The Draw System is an extra ability system used in the Final Fantasy VIII Collaboration Events. It is an analogue to the magic-gathering system used in Final Fantasy VIII, where magic is drawn from the fiends you encounter, or from spots found on the World Map.
Each enemy you meet has an associated spell that can be drawn from them. Sometimes it's a common spell, and sometimes it's a rare spell. (they have multiple possibilities)
- If you target an enemy, it will show the name of the spell under its status bar.
- If you select the Target View, you can see the drawable spell names for all of the foes displayed under their status bars.
Spells persist across an entire battle set, so you can load up spells in the first or second skirmish, then unleash them against the main enemy on the third! All remaining spells are lost when that battle is over.
Some of these spells are ones already offered by various Ability cards -- including abilities from Supreme Cards! Others are entirely new. Depending on your base stats and setup, these drawn spells can be VASTLY MORE POWERFUL than your normal abilities, so make good use of them!
Most of these spells are cast with no elemental affinity, so they can do sizable damage even to enemies of the same element!
In Battle[edit | edit source]
Drawing[edit | edit source]
There are two ways to draw spells.
The first is the Draw command at the top of the draw menu. This pulls in the maximum number of spells from that foe, and deposits them in the first open draw slot.
The second is to click on an empty Draw & Cast space. This pulls in the spell, then casts one instance of the spell. Both happen as one action.
Draws get some number of the spells, with a built-in limit, based in part on your SeeD level(?). Common amounts are 1-2, but increase to 8-12 at max. You can only draw once from any particular foe, but you can draw the same spell from multiple foes... and it will occupy multiple slots.
You can get more information about a spell by long-pressing on the spell name.
Casting[edit | edit source]
If you have already Drawn a spell, tap on the Spell name from the 3 slots to cast that spell.
If you have not yet drawn a spell, tap an empty "Draw & Cast" slot to draw that spell into that slot, then cast it once.
Once you use the last spell in a slot, that slot will go "empty", allowing you to draw another spell into it from a new enemy.
In the Region Map[edit | edit source]
Some of the regions in The Sleeping Lion have locked areas that will require you to collect key items. These can be gathered from "Draw Points" on the map -- areas that will hand out the key items when they are conquered.
You will need to draw an ability from a (the?) requisite elemental foe in the draw point, but you do not need to hold onto it. The elemental shard is a separate item.
Drawn Spells[edit | edit source]
Here is a list of known spells that can be drawn from fiends you encounter. This list is woefully incomplete. Please add any that you find missing!
|Fiend||Draw spell||Effect||Draw limit|
|Dust Soldier (Fire)
Dust Mage (Fire)
|Fire||Single-target fire attack.||3|
|Dust Soldier (Water)
Dust Mage (Water)
|Blizzard||Single-target water attack.||3|
|Dust Soldier (Wind)||Aero||Single-target wind attack.||3|
|Dust Sorceror (Light)||Bright Moon||Single-target light attack. Deals high damage but only one copy can be drawn.||1|
|Dust Basher (Earth)||Earth Blow||Single-target earth attack. Depletes the Break gauge.||3|
|Grudge Fighter (Fire)||Firaga||Area fire attack.||2|
|Grudge Fighter (Water)||Blizzaga||Area water attack.||2|
|Grudge Ranger (Dark)
Grudge Shaman (Dark)
Grudge Knight (Dark)
|Painga||Area dark attack.||2|
|Dust Pummeler (Light)||Light Blow||Single-target light attack. Depletes the Break Gauge.||2|
|Dust Pummeler (Dark)||Dark Blow||Single-target dark attack. Depletes the Break gauge.||2|
|Grudge Brawler (Fire)||Flame Punisher||Area fire attack. Depletes the Break gauge.||2|
