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Auto-ability

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An auto-ability grants passive bonuses that are in effect at all times during battle. Rewards-based auto-abilities must be equipped in the main-deck to take effect.

Sources of an auto-ability are ability cards, fractals, job cards, skill panels, skill cards, and weapons.

An auto-ability falls into one of the following categories:

  • Icon Auto-Abilities Blue.png Auto-skill
  • Icon Auto-Abilities Yellow.png Attribute bonus
  • Icon Auto-Abilities Green.png Boons and resistances
  • Icon Auto-Abilities Red.png Multiplayer

List of auto-abilities[edit | edit source]

Name Cat. Description Notes
HP Up+X% yellow Increases HP by X%.
Attack Up+X% yellow Increases Attack by X%.
Break Power Up+X% yellow Increases Break Power by X%.
Magic Up+X% yellow Increases Magic by X%.
Base Attributes+X% yellow Increases HP, Attack, Break Power, and Magic by X%.
Piercing Break+X% yellow Increases damage to red Break Gauges by X%.
Enhance Fire+X% green Enhances fire abilities by X%.
Enhance Water+X% green Enhances water abilities by X%.
Enhance Wind+X% green Enhances wind abilities by X%.
Enhance Earth+X% green Enhances earth abilities by X%.
Enhance Light+X% green Enhances light abilities by X%.
Enhance Dark+X% green Enhances dark abilities by X%.
Resist Fire+X% green Increases resistance to fire by X%.
Resist Water+X% green Increases resistance to water by X%.
Resist Wind+X% green Increases resistance to wind by X%.
Resist Earth+X% green Increases resistance to earth by X%.
Resist Light+X% green Increases resistance to light by X%.
Resist Dark+X% green Increases resistance to dark by X%.
Avert Action Loss+X% green Increases resistance to action-lowering abilities by X%.
Avert Attack Down+X% green Increases resistance to Attack-lowering abilities by X%.
Avert Bio+X% green Increases resistance to poison by X%.
Avert Break Power Down+X% green Increases resistance to Break Power-lowering abilities by X%.
Avert Crit Down+X% green Increases resistance to Crit Chance-lowering abilities by X%.
Avert Defense Down+X% green Increases resistance to Defense-lowering abilities by X%.
Avert Magic Down+X% green Increases resistance to Magic-lowering abilities by X%.
Avert Stun+X% green Increases resistance to stuns by X%.
Avert Unguard+X% green Increases resistance to Unguard (nullifies Defense) by X%.
Sleep Resistance+X% green Increases resistance to Sleep by X%.
Ability Chain+X% green Using abilities in succession raises damage by X%.
Attuned Chain+X% green Using abilities of the same element in succession raises damage by X%.
Improved Criticals+X% green Increases critical strike damage by X%.
Exploit Weakness+X% green Increases damage by X% when using weakness element.
Painful Break+X% green Increases damage dealt during Break by X%.
Attack Limit Break blue Normal attacks deal more than 9999 damage.
Element Starter+X blue Start battle with X orb(s) drawn.
Elemental Third Strike+X blue Increases number of orbs draw by the third normal attack by X.
Extended Break blue Increases number of actions during Break by X.
Fire Draw+X blue Increases chance of drawing fire orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Water Draw+X blue Increases chance of drawing water orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Wind Draw+X blue Increases chance of drawing wind orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Earth Draw+X blue Increases chance of drawing earth orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Light Draw+X blue Increases chance of drawing light orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Dark Draw+X blue Increases chance of drawing dark orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Life Draw+X blue Increases chance of drawing life orbs. +1-10: "Slightly increases [...]";
+11-60: "Moderately increases [...]";
+61-??: "Increases [...]"
Prismatic Draw+X% blue Normal attacks have a X% chance to draw prismatic orbs.
Prismatic Element Starter+X blue Start battle with X prismatic orbs drawn.
Prismatic Return+X% blue Has a X% chance to restore spent orbs as prismatic orbs.
Clutch Barrier blue Increases Defense when HP is low.
Clutch Berserk blue Increases damage of all attacks when HP is low, at the cost of Defense.
Clutch Boost blue Increases Break Power when HP is low.
Clutch Brave blue Increases Attack when HP is low.
Clutch Drain blue Normal attacks restore HP when HP is low. Ultimates restore HP once.
Clutch Faith blue Increases Magic when HP is low.
Clutch Haste blue Increases actions per turn when HP is low.
Clutch Regen blue Restores HP every turn when HP is low.
Clutch Snipe blue Increases Crit Chance when HP is low.
Clutch Veil blue Increases resistance to ailments when HP is low.
Clutch Wall blue Absorbs a set amount of damage when HP is low.
Crystal Seeker+X blue Ever so slightly raises the chance to obtain crystals as drops. Main-deck only
+10: "Ever so slightly raises [...]";
+15~45: "Slightly raises [...]";
+50~: "Raises [...]".
