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Albion Plateau returns as a new and improved region to enhance your cards.

Increase your cards' ability levels and unlock extra skills through new challenges in this familiar place.

~ In-game description

Albion Plateau Redux is the second part of the fourth exploration region. The main purpose for the region is to offer a place to "farm" specific enemy Ability Cards to raise the spell levels on your own abilities, and to collect skillseeds for unlocking new skills in your Jobs.

The region was released on August 10, 2017, and closed on December 17, 2018.

Region Details[]

Exploration World Map
  • Event type -- Farming area
  • Duration -- permanent.

How to Participate[]

Skillseed bonus[]

During each day of the week in Albion Plateau Redux, a different elemental Skillseed has an increased drop rate. This makes it easier for players to obtain more of them during that day.

Weeekday Seed With Bonus
Monday Seed darkDark
Tuesday Seed fireFire
Wednesday Seed waterWater
Thursday Seed lightLight
Friday Seed windWind
Saturday Seed earthEarth
Sunday Seed prismaticAll

Story[]

Wol shows up at Albion Plateau, and remarks how nice it is. No snow and ice, just a lot of pleasant Spring fields. Echo is shocked that Wol isn't his usual dour self, and Wol promises not to be positive in her presence again.

So... how about a nice relaxing dip in the hot springs? Wol is immediately suspicious, but Echo assures him the springs are safe... it's the areas around it that are filled with rampaging fiends! Okay, he can accept that. Never mind the hot springs, there are monsters to hunt.

Areas[]

Albion Plateau Redux map
With the winter's veil lifted, this region now teems with dangerous wildlife and awakened minions of Chaos. How far will you venture to uncover this region's hidden treasures?
~ World Map description

The region is broken up into five general sections, based on the type of abilities they drop. The map for this region is fully visible upon first entry, and each area is named for the fiend that you will find there. All of the areas are either Teleport points, or are one step away from a Teleport point, so spaces are easy to get to once you've cleared them the first time.

Light/Dark Shift & Force Hunting Ground[]

Areas here start with Bio (enhanced effect) Bio. As each "arm" is cleared, these change into Regen (enhanced effect)Regen boons. Clearing the entire section puts an Earthforce (enhanced effect)Earthforce boon on the starting area as well.

These areas feature [LIGHT]light and [DARK]dark enemies that drop elemental "force" and "shift" abilities.

Area name Stamina Battles Warnings Effects Treasure
Earthen Catalyzer 6 5 [WIND]Wind boss sighted.
(misc. Wind fiends)
Earthforce (enhanced effect)Earthforce after clearing the section. starting area
Light Spirit 7 4 [DARK]Light Spirit sighted.
(and Light Essence)
Bio (enhanced effect) Bio --> Regen (enhanced effect)Regen -
Radiant Bomb 8 4 [LIGHT]Radiant Bomb sighted.
(and Lesser Light Bomb)
Icon Elixir Elixir x1
Icon Magicite Magicite x100
Dark Spirit 7 4 [DARK]Dark Spirit sighted.
(and Dark Essence)
Bio (enhanced effect) Bio --> Regen (enhanced effect)Regen -
Gloom Bomb 8 4 [DARK]Gloom Bomb sighted.
(and Lesser Dark Bomb)
Icon Phoenix Down Phoenix Down x1
Icon Crystal Crystal x1

Light and Dark Materials Hunting Ground[]

Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an Flameforce (enhanced effect)Flameforce boon on the starting area as well.

Only [LIGHT]Light and [DARK]Dark augment materials (Shards, Fragments, and Gems) drop here.

Area name Stamina Battles Warnings Effects Treasure
Blazing Catalyzer 5 5 [WATER]Water boss sighted.
(misc. water fiends)
Flameforce (enhanced effect) Flameforce after clearing the section. starting area
Hell Claw 7 3 Defeat [FIRE]Hell Claw to obtain [LIGHT]Light Shards. Dark Lockout (enhanced effect) Dark Lockout --> Darkforce (enhanced effect)Darkforce Seed light Light x5000
Shadow Scout 7 3 Defeat [LIGHT] Shadow Scout to obtain [LIGHT]Light Fragments. -
Shadow Paladin 11 3 Defeat [LIGHT]Shadow Paladin to obtain [LIGHT]Light Gems. Icon Light Fractal 4 Light Fractal★4 x1
Icon Magicite Magicite x100
Atomos 7 3 Defeat [EARTH]Atomos to obtain [DARK]Dark Shards. Light Lockout (enhanced effect) Light Lockout --> Lightforce (enhanced effect)Lightforce Seed dark Dark x5000
Shadow Mage 7 3 Defeat [DARK] Shadow Mage to obtain [DARK]Dark Fragments. -
Shadow Viking 11 3 Defeat [DARK] Shadow Viking to obtain [DARK]Dark Gems. Icon Dark Fractal 4 Dark Fractal★4 x1
Icon Crystal Crystal x1

Fire, Water, Wind, and Earth Materials Hunting Ground[]

Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an Iceforce (enhanced effect)Iceforce boon on the starting area as well.

