Hope and Prophecy

From Mobius Final Fantasy Wiki
Jump to: navigation, search
Hope and Prophecy large banner.png
Upon touching the rune, the Warrior arrives in a boundless sea of sand that spreads in all directions.

After overcoming numerous trials such as desert ruins and an arena where heroes gather, the young man comes face to face with the next prophecy.

~ Calendar Description

Hope and Prophecy is the second Region that the Warrior of Light visits during the storyline of Mobius Final Fantasy. It takes place in the The Ishtar Desert. It can be accessed from the World Map following the completion of Castle Cornelia in Chapter 1: Blank Slate.

A Hard Mode version of Chapter II: Hope and Prophecy was available from May 23, 2017 to Dec 17, 2018. The story and events remained the same; however, the enemies and battles were strengthened for added challenge. Additionally, Boss cactuar.pngCactuars, Boss metal cactuar.pngMetal Cactuars, and Boss crystal cactuar.pngCrystal Gigantuars had a chance of appearing in battle as rare fiends.

For information about the plot or storyline of Chapter 2, see: Story

Region Map[edit | edit source]

Hope and Prophecy map.jpg
The Ishtar Desert

It was once believed that the goddesses whose temples are scattered across these scorching sands would grant great boons to those who proved themselves in battle. This legend, and the bloodshed caused by it, gave this region another name: "Crownforge."

~ World Map description

This desert region has many branching paths and no clear direction, including paths that are never unlocked, forcing you to go around them. The four temples are roughly based on the four starting elements, and you will find fiends concentrated around those elements in those areas.

In the later part of the region and story, you will step into your first Arena. In this location, the rules are a bit different: instead of paying a Stamina cost for each area, you will pay an overall "entry fee". All arena battles up to the top from here cost 0 stamina. You will always start at the bottom as Entry 1, and work your way through the tree in a single-elimination run-off. Finish to the top (Final Battle) and the entire arena resets for the next contest. Run the arena as many times as you like!

The region has 68 Locations, including the 15 in the Arena, only 4 of which you actually touch. (The other 11 are marked as complete when you win the contest). There are 18 Treasure chests.

The region sports 12 Normal Fiends, 4 Sub-Boss Fiends, 3 Wandering Bosses, and 4 Bosses only found in the Arena.

Areas[edit | edit source]

Name Stamina Cost Battles First Time Reward Notes
Ishtar Desert 5 3 Starting Point
Teleportation Point
Dune of Victory 5 3
Hermit's Grotto 5 3 Teleportation Point
Oasis of Haze 6 3 Icon Gil.png Gil x7000 Teleportation Point
Forgotten Causeway 6 4
Ruins of Murkath 6 3 Teleportation Point
Ascetic's Maze 5 3
Supplicant's Way 5 3
N. Tavria Keep 5 3 Teleportation Point
S. Tavria Keep 5 4 Teleportation Point
Nomad's Maze 6 3
Penitent Path 5 3 Teleportation Point
Buried Well 6 3
Blazing Road 5 3
Path of Bones 5 3
Receding Sands 6 3
Galuf's Hill 5 3 Icon Gil.png Gil x3000
Beseecher's Wilds 6 3 Teleportation Point
Temple Fringe 6 3 Icon Gil.png Gil x10,000 or

Icon Ability Ticket.png Ability Ticket x1

Teleportation Point
Fringe 1Lv 8 5
Fringe 2Lv 9 6 Key Item: Icon Key of Eurybia.png Key of Eurybia Boss: Boss Wind.pngMindlasher
Bandit Pass 6 3 Locked: Need Icon Key of Eurybia.png Key of Eurybia
Inner Temple 6 3 Icon Gil.png Gil x10,000 Teleportation Point
Inner 1Lv 8 4
Inner 2Lv 9 5
Inner 3Lv 9 5 Key Item: Icon Key of Themis.png Key of Themis Boss: Boss Water.pngKiller Mantis
Windswept Flats 6 4 Teleportation Point
Dolorous Dunes 6 3 Locked: Need Icon Key of Themis.png Key of Themis
Sand Worm Hill 6 3 Teleportation Point
Rumination Road 6 3
Sand Worm Tunnel 6 3 Teleportation Point
Oracle's Way 6 3
Temple Sanctum 6 3 Icon Gil.png Gil x10,000 or

