Draw System

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Draw System Example.jpg

The Draw System is an extra ability system used in the Final Fantasy VIII Collaboration Events. It is an analogue to the magic-gathering system used in Final Fantasy VIII, where magic is drawn from the fiends you encounter, or from spots found on the World Map.

Each enemy you meet has an associated spell that can be drawn from them. Sometimes it's a common spell, and sometimes it's a rare spell. (they have multiple possibilities)

  • If you target an enemy, it will show the name of the spell under its status bar.
  • If you select the Target View, you can see the drawable spell names for all of the foes displayed under their status bars.

Spells persist across an entire battle set, so you can load up spells in the first or second skirmish, then unleash them against the main enemy on the third! All remaining spells are lost when that battle is over.

Some of these spells are ones already offered by various Ability cards -- including abilities from Supreme Cards! Others are entirely new. Depending on your base stats and setup, these drawn spells can be VASTLY MORE POWERFUL than your normal abilities, so make good use of them!

Most of these spells are cast with no elemental affinity, so they can do sizable damage even to enemies of the same element!

In Battle[edit | edit source]

Drawing[edit | edit source]

There are two ways to draw spells.

The first is the Draw command at the top of the draw menu. This pulls in the maximum number of spells from that foe, and deposits them in the first open draw slot.

The second is to click on an empty Draw & Cast space. This pulls in the spell, then casts one instance of the spell. Both happen as one action.

Spell description.jpg

Draws get some number of the spells, with a built-in limit, based in part on your SeeD level(?). Common amounts are 1-2, but increase to 8-12 at max. You can only draw once from any particular foe, but you can draw the same spell from multiple foes... and it will occupy multiple slots.

You can get more information about a spell by long-pressing on the spell name.

Casting[edit | edit source]

If you have already Drawn a spell, tap on the Spell name from the 3 slots to cast that spell.

If you have not yet drawn a spell, tap an empty "Draw & Cast" slot to draw that spell into that slot, then cast it once.

Once you use the last spell in a slot, that slot will go "empty", allowing you to draw another spell into it from a new enemy.

In the Region Map[edit | edit source]

Draw Points.jpg

Some of the regions in The Sleeping Lion have locked areas that will require you to collect key items. These can be gathered from "Draw Points" on the map -- areas that will hand out the key items when they are conquered.

You will need to draw an ability from a (the?) requisite elemental foe in the draw point, but you do not need to hold onto it. The elemental shard is a separate item.

Drawn Spells[edit | edit source]

Here is a list of known spells that can be drawn from fiends you encounter. This list is woefully incomplete. Please add any that you find missing!

