Card Augmentation

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Card Augmentation allows a player to increase the rarity of Cards. This feature is unlocked after the completion of Chapter 1: Blank Slate.
Augmentation grants a number of bonuses including:

  • increasing the Ability Card's max level
  • increasing the Ability's max level
  • increasing the number (and potency) of the card's skillseeds
  • lowering the orb cost

Once a card has been augmented, if it is found without summoning, it will always appear in its augmented form. For example, Dust Soldier (Fire) is a ★1 Card found early in Chapter 1. Once it is augmented (using two Fiery Gems), it grows to ★2. Whenever a player obtains a new Dust Soldier (Fire) card, it will always be at ★2. Other than the materials and Gil needed, the process does not require the card to be maxed out.

Augmentation for Offensive and Support type cards differ slightly in the Materials required.

Most Fast Learner Cards (indicated by the plus after the rarity, e.g. ★3+) can not be augmented and are only available with the given rarity in the Ability Shop. Some exceptions are Fast Learner cards obtained from events (e.g. Terra Battle: Symphony of Reverie).

Cost and Effects[edit | edit source]

Offensive Abilities[edit | edit source]

Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★1 3,000 Gil Two ★2 Materials 4 8 2 Normal + 1 Lesser
★2 9,000 Gil Five ★2/★3 Materials 5 10 4 Normal Lesser
★3 200,000 Gil Icon Growstar.png Growstar★4 (x2) 6 18 6 Normal None
★4 1,200,000 Gil Icon Gigantuar Bulb.png Gigantuar Bulb★3 (x1)
Pneumas (x3)
★3 Materials (x1)
7 28 8 Normal - 1 None
★5 N/A N/A 8 56 10 Normal -1 None

Support Abilities[edit | edit source]

Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★1 3,000 Gil Four ★2/★3 Materials 4 8 2 3 Orbs Lesser
★2 9,000 Gil Five ★2/★3 Materials 5 10 3 3 Orbs Lesser
★3 200,000 Gil Icon Growstar.png Growstar★4 (x2) 6 18 4 2 Orbs None
★4 1,200,000 Gil Icon Gigantuar Bulb.png Gigantuar Bulb★3 (x2)
Pneumas (x2)
★3 Material (x1)
7 28 5 2 Orbs None
★5 N/A N/A 8 56 6 2 Orbs None

Sicarius Abilities[edit | edit source]

Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★3 200,000 Gil ★3 Jewels (x2)
Prismatic Jewel3 Icon.png Prismatic Jewel★3 (x1)
★4 Jewels (x2)
6 18 4 4 Orbs None
★4 1,200,000 Gil ★4 Jewels (x2)

Prismatic Jewel ★4 (x1)

★5 Jewels(x2)

7 28 8 3 Orbs None
★5 N/A N/A 8 40 10 3 Orbs None

Materials[edit | edit source]

A selection of materials can be bought from Daily Deals in the Item Shop. Each day the selection of available materials changes. (Rare encounters don't spawn after every fight, but every 1-5 fights instead)

*Avoid Chapter 4 fights as the drop rate of augment materials is extremely low. It's high advised to fight Chapter 1 random bosses on hard difficulty instead.

Name Element Rarity Monster Name Item Shop Cost Farm Encounters/Wandering Boss
Icon Fiery Gem.png Fiery Gem★2 [FIRE]Fire ★2 Red Dragon 150 Icon Magicite.png Magicite Chapter 1, Silent Ruins

Chapter 4 Prologue: A New Light - Fire Trial 3

Fourth Exploration: Albion Plateau Redux - Red Dragon

Icon Molten Core.png Molten Core★3 [FIRE]Fire ★3 Idol Head 250 Icon Magicite.png Magicite El Dorado

Chapter 4 Prologue: A New Light - Fire Trial 4

Fourth Exploration: Albion Plateau Redux - Idol Head

Icon Shadowy Wing.png Shadowy Wing★3 [FIRE]Fire ★3 Shadow Dragon 250 Icon Magicite.png Magicite Chapter 3 Part 1

