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Archmarilith fight.jpg

Act 1, Final Chapter: Closing the Loop

Elements [FIRE][NONE]
Enemy Size boss
Drops Archmarilith (Card)
The true form of the marilith, one of Chaos's lieutenants.
~ In-game description

The Archmarilith is a boss-sized fiend in Mobius Final Fantasy -- one of the four Arch-fiends and lieutenants of Chaos in Act 1, working as a larger and more powerful version of the Marilith.

The Archmarilith is naturally Immune to Slow (effect).pngImmune to Slow and Immune to Debarrier (effect).pngImmune to Debarrier. At the beginning of battle, the Archmarilith casts Aegis of Discord to weaken you and apply a strong defensive barrier. This can be removed by breaking her.

Her attacks are fairly mundane, but hit HARD.

In more difficult circumstances, when the Archimarilith hits 50% HP, she will raise a Perfect Defense (effect).pngPerfect Defense for a turn to recover from Break.

The Archlich gets 3-4 actions per turn.

Skillset[edit | edit source]

Action Description
Aegis of Discord pre-emptive action. changes to [NONE] no element
Debarrier (enhanced effect).png Debarrier, Debilitate (enhanced effect).png Debilitate for 8 turns
Raises Ward of Chaos (effect).pngWard of Chaos (25% damage protection)
Attack basic [FIRE]Fire damage
Sweep single [FIRE]Fire attack, Stun (effect).png Stun for 2 actions
Painga heavy [DARK]Dark damage
Firaga heavy [FIRE]Fire damage
Firaja heavy [FIRE]Fire damage, removes Fire orbs
Heatwave 3-strike [FIRE]Fire attack
Chaotic Lockout locks out your most commonly used element?
Gehenna Blades Extreme multi-strike [FIRE]Fire/[DARK]Dark attack
Steel Stance 3-strike extreme [FIRE]Fire damage (takes 2 actions)
Steel Rain

Encounters[edit | edit source]

Archmarilith can appear as an enemy in the following:

Region Area
Act 1 Final Chapter: Closing the Loop
  • Archmarilith's Lair
  • Fire Trial 1
  • Fire Trial 2
  • Fire Trial 3
Chaos Vortex Lv. 40: The Ultimate Extreme
Act 1 Story Digest Chapters 7 and 8: Hope and Finality Archmarilith's Lair
A Warrior's Feast, Part 2 Archmarilith's Last Stand