Fiend Draw spell Effect Draw limit
Dust Soldier (Fire)
Dust Mage (Fire)
[FIRE] Fire Single-target fire attack. 3
Dust Soldier (Water)
Dust Mage (Water)
[WATER] Blizzard Single-target water attack. 3
Dust Soldier (Wind)
Dust Ripper (Wind)
[WIND] Aero Single-target wind attack. 3
Dust Ripper (Light) [LIGHT] Shine Single-target light attack. 3
Dust Ripper (Dark) [DARK] Pain Single-target dark attack. 3
Dust Sorcerer (Light) [LIGHT] Bright Moon Single-target light attack. Deals high damage but only one copy can be drawn. 1
Grudge Fighter (Fire) [FIRE] Firaga Area fire attack. 2
Grudge Fighter (Water) [WATER] Blizzaga Area water attack. 2
Grudge Fighter (Earth) [EARTH] Stonega Area earth attack. 2
Grudge Ranger (Dark)
Grudge Shaman (Dark)
Grudge Fighter (Dark)
[DARK] Painga Area dark attack. 2
Grudge Knight (Fire) [FIRE] Firaja Area fire attack. Main target focused. 2
Grudge Knight (Water)
Grudge Wizard (Water)
[WATER] Blizzaja Area water attack. Main target focused. 2
Grudge Knight (Light)
Grudge Wizard (Light)
[LIGHT] Shineja Area light attack. Main target focused. 2
Grudge Knight (Dark)
Grudge Wizard (Dark)
[DARK] Painja Area dark attack. Main target focused. 2
Dust Basher (Fire) [FIRE] Flame Blow Single-target fire attack. Depletes the Break gauge. 3
Dust Basher (Water) [WATER] Ice Blow Single-target water attack. Depletes the Break gauge. 3
Dust Basher (Earth) [EARTH] Earth Blow Single-target earth attack. Depletes the Break gauge. 3
Dust Basher (Light)
Dust Pummeler (Light)
[LIGHT] Light Blow Single-target light attack. Depletes the Break Gauge. 2
Dust Basher (Dark)
Dust Pummeler (Dark)
[DARK] Dark Blow Single-target dark attack. Depletes the Break gauge. 2
Grudge Brawler (Fire) [FIRE] Flame Punisher Area fire attack. Depletes the Break gauge. 2
Grudge Brawler (Water) [WATER] Ice Punisher Area water attack. Depletes the Break gauge. 2
Grudge Brawler (Wind) [WIND] Wind Punisher Area wind attack. Depletes the Break gauge. 2
Grudge Brawler (Earth) [EARTH] Earth Punisher Area earth attack. Depletes the Break gauge. 2
Grudge Brawler (Light) [LIGHT] Light Punisher Area light attack. Depletes the Break gauge. 2
Grudge Brawler (Dark) [DARK] Dark Punisher Area dark attack. Depletes the Break gauge. 2
Grudge Wrestler (Fire) [FIRE] Flaming Crush Area fire attack. Depletes the Break gauge. 2
Grudge Wrestler (Water) [WATER] Freezing Crush Area water attack. Depletes the Break gauge. 2
Grudge Wrestler (Wind) [WIND] Biting Crush Area wind attack. Depletes the Break gauge. 2
Grudge Wrestler (Earth) [EARTH] Lithic Crush Area earth attack. Depletes the Break gauge. 2
Grudge Wrestler (Light) [LIGHT] Shining Crush Area light attack. Depletes the Break gauge. 2
Grudge Wrestler (Dark) [DARK] Tenebrous Crush Area dark attack. Depletes the Break gauge. 2
Dust Gigas [LIFE] Element Call: Fire Generates fire orbs. 1
[LIFE] Element Call: Water Generates water orbs. 1
[LIFE] Element Call: Wind Generates wind orbs. 1
[LIFE] Element Call: Earth Generates earth orbs. 1
[LIFE] Brave II Bis Adds Brave II, increases the Ultimate gauge, and draws 6 element orbs. 1
Dust Warlock [LIFE] Element Shift: Fire Turns all non-Life, non-prismatic orbs to fire. 1
[LIFE] Element Shift: Water Turns all non-Life, non-prismatic orbs to water. 1
[LIFE] Element Shift: Wind Turns all non-Life, non-prismatic orbs to wind. 1
[LIFE] Element Shift: Earth Turns all non-Life, non-prismatic orbs to earth. 1
[LIFE] Faith II Bis Adds Faith II, increases the Ultimate gauge, and draws 6 element orbs. 1
Dust Bandit [LIFE] Boost II Bis Adds Boost II, increases the Ultimate gauge, and draws 6 element orbs. 1
Dust Striker [LIFE] Snipe II Bis Adds Snipe II, increases the Ultimate gauge, and draws 6 element orbs. 1
Galbadia Soldier (Fire) [FIRE] Pyro Grenade Single-target fire attack. 2
[FIRE] Flaming Shrapnel Area fire attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Water) [WATER] Cryo Grenade Single-target water attack. 2
[WATER] Ice Chaff Area water attack. Adds Exploit Weakness. 3