Chapter 4 Prologue: A New Light - Origin of Fire

Fourth Exploration: Albion Plateau Redux - Shadow Dragon

Icon Adaman Shell.png Adaman Shell★2 [WATER]Water ★2 Adamantoise 150 Icon Magicite.png Magicite Chapter 1, Silent Ruins

Chapter 4 Prologue: A New Light - Water Trial 3

Fourth Exploration: Albion Plateau Redux - Adamantoise

Icon Serrated Scythe.png Serrated Scythe★2 [WATER]Water ★2 Killer Mantis 150 Icon Magicite.png Magicite Chapter 2, El Dorado(rare)

Chapter 4 Prologue: A New Light - Water Trial 4

Fourth Exploration: Albion Plateau Redux - Killer Mantis

Icon Beast Horn.png Beast Horn★3 [WATER]Water ★3 Behemoth 250 Icon Magicite.png Magicite Chapter 3 Part 1

Chapter 4 Prologue: A New Light - Origin of Water

Fourth Exploration: Albion Plateau Redux - Behemoth

Icon Verdant Claw.png Verdant Claw★2 [WIND]Wind ★2 Treant 150 Icon Magicite.png Magicite Chapter 1, Silent Ruins

Chapter 4 Prologue: A New Light - Wind Trial 3

Fourth Exploration: Albion Plateau Redux - Treant

Icon Cursed Feather.png Cursed Feather★3 [WIND]Wind ★3 Cockatrice 250 Icon Magicite.png Magicite Chapter 1

Chapter 4 Prologue: A New Light - Sky's Void

Fourth Exploration: Albion Plateau Redux - Cockatrice

Icon Wildbloom.png Wildbloom★3 [WIND]Wind ★3 Ochu 250 Icon Magicite.png Magicite Multiplayer-Shop(limited)

Chapter 4 Prologue: A New Light - Origin of Wind

Fourth Exploration: Albion Plateau Redux - Ochu

Icon Blighted Feelers.png Blighted Feelers★2 [WIND]Wind ★2 Mindflayer 150 Icon Magicite.png Magicite Chapter 2, El Dorado(rare)

Chapter 4 Prologue: A New Light - Wind Trial 4

Fourth Exploration: Albion Plateau Redux - Mindflayer

Icon Emet Stone.png Emet Stone★2 [EARTH]Earth ★2 Mighty Golem 150 Icon Magicite.png Magicite Silent Ruins

Chapter 4 Prologue: A New Light - Earth Trial 3

Fourth Exploration: Albion Plateau Redux - Mighty Golem

Icon Burning Stinger.png Burning Stinger★2 [EARTH]Earth ★2 Diremite 150 Icon Magicite.png Magicite Chapter 2, El Dorado(rare)

Chapter 4 Prologue: A New Light - Earth Trial 4

Fourth Exploration: Albion Plateau Redux - Diremite

Icon Unliving Soul.png Unliving Soul★3 [EARTH]Earth ★3 Imperial Lich 250 Icon Magicite.png Magicite El Dorado - Master Arena

Chapter 4 Prologue: A New Light - Martial Steps|12 Stamina Infinite Arena (Event)

Fourth Exploration: Albion Plateau Redux - Lich

Miasmatic Lich
Dyadic Lich
Icon Smelly Spines.png Smelly Spines★3 [EARTH]Earth ★3 Great Malboro 250 Icon Magicite.png Magicite Chapter 4 Prologue: A New Light - Origin of Earth

