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Shadow Paladin (Water)
Shadow Paladin Water fight
Regions

Chapter IV:Doubt and Illusion, Part 1

Elements [WATER]
Enemy Size Medium
Drops Shadow Paladin (Water)(Card)
The negative manifestation of a Blank.
~ In-Game Description

Shadow Paladin (Water) is one of the Fiends in Mobius Final Fantasy. He first appears in Chapter IV: Doubt and Illusion, Part 1, and is used as a common but more challenging foe during most events -- especially Arena competitions.

This is the fate of Blanks who have succumbed to the distractions of Palamecia. The fiend is based on the Paladin, and carries Save the Queen as a weapon.

The Shadow Adept gets 3 actions per turn.

When dropped below 50% health, the Paladin will unleash his Ultimate Attack, which will reduce your Warrior abilities for 5 turns. He will also use this as a normal action every 4-5 turns.

Skillset[]

Name Ability
Attack 3-strike normal hit
Ice Sword magic [WATER] Water damage
Ice Cross magic [WATER] Water damage + removes Water orbs
Barrier casts Barrier (effect)Barrier for 3 turns
Debrave casts Debrave (effect) Debrave for 4 turns
Runic Saber heavy [WATER] water damage
Clouded War (enhanced effect) Clouded War for 6 turns
Barrier (effect)Barrier for 3 turns
Regen (effect)Regen for 1 turn

Encounters[]

Shadow Paladin (Water) can appear as an enemy in the following:

Region Area
Chapter IV: Doubt and Illusion, Part 1
Pleiades Lagoon
Exploration 4: Albion Plateau Flymsulsu Shelf

Event Regions[]

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