[WATER] Freezing Shrapnel Area Water attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Wind) [WIND] Aero Grenade Single-target wind attack. 2
[WIND] Wind Chaff Area wind attack. Adds Exploit Weakness. 3
[WIND] Biting Shrapnel Area wind attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Earth) [EARTH] Geo Grenade Single-target earth attack. 2
[EARTH] Earth Chaff Area earth attack. Adds Exploit Weakness. 3
[EARTH] Lithic Shrapnel Area earth attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Light) [LIGHT] Optic Grenade Single-target earth attack. 2
[LIGHT] Light Chaff Area light attack. Adds Exploit Weakness. 3
[LIGHT] Brilliant Shrapnel Area light attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Dark) [DARK] Tene Grenade Single-target dark attack. 3
[DARK] Dark Chaff Area dark attack. Adds Exploit Weakness. 3
[DARK] Tenebrous Shrapnel Area dark attack. Adds Debrave and Debarrier. 2
Galbadia Soldier (Neutral) [LIFE] Guard Protects against Galbadian Soldier abilities. 10
Fire Wisp [FIRE] Fire Single-target fire attack. 3
Ice Wisp [WATER] Blizzard Single-target water attack. 3
Earth Wisp [EARTH] Stone Single-target earth attack. 3
Light Wisp [LIGHT] Shine Single-target light attack. 3
Dark Wisp [DARK] Pain Single-target dark attack. 3
Fire Essence [LIFE] Flame Wall Adds fire resistance and Wall. 1
Ice Essence [LIFE] Ice Wall Adds water resistance and Wall. 1
Wind Essence [LIFE] Wind Wall Adds wind resistance and Wall. 1
Earth Essence [LIFE] Earth Wall Adds earth resistance and Wall. 1
Lesser Fire Bomb [FIRE] Scarlet Moon Single-target water attack. Deals high damage but only one copy can be drawn. 1
Lesser Ice Bomb [WATER] Blue Moon Single-target water attack. Deals high damage but only one copy can be drawn. 1
Lesser Wind Bomb [WIND] Turquoise Moon Single-target wind attack. Deals high damage but only one copy can be drawn. 1
Lesser Earth Bomb [EARTH] Amber Moon Single-target earth attack. Deals high damage but only one copy can be drawn. 1
Lesser Light Bomb [LIGHT] Bright Moon Single-target light attack. Deals high damage but only one copy can be drawn. 1
Lesser Dark Bomb [DARK] Violet Moon Single-target dark attack. Deals high damage but only one copy can be drawn. 1
Radiant Bomb [LIGHT] Bright Moon Single-target light attack. Deals high damage but only one copy can be drawn. 1
[LIGHT] Shinega Bis Area light attack. 8
Fire Lizard [FIRE] Firaja Area fire attack. Main target focused. 2
Red Dragon [FIRE] Meltdown Rare ability. Area Fire attack. Adds Unguard and Debarrier II. 1
Shade Drake [FIRE] Punishing Flame Area fire attack. Adds Improved Critical and Unguard, and lowers defense against criticals. 2
Idol Head [FIRE] Firaga Bulwark Area fire attack. Adds fire resistance and Barrier. 1
[LIFE] Ruby Light Rare ability. Adds Barrier, Wall, and resistance to all elements. 1
Behemoth Cub [WATER] Blizzaja Area water attack. Main target focused. 2
Behemoth
Giant Water Flan
[WATER] Prismatic Gospel Rare ability. Draws element orbs and adds Prismatic Shift and Quicken. 2
Adamantoise [LIFE] Supreme Bulwark Rare ability. Add Divine Shield, Barrier II, Wall, and increases resistance to all elements. 1
Mantis [WATER] Blizzaga Impulse Area water attack. Adds Painful Break, Cleaving Attack, and lowers defense against Break. 8
Killer Mantis [WATER] Kneeling Sickle Rare ability. Area water attack. Adds Debarrier II. 2
Frost Lizard [WATER] Water Cutter Area water attack. Adds Painful Break and Weaken, and lowers defense against Break. 2
Blizzard Dragon [WATER] Rime Wreath Rare ability. Area water attack. Adds Debrave, Curse, Unguard, and Bio. 2
Tonberry [WATER] Time for Doom Reduces the target's remaining number of actions to 0. 1
Tonberry King [WATER] Everyone's Grudge Reduces all enemies' remaining number of actions to 0. 1
Treantling [WIND] Aeroja Area wind attack. Main target focused. 2
Treant [WIND] Whipping Whirl Rare ability. Area wind attack. Adds Stun. 2
Mindlasher [WIND] Aeroga Impulse Area wind attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break. 2
Mindflayer [WIND] Mind Blast Rare ability. Single-target wind attack. Adds Bio, Debrave and Curse to target, and Faith II and resistance to all elements to self. 1