Fourth Exploration: Albion Plateau Redux - Great Malboro

Icon Growstar.png Growstar★4 (x1) [NONE]None ★4 Item Shop 1500 Icon Magicite.png Magicite N/A
Icon Growstar.png Growstar★4 (x4) 5400 Icon Magicite.png Magicite N/A
Icon Dark Pneuma.png Dark Pneuma★4(x1) [DARK]Dark ★4 Item Shop 400 Icon Magicite.png Magicite Pleiades Lagoon (Mondays)
Icon Fire Pneuma.png Fire Pneuma★4 (x1) [FIRE]Fire Pleiades Lagoon (Tuesdays)
Icon Water Pneuma.png Water Pneuma★4 (x1) [WATER]Water Pleiades Lagoon (Wednesdays)
Icon Light Pneuma.png Light Pneuma★4 (x1) [LIGHT]Light Pleiades Lagoon (Thursdays)
Icon Wind Pneuma.png Wind Pneuma★4 (x1) [WIND]Wind Pleiades Lagoon (Fridays)
Icon Earth Pneuma.png Earth Pneuma★4 (x1) [EARTH]Earth Pleiades Lagoon (Saturdays)
Icon Light Shard.png Light Shard★2 [LIGHT]Light ★2 Hell Claw Chapter 4 part 1 - True Harmony/Gate of the Blessed

Pleiades Lagoon (Thursdays)

Fourth Exploration: Albion Plateau Redux - Hell Claw

Icon Light Fragment.png Light Fragment★2 [LIGHT]Light ★2 Fourth Exploration: Albion Plateau Redux - Shadow Scout
Icon Light Gem.png Light Gem★3 [LIGHT]Light ★3 Fourth Exploration: Albion Plateau Redux - Shadow Paladin
Icon Dark Shard.png Dark Shard★2 [DARK]Dark ★2 Atomos Chapter 4 part 1 - Eternal Dark/Gate of the Cursed

Pleiades Lagoon (Mondays)

Fourth Exploration: Albion Plateau Redux - Atomos

Storm Dragon Chapter 4 part 2 - Crystal Chamber
Icon Dark Fragment.png Dark Fragment★2 [DARK]Dark ★2 Fourth Exploration: Albion Plateau Redux - Shadow Mage
Icon Dark Gem.png Dark Gem★3 [DARK]Dark ★3 Marilith Chapter 4 part 2 - Teleport Stone Shrine
Fourth Exploration: Albion Plateau Redux - Shadow Viking

Materials - Sicarius[edit | edit source]

Name Element Rarity Monster Name Item Shop Cost Farm Encounters/Wandering Boss
Red Jewel3 Icon.png Red Jewel★3 (x1) [FIRE]Fire ★3 Item Exchange Ring of Braves - Ifrit (Sicarius)
Blue Jewel3 Icon.png Blue Jewel★3 (x1) [WATER]Water Ring of Braves - Shiva (Sicarius)
Green Jewel3 Icon.png Green Jewel★3 (x1) [WIND]Wind Ring of Braves - Odin (Sicarius)
Yellow Jewel3 Icon.png Yellow Jewel★3 (x1) [EARTH]Earth Ring of Braves - Hashmal (Sicarius)
White Jewel3 Icon.png White Jewel★3 (x1) [LIGHT]Light Ring of Braves - Ultima (Sicarius)
Black Jewel3 Icon.png Black Jewel★3 (x1) [DARK]Dark Ring of Braves - Anima (Sicarius)
Prismatic Jewel3 Icon.png Prismatic Jewel★3 (x1) [PRISMATIC]Prismatic Ring of Braves
Red Jewel4 Icon.png Red Jewel★4 (x1) [FIRE]Fire ★4 Item Shop/Item Exchange 500 Icon Magicite.png Magicite Ring of Braves - Ifrit (Sicarius)
Blue Jewel4 Icon.png Blue Jewel★4 (x1) [WATER]Water Ring of Braves - Shiva (Sicarius)
Green Jewel4 Icon.png Green Jewel★4 (x1) [WIND]Wind Ring of Braves - Odin (Sicarius)
Yellow Jewel4 Icon.png Yellow Jewel★4 (x1) [EARTH]Earth Ring of Braves - Hashmal (Sicarius)
White Jewel4 Icon.png White Jewel★4 (x1) [LIGHT]Light Ring of Braves - Ultima (Sicarius)
Black Jewel4 Icon.png Black Jewel★4 (x1) [DARK]Dark Ring of Braves - Anima (Sicarius)
Prismatic Jewel4 Icon.png Prismatic Jewel★4 (x1) [PRISMATIC]Prismatic Item Exchange Ring of Braves