|Grudge Brawler (Wind)||Wind Punisher||Area wind attack. Depletes the Break gauge.||2|
|Grudge Brawler (Earth)||Earth Punisher||Area earth attack. Depletes the Break gauge.||2|
|Grudge Brawler (Light)||Light Punisher||Area light attack. Depletes the Break gauge.||2|
|Grudge Brawler (Dark)||Dark Punisher||Area dark attack. Depletes the Break gauge.||2|
|Grudge Wrestler (Light)||Shining Crush||Area light attack. Depletes the Break gauge.||2|
|Dust Gigas||Brave II Bis||Adds Brave II, increases the Ultimate gauge, and draws 6 element orbs.||1|
|Dust Warlock||Faith II Bis||Adds Faith II, increases the Ultimate gauge, and draws 6 element orbs.||1|
|Dust Bandit||Boost II Bis||Adds Boost II, increases the Ultimate gauge, and draws 6 element orbs.||1|
|Galbadia Soldier (Fire)||Pyro Grenade||Single-target fire attack.||2|
|Galbadia Soldier (Water)||Cryo Grenade||Single-target water attack.||2|
|Freezing Shrapnel||Area Water attack. Adds Debrave and Debarrier.||2|
|Galbadia Soldier (Wind)||Aero Grenade||Single-target wind attack.||2|
|Galbadia Soldier (Earth)||Geo Grenade||Single-target earth attack.||2|
|Galbadia Soldier (Light)||Optic Grenade||Single-target earth attack.||2|
|Light Chaff||Area light attack. Adds Exploit Weakness.||3|
|Galbadia Soldier (Dark)||Tene Grenade||Single-target dark attack.||3|
|Fire Wisp||Fire||Single-target fire attack.||3|
|Ice Wisp||Blizzard||Single-target water attack.||3|
|Earth Wisp||Stone||Single-target earth attack.||3|
|Light Wisp||Shine||Single-target light attack.||3|
|Dark Wisp||Pain||Single-target dark attack.||3|
|Lesser Fire Bomb||Scarlet Moon||Single-target water attack. Deals high damage but only one copy can be drawn.||1|
|Lesser Ice Bomb||Blue Moon||Single-target water attack. Deals high damage but only one copy can be drawn.||1|
|Lesser Wind Bomb||Turquoise Moon||Single-target wind attack. Deals high damage but only one copy can be drawn.||1|
|Lesser Light Bomb||Bright Moon||Single-target light attack. Deals high damage but only one copy can be drawn.||1|
|Lesser Dark Bomb||Violet Moon||Single-target dark attack. Deals high damage but only one copy can be drawn.||1|
|Radiant Bomb||Bright Moon||Single-target light attack. Deals high damage but only one copy can be drawn.||1|
|Shinega Bis||Area light attack.||8|
|Fire Lizard||Firaja||Area fire attack. Main target focused.||2|
|Red Dragon||Meltdown||Rare ability. Area Fire attack. Adds Unguard and Debarrier II.||1|
|Shade Drake||Punishing Flame||Area fire attack. Adds Improved Critical and Unguard, and lowers defense against criticals.||2|
|Idol Head||Firaga Bulwark||Area fire attack. Adds fire resistance and Barrier.||1|
|Ruby Light||Rare ability. Adds Barrier, Wall, and resistance to all elements.||1|
|Behemoth Cub||Blizzaja||Area water attack. Main target focused.||2|
|Behemoth||Prismatic Gospel||Rare ability. Draws element orbs and adds Prismatic Shift and Quicken.||2|
|Mantis||Blizzaga Impulse||Area water attack. Adds Painful Break, Cleaving Attack, and lowers defense against Break.||8|
|Mindlasher||Aeroga Impulse||Area wind attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break.||2|
|Mindflayer||Mind Blast||Rare ability. Single-target wind attack. Adds Bio, Debrave and Curse to target, and Faith II and resistance to all elements to self.||1|
|Golem||Stonega Impulse||Area earth attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break.||2|
|Mighty Golem||Super Break||Rare ability. Instantly breaks target.||2|
|Vali||Shinega Impulse||Area light attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break.||2|
|Kesari||Maximum Charge||Rare ability. Maxes out the Ultimate Gauge.||2|
|Cursed Wall||Painga Impulse||Area dark attack. Adds Painful Break and Cleaving Attack. Decreases all enemies' resistance to Break.||2|
|Demon Wall||Maximum Charge||Rare ability. Maxes out the Ultimate Gauge.||2|
|UFO (Dark)||Red Laser||Rare ability. Single-target attack that halves HP.||1|
|Manipulate Time||Rare ability. Turn the tides of time to your benefit.