Icon Ability Ticket.png Ability Ticket x1

Teleportation Point
Sanctum 1Lv 9 5
Sanctum 2Lv 9 6 Key Item: Icon Key of Metis.png Key of Metis Boss: Boss Earth.pngDiremite
Oasis of Storms 5 3 Cactuar2 Icon.png Cactuar ★2 Teleportation Point
Stygian Ruins 5 3 Locked: Need Icon Key of Metis.png Key of Metis
Doomsand Flats 5 3
Caravan Road 5 3
Caravaneer Campsite 6 3
Oasis of Cyclones 6 3 Cactuar2 Icon.png Cactuar ★2 or

Cactuar3 Icon.png Cactuar★3

Teleportation Point
Arena Entrance (One Time) 6 3 Teleportation Point
Arena (One Time) 8 1 x Three Key Item: Icon Key of Clymene.png Key of Clymene Arena is made up of 15 Nodes, and is accessed through Entry 1.
Wol will always be Entry 1.
Only Matchup 1, Semifinal Match 1 and the Finals can be reached.
Riverview Hillock 7 3
Titan's Footprint 6 3
Dry Lake 7 3 Icon Gil.png Gil x3000
Burial Shore 6 3
Seeker's Ravine 7 3
Desert Runic Temple 6 3 MetalCactuar2 Icon.png Metal Cactuar ★2 or

MetalCactuar3 Icon.png Metal Cactuar★3

Teleportation Point
Runic 1Lv 10 (9) 3 (4) Locked: Use Icon Key of Eurybia.png Key of Eurybia
Runic 2Lv 10 (9) 4 (5) Locked: Use Icon Key of Themis.png Key of Themis
Runic 3Lv 11 (10) 4 (5) Locked: Use Icon Key of Metis.png Key of Metis
Runic 4Lv 11 (10) 4 (5) Key Item: Icon Crystal Key.png Crystal Key Locked: Use Icon Key of Clymene.png Key of Clymene
Intercrystal 11 (10) 4 (5) Locked: Use Icon Crystal Key.png Crystal Key
Cape Crown 6 3
Exodus Gorge 6 3
Teleport Stone Shrine 6 3 Icon Crystal.png Crystal x2 Teleportation Point

Epilogue[edit | edit source]

These areas can only be accessed following the completion of Teleport Stone Shrine.

Name Stamina Cost Battles First Time Reward Notes
Arena Entrance 6 3 Teleportation Point
Arena 12 1 x Three Icon Ability Ticket.png Ability Ticket x2 Other Reward: Icon Gil.png Gil x100 Arena is made up of 15 Nodes, and is accessed through Entry 1.
Wol will always be Entry 1.
Only Matchup 1, Semifinal Match 1 and the Finals can be reached.
Completing all 3 Difficulties clears all 15 Nodes.
24 1 x Three Icon Ability Ticket.png Ability Ticket x4 Other Reward: Icon Gil.png Gil x500
36 1 x Three Icon Ability Ticket.png Ability Ticket x6
Icon Crystal.png Crystal x2
Other Reward: Icon Gil.png Gil x1000
Drysand Pit 14 5 Icon Elixir.png Elixir x1
Inner 4Lv 14 5 Icon Ability Ticket.png Ability Ticket x3
Sinner's Hovel 20 4 Icon Ability Ticket.png Ability Ticket x3
Hidden Path 15 4
Secret Path 16 4
Sinking Tombs 14 4 Icon Summon Ticket.png Summon Ticket
Icon Crystal.png Crystal x2
Upper Grotto 14 5
Lower Grotto 14 5 Icon Crystal.png Crystal x1

Achievements & Rewards[edit | edit source]

Icon Details Reward
BronzeAchievement Icon.png Chapter Two Cleared!
Chapter Two: Hope and Prophecy
Icon Summon Ticket.png Summon Ticket
SilverAchievement Icon.png Chapter Two Complete!
Conquer all areas in Chapter Two: Hope and Prophecy
Icon Crystal.png Crystal

Fiends[edit | edit source]

Normal Fiends[edit | edit source]

Rare Fiends[edit | edit source]

Sub-Boss Fiends[edit | edit source]

Wandering Bosses[edit | edit source]

Arena-Only Bosses[edit | edit source]