Light and Dark Materials[edit | edit source]

The drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So Shadow Mage, Shadow Scout, Shadow Fencer, Shadow Warlock, Shadow Ranger and Shadow Fighter as "names" makes the dropped material a fragment, while Shadow Adept, Shadow Viking, Shadow Paladin, Shadow Hermit, Shadow Hunter and Shadow Knight as "names" makes the dropped material a gem. Now if the element of the fiend is [FIRE]Fire, [WATER]Water or [LIGHT]Light the element of the dropped material will be [LIGHT]Light; if the element of the fiend is [WIND]Wind, [EARTH]Earth or [DARK]Dark the element of the dropped material will be [DARK]Dark. That means that for example a Shadow Mage will drop a fragment, if it is a Shadow Mage (Water) it will be a Light Fragment, but if it is a Shadow Mage (Earth) it will be a Dark Fragment. This leads us to the following table with only the possible combinations which are available as possible fiends.

Notes:

  • All confirmed now.
  • The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs to is completely cleared because only then the fiends will be set as the bosses of this zone. There will be many more places where these fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in the [LIGHT]Light and [DARK]Dark islands of Pleiades Lagoon.
  • There will be better places to farm the most of the fiends in Fourth Exploration: Albion Plateau. But there NO materials will be dropped. So if you need to farm the ability card you will have better chances there, but if you need to farm the materials it's useless to try there.
[LIGHT]Light [DARK]Dark
[FIRE]Fire [WATER]Water [LIGHT]Light [WIND]Wind [EARTH]Earth [DARK]Dark
Shard ★2 Chapter IV: Doubt and Illusion, Part 1 Hell Claw Ranger True Harmony,
Gate of the Blessed
n/a n/a n/a n/a n/a
Atomos Mage n/a n/a n/a n/a Eternal Dark,
Gate of the Cursed
n/a
Chapter IV: Doubt and Illusion, Part 2 Storm Dragon Warrior n/a n/a n/a Crystal Chamber n/a n/a
Fragment ★2 Chapter IV: Doubt and Illusion, Part 1 Shadow Mage Mage n/a Enlightened Triad n/a n/a Veiled Triad Sky Crystal Chamber
Shadow Scout Ranger Trials of Dawn Shinegate Light Crystal Chamber n/a n/a n/a
Shadow Fencer Warrior n/a n/a n/a Darkgate Nighthaze Trials Dark Crystal Chamber
Chapter IV: Doubt and Illusion, Part 2 Shadow Warlock Mage n/a Fighter's Boneyard 3 n/a n/a Fighter's Boneyard 1 Dark Cloister 2
Shadow Ranger Ranger n/a Mage's Indolence 1 n/a n/a Mage's Indolence 3 Deep Shadows
Shadow Fighter Warrior n/a Ranger's Wastes 3 n/a n/a Ranger's Wastes 1 Dark Cloister 1
Gem ★3 Chapter IV: Doubt and Illusion, Part 1 Shadow Adept Mage Hollow Orb n/a Path of the Earth 1 Ghost Orb n/a n/a
Shadow Viking Ranger n/a n/a n/a Spector Orb Void Orb Path of the Earth 2
Shadow Paladin Warrior Nullorb Demon Orb Path of the Earth 3 n/a n/a n/a
Chapter IV: Doubt and Illusion, Part 2 Shadow Hermit Mage Ranger's Last Step n/a Dark Cloister 2 Ranger's Wastes 2 n/a n/a
Shadow Hunter Ranger Fighter's Boneyard 2 n/a Deep Shadows Fighter's Last Stand n/a n/a
Shadow Knight Warrior Mage's Last Breath n/a Dark Cloister 1 Mage's Indolence 2 n/a n/a
Marilith Ranger Although it is a fire based fiend it seems to act like a dark fiend too. So it drops a dark card and dark material: Teleport Stone Shrine

