True Path 6 3 Boss Fire.pngRed Dragon and Hell Claw sighted..
Follow the foes with the proper names.
Note: Wrong path.
-
Follow the True Path 6 3 Boss Fire.pngShadow Dragon and Idol Head sighted.
Follow the foes with the proper names.
Note: Wrong path.
-
Trial of Memory: Exit 11 2 Boss Wind.pngVidatu sighted. Icon Sphere of Memory.png Sphere of Memory x1
Icon Magicite.png Magicite x100
Icon Silver Opener.png Silver Opener x3
Dreamscape 3 2 Icon Sphere of Memory.png Sphere of Memory x1 [FIRE]Fire and [WIND]wind swarm sighted. Icon Ability Ticket.png Ability Ticket x5
Trial of Alacrity: Entrance 5 4 [WIND]Mindlasher sighted. Icon Warp Shard.png Warp Shard x3
Trial of Alacrity 4 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
MetalGigantuar4 Icon.png Metal Gigantuar ★4
Icon Ability Ticket.png Ability Ticket x5
Branch 1 4 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 1 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 2 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 3 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 4 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Veteran's Path 1 4 3 Boss Wind.pngMindflayers are endlessly multiplying!
Defeat all foes before they call for aid.
-
Veteran's Path 2 3 2 Boss Earth.pngAdamanterrapins are endlessly multiplying!
Defeat all foes before they call for aid.
-
Point of Reunion 4 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
Gigantuar4 Icon.png Gigantuar ★4
Icon Ability Ticket.png Ability Ticket x5
Branch 2 4 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 5 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 6 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 7 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Novice's Path 8 7 2 The Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
-
Veteran's Path 3 4 3 Boss Fire.pngIdol Heads are endlessly multiplying!
Defeat all foes before they call for aid.
-
Veteran's Path 4 4 3 Boss Fire.pngFlans are endlessly multiplying!
Defeat all foes before they call for aid.
-
Trial of Alacrity: Exit 10 2 Boss Wind.pngThe Trial of Alacrity awaits.
Foes will call for aid if not beaten quickly.
Icon Mog Amulet.png Mog Amulet
Icon Sphere of Alacrity.png Sphere of Alacrity
Icon Magicite.png Magicite x100
Farplane Void 4 3 Icon Sphere of Alacrity.png Sphere of Alacrity x1 [WATER]Behemoth Cub sighted. Icon Ability Ticket.png Ability Ticket x10
Trial of Combat: Entrance 5 4 [EARTH]Malboro sighted. Icon Elixir.png Elixir x3
Trial of Combat 1 8 3 Boss Earth.pngAdamanterrapin sighted. Icon Earth Pneuma.png Earth Pneuma★4
Icon Earth Fractal 5.png Earth Fractal★5
Trial of Combat 2 8 3 Boss Water.pngBehemoth sighted. Icon Water Pneuma.png Water Pneuma★4
Icon Water Fractal 5.png Water Fractal★5
Trial of Combat 3 10 5 Boss Dark.pngDemon Wall sighted. Icon Dark Pneuma.png Dark Pneuma★4
Icon Dark Fractal 5.png Dark Fractal★5
Trial of Combat 4 10 5 Boss Fire.pngBoss Water.pngBoss Wind.pngBoss Earth.pngFlan swarm sighted. Icon Wind Pneuma.png Wind Pneuma★4
Icon Wind Fractal 5.png Wind Fractal★5
Trial of Combat 5 9 4 Boss Fire.pngIdol Head sighted. Icon Fire Pneuma.png Fire Pneuma★4
Icon Fire Fractal 5.png Fire Fractal★5
Trial of Combat 6 9 4 Boss Fire.pngHell Claw sighted. Icon Light Pneuma.png Light Pneuma★4
Icon Light Fractal 5.png Light Fractal★5
Trial of Combat 7 9 4 Boss Earth.pngGreat Malboro sighted. Icon Gigantuar Bulb.png Gigantuar Bulb★3
Trial of Combat: Exit 8 3 Boss Wind.pngVidatu sighted. Icon Sphere of Combat.png Sphere of Combat
Icon Magicite.png Magicite x100
Icon Gold Opener.png Gold Opener x1
Summoners' Gravestones 5 4 Icon Sphere of Combat.png Sphere of Combat x1 [FIRE]Fire, [WATER]water, [WIND]wind, and [EARTH]earth swarm sighted. -
Dome 10 6 Boss Wind.pngMindflayer and Boss Dark.pngIron Giant sighted. Icon Growstar.png Growstar★4
Icon Magicite.png Magicite x300
Icon Crystal.png Crystal x5

Icon Summon Ticket.png Summon Ticket x1
Pyrefly: FFX (Card) ★4

Alchemy Lab 15 5 (complete the storyline) [WIND]Mindflayer and [EARTH]Great Malboro sighted. -
Golden Flow 20 5 [WIND]Storm Dragon sighted. -
Golden Flan Battlegrounds 8 8 Rare Golden Flan sighted!
High skillseed-gain area.
Icon Summon Ticket.png Summon Ticket x1
Icon Gold Opener.png Gold Opener x1
Icon Gil.png Gil x1,000,000

Post-completion[edit | edit source]

Once the region has been cleared at the end of the Dome area, two bonus options open:

  • An extra area branch opens, ending at the Golden Flan Battlegrounds. The Golden Flans there are harmless creatures that drop Seed prismatic.png3000 skillseeds of a random element. If you're really lucky, you'll land the ultra-rare Giant Golden Flan, which drops Seed prismatic.png999,999 skilleeds in a random element!
  • The boss levels gain new drops: Scroll cards for the Mid-August ability card batch:
Area Stamina Battles Scroll Card
Zanarkand Ruins 6 5 Kusariqqu: FFX (scroll) x5
Trial of Memory: Exit 6 5 Hornet: FFX (scroll) x5
Trial of Alacrity: Exit 6 5 Murussu: FFX (scroll) x5
Trial of Combat: Exit 6 5 Geosgaeno: FFX (scroll) x5
Dome 6 5 Pelupelu: FFX (scroll) x5

Key Items[edit | edit source]

  • Icon Sphere of Memory.png Sphere of Memory -- needed to clear the Trial of Memory.
  • Icon Sphere of Alacrity.png Sphere of Alacrity -- needed to clear the Trial of Alacrity
  • Icon Sphere of Combat.png Sphere of Combat -- needed to clear the Trial of Combat

Special Fiends[edit | edit source]

Reference[edit | edit source]

Trivia[edit | edit source]

  • Music is from Final Fantasy X Remaster soundtrack:
Area FFX track name
opening movie, battles Zanarkand
first areas A Fleeting Dream
Trial of Memory The Trials
Trial of Alacrity Run!!
Trial of Combat, general battles Battle Theme
general victories Victory Fanfare
Summoners' Gravestones Tidus' Theme