(Slow and Haste?)
|Mighty Guard||Rare ability. Restores all HP and adds Barrier II, Wall, Regen, and resistance to all elements.||8|
|White Flan||Gravity||Decreases all enemies' HP by 30%.||1|
|Black Flan||Gravity||Reduces all enemies' HP by 30%.||1|
|Light PuPu||Double Shinega||Two-fold area light attack.||2|
|Quintuple Shinega||Five-fold area light attack.||2|
|Quattuorvigintuple Shinega||Twenty-four fold area light attack.||2|
|Dark PuPu||Moglish Descent||Rare ability. Single-target dark attack. Depletes the Break Gauge.||2|
|Dullahan||Painga Impulse||Area dark attack. Adds painful break and Cleaving Attack. Decreases all enemies' resistance to Break.||1|
|Malboro||Stinky Breath||Area earth attack. Adds Bio, Stun, and Curse.||8|
|Dryad (Dark)||Painga Bis||Area dark attack. Able to hold many copies.||5|
|Dryad (Light)||Shineja Bis||Area light attack. Able to hold many copies.||5|
|Gaunt (Dryad with horns) (Water)||Blizzaga Scourge||Area water attack. Adds Slow and Curse.||1|
|Arcangeli (Dryad with halo) (Light)||Lesser Cure||Restores a small amount of HP.||8|
|Chimera||Shineja||Area light attack. Main target focused.||2|
|Ogre||Break Buster||Rare ability. Single-target dark attack. Depletes the Break Gauge. Adds Unguard.||2|
|Barrage||Area dark attack. Depletes the Break gauge.||3|
|Apocalypse||Turns a certain percentage of all enemies' Break Gauges red. Adds Debrave and Curse to all enemies.
Adds Brave II and Wall to self and increases the Ultimate Gauge.
|Dullahan||Armor Break||Rare ability. Turns the target's Break Gauge red.||2|
|Lesser Chimera||Firaga Bis||Area light attack. Able to hold many copies.||5|
|Ironside||Painga Impulse||Area dark attack. Adds Painful Break, Cleaving Attack, and lowers defense against Break.||8|
|Fenrir||Great Gospel||Adds Weakness Weapon, Trance-All II, Quicken, and Prismatic Shift, and increases the Ultimate Gauge.||12|
|Howling Moon||Rare ability. Adds Haste, Brave, Faith, Boost, Snipe and Berserk.||2|
|Neslug||The Crystals' Blessing||Adds Divine Shield (Damage Absorption), Ultimate Booster (all actions increase the Ultimate Ability Gauge),
Enhanced Elemental Attacks II, Brave, Haste, and Quicken.
|Basilisk||Limitless Potential||Adds Faith, Boost, Snipe, Barrier, Wall, and Ultimate Charge. Also draws 8 element orbs.||12|
|Ifrit (Sicarius)||Extreme Ifrit Punch X||Rare ability. Single-target fire damage. Reduces the Break gauge.||2|
|Scramble||Rare ability. Adds Prismatic Shift and resistance to all elements. Increases the Ultimate gauge and number of actions.
Adds ailments to all enemies.
|Adamantoise||Supreme Bulwark||Rare ability. Add Divine Shield, Barrier II, Wall, and increases resistance to all elements.||1|
|Cockatrice||Cyclone||Rare ability. Area wind attack. Depletes the Break gauge.||3|
|Cactuar||100,000 Needles||Single-target non-elemental attack (fixed damage).||3|
|Gigantuar||999,999 Needles||Rare ability. Single-target non-elemental attack (fixed damage).||2|
|Sand Worm||Sandstorm||Area earth attack. Depletes Break gauge and adds Stun.||3|
|Giga Worm||Gigastorm||Rare ability. Area earth attack. Depletes Break gauge and adds Stun.||2|
|Catastrophe||Support ability - adds Debarrier II, Hex, Full Dispel, Debrave, Curse, and Bio to all enemies.||12|
This ranked event brought in a set of unique Guardians, summoned by Ultimecia (Sicarius) during her boss fights.
|Fiend||Draw spell||Effect||Draw limit|
|Fire Guardian||xxx||area Fire attack + Ultimate Gauge charge|
|Water Guardian||xxx||area Water attack + Cure|
|Wind Guardian||Tornado||area Wind attack + Debarrier II|
|Earth Guardian||Quakega||Area Earth attack. Depletes the Break Gauge. (clears Red space)|
|Double Quakega||Rare ability. Two-fold area Earth attack. Depletes the Break Gauge. (clears Red space)||2|
|Light Guardian||Ultima||area Light attack + Unguard|
|Dark Guardian||Gravija||Area Dark attack. Adds Faith II|
|Double Gravija||Rare ability. Two-fold area Dark attack. Adds Faith II.||2|