Cockatrice [WIND] Cyclone Rare ability. Area wind attack. Depletes the Break gauge. 3
Gale Lizard [WIND] Wind Cutter Area wind attack. Adds Painful Break and Weaken, and lowers defense against Break. 2
Storm Dragon
Shadow Assassin (Wind)
[WIND] Tornado Rare ability. Area wind attack. Lowers defense against Break II and adds Debarrier, Debilitate, and Slow. 2
Diremite [EARTH] Earth Punisher Area earth attack. Depletes the Break gauge. 2
Metalmite [EARTH] Lithic Crush Area earth attack. Depletes the Break gauge. 2
Golem [EARTH] Stonega Impulse Area earth attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break. 2
Mighty Golem
Shadow Samurai (Light)
[NONE] Super Break Rare ability. Instantly breaks target. 2
Vali [LIGHT] Shinega Impulse Area light attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break. 2
Kesari [LIFE] Maximum Charge Rare ability. Maxes out the Ultimate Gauge. 2
Cursed Wall [DARK] Painga Impulse Area dark attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break. 2
Demon Wall [LIFE] Maximum Charge Rare ability. Maxes out the Ultimate Gauge. 2
Buffalo [LIFE] Whinny Adds Faith, resistance to all elements, Full Esuna, and Quicken. 2
UFO (Fire)
UFO (Dark)
[FIRE] Red Laser Rare ability. Single-target attack that halves HP. 1
White Flan [NONE] Gravity Decreases all enemies' HP by 30%. 1
Black Flan [NONE] Gravity Reduces all enemies' HP by 30%. 1
[NONE] Graviga Rare ability. Reduces all enemies' HP by 50%. 1
Light PuPu [LIGHT] Double Shinega Two-fold area light attack. 2
[LIGHT] Quintuple Shinega Five-fold area light attack. 2
[LIGHT] Decuple Shinega Ten-fold area light attack. 2
[LIGHT] Quattuorvigintuple Shinega Twenty-four fold area light attack. 2
Lesser Coeurl [LIGHT] Concussive Shinega Area light attack. Adds Stun. 2
Coeurl [LIGHT] Death Blaster Rare ability. Instantly kills target foe. 2
Dark PuPu [DARK] Moglish Descent Rare ability. Single-target dark attack. Depletes the Break Gauge. 2
Ironside [DARK] Painga Impulse Area dark attack. Adds Painful Break, Cleaving Attack, and lowers defense against Break. 8
Dullahan [DARK] Painga Impulse Area dark attack. Adds painful break and Cleaving Attack. Decreases all enemies' resistance to Break. 1
[DARK] Armor Break Rare ability. Turns the target's Break Gauge red. 2
Malboro [EARTH] Stinky Breath Area earth attack. Adds Bio, Stun, and Curse. 8
Great Malboro [EARTH] Bad Breath Rare ability. Area earth attack. Adds Bio, Stun, Curse, Debrave, Slow, Weaken, and lowers defense against Break. 2
Grave Drake [EARTH] Earth Cutter Area earth attack. Adds Painful Break and Weaken, and lowers defense against Break. 2
Bone Dragon
Adamanterrapin
[EARTH] Quake Rare ability. Area earth attack. Depletes the Break gauge. 2
Ahriman [DARK] Dark Cutter Area dark attack. Adds Painful Break and Weaken, and lowers defense against Break. 2
[DARK] Demonic Gaze Adds Bio II, Sleep, Nightmare, Slow, and Weaken to all enemies. 2
Dryad (Fire) [FIRE] Firaga Bis Area fire attack. Able to hold many copies. 5
Dryad (Water) [WATER] Blizzaga Bis Area water attack. Able to hold many copies. 5
Dryad (Wind) [WIND] Aeroga Bis Area wind attack. Able to hold many copies. 5
Dryad (Earth) [EARTH] Stonega Bis Area earth attack. Able to hold many copies. 5
Dryad (Light) [LIGHT] Shineja Bis Area light attack. Able to hold many copies. 5
Dryad (Dark) [DARK] Painga Bis Area dark attack. Able to hold many copies. 5
Gaunt (Fire) [FIRE] Firaga Scourge Area fire attack. Adds Slow and Curse. 1
Gaunt (Water) [WATER] Blizzaga Scourge Area water attack. Adds Slow and Curse. 1
Gaunt (Wind) [WIND] Aeroga Scourge Area wind attack. Adds Slow and Curse. 1
Gaunt (Earth) [EARTH] Stoneja Scourge Area earth attack. Adds Slow and Curse. 1
Gaunt (Light) [LIGHT] Shineja Scourge Area light attack. Adds Slow and Curse. 1
Gaunt (Dark) [DARK] Painja Scourge Area dark attack. Adds Slow and Curse. 1
Arkangel (Fire)
Arkangel (Water)
Arkangel (Wind)
Arkangel (Earth)
Arkangel (Light)
[LIFE] Lesser Cure Restores a small amount of HP. Able to hold many copies 8