Only [FIRE]Fire, [WATER]Water, [WIND]Wind, and [EARTH]Earth augment materials drop here.

Area name Stamina Battles Warnings Effects Treasure
Frozen Catalyzer 6 5 [FIRE]Fire boss sighted. Iceforce (enhanced effect)Iceforce after clearing the section. starting area
Farview Ridge 5 4 [FIRE]Fire and [WATER]water swarm sighted - Seed fire Fire x5000
Seed water Water x5000
Adamantoise 7 3 Defeat [WATER]Adamantoise to obtain [WATER]Adaman Shells. Fire Lockout (enhanced effect) Fire Lockout --> Flameforce (enhanced effect)Flameforce -
Killer Mantis 7 3 Defeat [WATER]Killer Mantis to obtain [WATER]Serrated Scythes. -
Behemoth 11 3 Defeat [WATER]Behemoth to obtain [WATER]Beast Horns. Icon Water Fractal 4 Water Fractal★4 x1
Red Dragon 7 3 Defeat [FIRE]Red Dragon to obtain [FIRE]Fiery Gems. Water Lockout (enhanced effect) Water Lockout --> Iceforce (enhanced effect)Iceforce -
Idol Head 11 3 Defeat [FIRE]Idol Head to obtain [FIRE]Molten Cores. -
Shadow Dragon 11 3 Defeat [FIRE]Shadow Dragon to obtain [FIRE]Shadowy Wings. Icon Fire Fractal 4 Fire Fractal★4 x1
Icon Crystal Crystal x1
Hunter's Camp 5 4 [WIND]Wind and [EARTH]earth swarm sighted - Seed wind Wind x5000
Seed earth Earth x5000
Mighty Golem 7 3 Defeat [EARTH]Mighty Golem to obtain [EARTH]Emet Stones. Wind Lockout (enhanced effect) Wind Lockout --> Windforce (enhanced effect)Windforce -
Diremite 7 3 Defeat [EARTH]Diremite to obtain [EARTH]Burning Stingers. -
Great Malboro 11 3 Defeat [EARTH]Great Malboro to obtain [EARTH]Smelly Spines. -
Lich 11 3 Defeat [EARTH]Lich to obtain [EARTH]Unliving Souls.
(one of each type)
Icon Earth Fractal 4 Earth Fractal★4 x1
Cockatrice 11 3 Defeat [WIND]Cockatrice to obtain [WIND]Cursed Feathers. Earth Lockout (enhanced effect) Earth Lockout --> Earthforce (enhanced effect)Earthforce -
Treant 11 3 Defeat [WIND]Treant to obtain [WIND]Verdant Claws. -
Mindflayer 7 3 Defeat [WIND]Mindflayer to obtain [WIND]Blighted Feelers. -
Ochu 11 3 Defeat [WIND]Ochu & Microchu to obtain [WIND]Wildblooms. Icon Wind Fractal 4 Wind Fractal★4 x1
Icon Magicite Magicite x100

Area Attack Ability Hunting Ground[]

Areas in this section come with ailments like Slump (enhanced effect) Slump and Debilitate (enhanced effect) Debilitate. As each "arm" of areas is cleared, these change into their corresponding boons, like Boost (enhanced effect)Boost and Snipe (enhanced effect)Snipe. Clearing the entire section also puts a Darkforce (enhanced effect)Darkforce boon on the starting area.

Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw area attacks, like (element) Shock and Fatal (element).

