Unlocking[edit | edit source]
Each extra skill has a specific ability level requirement that must be reached before it can start to be unlocked. They must be unlocked in order from left to right. Extra skills can be unlocked in two ways: Fusing the card with an Extranger; and using the ability in battle.
Unlocking via Extranger[edit | edit source]
Guaranteed success if sufficient ability level; guaranteed failure otherwise.
Unlocking via ability use[edit | edit source]
It requires a certain amount of casts and a certain amount of area battles (i.e. the entire node). The card icon will begin flashing upon reaching its quota of casts and battles, and the extra skill will be unlocked during the battle result screen. Each subsequent skill requires roughly double that of the previous skill; exception being the two ★5 skills. Without any unlocking bonus, the amount of battles required is roughly as follows:
Number of skills[edit | edit source]
The max number of extra skills each standard ability card can have is based on both its current rarity and base rarity.
|Base Rarity||Current Rarity|
Extra skills by card type[edit | edit source]
For all standard ability cards, the job type and ability effect determines the set of extra skills. Some event cards have their own set of extra skills.
Standard extra skills[edit | edit source]
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Offensive abilities[edit | edit source]
Support abilities[edit | edit source]
Cards with non-standard extra skills[edit | edit source]
- Item Exchange Cards
- Scroll Cards — Has no extra skills.
- Yuna: FFX
- Aerith & Tifa: FFRK (Card)
- Vanille & Fang: FFRK (Card)
- 4 Warriors of Light: FFRK (Card)
- Tidus & Jecht: FFRK (Card)
Notes[edit | edit source]
- For cards will cooldown, namely support cards, increasing the number of actions per turn is generally detrimental.