Lesser Chimera [FIRE] Firaga Bis Area fire attack. Able to hold many copies. 5
[WIND] Aeroga Bis Area wind attack. Able to hold many copies. 5
[LIGHT] Shineja Bis Area light attack. Able to hold many copies. 5
Chimera [FIRE] Firaja Area fire attack. Main target focused. 2
[WIND] Aeroja Area wind attack. Main target focused. 2
[LIGHT] Shineja Area light attack. Main target focused. 2
Ogir [DARK] Barrage Area dark attack. Depletes the Break gauge. 3
Ogre [DARK] Break Buster Rare ability. Single-target dark attack. Depletes the Break Gauge. Adds Unguard. 2
[LIFE] Apocalypse Turns a certain percentage of all enemies' Break Gauges red. Adds Debrave (enhanced effect).png Debrave and Curse (enhanced effect).png Curse to all enemies.
Adds Brave II (enhanced effect).pngBrave II and Wall (enhanced effect).pngWall to self and increases the Ultimate Gauge.
12
Takshaka [DARK] Crushing Fangs Rare ability. Single-target dark attack. Adds Stun, Bio, Slow, Debarrier, and Weaken. 3
[DARK] Void Purge Area dark attack (main target focus). Adds Full Dispel to main target. 2
Executioner [DARK] Painga Bulwark Area dark attack. Adds dark resistance and Barrier. 1
Iron Giant
Catoblepas
[NONE] Manipulate Time Rare ability. Turn the tides of time to your benefit.
(Slow and Haste?)
2
[LIFE] Mighty Guard Rare ability. Restores all HP and adds Barrier II (enhanced effect).pngBarrier II, Wall (enhanced effect).pngWall, Regen (enhanced effect).pngRegen, and resistance to all elements. 8
Garm [FIRE] Firaja Area fire attack. Main target focused. 2
Fenrir [LIFE] Great Gospel Adds Weakness Weapon, Trance-All II, Quicken, and Prismatic Shift, and increases the Ultimate Gauge. 12
[LIFE] Howling Moon Rare ability. Adds Haste (enhanced effect).pngHaste, Brave (enhanced effect).pngBrave, Faith (enhanced effect).pngFaith, Boost (enhanced effect).pngBoost, Snipe (enhanced effect).pngSnipe and Berserk (enhanced effect).pngBerserk. 2
Death Claw [NONE] Pierce Armor Rare ability. Depletes a percentage of the target's Break gauge. 3
[NONE] Armor Break Rare ability. Turns the target's Break gauge red. 3
Neslug [LIFE] The Crystals' Blessing Adds Divine Shield (Damage Absorption), Ultimate Booster (all actions increase the Ultimate Ability Gauge),
Enhanced Elemental Attacks II, Brave, Haste, and Quicken.
12
Basilisk [LIFE] Limitless Potential Adds Faith, Boost, Snipe, Barrier, Wall, and Ultimate Charge. Also draws 8 element orbs. 12
[WIND] Space-Time Vorpal Rare ability. Area wind attack. Adds various status ailments. 2
[WIND] Venomous Chomp Single-target wind attack. Adds Bio II, Curse, Debrave, and Slow. 3
Sand Worm [EARTH] Sandstorm Area earth attack. Depletes Break gauge and adds Stun. 3
Giga Worm [EARTH] Gigastorm Rare ability. Area earth attack. Depletes Break gauge and adds Stun. 2
[DARK] Catastrophe Support ability - adds Debarrier II, Hex, Full Dispel, Debrave, Curse, and Bio to all enemies. 12
Marilith [FIRE] Steel Rain Rare ability. Area fire attack. Adds Debrave II and Debarrier. 2
Kraken [WATER] Sticky Ink Rare ability. Split water attack. Adds Debrave, Curse, Slow, and lowers defense against break. 2
Tiamat [WIND] Tri-Breath Rare ability. Area wind attack. Adds Stun, Curse, Debarrier, and Unguard. 2
Imperial Lich [EARTH] Tremor Tide Rare ability. Single-target earth attack. Adds Faith II and Brave. 3
Omega (Wind)
Omega (Dark)
Boss Wind.pngBoss Dark.png Scramble Rare ability. Adds Prismatic Shift and resistance to all elements. Increases the Ultimate gauge and number of actions.
Adds ailments to all enemies.
1
Ifrit (Sicarius) [FIRE] Extreme Ifrit Punch X Rare ability. Single-target fire damage. Reduces the Break gauge. 2
Shiva (Sicarius) [WATER] Extreme Whiteout X Rare ability. Single-target water damage. Reduces the Break gauge. 2
Hashmal (Sicarius) [LIFE] Levitate Rare ability. Nullifies attacks until a certain number of actions are performed. 3
Extreme Hashmal (Sicarius) [EARTH] Berserk II Bis Support ability. Adds Berserk II, increases the Ultimate gauge, and draws 6 element orbs. 1