Area name Stamina Battles Warnings Effects Treasure
Luminous Catalyzer 6 5 [DARK]Dark boss sighted. Lightforce (enhanced effect)Lightforce after clearing the Wrestlers. -
Grudge Wrestler: Light 8 4 [LIGHT]Grudge Wrestler sighted. Slump (enhanced effect) Slump --> Boost (enhanced effect)Boost Seed light Light x30,000
Grudge Wrestler: Fire 8 4 [FIRE]Grudge Wrestler sighted. Seed fire Fire x30,000
Grudge Wrestler: Water 8 4 [WATER]Grudge Wrestler sighted. Seed water Water x30,000
Grudge Wrestler: Earth 8 4 [EARTH]Grudge Wrestler sighted. Seed earth Earth x30,000
Grudge Wrestler: Wind 8 4 [WIND]Grudge Wrestler sighted. Seed wind Wind x30,000
Grudge Wrestler: Dark 8 4 [DARK]Grudge Wrestler sighted. Seed dark Dark x30,000
Tenebrous Catalyzer 6 5 [LIGHT]Light boss sighted. Darkforce (enhanced effect)Darkforce after clearing the Dullahan arm. Icon Light Fractal 3 Light Fractal★3 x1
Icon Dark Fractal 3 Dark Fractal★3 x1
Ironside 10 3 [DARK]Ironside sighted. Curse (enhanced effect) Curse --> Faith (enhanced effect)Faith Icon Fire Fractal 3 Fire Fractal★3 x1
Dullahan 12 3 [DARK]Dullahan sighted. Icon Skill Coin ★2 Skill Coin ★2 x1
Vali 10 3 [LIGHT]Vali sighted. Curse (enhanced effect) Curse --> Faith (enhanced effect)Faith Icon Wind Fractal 3 Wind Fractal★3 x1
Kesari 12 3 [LIGHT]Kesari sighted. Icon Skill Coin ★2 Skill Coin ★2 x1
Ninlil 10 3 [LIGHT]Ninlil sighted. Curse (enhanced effect) Curse --> Faith (enhanced effect)Faith Icon Water Fractal 3 Water Fractal★3 x1
Enlil 12 3 [LIGHT]Enlil sighted. Icon Skill Coin ★2 Skill Coin ★2 x1
Sunlit Passage 6 4 [LIGHT]Light and [DARK]dark swarm sighted. - Icon Earth Fractal 3 Earth Fractal★3 x1
Shadow Armsman: Water 13 3 [WATER]Shadow Armsman sighted. Debilitate (enhanced effect) Debilitate --> Snipe (enhanced effect)Snipe Icon Ability Ticket Ability Ticket x2
Shadow Armsman: Wind 13 3 [WIND]Shadow Armsman sighted. Icon Ability Ticket Ability Ticket (x2)
Shadow Armsman: Dark 13 3 [DARK]Shadow Armsman sighted. Icon Magicite Magicite x100
Shadow Thief: Fire 13 3 [FIRE]Shadow Thief sighted. Debilitate (enhanced effect) Debilitate --> Snipe (enhanced effect)Snipe Icon Ability Ticket Ability Ticket x2
Shadow Thief: Water 13 3 [WATER]Shadow Thief sighted. Icon Ability Ticket Ability Ticket x2
Shadow Thief: Light 13 3 [LIGHT]Shadow Thief sighted. Icon Crystal Crystal x1
Shadow Wizard: Wind 13 3 [WIND]Shadow Wizard sighted. Debilitate (enhanced effect) Debilitate --> Snipe (enhanced effect)Snipe Icon Ability Ticket Ability Ticket (x2)
Shadow Wizard: Earth 13 3 [EARTH]Shadow Wizard sighted. Icon Ability Ticket Ability Ticket (x2)
Shadow Wizard: Dark 13 3 [DARK]Shadow Wizard sighted. Icon Magicite Magicite x100

Debuff Ability Hunting Ground[]

Areas in this section come with Slow (enhanced effect) Slow active. Once all of these areas are cleared, these change into Haste (enhanced effect)Haste boons, and the starting area gains Windforce (enhanced effect)Windforce.

Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw ailments, like Taunt and Weaken.

Area name Stamina Battles Warnings Effects Treasure
Howling Catalyzer 6 5 [EARTH]Earth boss sighted. Windforce (enhanced effect)Windforce after clearing the section. starting area
Dust Striker 7 3 [LIFE]Dust Striker sighted. Slow (enhanced effect) Slow --> Haste (enhanced effect)Haste Icon Elixir Elixir x1
Grudge Contender 9 3 [EARTH]Grudge Contender sighted. Icon Phoenix Down Phoenix Down x1
Pure Light 9 3 [LIGHT]Pure Light sighted. MetalGigantuar4 Icon Metal Gigantuar ★4 x1
Pure Dark 9 3 [DARK]Pure Dark sighted. Gigantuar4 Icon Gigantuar ★4 x1
Kraken 9 3 [WATER]Kraken sighted. Icon Silver Opener Silver Opener x1
Demon Wall 12 3 [DARK]Demon Wall sighted. Icon Summon Ticket Summon Ticket x2
Icon Magicite Magicite x100
Icon Crystal Crystal x1

External links[]

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