Events[edit | edit source]

PuPu Attacks![edit | edit source]

Cost and Effects[edit | edit source]

Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★2 9,000 Gil Icon Mysterious Antenna.png Mysterious Antenna★2 (x2) 5 10 3 4 Orbs None
★3 200,000 Gil Icon Mysterious Antenna.png Mysterious Antenna★2 (x4) 6 18 4 4 Orbs None
★4 1,200,000 Gil N/A 7 28 5 3 Orbs None

Materials[edit | edit source]

Name Element Rarity Monster Name Item Shop Cost
Icon Mysterious Antenna.png Mysterious Antenna★2 [PRISMATIC]Prismatic ★2 UFO 300 Magicite

Terra Battle: Symphony of Reverie[edit | edit source]

Cost and Effects[edit | edit source]

Offensive Abilities[edit | edit source]
Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★2+ 10,000 Gil Icon Terra Fragment.png Terra Fragment★3 (x1) 5 15 4 Normal + 1 None
★3+ 20,000 Gil Icon Terra Fragment Λ.png Terra Fragment Λ★4 (x1) 6 24 6 Normal None
★4+ 1,200,000 Gil Icon Terra Fragment.png Terra Fragment★3 (x1)
Icon Terra Fragment Λ.png Terra Fragment Λ★4 (x4)
7 28 8 Normal - 1 None
★5+ N/A N/A 8 56 10 Normal - 1 None
Support Abilities[edit | edit source]
Amina the Nurse[edit | edit source]
Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★2+ 10,000 Gil Icon Terra Fragment.png Terra Fragment★3 (x1) 5 15 3 3 Orbs None
★3+ 20,000 Gil Icon Terra Fragment Λ.png Terra Fragment Λ★4 (x1) 6 24 4 2 Orbs None
★4+ 1,200,000 Gil Icon Terra Fragment.png Terra Fragment★3 (x1)
Icon Terra Fragment Λ.png Terra Fragment Λ★4 (x4)
7 28 5 2 Orbs None
★5+ N/A N/A 8 56 6 2 Orbs None
Echo the Beguiling[edit | edit source]
Card
Rarity
Gil needed
to Augment
Materials needed
to Augment
Skillseeds
(Base)
Skillseeds
(Max)
Ability Lv.
(Max)
Orb Cost Ability
Prefix
★2+ 10,000 Gil Icon Gigamoogle.png Gigamoogle★3 (x3) 5 15 3 4 Orbs None
★3+ 20,000 Gil Icon Teramoogle.png Teramoogle★4 (x3) 6 24 4 4 Orbs None
★4+ 1,200,00 Gil Icon Giga-Moggy.png Giga-Moggy★5 (x3) 7 28 5 3 Orbs None
★5+ N/A N/A 8 56 6 3 Orbs None

Materials[edit | edit source]

Name Element Rarity Monster Name Farm Encounters/Wandering Boss
Icon Terra Fragment.png Terra Fragment★3 [PRISMATIC]Prismatic ★3 All ★2 Terra Battle cards Terra Battle: Symphony of Reverie
Icon Terra Fragment Λ.png Terra Fragment Λ★4 [PRISMATIC]Prismatic ★4 All ★3/★4 Terra Battle cards Terra Battle: Symphony of Reverie
Icon Gigamoogle.png Gigamoogle★3 [PRISMATIC]Prismatic ★3 Echo the Illuminating Terra Battle: Symphony of Reverie - Animata: Prow
Icon Teramoogle.png Teramoogle★4 [NONE]None ★4 Echo the Otherworldly Terra Battle: Symphony of Reverie - Animata: Helm
Icon Giga-Moggy.png Giga-Moggy★5 [NONE]None ★5 Echo Λ Terra Battle: Symphony of Reverie - Animata: Reactor
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