Healing Victory+X% blue Restores X% HP after winning a battle.
Job Change Recast blue Lowers your Job Change recast by a turn. Default: "Job Change recast: 4 turns."
Max: "Job Change recast: 2 turns. Cumulative effect limit reached."
Job Change Shift: Fire blue Changing jobs shifts your unusable elements to fire.
Job Change Shift: Water blue Changing jobs shifts your unusable elements to water.
Job Change Shift: Wind blue Changing jobs shifts your unusable elements to wind.
Job Change Shift: Earth blue Changing jobs shifts your unusable elements to earth.
Job Change Shift: Light blue Changing jobs shifts your unusable elements to light.
Job Change Shift: Dark blue Changing jobs shifts your unusable elements to dark.
Kill & Draw+X blue Defeating an enemy draws X element orb(s).
Life Element Starter+X blue Start battle with X life orb(s) drawn.
Improved Extra Skill Unlock blue Slightly improves the chance to unlock extra skills. Main-deck only
6+: "[...] Cumulative effect limit reached."
Reunion+X% blue Restores a used orb as a prismatic orb X% of the time.
Boost Ultimate+X blue Increases Ultimate level by X.
Ultimate Charger+X% blue Normal attacks increase the Ultimate ability gauge.
Barrier Starter blue Gives you a chance to enter battle with improved Defense.
Boost Starter blue Gives you a chance to enter battle with improved Break Power.
Brave Starter blue Gives you a chance to enter battle with improved Attack.
Curse Starter blue Gives you a chance to enter battle with enemies' Magic lowered.
Debarrier Starter blue Gives you a chance to enter battle with enemies' Defense lowered.
Debrave Starter blue Gives you a chance to enter battle with enemies' Attack lowered.
Drain Starter blue Gives you a chance to enter battle imbued with Drain (attacks and Ultimates restore HP).
Faith Starter blue Gives you a chance to enter battle with improved Magic.
Haste Starter blue Gives you a chance to enter battle with extra actions per turn.
Regen Starter blue Gives you a chance to enter battle imbued with Regen (gradually restores HP).
Snipe Starter blue Gives you a chance to enter battle with improved Crit Chance.
Stun Starter blue Gives you a chance to enter battle with enemies inflicted with Stun.
Wall Starter blue Gives you a chance to enter battle able to nullify a certain amount of damage.
Auto-Charge Ultimate+X blue Charges the Ultimate gauge by X every turn.
Counterattack blue Reflects X% of damage received to the attacker.
EXP Up+X% blue Increases EXP gained after battle by X%. Main-deck only
Gil Up+X% blue Increases Gil gained after battle by X%. Main-deck only
Skillseed Up+X% blue Increases skillseeds gained after battle by X%. Main-deck only
Guard Scorpion Manual blue Raises drop rate of Guard Scorpion cards by X. Main-deck only
Terra Battle: Archer ★2 blue Terra Battle: Fatigues ★2 spear and staff wielders.
Terra Battle: Archer ★3 blue Terra Battle: Fatigues ★3 spear and staff wielders.
Terra Battle: Archer ★4 blue Terra Battle: Fatigues ★4 spear and staff wielders.
Terra Battle: Archer ★5 blue Terra Battle: Fatigues ★5 spear and staff wielders.
Terra Battle: Spear Wielder ★2 blue Terra Battle: Fatigues ★2 sword and staff wielders.
Terra Battle: Spear Wielder ★3 blue Terra Battle: Fatigues ★3 sword and staff wielders.
Terra Battle: Spear Wielder ★4 blue Terra Battle: Fatigues ★4 sword and staff wielders.
Terra Battle: Spear Wielder ★5 blue Terra Battle: Fatigues ★5 sword and staff wielders.
Terra Battle: Staff Wielder ★2 blue Terra Battle: Fatigues ★2 staff wielders.
Terra Battle: Staff Wielder ★3 blue Terra Battle: Fatigues ★3 staff wielders.
Terra Battle: Staff Wielder ★4 blue Terra Battle: Fatigues ★4 staff wielders.
Terra Battle: Staff Wielder ★5 blue Terra Battle: Fatigues ★5 staff wielders.
Terra Battle: Sword Wielder ★2 blue Terra Battle: Fatigues ★2 archers and staff wielders.
Terra Battle: Sword Wielder ★3 blue Terra Battle: Fatigues ★3 archers and staff wielders.
Terra Battle: Sword Wielder ★4 blue Terra Battle: Fatigues ★4 archers and staff wielders.
Terra Battle: Sword Wielder ★5 blue Terra Battle: Fatigues ★5 archers and staff wielders.
Ravage+X% blue Increases damage of cone and area attacks by X%.
Area Heals and Boons red Grants healing and boons to all party members.
Area Ultimate Charge: Abilities red Abilities charge the Ultimate gauges of all party members.
Area Ultimate Charge: Normal Attacks red Normal attacks charge the Ultimate gauges of all party members.
Area Element Drives red Grants Element Drive effects to all party members.
HP Up+X% red Raises HP by X%.
Damage Up+X% red Raises damage by X%.
Break Power Up+X% red Raises Break Power by X%.
Life Orb Draw Up red Increases chance of drawing life orbs.
Shield: Sicarius Bestia red Reduces damage taken from Sicarius Bestia-type enemies by X%.
Shield: Sicarius Externus red Reduces damage taken from Sicarius Externus-type enemies by X%.
Shield: Sicarius Imperator red Reduces damage taken from Sicarius Imperator-type enemies by X%.
Starting Actions Up red Increases the number of actions at the start of multiplayer battles by X.