Odin (Sicarius) [NONE] Zantetsuken Riposte Rare ability. Performs a counterattack against Zantetsuken. 1
Cactuar [NONE] 100,000 Needles Single-target non-elemental attack (fixed damage). 3
Gigantuar [NONE] 999,999 Needles Rare ability. Single-target non-elemental attack (fixed damage). 2
Ultros [LIFE] Inspire Rare ability. Adds Brave, Faith, Snipe, Haste, Quicken, Barrier, Wall, Elemental Retrieval and increases the Ultimate gauge. 2
Typhon [FIRE] Snort Rare ability. Area fire attack. Adds Slow, Stun, Curse, Debrave to all enemies, and Full Dispel to target. 3
Catoblepas [WIND] Fulmination Area wind attack. Adds Debarrier, Debrave, Curse, and lowers defense against Break. 3
[FIRE] Meteor Rare ability. Area fire attack (multistrike overkill). 1
[FIRE] Summon G.F.: Ifrit Rare ability. Summons Ifrit, who will deliver powerful attack at the end of the turn. 1
[WATER] Summon G.F.: Shiva Rare ability. Summons Shiva, who will deliver powerful attack at the end of the turn. 1
[DARK] Summon G.F.: Bahamut Rare ability. Summons Bahamut, who will deliver powerful attack at the end of the turn. 1
Primeval Chaos [FIRE] Requiem Rare ability. Area fire attack. (ultra damage focus) 1
Chaos of the Embers [LIFE] Ray of Hope: Water Rare ability. Adds Divine Shield, resistance to status ailments, and water synergy. 10
Chaos of the Tides [LIFE] Ray of Hope: Fire Rare ability. Adds Divine Shield, resistance to status ailments, and fire synergy. 10
Chaos of the Gales [LIFE] Ray of Hope: Earth Rare ability. Adds Divine Shield, resistance to status ailments, and earth synergy. 10
Chaos of the Crags [LIFE] Ray of Hope: Wind Rare ability. Adds Divine Shield, resistance to status ailments, and wind synergy. 10
Chaos Drone (ranger) [NONE] Miasma: Fire Generates fire orbs and poisons self. 1
[NONE] Miasma: Water Generates water orbs and poisons self. 1
[NONE] Miasma: Wind Generates wind orbs and poisons self. 1
[NONE] Miasma: Earth Generates earth orbs and poisons self. 1
Chaos Drone (mage) [NONE] Lucky Element: Fire Generates a random number of fire orbs. 1
[NONE] Lucky Element: Water Generates a random number of fire orbs. 1
[NONE] Lucky Element: Wind Generates a random number of fire orbs. 1
[NONE] Lucky Element: Earth Generates a random number of fire orbs. 1
Fire Guardian [FIRE] Meteor Rare ability. Area fire attack. Adds Brave II and increases the Ultimate gauge. 1
Water Guardian [NONE] Maelstorm Rare ability. Area water attack. Restores HP and increases the Ultimate gauge. 1
Graff [FIRE] Bloodfest Rare ability. Area Fire attack. Adds Dispel Bis, Debarrier, Weaken, and Slow. 3
[LIFE] Aura Rare ability. Maxes out the Ultimate and adds Enhanced Elemental Attacks II, Ultimate Booster, and Brave II. 3
[WIND] Gust Rare ability. Sends all foes scattered to the four winds. 1
Wol [LIGHT] Rejoice in the light! Rare ability. Area light attack (multistrike overkill). 5
[NONE] Lion's Roar Rare ability. Wol's ferocity awakes Squall's latent potential 1
Gilgamesh [LIGHT] Bitter End Rare ability. Area light attack. 2
Archmarilith [FIRE] Inner Flame Rare Ability. Adds Barrier II, Brave, Faith, Haste, Enhanced Elemental Attacks II, and fire resistance. 2
Archkraken [WATER] Benthic Restoration Rare ability. Adds Barrier II, Quicken, Enhanced Elemental Attacks II, water resistance, and fully restores HP. 2
Archtiamat [WIND] Tri-Barrier Rare ability. Adds Barrier II, Wall, Enhanced Elemental Attacks II, wind resistance, fire resistance, water resistance, and increases the Ultimate gauge. 2
Archlich [EARTH] Granite Armor Rare ability. Adds Barrier II, Brave, Boost, Snipe, Enhanced Elemental Attacks II, and earth resistance. 2
Ultimecia [DARK] Shockwave Pulsar Rare ability. Area dark attack. Reduces the Break gauge. 1
[LIFE] I'm Not Alone Rare ability. Removes time compression, adds Full Esuna to self and Full Dispel to all enemies. 8
[LIGHT] Apocalypse Rare ability. Brings an end to the fight against the sorceress. 1
Squall Leonhart [LIFE] Limitless Potential Adds Faith, Boost, Snipe, Barrier, Wall, and Ultimate Charge. Also draws 8 element orbs. 12

