Act 1, Final Chapter: Closing the Loop
|“||The true form of the kraken, one of Chaos's lieutenants.||„|
|~ In-game description|
The Archkraken has a high Break Gauge, and is naturally Immune to Break Defense Down. At the beginning of battle, the Archkraken also casts Aegis of Discord to weaken you and apply a strong defensive barrier. This can be removed by breaking it.
Its attacks are fairly mundane, but hit HARD. A lot of its actions work to maintain its Break Gauge, so hit that down hard... or just kill it without breaking.
When the Archkraken hits 10% Break Gauge, it will cast Break Immunity for 2 turns, then cast Benthic Restoration to refill its Break to the top.
In more difficult circumstances, when the Archkraken hits 50% HP, it will cast Perfect Defense, then cast Benthic Restoration on its next turn.
The Archkraken gets 3-4 actions per turn.
Skillset[edit | edit source]
|Aegis of Discord||pre-emptive action. changes to no element |
Curse, HP Sap for 8 turns
Raises Ward of Chaos (25% damage protection)
|Attack||basic Water physical damage|
|Tentacles||3-strike Water physical damage|
|Benthic Restoration||Restores full Break Gauge|
|Slithering Regeneration||Repairs Break Gauge by 30%|
|Acidic Jet||Water damage, Bio, Debarrier, Unguard|
|Blizzaga||medium Water magic damage|
|Blizzaja||medium Water magic damage, removes water orbs|
|Stinky Ink||medium Water magic damage, Debarrier, Slow|
|Chaotic Lockout||locks out your most commonly used element?|
Encounters[edit | edit source]
Archkraken can appear as an enemy in the following:
|Act 1 Final Chapter: Closing the Loop||
|Chaos Vortex||Lv. 40: The Ultimate Extreme|
|Act 1 Story Digest Chapters 7 and 8: Hope and Finality||Archkraken's Lair|
|A Warrior's Feast, Part 2||Archkraken's Last Stand|