The Transient Sorceress[edit | edit source]

This ranked event brought in a set of unique Guardians, summoned by Ultimecia (Sicarius) during her boss fights.

Fiend Draw spell Effect Draw limit
Fire Guardian [FIRE] Meteor Area Fire attack. Increases the Ultimate gauge. 2
[FIRE] Double Meteor Rare ability. Two-fold area Fire attack. Increases the Ultimate gauge. 2
Water Guardian [WATER] Maelstrom area Water attack. Adds Cure. 2
[WATER] Double Maelstrom Rare ability. Two-fold area Water attack. Adds Cure. 2
Wind Guardian [WIND] Tornado Area Wind attack. Adds Debarrier II (enhanced effect).png Debarrier II. 2
[WIND] Double Tornado Two-fold area Wind attack. Adds Debarrier II (enhanced effect).png Debarrier II. 2
Earth Guardian [EARTH] Quakega Area Earth attack. Depletes the Break Gauge. (clears Red space) 2
[EARTH] Double Quakega Rare ability. Two-fold area Earth attack. Depletes the Break Gauge. (clears Red space) 2
Light Guardian [LIGHT] Ultima Area Light attack. Adds Unguard (enhanced effect).png Unguard. 2
[LIGHT] Double Ultima Rare ability. Two-fold area Light attack. Adds Unguard (enhanced effect).png Unguard. 2
Dark Guardian [DARK] Gravija Area Dark attack. Adds Faith II (enhanced effect).pngFaith II. 2
[DARK] Double Gravija Rare ability. Two-fold area Dark attack. Adds Faith II (enhanced effect).pngFaith II. 2